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{{Info knights
|image = Senleyaorder.png
|origins = [[Lathan Empire]]
|}}


The Solvaan, {{#simple-tooltip: among other names | the Solvaan are also called Solländern by the Ailor, and Silver-Guard among other subraces of Altalar, though mostly as an insult to degrade their military value.}}, are the most numerous Altalar in the Regalian Empire. The Solvaan hail from Solleria, though they are also the most numerous in other non-Altalar controlled regions owned by Regalia. The Solvaan are best described as a mixture between the {{#simple-tooltip: Teledden and Fin’ullen | The Solvaan carry themselves with the pride and posturing of the Teledden, but with the more rough bearded and wide-shouldered appearance of the Fin’ullen, as well as their expressiveness.}}. The Solvaan have a pinkish skin tone, and can grow up to 6’5”, while their hair has ranges in {{#simple-tooltip: blonde | ranges from dark blonde, golden blonde and platina blonde.}} and {{#simple-tooltip: brown | dark brown, light brown, and auburn.}}. The Solvaan usually wear {{#simple-tooltip: hair-styles | Solvaan males frequently wear their hair short to a military-crop, while women wear their hair to shoulder length, or bound up also, though longer styles are also known, as long as they are made in such a way they do not get in the way of combat.}} unlike the other Altalar subraces, though can also style the same. Their eyes can be blue, green, or gray, they cannot have a Body Shape higher than Muscular, and have a strong hatredof Mutations and other {{#simple-tooltip: physical deviations | The Solvaan hold onto a pristine view of what it means to be born "Pure Altalar", rejecting any mingling with mutations and physical changes to what Estel made them as.}}.
==Design==
===Theme===
The Senleya Order, also known as the Sentinel Order or the Full Moon Society in Common, is a pan-Elven secret society with a Freemason aesthetic. Founded by the Lanlath and various other anti-Allorn groups just after Cataclysm upon the realization that their attempts to topple the Allorn Empire might have gone better if they had cooperated at their pivotal moments instead of waiting and letting one another fall, it is an attempt to fight back against both the Allorn resurgence and Evolist would-be replacements alike. While they enjoy privileged status in Elven states around the world, in Regalia they are only state-sanctioned, kept an arm's length from the workings of the government due to mistrust for self-sure Elven benevolence. Senleya must be Elves (but not Kathar), and must be an Estelley, Draconism, or Unionism worshiper.
===Code===
It is important to note that the Senleya are quite solitary. It is not considered a breach of Code for Senleya not to loop one another into one another's plans if they think one person is enough. It is discourteous and might have social repercussions if they fail because they refused to trust fellow Order members, but there is nothing strictly disallowed about it. Each member is their own person with their own discretion.
# Senleya members must work to prevent the loss of one another's religious and legal rights, and cooperate to get rid of anyone who would make their groups look bad to State or Crown.
# Senleya members must work to prevent the loss of one another's statehood, and must also work to undermine the Allorn Empire and anyone doing something pro-Allorn (even accidentally!) at all times.
# Senleya members must constantly work to educate the public. A Regalia that knows about cruel Allorn history, and knows how to read a map, is a Regalia that is more likely to fight.
# Senleya members must work to prevent the loss of Elven heritage, ruins, and knowledge of any kind, so that history can be accurately chronicled.
# Senleya members must work politically towards stacking the leadership and advisory councils of various cross-City groups with as many Senleya members as possible.  
# Senleya members must constantly work to reinforce and support all anti-Allorn groups, even non-Elves. This means helping Asha, Daendroque, and Eronidas, even if they do not like half the members.
# Senleya members must assist in the perpetuation of the true eternal nemesis status between the Senleya and Argentum Orders.
===Mechanics===
Guild Mechanics are freely granted to all Guild Members.
* Senleya members gain access to the [[Adapt_Point_Buy#Shapeshift_Pack|Shapeshift Pack]] (Mundane, but counts as a Disguise), but only for the duration of a Calendar Event, and with a 7 day Cooldown.
* Senleya members cannot be deceived about Elven History and Lore. If a related fact appears questionable, the Senleya Character's player may ask the DM for more information about its context as they would know it.
* Senleya members can choose to be immune to one Religious Mechanic from the [[Evolism]] religion, which must be noted on their Character Application.


