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Teled, sometimes called Teledden or just Elves, are the most commonly found Elves, and inheritors of an ancient legacy of the Allorn Empire, an Elven Empire that lasted for thousands of years. While their Empire eventually fell, the Teled continued to thrive in politics, art, trade, and magic and continued to be the second most populous people across the world of Aloria, only out-classed by the much shorter-lived Ailor. Teled offer an experience in both the traditional fantasy Elf, but also several variations with unique design alterations.  
Teled, sometimes called Teledden or just Elves, are the most commonly found Elves, and inheritors of an ancient legacy of the Allorn Empire, an Elven Empire that lasted for thousands of years. While their Empire eventually fell, the Teled continued to thrive in politics, art, trade, and magic and continued to be the second most populous people across the world of Aloria, only out-classed by the much shorter-lived Ailor. Teled offer an experience in both the traditional fantasy Elf, but also several variations with unique design alterations.  


==Design==
==Physical Characteristics==
Teled vary from culture to culture, but can generally be understood to look like traditional Elves with only the Llasada Culture appearing more mer-folk-like with tails, fins, and scales. They have a wide variety of different long/pointed ear shapes, skin tones, and eye-colors of practically any variation, except the Solvaan who are always blue-tinted in skin tone. When Teled mix with other heritages, their traits are often dominant, resulting in the typical Half-Elven ear-shapes, but generally they are not dissimilar from the other people of Aloria.  
Teled vary from culture to culture, but can generally be understood to look like traditional Elves with only the Llasada Culture appearing more mer-folk-like with tails, fins, and scales. They have a wide variety of different long/pointed ear shapes, skin tones, and eye colors of practically any variation, except the Solvaan who are always blue-tinted in skin tone. When Teled mix with other heritages, their traits are often dominant, resulting in the typical Half-Elven ear-shapes, but generally they are not dissimilar from the other people of Aloria. Most Teled range from the high five feet, to the high range of six feet, with rare cases just barely hitting seven feet. Of the cultures, the Llasada and Pelyon tend to be the largest, while the Minoor and Bel Hammon tend to be shorter. Most Teled live easily to 400 years old, though some have been known to reach 1000 years old with the assistance of Magic. Generally, we recommend that players keep their characters younger than 150 years old.


===Cultures===
===Cultures===
The Teled Elves have over the millennia divided into Cultures much like the Ailor have, with customs and traditions that transcend nationhood. While once most if not all resided within the (old) Allorn Empire, these Cultures express different ways to play a traditional Elf. Below are depicted various Cultures of Teled, hover your cursor over the text to read more about them. You should choose one dominant culture for your Character.
The Teled Elves have over the millennia divided into Cultures much like the Ailor have, with customs and traditions that transcend nationhood. While once most if not all resided within the (old) Allorn Empire, these Cultures express different ways to play a traditional Elf. Below are depicted various Cultures of Teled, hover your cursor over the text to read more about them. You should choose one dominant culture for your Character.


