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==Red Hunters of Caius== | ==Red Hunters of Caius== | ||
The origins of the Red Hunters are somewhat of a mystery as the order was destroyed when the Avarr died out. Folklore has it however that the Red Hunters were the most fanatical of Occult hunters among the Archon, enraged by the very presence of the Occult, and driven to combat rage when engaged by one. The Red Hunters as a group was revived by the Dragon Worshiping Maquixtl, but unlike other Archon Lineages, it was never truly limited in scope, anyone could become a Red Hunter through a dedication to Caius, and so their numbers quickly exploded. | The origins of the Red Hunters are somewhat of a mystery as the order was destroyed when the Avarr died out. Folklore has it however that the Red Hunters were the most fanatical of Occult hunters among the Archon, enraged by the very presence of the Occult, and driven to combat rage when engaged by one. The Red Hunters as a group was revived by the Dragon Worshiping Maquixtl, but unlike other Archon Lineages, it was never truly limited in scope, anyone could become a Red Hunter through a dedication to Caius, and so their numbers quickly exploded. | ||
* Red Hunter Status: Red Hunters can be created at any time from any Dragon Worshiper by any Red Hunter at any Dragon Site, but they can also be born Red Hunters. | * '''Red Hunter Status:''' Red Hunters can be created at any time from any Dragon Worshiper by any Red Hunter at any Dragon Site, but they can also be born Red Hunters. | ||
* Red Hunter Faith: Red Hunters must always be Dragon Worshipers, preferably Caius. It is permitted to have moments of doubt, but faith must be long-term. | * '''Red Hunter Faith:''' Red Hunters must always be Dragon Worshipers, preferably Caius. It is permitted to have moments of doubt, but faith must be long-term. | ||
* Red Hunter Clan: Red Hunters are inherently favored by West Matron forces in Progressions, unless they take actions overtly hostile to Caius’s intentions. | * '''Red Hunter Clan:''' Red Hunters are inherently favored by West Matron forces in Progressions, unless they take actions overtly hostile to Caius’s intentions. | ||
===Mechanics=== | ===Mechanics=== | ||
* Red Apostle: Red Hunter Archon have a Transformation called the Red Apostle, which can apply any of the following aesthetics: Red Skin (dark red to bright red), Draconic Horns, Dragon-claw like fingers, Red Scales on their body in part or wholly, and a long prehensile tail with a hook spike at the end. Partial aspects of this transformation may also be applied as permanent aesthetics. | * '''Red Apostle:''' Red Hunter Archon have a Transformation called the Red Apostle, which can apply any of the following aesthetics: Red Skin (dark red to bright red), Draconic Horns, Dragon-claw like fingers, Red Scales on their body in part or wholly, and a long prehensile tail with a hook spike at the end. Partial aspects of this transformation may also be applied as permanent aesthetics. | ||
* Red Battlerage: Red Hunters can activate Red Battlerage in a fight to gain +2 Main Combat Stat that breaks the Proficiency Limit but can go no higher than 8, so long as they are directly fighting someone with Exist or Void Occult Status. If Red Battlerage is activated, the Red Hunter can no longer disengage or flee from the fight until either side submits or is knocked out. | * '''Red Battlerage:''' Red Hunters can activate Red Battlerage in a fight to gain +2 Main Combat Stat that breaks the Proficiency Limit but can go no higher than 8, so long as they are directly fighting someone with Exist or Void Occult Status. If Red Battlerage is activated, the Red Hunter can no longer disengage or flee from the fight until either side submits or is knocked out. | ||
* Red Firesoul: Red Hunter Archon have aesthetic control over fire, able to create it from nothing and spontaneously combust items, as well as snuff out fires, or make fires burn brighter and more vigorously. These fires may be entirely red, or purple, or a mixture of both. These aesthetics may also apply to weapons and armor, and their blood may also appear like glowing magma instead of red blood. | * '''Red Firesoul:''' Red Hunter Archon have aesthetic control over fire, able to create it from nothing and spontaneously combust items, as well as snuff out fires, or make fires burn brighter and more vigorously. These fires may be entirely red, or purple, or a mixture of both. These aesthetics may also apply to weapons and armor, and their blood may also appear like glowing magma instead of red blood. | ||