The Solvaan, {{#simple-tooltip: among other names | Also called Solländern by the Ailor, and Silver-Guard by other subraces of Altalar, though mostly as an insult to degrade their military value.}}, are the most numerous Altalar in the Regalian Empire. They hail from the island region of Solleria, but can be found in other Regalian lands as well. Solvaan are best described as a mixture between the {{#simple-tooltip: Teledden and Fin'ullen | Poised and proud like the Teledden, but bearded, wide-shouldered, and expressive like the Fin'ullen.}}. They have a pinkish skin tone, and can grow up to 6’5”, while their hair has ranges in {{#simple-tooltip: blonde | dark blonde, golden blonde and platinum blonde}} and {{#simple-tooltip: brown | dark brown, light brown, and auburn}}. Unlike the other Altalar, {{#simple-tooltip: short styles | Male Solvaan frequently wear a short military-crop, and women to shoulder-length or bound up with tight knots and braids.}} are not uncommon among them, but the normal longer fashions exist as long as they do not hinder combat. Solvaan eyes can be blue, green, or gray, their Body Shape is capped to Muscular, and they have a hatred of {{#simple-tooltip: mutations | They hold onto a pristine view of what it means to be born "Pure Altalar", rejecting mutations and physical changes.}}.  
==Chapters==
The Senleya are divided into different Chapters called Rites, based on certain groups' motivations for assisting in the cause. Any member from any compatible Heritage or Religion can swear to any branch.
===Add Allorn Rite here===
white lotus type beat
===Lathai Rite===
By far the largest subgroup, the Lathai Rite was the origin point of the organization. Given a charter by the Lanlath Empress Salenal after a personal tour of the devastated Allorn Empire immediately post-cataclysm, the Lathai Rite are the glue that knits the Senleya as a whole together. They are the overseers, organizers, and planners who make sure that no individual interest amongst the diverse and complicated Senleya branches takes precedence over the others, and no one gets too selfish. Sticklers for the rules and a refined wealthy presentation, the Lathai Rite are also responsible for the majority of Senleya high-class appeal and internal decorum. However, they should not be mistaken for bureaucrats: the Lathai rite is also full of zealous sword-toting Lanlath who were too impatient for change to make it in any of their native Imperial bureaus. Into the Senleya filter the boldest and loudest Lanlath who think that their people should be doing more for the world, and as quickly as possible.
* '''Lathai Mechanic:''' Lathai Rite members can extend their [[Adapt_Point_Buy#Shapeshift_Pack|Shapeshift Pack]] Mechanic onto 1 other, and can also use it outside of Events for up to 3 Hours, with the same Cooldown.
===Athentol Rite===
The Athentol Rite is composed of mostly Solvaan, but also Regalia-loyal Fin'ullen and Teledden who put the interests of that Empire first. It was founded on the belief that the Senleya mission should be expressed through a Regalian lens, that Regalia is the country destined to overtake and destroy the Allorn Empire, and also the only one capable. Centered around the Sollerian court, it is the most politically active branch in-game (because Regalia is the setting), and is responsible for making sure that Elves politically stay in Regalian good graces and in as many positions of influence as possible. Though they share the overall emphasis on their membership remaining unnoticed, Athentol Rite Senleya are the flashiest and most vocal about their desire to achieve influence as politicians, with many of them carrying Noble status. Their very pro-Regalian nature sometimes grates against the more far-flung Rites, but when in Regalia, none can deny its contributions to the world.
* '''Athentol Mechanic:''' Athentol Rite members can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
===Sanraan Rite===
The Sanraan Rite, its name taken from the mythical Suvial founder, is dedicated not to the traditional Suvial art of Demonology but rather of Historiography. Sanraan is well-reputed in the academic community mostly for his honesty, because he is practically the only figure of the Allorn ascent period to write down anything without completely distorting it to suit his own Imperial narrative. The members of his Rite try to do the same by searching for truth in history wherever it can be found, and righting the wrongs of improperly kept records. This couples with a forgiveness-oriented attitude towards the past, being the most eager participants in the Senleya mission of smoothing over old wounds for the sake of the greater purpose. While most Sanraan Rite members are Suvial, there is also a sizable Star of Peace Lanlath presence.
* '''Sanraan Mechanic:''' Sanraan Rite members can make a Discord Ticket to ask the Senleya Archives about an Elven related Lore Question.
===Ularen Rite===
The Ularen is the great steppe in the midst of Daen that was historically host to the Maquixtl cultures of the continent, only for them to be driven out upon Talea's return and the ones who remained to be transformed into an oppressed class used in forced labor and pushed out of the way of military encampments. The Ularen Rite is mostly composed of disenfranchised Maquixtl and the different Elves, Fin'ullen and Teledden included, who were pushed out of the way of Talea's expansionism or forced from their native Principalities upon her return. Since they believe that the solution is to be found in the Gods, precisely some sort of strange calculus of requiring Cemaan to turn against the Allorn Empire before victory against Talea can even be considered, they are the most mystic and ponderous of the different Rites, and always the first to keep religion in mind in a situation, whether that is Estelley or Guldar Draconism.
* '''Ularen Mechanic:''' Ularen Rite members are treated as equals to the Summoner at any Divinium Summoning of their Character's Religion, and are guaranteed at least one question of their own.
===Vanelyon Rite===
The Vanelyon Rite is named after the Dregodar Prince who died alongside the Dragon Gaia fighting his cousin, the Empress. Composed of mostly Life Isldar, but also a few Aerunthar Dragonkin and some of the straggler hidden worship Draconism communities left behind in Daen, they are steeped in Dragon worship and fierce advocates for the memory of Dragons in history. Members of the Vanelyon rite are presciently concerned about the Senleya Order becoming what it hates if just one Grandmaster goes astray, as from their point of view, the line between Senleya pan-Elven belief, Allorn supremacism, and Apotheon [[Evolism]] cultism is actually quite thin and easy to cross. They operate as a sort of internal secret police that tries to hold the Senleya as a whole accountable not to run ahead with their idealism without considering what got them into the situation in the first place, an overconfidence
* '''Vanelyon Mechanic:''' Vanelyon Rite members can write messages under Magical enchantment that only other Senleya members are capable of seeing, and leave them in places.