<gallery mode="packed" widths="250px" heights="250px">
File:Neoallori.png|{{#simple-tooltip: Neo-Allorn - Imperialist Elves | Neo-Allorn Teled hail from nearly all states and nations that have Elves in them, but notably Val Allornavaal. They continue the pro-Magic and Imperial reclamation traditions of the fallen Allorn Empire and seek to establish the new Allorn Empire as a world power. Neo-Allorn are gracious, and poised but capable of deep insidious plotting and deceit. They seek conquest and glory for the Estelley Empresses.}}
File:Amoni.png|{{#simple-tooltip: Amontaar - Diplomatic Elves | Amontaar Teled hail from the city-state of Amontaar, a center of politics, commerce, and diplomacy. As a nexus between Empires, the people of Amontaar have always had to cultivate social networks and connections, a willingness to listen, and to pragmatically act and mediate to preserve their independence. Amontaar Teled frequently travel to Regalia to do political or economic business.}}
File:Finelly.png|{{#simple-tooltip: Finul - Maritime Elves  | Finul Teled follow the example of Empress Finell, the patron of Bel Faiaal, who was a renowned sailor and passionate lover enjoying the good life. The Finul have abandoned the haughty and poised Allorn disposition in favor of wild, loud, and excitedly intimate or passionate expressions. The Finul can be found in any port, anywhere the sea touches, including Regalia, a maritime Empire.}}
File:Belhammoni.png|{{#simple-tooltip: Bel Hammon - Scholar Elves | Bel Hammon Teled hail from the similarly named mysterious hermit-kingdom, a magic-focused state with terrifying power that secures itself through dubious means. The Bel Hammon are mistrusted by the wider world, even denounced as evil immoral warlocks and scientist who care not for the value of life or morals in their pursuit for magical experimentation. Their magical cabal even reaches Regalia, where they too experiment.}}
File:Minorielf.png|{{#simple-tooltip: Minoor - Communal Elves | Minoor Teled hail from Minoor Leria, a communal land where they have rejected nationhood, empires, and wealth. The Minoor live in accordance with the needs and capabilities of its people, an agrarian paradise from which the locals preach a return to simplicity and cooperative philosophy, and to reject approaching modernity. Many of them proselytize their own ideology in faraway lands, the Song of Communal Land.}}
File:Splashelfsolv.png|{{#simple-tooltip: Solvaan - Warden Elves | Solvaan Teled are descendants of colonists who traveled far east to Solleria, a land shrouded in monster-filled mists, where they eventually integrated into the Ailor Regalian Empire, and became a cornerstone of its political and military landscape. The Solvaan are hunters and mercenaries, protectors of the people, and those who rejected the Allorn Empire's isolation in favor of cooperation with other peoples.}}
File:Pirateelfy.png|{{#simple-tooltip: Llasada - Cutthroat Elves | Llasada Teled are feared across the high seas. They were once Finul but were inspired by Prince Larason to turn away from Estelley worship, and into the maw of the Deep, an oceanic-horror faith. The Llasada are nearly exclusively pirates, corsairs, and cutthroats, taking from the weak what they can get their hands on, with their might-makes-right philosophy. They have even given parts of their body to the sea as merfolk.}}
File:Perrionyr.png|{{#simple-tooltip: Pelyon - Knightly Elves | Pelyon Teled are strongly intermingled with the Perrion Ailor in the similarly named lands, a chivalric knighthood-obsessed people who worship the concept of masculinity (regardless of gender) and have long abandoned delicateness in favor of brutishness and wroth. Their people serve in large mercenary armies, baptized in warfare, while their coin is spent on personal pleasures. Some still hold to Estelley, but most serve Regalia.}}
File:Splashelfpresenna.png|{{#simple-tooltip: Presenna - Priestly Elves | Presenna are the cornerstone of the Estelley faith and its priesthood, their homeland of Presena houses most of the ecclesiastic colleges and academies where nearly all ordained priests of the faith are trained. Presenna is a land ravaged by centuries of warfare, corsairs, and invasions, the religious population holding strong faith, their defenseless nature giving rise to a reputation for enlightened pacifism.}}
File:Splashelflothan.png|{{#simple-tooltip: Lanlath - Avenger Elves | Lanlath Teled are conscientious objectors, Elves who were so repulsed with the Allorn Empire's crimes against the Asha, that they rejected the Empire and fled into the Lathan dimension from where to build their peaceful cities. From there, their ethics changed, and they re-opened the gates of Lathan to act as the moral guidelight of the Elves, using their safe havens to sabotage and combat the old and new Allorn Empire.}}
</gallery>


 
{|
==Heritage Traits==
|-
Heritage Traits represent free [[Proficiency]] Packs and things this Heritage can do. If you do not yet have a Character Application either to record your Character, or prepare Abilities for Combat Roleplay, you can skip this section, or just use it to take inspiration for what your Teled Character can do in Roleplay. It is possible to create mixed-Heritage Characters, as all Heritages have up to 5 Mechanics. In such a case, choose one of the free Pack bullet points, and mix and match Mechanics until you have a total of 5 between the 2 (maximum) Heritages.
| style="width: 50%; padding: 5px"|
===Free Packs===
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
* Teled can choose one Pack from [[Magic Point Buy]] for free.
[[File:Neoallornemblem.png]]
* Teled can choose one Pack from any Proficiency Category, except the Magic or Charisma Category for free.
</div>
===Mechanics===
'''Neo-Allorn, also known as Imperialist Elves''', hail from nearly all states and nations that have Elves in them, but notably Val Allornavaal. They continue the pro-Magic and Imperial reclamation of the fallen Allorn Empire and re-establish the new Allorn Empire as a world power. Neo-Allorn are gracious, and poised but capable of deep insidious plotting and deceit. They seek conquest and glory for the Estelley Empresses.
Teled Mechanics work slightly differently. All Teled have a standard set of 3 shared Mechanics that all Cultures have access to, and then 2 Mechanics that are unique to their Culture. It is not possible to make a mixed-heritage Teled with multiple Cultures, you must always choose one dominant culture. These Mechanics however do enter mix and match, when used to create mixed-Heritage Teled with any other Heritage.
| style="width: 50%; padding: 5px"|
*
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
===Culture Mechanics===
[[File:Amontaarelf.png]]
*
</div>
 