* Red Carnager: Red Hunters are the ultimate Afflicted enemy, when alone. If a Red Hunter does not have any allies in a fight, and is fighting one or more Cahal or Vampires, they gain +3 Constitution that can break Proficiency Limit. Additionally, for every wound or harming hit applied on an enemy, they can undo a similar wound or harming hit applied to themselves from the same fight. This healing mechanic cannot be prevented or disabled with any Ability or Mechanic that disables mid-combat healing. If the Optional CRP System is used instead, the healing mechanic is changed to giving the Red Hunter 10 HP instead. | * '''Red Carnager:''' Red Hunters are the ultimate Afflicted enemy, when alone. If a Red Hunter does not have any allies in a fight, and is fighting one or more Cahal or Vampires, they gain +3 Constitution that can break Proficiency Limit. Additionally, for every wound or harming hit applied on an enemy, they can undo a similar wound or harming hit applied to themselves from the same fight. This healing mechanic cannot be prevented or disabled with any Ability or Mechanic that disables mid-combat healing. If the Optional CRP System is used instead, the healing mechanic is changed to giving the Red Hunter 10 HP instead. | ||
* Deathdealer: Red Hunters can become so enraged with the Occult and so hyper fixated on causing death, that a faint whisper of an Ordial entity breaks into their soul and corrupts them. This can only occur when Red Battlerage is active, and is up to the player to use or disregard. When Deathdealer is activated, the Red Hunter’s red aesthetics are replaced with black, their eyes turn Ordial green, and Red Battlerage and Red Carnager can also be applied when fighting any type of Primal Occult (God Magic, Life Magic, Dragon Magic, Archon). Deathdealer represents a maleficent Ordial entity seducing a Red Hunter to become even more of a murder-machine, which turns them not only against Exist and Void infected, but also against their Primal allies. Deathdealer can be cleansed after the Red Hunter has been knocked out and is cleansed at a Dragon Temple by any other Red Hunter. It is culturally accepted among Dragon Worshipers that while there is always a risk of this happening, that it is not inherently their fault, and that they lose control of themselves while in the grasp of an Ordial entity. | * '''Deathdealer:''' Red Hunters can become so enraged with the Occult and so hyper fixated on causing death, that a faint whisper of an Ordial entity breaks into their soul and corrupts them. This can only occur when Red Battlerage is active, and is up to the player to use or disregard. When Deathdealer is activated, the Red Hunter’s red aesthetics are replaced with black, their eyes turn Ordial green, and Red Battlerage and Red Carnager can also be applied when fighting any type of Primal Occult (God Magic, Life Magic, Dragon Magic, Archon). Deathdealer represents a maleficent Ordial entity seducing a Red Hunter to become even more of a murder-machine, which turns them not only against Exist and Void infected, but also against their Primal allies. Deathdealer can be cleansed after the Red Hunter has been knocked out and is cleansed at a Dragon Temple by any other Red Hunter. It is culturally accepted among Dragon Worshipers that while there is always a risk of this happening, that it is not inherently their fault, and that they lose control of themselves while in the grasp of an Ordial entity. | ||
==Violet Whispers of Aurora== | ==Violet Whispers of Aurora== | ||