The Solvaan are the most commonly seen Altalar in the Regalian Empire, sometimes also called “Solländern” among Ailor or “Silver-Guard” among the other Altalar, because they are the rearguard of the Allorn Empire’s mark on the wider world (also as an insult, as Silver is a less noble metal than Gold). Most of the populations of the Regalian-controlled Altalar exclave regions are Solvaan-dominated. They carry themselves with a Teledden pride and posturing, but are always possible to be told apart, because they are generally stockier and less lithe. Equally, it is always possible to tell that a Solvaan is not a Fin'ullen, because while they can grow facial hair and their men frequently wear beards, they are less hairy and bulky than the Fin'ullen. The Solvaan can be marginally taller than them, up to a height of 6’5”,  
==Goals==
and have a pinkish skin tone. Their hair is normally golden-blonde or dirty-blonde, but they are not capable of reaching the pristine bright blonde-ness that Lesarra and Teledden can. They can also possess a wide range of brown hair, which spans from light to dark to mahogany and sometimes even auburn. The Solvaan like to wear that hair around shoulder-length, but cropped and even trim-cut hairstyles have also been used, especially among the military Solvaan. Their eyes can be blue, green, or, uniquely, gray. The Solvaan cannot have a body shape higher than Muscular, and much like the Fin’ullen they despise Mutations and obvious visual oddities.
Since jobs and day to day tasks are covered by the Code section, the Goals section discusses major plans the Guild has for advancement.
* '''War in Heaven:''' Having studied Dewamenet and Allorn history, and in review of the modern situation, the Senleya believe that wars are won or lost in large part based on the backing and presence of Gods. It is a Senleya mission to try to work towards 'reclaiming' Cemaan from the concept of the Allorn Empire, for example. If the Senleya assess in any situation that a religious revelation would make a group that has potential to assist in the great conflict stronger, then they will quietly put their weight behind whoever is trying to make it work. The Order had a hand in Sinnavei's pro-Regalian outlook, and the reconstitution of Draconism after the Advancement.
* '''War on Land:''' The Senleya are constantly busy trying to make sure that their constituent member states (and friends) are not snuffed out before the Allorn struggle can even begin. Various priorities include making sure the Sihndar do not fall to Demons, the Suvial are not conquered by the Dread Empire, the Life Isldar are not driven out of Ellador, and the various Elven Principalities still independent are not consumed by the resurgent Allorn Empire. These priorities are often performed in a pro-Regalian scope.
* '''War of the Mind:''' The Senleya, being a deeply mystic and religious Order, believe that corruption oftentimes begins in a failing of religion. They often work towards correcting deficient interpretations of their member Religions that leave room for corruption, including syncretism that they consider unsuitable: with Evolist Gods, for example. While priests themselves are rarely part of this organization, they have a tendency to prop up priests who they believe will help keep the common folk on the straight and narrow.
* '''War for Forgiveness:''' The Senleya believe that the low reputation of the Elven people worldwide due to Allorn imperialism must be fixed. It is a Senleya goal to, while taking the past seriously and with all due respect, achieve forgiveness on a societal level between those wronged by the Allorn Empire and the Elves that are no longer part of it. This goal is so abstract and so complicated that it is difficult to find a point to begin. However, many Senleya keep it in mind in case a relevant opportunity arises, or the goal can be worked towards on a personal level.


{{Info races
==Privileges==
|image = Altalook.png
While there is no hierarchy in the Senleya Order, rewards can be achieved for seniority. When you feel your Character has finished leading the Guild through a major story beat, or has achieved something major in line with Guild principles, apply for a Privilege in the Discord Ticket Bot. Similar to Knightly rank-ups, as more Privileges are accrued, it becomes harder to gain more.
|pronunciation = Al-ta-lar
# Grants the Character a rent-free Guild Hall Safehouse that the is about the size of 2x Rental Houses that the whole Guild can share. World Staff will do interior, if requested.
|classification = [[Magus]]
# Grants the Character protection against trouble for breaking all of Low Law, and allows them to cast Magic freely without restrictions, using Elven bribes to law enforcement.
|subraces = Teledden, Fin'ullen, Suvial, Lesarra, Solvaan
# Choose one of: Lanlath Mechanic 5, Finullen Mechanic 5, Solvaan Mechanic 3, Suvial Mechanic TBD, Maquixtl Mechanic 4, or Life Isldar Mechanic 2, and gain it.
|nicknames =
# Grants the Character wings (feathered only), allowing Elytra flight (with use of Rockets). Combat or Ability usage immediately disables flight.
*Tower-Thumpers (derogatory)
# Grants the Character an Elf Ally NPC of their desired Theme that can be used to either assist with ongoing Quests or give Quests that generate Artifactsparks.
*Slave-Princesses (Ailor)
*Auld-kin (praising)
*Estallorn (Elven)
|languages = [[Ancient Altalar]] (extinct), [[Middle Altalar]], [[Modern Altalar]]
|naming = High Elven fantasy naming, though avoiding Tolkien Elven.
|distinction = Oldest still living race of High [[Elves]]
|maxage = 500
|height = between 5'8 and 6’10 (depending on subrace)
|eye = Varied based on subrace
|hair = Varied based on subrace
|skin =
[[File:Skinssatones.png]]
[[File:Sdsauvial.png]]
|}}
{{TOC right}}