'''Amontaar, also known as Diplomatic Elves''', hail from the city-state of Amontaar, a center of politics, commerce, and diplomacy. As a nexus between Empires, the people of Amontaar have always had to cultivate social networks and connections, a willingness to listen, and to pragmatically act and mediate to preserve their independence. Amontaar Teled frequently travel to Regalia to do political or economic business, a city like their own.
 
|-
 
| style="width: 50%; padding: 5px"|
 
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
 
[[File:Finul emblem.png]]
==Expanded Lore==
</div>
 
'''Finul, also known as Maritime Elves''', follow the example of Empress Finell, the patron of Bel Faiaal, who was a renowned sailor and passionate lover enjoying the good life. The Finul have abandoned the haughty and poised Allorn disposition in favor of wild, loud, and excitedly intimate or passionate expressions. The Finul can be found in any port, anywhere the sea touches, including Regalia, a great maritime focused Empire.
===Teled Cities===
| style="width: 50%; padding: 5px"|
This section showcases the geography of the new Allorn Empire (Val Allornavaal), and various other Elf-inhabited States. This section will also give a very brief oversight of the Teled-Elven states, and what they are in relation to each other, but for more detail, the Geography pages should be consulted.  
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
{{ImageGrid
[[File:Belhammonelf.png]]
| images = ElvenMap2.jpg
</div>
| subtexts = click this image to zoom to a larger version.
'''Bel Hammon, also known as Scholar Elves''', hail from the similarly named hermit-kingdom, a magic-focused state with power that secures itself through dubious means. The Bel Hammon are mistrusted by the wider world, even denounced as evil immoral warlocks and scientists who don't care for the value of life or morals in their pursuit for magical power. Their magical cabal even reaches Regalia, where they too experiment.
}}
|-
* '''Val Allornavaal:''' is the new Allorn Empire, including its direct subject states of Selv'ird, Irdaal, Sonolas, and the other lesser important provinces. The Allorn Empire is an imperialist state that constantly chafes with all its neighbors as it tries to reclaim lost lands that it still claims as rightfully theirs. The Neo-Allorn Teled work to restore this Empire to greatness, or at least give it back its rightful lands and then isolate it from the wider world, thus preventing conflict with the Regalian Empire.  
| style="width: 50%; padding: 5px"| 
* '''Amontaar''' is the homeland of the Amontaar Teled, and a wide mixture of Teled Cultures due to its habit of being the nexus of west-to-east diplomacy. When any diplomacy happens between Regalia and the Allorn Empire, it happens in "neutral" Amontaar. Amontaar is far from neutral, as it is chiefly inspired to ensure its own independence, by playing Empires against each other and then benefiting from the chaos this inspires. Amontaar is also an immensely wealthy city, controlling the only trade entry in and out of the Allorn Empire, the only safe naval passage into the Allorn Empire, and lucrative ware transit between the various Elven realms and the Regalian Empire.  
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
* '''Bel Faiaal:''' is the homeland of the Finul, once part of the Allorn Empire, but now fiercely independent. The Finul manage to maintain their independence by tacitly allying with the Allorn Empire, their vast navies are used in the wars against the Kathar and Suvial Elves, but the Allorn Empire lacks formal fleets, so the Finul can demand their independence in exchange for the service of their fleets. Bel Faiaal is one of the few places still open to foreign visitors where one can taste the Allorn Empire's presence, without being inside it, though one should never confuse the Prince of Bel Faiaal as Pro-Allorn, he is primarily pro-Bel Faiaal.  
[[File:Minooremblem.png]]
* '''Osc'Ird:''' is a proud homeland of the Osc'ird Kathar, that nonetheless has been a relentless battlefield and graveyard between Empires. While Orc'ird has some Teled inhabitants, it is mostly inhabited by Kathar who did agree to join the Allorn Empire, but are now repeatedly being invaded by the Suvial and Kathar as the frontline of their fight against the Allorn Empire's resurgence.
</div>
* '''Bel Sin Silaan & Bel Hammon:''' Both Bel Sin Silaan and Bel Hammon are nations founded by their respective Archmages, Sin Silaan and Hammon. Both nations have vast magical shields that make crossing into them from the ground impossible, and strong magical defenses that make approach from the sky highly unlikely. The world at large can only speculate what vile magics and experimentation occurs within, with Bel Hammon Teled routinely abducting people from outside their hermit kingdom and taking them inside, only for them to never return.  
'''Minoor, also called Communal Elves''', hail from Minoor Leria, a land where they have rejected nationhood, empires, and wealth. The Minoor live by the needs and capabilities of its people, a rural paradise from which the locals preach a return to simplicity and cooperative philosophy, and to reject approaching modernity. Many of them proselytize their own ideology in faraway lands, hoping to convince others to abandon violence.
* '''Minoor Leria:''' Minoor Leria is the homeland of the Minoor, once settlers of a relatively infertile rainforest. When Cataclysm created the Sundered Lands which they are part of, the climates shifted and fertility improved, allowing the Minoor to establish a communal agrarian paradise that rejected Empires. Their independence is purely a byproduct of the Llasada thinking they have nothing of value, and the independence of Bel Hammon and Bel Sin Silaan ensures that the Allorn Empire does not (yet) come knocking to absorb them back and re-introduce the concept of taxation.
| style="width: 50%; padding: 5px"|
* '''Llasada:''' Llasada is a pirate haven for the Llasada Teled and the land-based homeland of worship of the Deep Ones. There are no formal cities, only coastal enclaves filled with vast statues of the dark horrors of the deep oceans and the ocean Gods.
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
* '''Callamar & Unified Vasaal Cities:''' Callamar and the Vasaal Cities are wealthy places somewhat aligned with Amontaar, and bartering their political credit to Amontaar in favor of Amontaar ensuring their independence. These lands are mostly inhabited by a mixture of Amontaar and Neo-Allorn inhabitants, and it remains up for debate whether Amontaar actually helps them remain independent, or whether the Selvath Elves are actually responsible.  