The Violet Whispers were once the great watchers, the Dragon faithful who perched up on towers in high mountains watching over the landscape and reporting any irregularities and infection in their domain to the other Archon. When the Dragons fell, many of the watching and listening posts fell to ruin, eventually adopted by the Isldar as their towers. The Violet Whispers had to resort more and more to combat to survive, translating their extremely sharp sight to ranged weapons, and traveling the world alone. While the Violet Whisper headquarters among the Life Isldar has been re-established, many of the Violet Whispers still travel the world alone. | The Violet Whispers were once the great watchers, the Dragon faithful who perched up on towers in high mountains watching over the landscape and reporting any irregularities and infection in their domain to the other Archon. When the Dragons fell, many of the watching and listening posts fell to ruin, eventually adopted by the Isldar as their towers. The Violet Whispers had to resort more and more to combat to survive, translating their extremely sharp sight to ranged weapons, and traveling the world alone. While the Violet Whisper headquarters among the Life Isldar has been re-established, many of the Violet Whispers still travel the world alone. | ||
* Violet Whisper Status: Violet Whispers can be created at any time from any Violet Whisper as an apprentice anywhere in the world, but they can also be born Violet Whisper. | * '''Violet Whisper Status:''' Violet Whispers can be created at any time from any Violet Whisper as an apprentice anywhere in the world, but they can also be born Violet Whisper. | ||
* Violet Whisper Faith: Violet Whispers must always be Dragon Worshipers, preferably Aurora. It is permitted to have moments of doubt, but faith must be long-term. | * '''Violet Whisper Faith:''' Violet Whispers must always be Dragon Worshipers, preferably Aurora. It is permitted to have moments of doubt, but faith must be long-term. | ||
* Violet Whisper Clan: Violet Whispers are inherently favored by North Matron forces in Progressions, unless they take actions overtly hostile to Aurora’s intentions. | * '''Violet Whisper Clan:''' Violet Whispers are inherently favored by North Matron forces in Progressions, unless they take actions overtly hostile to Aurora’s intentions. | ||
===Mechanics=== | ===Mechanics=== | ||
* Violet Sharpsight: Violet Whispers are able to use Firearms and Ranged Attack Emotes, as well as Point Buy packs that are specifically firing a projectile with Emote Range as a Range indicator, from Announce Emote instead of regular Emote distance. This Mechanic only works while the Violet Whisper is in a position that a normal person can walk to without having to use Gate Smash or any other Ability to leap up somewhere. | * '''Violet Sharpsight:''' Violet Whispers are able to use Firearms and Ranged Attack Emotes, as well as Point Buy packs that are specifically firing a projectile with Emote Range as a Range indicator, from Announce Emote instead of regular Emote distance. This Mechanic only works while the Violet Whisper is in a position that a normal person can walk to without having to use Gate Smash or any other Ability to leap up somewhere. | ||
* Violet Glassbody: Inversely however, Violet Whispers are so range-trained that they are completely incapable of defending themselves in Melee. They are unable to use Melee Point Buy Packs, and unable to use Attack or Defense emotes in regular melee combat. If someone attacks them in Melee, they cannot fight back. | * '''Violet Glassbody:''' Inversely however, Violet Whispers are so range-trained that they are completely incapable of defending themselves in Melee. They are unable to use Melee Point Buy Packs, and unable to use Attack or Defense emotes in regular melee combat. If someone attacks them in Melee, they cannot fight back. | ||
* Violet Bodysung: Violet Whispers, while training their eyes on a person, are able to discern their Proficiency Points as flat values and compare them to others. They don't see actual numbers, but are able to discern comparative data, like one person being "stronger" than the other because they have a higher Strength Stat. | * '''Violet Bodysung:''' Violet Whispers, while training their eyes on a person, are able to discern their Proficiency Points as flat values and compare them to others. They don't see actual numbers, but are able to discern comparative data, like one person being "stronger" than the other because they have a higher Strength Stat. | ||
* Violet Seesight: Violet Whispers can activate Seesight, which makes their eyes solidly glow an intense purple light, which telegraphs to all others present in Emote Range that they are searching/scanning the area. If anyone in Emote uses an Ability, even if it is not telegraphed, the Violet Whisper will detect this, and who their Target was. It does not reveal hidden identities or Dimension Alignment, just that someone used any Ability on someone else. | * '''Violet Seesight:''' Violet Whispers can activate Seesight, which makes their eyes solidly glow an intense purple light, which telegraphs to all others present in Emote Range that they are searching/scanning the area. If anyone in Emote uses an Ability, even if it is not telegraphed, the Violet Whisper will detect this, and who their Target was. It does not reveal hidden identities or Dimension Alignment, just that someone used any Ability on someone else. | ||