The Altalar, as [[Ailor]] call them, or Est-allorn as they call themselves, are the oldest and most graceful of the [[Nelfin]] [[Races]] that still roam [[Aloria]]. The Altalar have a lengthy history spanning more than 3000 years, during which they ruled the known world. It is a long and proud one, broken slowly over time by a combination of their crippling arrogance and the oppressive weight of external powers and arcane disasters. The Altalar once ruled over many other Races, enslaving them to their will with [[Magic]] and creating a legendary civilization which sought to equal the [[Seraph]] in glory. They are the most gracious, skilled and venerable of all the Races, yet for each of their glories and assets, they bear equal susceptibilities to the vices of pride, depravity, and self-satisfaction, hidden well behind exquisite facades. Although the world has moved past their glory days, the Altalar continue to try and hold onto the crumbling remnants of their [[Allorn Empire]] with stalwart determination and reverence for their history that can match even [[Unionist]] zeal. While the horrors of the [[Wildering]] and the [[Void Invasion]] are still fresh in their memory, renewed faith and determination as well as mortal heroes carrying the charge have given the Altalar new hope that their Race is not a fading one, and that they might yet one day overcome the usurping Races and retake the [[Crown of the World]].
==History==
history theme is okay but change some details


==Physical & Mental Characteristics==
Far less famous than the great Allorn Empresses of history but no less important are the Lathan Empresses, who have from their far more isolated position quietly given rise to some of the most important global movements in history, including the popularization of Radiant Magic theory, and the founding of the Order discussed on this page. When the Lanlath intervened during the Void Invasion to save the Allorn Empire from destruction at the hands of Demons, their Empress rode out of Lathan in person with a host of her finest guard to take survey of the situation. More than anyone was she deeply disgusted by the wretched state of Elven civilization, and the memory of pain and disgust that they had left behind in the world. But, worst of all, was her reaction to learning from the lips of those left behind what had passed in the centuries that the Lanlath had been secluded behind sealed gates. The decline of the Suvial, the mass proliferation of Void Cults, the crippling overpopulation and the flight and massacre of the Dregodar, the departure of the Solvaan, all of these things and more she mused could have been presented if there was less distance between the affected. If the Suvial had been willing to die for the Draconism worshipers, or the Draconism worshipers for the Lanlath, then they could have lived together instead of dying apart. With this conviction in hand, she founded the Senleya Order to prevent this from happening again, and engaged in a slow century-long dialogue (as is the Lanlath way) with those who would eventually become the other member groups.
The Altalar are graceful and ageless: a Race of {{#simple-tooltip: exquisite appearances | One would be hard-pressed to find an Altalar who does not satisfy male or female beauty standards.}} and lethal dexterity. Once they reach 25 years old, they stop aging, with physical frailty only setting in at 450 years old. They can live to be 500 (though aging your character past 150 requires a [[Special Permission]]), and retain their youthful beauty to their dying days. Altalar, however, can change their age-appearance at will, anywhere between what a 20 and an 80 year old Ailor would look like, to pick a presentation most suiting their personality and role in life. Much like the Ailor, Altalar are incredibly visually diverse, but unlike them see themselves within the same identity, with conflict arising from reputation and politics instead.
===Altalar Types===
Altalar are fairly homogeneous, but have five subraces with their own physical differences, mental differences, and cultures, that can all be told apart. These subraces live together in varying proportions, elaborated on in the [[Altalar#Society | Society]] and [[Altalar#Altalar States | Altalar States]] sections. Different Altalar regions can contain minorities of all Altalar subraces, but are always distinctly dominated by one subrace, and attuned to their culture. These subraces are split between the authoritative and sharp Teledden, the passionate and military Fin'ullen, the colorful and strategic Suvial, the intellectual and roguish Lesarra, and the social and pragmatic Solvaan. The Altalar prefer their society stratified, with each subrace fulfilling its own niche, and when Altalar of different subraces have children, those children take after {{#simple-tooltip: one of their two parents | Many families split into cadet branches this way, with a Fin'ullen son of Teledden and Fin'ullen parents making his own name and legacy.}}. Altalar look down on those who leave their subrace's niche or reject Altalar identity, and there is {{#simple-tooltip: no such thing | Despite Teledden claims that Solvaan were created when disgraced politicians slept with Fin'ullen, this is not the case. Altalar cannot blend.}} as an Altalar pulling traits from multiple subraces.
====Teledden====
The Teledden Altalar are tall, regal, and poised, lords of marble cities and {{#simple-tooltip: vast plantations | The Teledden are the most zealous and proficient Altalar slavers, who created all slavery-theory, and support it to the bitter end.}} alike. They are venerable and capable diplomats, and adore debate, always first in line to argue for their people, while also being saddled with an almost universal superiority complex above even the other subraces. Teledden are the loftiest Altalar, standing at up to 6'10", and carry themselves with graceful dignity. Their features are {{#simple-tooltip: sharp and angular | When faced with a Teledden, one always feels as if they are being sneered at or looked down upon, with arrogant smugness.}}, strict with long eyebrows. Exclusively wearing {{#simple-tooltip: lengthy, elaborate hairstyles | Men carry their hair long, while women carry it even longer, even all the way down beyond their waists, and take obsessive care of it.}}, they are an androgynous people with no facial or body hair, a fact which features in {{#simple-tooltip: cultural banter | The Fin'ullen, most of all, love to make jabs at the Teledden for being slim and effeminate, qualities that they look down upon.}}. Their eyes can be blue or green, they cannot have a Body Shape higher than Athletic, and they embrace Mutations and marks of the {{#simple-tooltip: Arcane | The Teledden are masters of Magic, and almost all of them are Sorcerers in some way. It is their most ancient and prized art.}}.   