[[File:Solvaanemblem.png]]
* '''Presenna:''' Presenna is the heartland of Estelley worship, all the greatest temples and ecclesiastic colleges and academies are based in Presenna. Nearly every Estelley priest has training either acquired directly from Presenna or from a religious mentor who came directly from Presenna. Without Presenna, there is no organized Estelley Religion, yet the somewhat democratic nation is constantly under attack from all neighbors, Bel Hammon experiments, Llasada Pirates, Asha Corsairs, and Regalian Imperialists. The Presenna are largely defenseless, drawing the attention of the Lanlath, Pelyon, and Solvaan Teled to protect them.  
</div>
* Val Methen & Bel Teledd: Are Teled microstates with varying populations that have entirely surrendered their politics to Amontaar. These nations might as well be subjects of Amontaar in all but name, though they fancy themselves as glorious nations and the true inheritors of the eastern kingdoms of the old Allorn Empire, even if they barely control a fifth of its original landmass.  
'''Solvaan, also called Warden Elves''', are descendants of colonists who traveled far east to Solleria, a land shrouded in monster-filled mists, where they eventually integrated into the Ailor Regalian Empire, and became a cornerstone of its political and military landscape. The Solvaan are hunters and mercenaries, protectors of the people, and those who rejected the Allorn Empire's isolation in favor of cooperation with other peoples.
* '''Aioránia:''' Aioránia is a post-colonial confederation of city-states that are part of the Regalian Empire, but have a great deal of autonomy, and are also resilient to rule from Regalia. Aioránia has a very large Teled population of varying cultures, because it was once part of the Allorn Empire before the Ailor population invaded and colonized it.  
|-
* Perrionne: Perionne is a fragmented ducal land that is under direct rule from Regalia, but has a great deal of local autonomy as the dukes continue to wage petty wars with one another and send their mercenary armies to bloody the fields of lavender. Perrionne is a typical feudal Elven society where the Elves have largely adopted Ailor cultural practices, but where the sizeable Pelyon Teled population keeps some traditions alive.
| style="width: 50%; padding: 5px"|
* '''Grand Couronne d'Ithanie:''' is one of the strongest states in the Elven hemisphere, a successor state to a strong northern Allorn kingdom called Ithicalon, which during the collapse of the Allorn Empire had its princes come together, and choose a different path than destruction. While other ex-Allorn kingdoms and princedoms perished in the chaos, the Ithicalon Teled princes started cooperating with their minorities. They even acknowledged them as majorities in government (the Ailor in particular), which quickly stabilized the realm, though made it dominated by Ailor politics. The Queendom of Ithania as it came to be known, would eventually be conquered by the Regalian Empire in a bloodless war, though the very large Teled population of varying cultures continues to comprise a large part of its politics, and continue Estelley worship in a Unionist Queendom.
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
* '''Solacil:''' is one of the few Regalian subject states with a mostly Teled population, mixed with Neo-Allorn and Finul people. Solacil is both a wine country of peace, where wealthy Regalian nobles go to vacation, and a political hotbed for so-called "Allorn Realism", a Neo-Allorn philosophy that dictates that the Regalian Empire and the Allorn Empire need not be enemies and that they have much in common, but that they must first resolve the "Aioránia Question". The Allorn Empire claims this land, but Regalian also claims it as their own. Allorn Realists believe that the Allorn Empire and Regalia have an equal right to exist, but that conflict should be averted by handing Aioránia to the Allorn Empire, and force-move the whole population to the Silerian chain or Lusits. This is obviously a controversial stance, but it shows that it is possible to be Neo-Allorn, and still be vaguely pro-Regalia. Most Neo-Allorn Teled who reside in Regalia, in fact, subscribe to this belief, and are not so much anti-Regalia, as much as they are anti-Tierravera Ailor.
[[File:Llasadaemblem.png]]
</div>
'''Llasada, also called Cutthroat elves''', are feared across the high seas. They were once Finul but were inspired by Prince Larason to turn away from Estelley worship, and to the Deep Will, an oceanic-horror faith. The Llasada are nearly exclusively pirates, corsairs, and cutthroats, taking from the weak what they can get their hands on, with their might-makes-right philosophy. They have even given their body to the sea as merfolk.
| style="width: 50%; padding: 5px"|
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
[[File:Pelyonemblem.png]]
</div>
'''Pelyon, also called Knightly Elves''', are strongly intermingled with the Ailor in the similarly named lands, a chivalric knighthood-obsessed people who worship the concept of might-makes-right and have long abandoned delicateness in favor of brutishness. Their people serve in large mercenary armies, baptized in warfare, while their coin is spent on personal luxuries. The majority serve Regalia in faith and war.
|-
| style="width: 50%; padding: 5px"|
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
[[File:Presennemblem.png]]
</div>
'''Presenna, also called Priestly Elves''', are the cornerstone of the Estelley faith and its clergy, their homeland housing the ecclesiastic colleges and academies where nearly all ordained priests of the faith are trained. Presenna is a land ravaged by centuries of warfare, corsairs, and invasions, the religious population holding strong faith, their defenseless nature giving rise to a reputation for enlightened pacifism.
| style="width: 50%; padding: 5px"|
<div class="res-img" style='text-align: left;float: left;width: 20%; padding-right: 5px;'>
[[File:Lathanemblem.png]]
</div>
'''Lanlath, also called Avenger Elves''', are Elves who fled into Sylvaris as Veilwalkers to escape the evils of the Allorn Empire, where they built their peaceful cities. Their ethics eventually changed, repulsed by the suffering world they left behind and feeling guilt, re-opening the gates of Lathan to act as the moral guidelight of the Elves, using their safe havens as a base from which to attack the Allorn Empire.
|}