* Violet Guardsight: Violet Whispers can, while outside of Melee range of any enemies, apply Violet Guardsight on one enemy Target in viewing distance (not obscured by obstacles like walls or Cover). This enemy Target has a -1 Main Combat Stat debuff applied (that is immune to any mechanics or Abilities that would prevent Stat Debuffs) when attacking specifically any Archon only. This is not an actual Magical Power, but the Violet Whisper calling out weaknesses in the techniques of the enemy to their allies. This applies so long as they are in line of sight, and cannot be swapped to a new Target or removed until Combat is over. | * '''Violet Guardsight:''' Violet Whispers can, while outside of Melee range of any enemies, apply Violet Guardsight on one enemy Target in viewing distance (not obscured by obstacles like walls or Cover). This enemy Target has a -1 Main Combat Stat debuff applied (that is immune to any mechanics or Abilities that would prevent Stat Debuffs) when attacking specifically any Archon only. This is not an actual Magical Power, but the Violet Whisper calling out weaknesses in the techniques of the enemy to their allies. This applies so long as they are in line of sight, and cannot be swapped to a new Target or removed until Combat is over. | ||
White Dreamers of Severena | ==White Dreamers of Severena== | ||
The White Dreamers were the guardians of balance between the mundane and Dragon Magic users, who through spending time with Dragons learned their magic. The White Dreamers evolved as a balance between the Mundane warrior monks and the Dragons’ Magical power, who lost some specialization in either field but had the opportunity to be skilled in both. As the White Dragons never disappeared, many White Dreamer Archon are still created and trained through an ordered structure in the Sihai lands, where the state supports them, but many also exist outside of it. | The White Dreamers were the guardians of balance between the mundane and Dragon Magic users, who through spending time with Dragons learned their magic. The White Dreamers evolved as a balance between the Mundane warrior monks and the Dragons’ Magical power, who lost some specialization in either field but had the opportunity to be skilled in both. As the White Dragons never disappeared, many White Dreamer Archon are still created and trained through an ordered structure in the Sihai lands, where the state supports them, but many also exist outside of it. | ||
* White Dreamer Status: White Dreamers can be created at any time by other White Dreamers taking apprentices, but many Sihai and Half-Sihai are also born White Dreamers. | * '''White Dreamer Status:''' White Dreamers can be created at any time by other White Dreamers taking apprentices, but many Sihai and Half-Sihai are also born White Dreamers. | ||
* White Dreamer Faith: White Dreamers must always be Dragon Worshipers, preferably Severena. It is permitted to have moments of doubt, but faith must be long-term. | * '''White Dreamer Faith:''' White Dreamers must always be Dragon Worshipers, preferably Severena. It is permitted to have moments of doubt, but faith must be long-term. | ||
* White Dreamer Clan: White Dreamers are inherently favored by East Matron forces in Progressions, unless they take actions overtly hostile to Severena’s intentions. | * '''White Dreamer Clan:''' White Dreamers are inherently favored by East Matron forces in Progressions, unless they take actions overtly hostile to Severena’s intentions. | ||
===Mechanics=== | ===Mechanics=== | ||