They carry themselves as if they are above all others, and have the glorious history to back it up. A Teledden can spend {{#simple-tooltip: centuries | Quite literally, certain politicians have vanished into halls of rhetoric for ninety years at a time without ever coming out.}} perfecting a single art. Even non-noble members of this subrace adore political games, immersing themselves for the simple satisfaction of feeling powerful. They are often distrusted by other Races, as the Altalar elite and ruling class of the {{#simple-tooltip: Allorn Empire | Unlike the other subraces, the Teledden don't have the convenient "just following orders" excuse to shift moral culpability for ancient crimes.}}, but frequently worked with all the same, as their arrogance is backed up by genuinely superior intellect and discipline. The Teledden are immensely self-indulgent beneath their public veneers of stoicism, balancing their focused learning with wild, extravagant, and debauched {{#simple-tooltip: parties | The degeneracy the Teledden enjoyed during the fall of the Allorn Empire makes even the Kathar look straight-edge.}}. Culturally, they believe in immense excess for short periods of time, in a sense venting decades of pent-up emotion {{#simple-tooltip: all at once | They even have a special kind of party, called a Valäteira, that is a very over-the-top centennial student reunion, and a smaller Inäteira once every twenty-five years, to warm up and practice for the big occasion.}}. As such, they have two conflicting personalities: their public calm, rational, and cold presentation, and their private chase for satisfaction and new experiences at any cost. Not many ever get to see their {{#simple-tooltip: true faces | Many Fin'ullen generals go their entire lives serving a ruler whose real personality they do not even know.}}, unless they belong to the same secret society or family.
The Regalian loyalists, the Suvial, the Plains Elves, and even the distant, bitter Isldar were successfully integrated into a continuous organization that could and would fend for itself. However, the slowness of the Lanlath to act compared with the bickering nature of these groups that did not like each other much to begin with made the Senleya lethargic and uncoordinated, preventing them from exercising any kind of global influence in the following critical periods. Allorn revanchism re-flowered in the destroyed Principalities and prevented the foundation of any sort of Fin'ullen branch with the growth of the rival Blue Moon Society for Talea's Restoration instead, and in Regalia, a series of Purist direction changes in the government made the idea of exposing to the Regalian Crown unworkable for fear of eradication. From the end of the first century After Cataclysm until the end of the third century after Cataclysm, the Senleya for the most part focused internally on establishing functioning communication and command structure. The explosion of events from 300-312 AC has seen war break out on Daen again, Talea return, the Isldar fracture due to the Glacial's deception, and more. In the past years, the Senleya have been thrust from status as a disjointed organization that only existed on paper into the first and last line of defense against Dread agents (with whom they are the ultimate rivals), a Regalian regressive takeover, and the ultimate fear of Allorn victory and the destruction of all they have worked towards. From relative obscurity, the Senleya are now considered one of Aloria's most eminent intelligence organizations, up there with the Blue Moon Society, the Suvial Secret Service, and some say even the Slizzar.  


The Teledden created the Altalar societal model, the "Wheel of Time", and have the highest position within it. Underneath their superiority complex, they understand and appreciate the other subraces, as they would be {{#simple-tooltip: nothing without each other | Making their haughty attitude to their kin more often than not simply parental grandstanding. A sort of intimate banter.}}. Without the Suvial, their plans would lack depth and cunning, and become an {{#simple-tooltip: endless repeat of old knowledge | The Suvial create new ideas, while the Teledden prefer to argue.}}. Without the Fin'ullen, their regiments would be bare, {{#simple-tooltip: their armies nonexistent | The Fin'ullen do all the fighting and hard labor.}}. Without the Lesarra, their libraries would be empty, and {{#simple-tooltip: little to no information would survive | The Lesarra do all the recording, sorting, and saving.}}. Without the Solvaan, who do not even have a place on the Wheel of Time and frequently clash with Teledden values, the frontier Altalar would be easily assimilated, and many would have been {{#simple-tooltip: Ailorized without a struggle | The Solvaan retain Altalar exiles and fugitives from being totally lost.}}. Teledden arrogance is taken in stride, because true feelings are well understood within Altalar society.
==Fix Below On The Actual Page==
{/{Organizations}}
[/[category:Organizations]] [/[category:Guilds]]