Latest revision as of 07:52, 30 October 2024

Teled
Teledden (Altalar)
Motto: "In the Footsteps of Ancients"
LanguagesAltalar
ReligionEstelley (and more)

Teled, sometimes called Teledden or just Elves, are the most commonly found Elves, and inheritors of an ancient legacy of the Allorn Empire, an Elven Empire that lasted for thousands of years. While their Empire eventually fell, the Teled continued to thrive in politics, art, trade, and magic and continued to be the second most populous people across the world of Aloria, only out-classed by the much shorter-lived Ailor. Teled offer an experience in both the traditional fantasy Elf, but also several variations with unique design alterations.

Physical Characteristics

Teled vary from culture to culture, but can generally be understood to look like traditional Elves with only the Llasada Culture appearing more mer-folk-like with tails, fins, and scales. They have a wide variety of different long/pointed ear shapes, skin tones, and eye colors of practically any variation, except the Solvaan who are always blue-tinted in skin tone. When Teled mix with other heritages, their traits are often dominant, resulting in the typical Half-Elven ear-shapes, but generally they are not dissimilar from the other people of Aloria. Most Teled range from the high five feet, to the high range of six feet, with rare cases just barely hitting seven feet. Of the cultures, the Llasada and Pelyon tend to be the largest, while the Minoor and Bel Hammon tend to be shorter. Most Teled live easily to 400 years old, though some have been known to reach 1000 years old with the assistance of Magic. Generally, we recommend that players keep their characters younger than 150 years old.