* White Spellblade: White Dreamers gain the Greater Mage Ability Magic Blade for free. However, instead of taking Magic as the Main Combat Stat, it takes both Strength and Magic Proficiency investment added together as the Main Combat Stat. Additionally, the user is limited to invest up to 4 Proficiency Points in Strength and Magic and cannot invest in Ranged or Firearms Point Buy, meaning their Main Combat Stat can never be higher than 8 (4+4). All Point-Buy Packs from Spell Point Buy are classified as Dragon Magic instead of Void or Exist. Recommendations are made to keep themes within the realm of the wind/white themed Sky Dragons. | * '''White Spellblade:''' White Dreamers gain the Greater Mage Ability Magic Blade for free. However, instead of taking Magic as the Main Combat Stat, it takes both Strength and Magic Proficiency investment added together as the Main Combat Stat. Additionally, the user is limited to invest up to 4 Proficiency Points in Strength and Magic and cannot invest in Ranged or Firearms Point Buy, meaning their Main Combat Stat can never be higher than 8 (4+4). All Point-Buy Packs from Spell Point Buy are classified as Dragon Magic instead of Void or Exist. Recommendations are made to keep themes within the realm of the wind/white themed Sky Dragons. | ||
* White Cautioner: White Dreamers always function as the balance between Dragon Magic and non-Dragon Magic mundanes, and sometimes even the non-Mundane. This means that they occasionally take a stance against fellow Archon when they are unable to see the bigger picture of their actions. White Dreamers can disable Red Hunter Red Battlerage within Emote Distance at will. | * '''White Cautioner:''' White Dreamers always function as the balance between Dragon Magic and non-Dragon Magic mundanes, and sometimes even the non-Mundane. This means that they occasionally take a stance against fellow Archon when they are unable to see the bigger picture of their actions. White Dreamers can disable Red Hunter Red Battlerage within Emote Distance at will. | ||
* White Soulsooth: White Dreamers are sometimes also called in to dispel violent or hostile intentions from Primal Revenants. While Primal Revenants cannot be exorcized or otherwise destroyed or removed, White Dreamers can dispel them from reality for up to an hour in Emote Range, banishing them from manifesting in the world, or controlling their host. | * '''White Soulsooth:''' White Dreamers are sometimes also called in to dispel violent or hostile intentions from Primal Revenants. While Primal Revenants cannot be exorcized or otherwise destroyed or removed, White Dreamers can dispel them from reality for up to an hour in Emote Range, banishing them from manifesting in the world, or controlling their host. | ||
* White Wingdance: White Dreamers are able to manifest White Dragon wings that primarily prevent them from ever reaching terminal velocity. If they would fall from height, they instead gently float down. Additionally they can use these White Dragon wings to aesthetically float a foot off the ground, but these wings do not grant flight or additional combat functions. | * '''White Wingdance:''' White Dreamers are able to manifest White Dragon wings that primarily prevent them from ever reaching terminal velocity. If they would fall from height, they instead gently float down. Additionally they can use these White Dragon wings to aesthetically float a foot off the ground, but these wings do not grant flight or additional combat functions. | ||
==Silver Weavers of Nox== | ==Silver Weavers of Nox== | ||
Silver Weaver Archon are perhaps the longest line of uninterrupted Archon that have existed, always serving Nox in their designs, and acting like the spymasters of the Dragon inclined. The Dragons always detested directly interfering with the politics of mortals, instead relying on the Silver Weavers to nudge society in a direction that would favor them towards Dragons, or failing that, make them at least suspicious or look disfavorably upon the Occult. The Silver Weavers have remained active through the centuries despite the disappearance of even Nox, with some believing they were directly responsible for the severe anti-Occult swivel that many societies moved into following the disappearance of Dragons. | Silver Weaver Archon are perhaps the longest line of uninterrupted Archon that have existed, always serving Nox in their designs, and acting like the spymasters of the Dragon inclined. The Dragons always detested directly interfering with the politics of mortals, instead relying on the Silver Weavers to nudge society in a direction that would favor them towards Dragons, or failing that, make them at least suspicious or look disfavorably upon the Occult. The Silver Weavers have remained active through the centuries despite the disappearance of even Nox, with some believing they were directly responsible for the severe anti-Occult swivel that many societies moved into following the disappearance of Dragons. | ||