The Teledden have a complicated relationship with the Wheel of Time, despite the fact that they created it. Most Teledden are very ambitious, and are supposed to be upper-crust and refined people, while simultaneously being by far the most populous subrace of Altalar. The impossibility of this means that there are a lot of Teledden who just {{#simple-tooltip: "did not make it" | These Altalar live an obscure life of slow decay on their parents' money. Teledden are very careful to always appear busy, because idle wastrels gave rise to the Kathar, so there is a stigma against them.}}. They are diplomats, politicians, artists, public speakers, jewelers, fashionistas, slavers, patrons of fine art and pleasurable excess. The Teledden disdain any one of their number who lowers themselves to the duty of another {{#simple-tooltip: subrace | For example, fighting, tending to grounds, blacksmithing, any rough or unbecoming work that cannot be done in style and without sweat.}}.
==Trivia==
* The Suvial Secret Service is not part of the Senleya Order: it is loyal to the Suvial Princes directly. In fact, they and the Senleya have fought before, when cooperation has been at low points.
* The Senleya often know and greet one another by wearing signets of silver moons on the ring finger of their left hand, opposite where a marriage ring would be, and flashing them from under cloaks.
* Senleya symbolism is all moon-focused and moon-oriented, with passphrases, sayings, and symbology of moons plastered all over everything. The Lanlath, Estel zealots, and the Isldar are equally to blame.

Latest revision as of 19:37, 16 June 2024

Test
Senleyaorder.png
Order
Origins Lathan Empire

Design

Theme

The Senleya Order, also known as the Sentinel Order or the Full Moon Society in Common, is a pan-Elven secret society with a Freemason aesthetic. Founded by the Lanlath and various other anti-Allorn groups just after Cataclysm upon the realization that their attempts to topple the Allorn Empire might have gone better if they had cooperated at their pivotal moments instead of waiting and letting one another fall, it is an attempt to fight back against both the Allorn resurgence and Evolist would-be replacements alike. While they enjoy privileged status in Elven states around the world, in Regalia they are only state-sanctioned, kept an arm's length from the workings of the government due to mistrust for self-sure Elven benevolence. Senleya must be Elves (but not Kathar), and must be an Estelley, Draconism, or Unionism worshiper.

Code

It is important to note that the Senleya are quite solitary. It is not considered a breach of Code for Senleya not to loop one another into one another's plans if they think one person is enough. It is discourteous and might have social repercussions if they fail because they refused to trust fellow Order members, but there is nothing strictly disallowed about it. Each member is their own person with their own discretion.

  1. Senleya members must work to prevent the loss of one another's religious and legal rights, and cooperate to get rid of anyone who would make their groups look bad to State or Crown.
  2. Senleya members must work to prevent the loss of one another's statehood, and must also work to undermine the Allorn Empire and anyone doing something pro-Allorn (even accidentally!) at all times.
  3. Senleya members must constantly work to educate the public. A Regalia that knows about cruel Allorn history, and knows how to read a map, is a Regalia that is more likely to fight.
  4. Senleya members must work to prevent the loss of Elven heritage, ruins, and knowledge of any kind, so that history can be accurately chronicled.
  5. Senleya members must work politically towards stacking the leadership and advisory councils of various cross-City groups with as many Senleya members as possible.
  6. Senleya members must constantly work to reinforce and support all anti-Allorn groups, even non-Elves. This means helping Asha, Daendroque, and Eronidas, even if they do not like half the members.
  7. Senleya members must assist in the perpetuation of the true eternal nemesis status between the Senleya and Argentum Orders.

Mechanics

Guild Mechanics are freely granted to all Guild Members.

  • Senleya members gain access to the Shapeshift Pack (Mundane, but counts as a Disguise), but only for the duration of a Calendar Event, and with a 7 day Cooldown.
  • Senleya members cannot be deceived about Elven History and Lore. If a related fact appears questionable, the Senleya Character's player may ask the DM for more information about its context as they would know it.
  • Senleya members can choose to be immune to one Religious Mechanic from the Evolism religion, which must be noted on their Character Application.

Chapters

The Senleya are divided into different Chapters called Rites, based on certain groups' motivations for assisting in the cause. Any member from any compatible Heritage or Religion can swear to any branch.

Add Allorn Rite here

white lotus type beat

Lathai Rite

By far the largest subgroup, the Lathai Rite was the origin point of the organization. Given a charter by the Lanlath Empress Salenal after a personal tour of the devastated Allorn Empire immediately post-cataclysm, the Lathai Rite are the glue that knits the Senleya as a whole together. They are the overseers, organizers, and planners who make sure that no individual interest amongst the diverse and complicated Senleya branches takes precedence over the others, and no one gets too selfish. Sticklers for the rules and a refined wealthy presentation, the Lathai Rite are also responsible for the majority of Senleya high-class appeal and internal decorum. However, they should not be mistaken for bureaucrats: the Lathai rite is also full of zealous sword-toting Lanlath who were too impatient for change to make it in any of their native Imperial bureaus. Into the Senleya filter the boldest and loudest Lanlath who think that their people should be doing more for the world, and as quickly as possible.