Cultures

The Teled Elves have over the millennia divided into Cultures much like the Ailor have, with customs and traditions that transcend nationhood. While once most if not all resided within the (old) Allorn Empire, these Cultures express different ways to play a traditional Elf. Below are depicted various Cultures of Teled, hover your cursor over the text to read more about them. You should choose one dominant culture for your Character.


Neo-Allorn, also known as Imperialist Elves, hail from nearly all states and nations that have Elves in them, but notably Val Allornavaal. They continue the pro-Magic and Imperial reclamation of the fallen Allorn Empire and re-establish the new Allorn Empire as a world power. Neo-Allorn are gracious, and poised but capable of deep insidious plotting and deceit. They seek conquest and glory for the Estelley Empresses.

Amontaar, also known as Diplomatic Elves, hail from the city-state of Amontaar, a center of politics, commerce, and diplomacy. As a nexus between Empires, the people of Amontaar have always had to cultivate social networks and connections, a willingness to listen, and to pragmatically act and mediate to preserve their independence. Amontaar Teled frequently travel to Regalia to do political or economic business, a city like their own.

Finul, also known as Maritime Elves, follow the example of Empress Finell, the patron of Bel Faiaal, who was a renowned sailor and passionate lover enjoying the good life. The Finul have abandoned the haughty and poised Allorn disposition in favor of wild, loud, and excitedly intimate or passionate expressions. The Finul can be found in any port, anywhere the sea touches, including Regalia, a great maritime focused Empire.

Bel Hammon, also known as Scholar Elves, hail from the similarly named hermit-kingdom, a magic-focused state with power that secures itself through dubious means. The Bel Hammon are mistrusted by the wider world, even denounced as evil immoral warlocks and scientists who don't care for the value of life or morals in their pursuit for magical power. Their magical cabal even reaches Regalia, where they too experiment.

Minoor, also called Communal Elves, hail from Minoor Leria, a land where they have rejected nationhood, empires, and wealth. The Minoor live by the needs and capabilities of its people, a rural paradise from which the locals preach a return to simplicity and cooperative philosophy, and to reject approaching modernity. Many of them proselytize their own ideology in faraway lands, hoping to convince others to abandon violence.

Solvaan, also called Warden Elves, are descendants of colonists who traveled far east to Solleria, a land shrouded in monster-filled mists, where they eventually integrated into the Ailor Regalian Empire, and became a cornerstone of its political and military landscape. The Solvaan are hunters and mercenaries, protectors of the people, and those who rejected the Allorn Empire's isolation in favor of cooperation with other peoples.

Llasada, also called Cutthroat elves, are feared across the high seas. They were once Finul but were inspired by Prince Larason to turn away from Estelley worship, and to the Deep Will, an oceanic-horror faith. The Llasada are nearly exclusively pirates, corsairs, and cutthroats, taking from the weak what they can get their hands on, with their might-makes-right philosophy. They have even given their body to the sea as merfolk.

Pelyon, also called Knightly Elves, are strongly intermingled with the Ailor in the similarly named lands, a chivalric knighthood-obsessed people who worship the concept of might-makes-right and have long abandoned delicateness in favor of brutishness. Their people serve in large mercenary armies, baptized in warfare, while their coin is spent on personal luxuries. The majority serve Regalia in faith and war.

Presenna, also called Priestly Elves, are the cornerstone of the Estelley faith and its clergy, their homeland housing the ecclesiastic colleges and academies where nearly all ordained priests of the faith are trained. Presenna is a land ravaged by centuries of warfare, corsairs, and invasions, the religious population holding strong faith, their defenseless nature giving rise to a reputation for enlightened pacifism.

Lanlath, also called Avenger Elves, are Elves who fled into Sylvaris as Veilwalkers to escape the evils of the Allorn Empire, where they built their peaceful cities. Their ethics eventually changed, repulsed by the suffering world they left behind and feeling guilt, re-opening the gates of Lathan to act as the moral guidelight of the Elves, using their safe havens as a base from which to attack the Allorn Empire.