  • Lathai Mechanic: Lathai Rite members can extend their Shapeshift Pack Mechanic onto 1 other, and can also use it outside of Events for up to 3 Hours, with the same Cooldown.

Athentol Rite

The Athentol Rite is composed of mostly Solvaan, but also Regalia-loyal Fin'ullen and Teledden who put the interests of that Empire first. It was founded on the belief that the Senleya mission should be expressed through a Regalian lens, that Regalia is the country destined to overtake and destroy the Allorn Empire, and also the only one capable. Centered around the Sollerian court, it is the most politically active branch in-game (because Regalia is the setting), and is responsible for making sure that Elves politically stay in Regalian good graces and in as many positions of influence as possible. Though they share the overall emphasis on their membership remaining unnoticed, Athentol Rite Senleya are the flashiest and most vocal about their desire to achieve influence as politicians, with many of them carrying Noble status. Their very pro-Regalian nature sometimes grates against the more far-flung Rites, but when in Regalia, none can deny its contributions to the world.

  • Athentol Mechanic: Athentol Rite members can (with OOC consent) read emotions from other Characters, and suppress their own from being read.

Sanraan Rite

The Sanraan Rite, its name taken from the mythical Suvial founder, is dedicated not to the traditional Suvial art of Demonology but rather of Historiography. Sanraan is well-reputed in the academic community mostly for his honesty, because he is practically the only figure of the Allorn ascent period to write down anything without completely distorting it to suit his own Imperial narrative. The members of his Rite try to do the same by searching for truth in history wherever it can be found, and righting the wrongs of improperly kept records. This couples with a forgiveness-oriented attitude towards the past, being the most eager participants in the Senleya mission of smoothing over old wounds for the sake of the greater purpose. While most Sanraan Rite members are Suvial, there is also a sizable Star of Peace Lanlath presence.

  • Sanraan Mechanic: Sanraan Rite members can make a Discord Ticket to ask the Senleya Archives about an Elven related Lore Question.

Ularen Rite

The Ularen is the great steppe in the midst of Daen that was historically host to the Maquixtl cultures of the continent, only for them to be driven out upon Talea's return and the ones who remained to be transformed into an oppressed class used in forced labor and pushed out of the way of military encampments. The Ularen Rite is mostly composed of disenfranchised Maquixtl and the different Elves, Fin'ullen and Teledden included, who were pushed out of the way of Talea's expansionism or forced from their native Principalities upon her return. Since they believe that the solution is to be found in the Gods, precisely some sort of strange calculus of requiring Cemaan to turn against the Allorn Empire before victory against Talea can even be considered, they are the most mystic and ponderous of the different Rites, and always the first to keep religion in mind in a situation, whether that is Estelley or Guldar Draconism.

  • Ularen Mechanic: Ularen Rite members are treated as equals to the Summoner at any Divinium Summoning of their Character's Religion, and are guaranteed at least one question of their own.

Vanelyon Rite

The Vanelyon Rite is named after the Dregodar Prince who died alongside the Dragon Gaia fighting his cousin, the Empress. Composed of mostly Life Isldar, but also a few Aerunthar Dragonkin and some of the straggler hidden worship Draconism communities left behind in Daen, they are steeped in Dragon worship and fierce advocates for the memory of Dragons in history. Members of the Vanelyon rite are presciently concerned about the Senleya Order becoming what it hates if just one Grandmaster goes astray, as from their point of view, the line between Senleya pan-Elven belief, Allorn supremacism, and Apotheon Evolism cultism is actually quite thin and easy to cross. They operate as a sort of internal secret police that tries to hold the Senleya as a whole accountable not to run ahead with their idealism without considering what got them into the situation in the first place, an overconfidence

  • Vanelyon Mechanic: Vanelyon Rite members can write messages under Magical enchantment that only other Senleya members are capable of seeing, and leave them in places.

Goals

Since jobs and day to day tasks are covered by the Code section, the Goals section discusses major plans the Guild has for advancement.

  • War in Heaven: Having studied Dewamenet and Allorn history, and in review of the modern situation, the Senleya believe that wars are won or lost in large part based on the backing and presence of Gods. It is a Senleya mission to try to work towards 'reclaiming' Cemaan from the concept of the Allorn Empire, for example. If the Senleya assess in any situation that a religious revelation would make a group that has potential to assist in the great conflict stronger, then they will quietly put their weight behind whoever is trying to make it work. The Order had a hand in Sinnavei's pro-Regalian outlook, and the reconstitution of Draconism after the Advancement.
  • War on Land: The Senleya are constantly busy trying to make sure that their constituent member states (and friends) are not snuffed out before the Allorn struggle can even begin. Various priorities include making sure the Sihndar do not fall to Demons, the Suvial are not conquered by the Dread Empire, the Life Isldar are not driven out of Ellador, and the various Elven Principalities still independent are not consumed by the resurgent Allorn Empire. These priorities are often performed in a pro-Regalian scope.
  • War of the Mind: The Senleya, being a deeply mystic and religious Order, believe that corruption oftentimes begins in a failing of religion. They often work towards correcting deficient interpretations of their member Religions that leave room for corruption, including syncretism that they consider unsuitable: with Evolist Gods, for example. While priests themselves are rarely part of this organization, they have a tendency to prop up priests who they believe will help keep the common folk on the straight and narrow.
  • War for Forgiveness: The Senleya believe that the low reputation of the Elven people worldwide due to Allorn imperialism must be fixed. It is a Senleya goal to, while taking the past seriously and with all due respect, achieve forgiveness on a societal level between those wronged by the Allorn Empire and the Elves that are no longer part of it. This goal is so abstract and so complicated that it is difficult to find a point to begin. However, many Senleya keep it in mind in case a relevant opportunity arises, or the goal can be worked towards on a personal level.

Privileges

While there is no hierarchy in the Senleya Order, rewards can be achieved for seniority. When you feel your Character has finished leading the Guild through a major story beat, or has achieved something major in line with Guild principles, apply for a Privilege in the Discord Ticket Bot. Similar to Knightly rank-ups, as more Privileges are accrued, it becomes harder to gain more.

  1. Grants the Character a rent-free Guild Hall Safehouse that the is about the size of 2x Rental Houses that the whole Guild can share. World Staff will do interior, if requested.
  2. Grants the Character protection against trouble for breaking all of Low Law, and allows them to cast Magic freely without restrictions, using Elven bribes to law enforcement.
  3. Choose one of: Lanlath Mechanic 5, Finullen Mechanic 5, Solvaan Mechanic 3, Suvial Mechanic TBD, Maquixtl Mechanic 4, or Life Isldar Mechanic 2, and gain it.
  4. Grants the Character wings (feathered only), allowing Elytra flight (with use of Rockets). Combat or Ability usage immediately disables flight.
  5. Grants the Character an Elf Ally NPC of their desired Theme that can be used to either assist with ongoing Quests or give Quests that generate Artifactsparks.

History

history theme is okay but change some details

Far less famous than the great Allorn Empresses of history but no less important are the Lathan Empresses, who have from their far more isolated position quietly given rise to some of the most important global movements in history, including the popularization of Radiant Magic theory, and the founding of the Order discussed on this page. When the Lanlath intervened during the Void Invasion to save the Allorn Empire from destruction at the hands of Demons, their Empress rode out of Lathan in person with a host of her finest guard to take survey of the situation. More than anyone was she deeply disgusted by the wretched state of Elven civilization, and the memory of pain and disgust that they had left behind in the world. But, worst of all, was her reaction to learning from the lips of those left behind what had passed in the centuries that the Lanlath had been secluded behind sealed gates. The decline of the Suvial, the mass proliferation of Void Cults, the crippling overpopulation and the flight and massacre of the Dregodar, the departure of the Solvaan, all of these things and more she mused could have been presented if there was less distance between the affected. If the Suvial had been willing to die for the Draconism worshipers, or the Draconism worshipers for the Lanlath, then they could have lived together instead of dying apart. With this conviction in hand, she founded the Senleya Order to prevent this from happening again, and engaged in a slow century-long dialogue (as is the Lanlath way) with those who would eventually become the other member groups.

The Regalian loyalists, the Suvial, the Plains Elves, and even the distant, bitter Isldar were successfully integrated into a continuous organization that could and would fend for itself. However, the slowness of the Lanlath to act compared with the bickering nature of these groups that did not like each other much to begin with made the Senleya lethargic and uncoordinated, preventing them from exercising any kind of global influence in the following critical periods. Allorn revanchism re-flowered in the destroyed Principalities and prevented the foundation of any sort of Fin'ullen branch with the growth of the rival Blue Moon Society for Talea's Restoration instead, and in Regalia, a series of Purist direction changes in the government made the idea of exposing to the Regalian Crown unworkable for fear of eradication. From the end of the first century After Cataclysm until the end of the third century after Cataclysm, the Senleya for the most part focused internally on establishing functioning communication and command structure. The explosion of events from 300-312 AC has seen war break out on Daen again, Talea return, the Isldar fracture due to the Glacial's deception, and more. In the past years, the Senleya have been thrust from status as a disjointed organization that only existed on paper into the first and last line of defense against Dread agents (with whom they are the ultimate rivals), a Regalian regressive takeover, and the ultimate fear of Allorn victory and the destruction of all they have worked towards. From relative obscurity, the Senleya are now considered one of Aloria's most eminent intelligence organizations, up there with the Blue Moon Society, the Suvial Secret Service, and some say even the Slizzar.

Fix Below On The Actual Page

{/{Organizations}} [/[category:Organizations]] [/[category:Guilds]]

Trivia

  • The Suvial Secret Service is not part of the Senleya Order: it is loyal to the Suvial Princes directly. In fact, they and the Senleya have fought before, when cooperation has been at low points.
  • The Senleya often know and greet one another by wearing signets of silver moons on the ring finger of their left hand, opposite where a marriage ring would be, and flashing them from under cloaks.
  • Senleya symbolism is all moon-focused and moon-oriented, with passphrases, sayings, and symbology of moons plastered all over everything. The Lanlath, Estel zealots, and the Isldar are equally to blame.