* Silver Weaver Status: Silver Weavers can be created at any time by other Silver Weavers taking apprentices, but one can also be born a Silver Weaver, common among Slizzar. | * '''Silver Weaver Status:''' Silver Weavers can be created at any time by other Silver Weavers taking apprentices, but one can also be born a Silver Weaver, common among Slizzar. | ||
* Silver Weaver Faith: Silver Weavers must always be Dragon Worshipers, preferably Nox. It is permitted to have moments of doubt, but faith must be long-term. | * '''Silver Weaver Faith:''' Silver Weavers must always be Dragon Worshipers, preferably Nox. It is permitted to have moments of doubt, but faith must be long-term. | ||
* Silver Weaver Clan: Silver Weavers are inherently favored by South Matron forces in Progressions, unless they take actions overtly hostile to Sassrakkand/Slizzar. | * '''Silver Weaver Clan:''' Silver Weavers are inherently favored by South Matron forces in Progressions, unless they take actions overtly hostile to Sassrakkand/Slizzar. | ||
===Mechanics=== | ===Mechanics=== | ||
* Silver Skinshifter: When becoming a Silver Weaver, if the Character is a non-Slizzar, their Racial Abilities and Specials change. All Racial Abilities and Specials that the non-Slizzar Silver Weaver had are lost, and instead, the Character gains all Slizzar Specials, including the free Point Buy. | * '''Silver Skinshifter:''' When becoming a Silver Weaver, if the Character is a non-Slizzar, their Racial Abilities and Specials change. All Racial Abilities and Specials that the non-Slizzar Silver Weaver had are lost, and instead, the Character gains all Slizzar Specials, including the free Point Buy. | ||
* Silver Concordat: When becoming a Silver Weaver, if the Character is already a Slizzar, they gain a different Mechanic. Slizzar Silver Weaver Archon have upgraded versions of all State Point Buy Packs (if they have Point Bought them), meaning they are always better at using these Packs in Progressions. | * '''Silver Concordat:''' When becoming a Silver Weaver, if the Character is already a Slizzar, they gain a different Mechanic. Slizzar Silver Weaver Archon have upgraded versions of all State Point Buy Packs (if they have Point Bought them), meaning they are always better at using these Packs in Progressions. | ||
* Silver Spellbound: In both cases, (Slizzar and non-Slizzar), Silver Weavers may purchase up to 3 Packs from Spell Point Buy, or Talomancy Point Buy, classifying them as Dragon Magic (in case they come from Spell Point Buy). Additionally, Silver Weavers permanently have a -2 Constitution Stat Debuff that cannot go into negative. | * '''Silver Spellbound:''' In both cases, (Slizzar and non-Slizzar), Silver Weavers may purchase up to 3 Packs from Spell Point Buy, or Talomancy Point Buy, classifying them as Dragon Magic (in case they come from Spell Point Buy). Additionally, Silver Weavers permanently have a -2 Constitution Stat Debuff that cannot go into negative. | ||
* Silver Mirrorhex: Silver Weavers are able to imitate the visuals and mechanics of all other Archon Lineages. This does not actually give them these mechanics, but allows them to imitate them with illusions, like appearing like a Red Apostle of a Red Hunter Archon, or imitating an Urlan or Drakkar Physiology Transformation of the Bronze Bulwark Archon. They can essentially pretend to be a different Archon type through illusions and imitations. | * '''Silver Mirrorhex:''' Silver Weavers are able to imitate the visuals and mechanics of all other Archon Lineages. This does not actually give them these mechanics, but allows them to imitate them with illusions, like appearing like a Red Apostle of a Red Hunter Archon, or imitating an Urlan or Drakkar Physiology Transformation of the Bronze Bulwark Archon. They can essentially pretend to be a different Archon type through illusions and imitations. | ||
==Bronze Bulwarks of Valerius== | ==Bronze Bulwarks of Valerius== | ||
The Bronze Bulwark Archon were perhaps the most numerous of Archon once upon a time, being the rank and file soldier of the Dragon cause, always the first to answer the call of battle, and the first to protect those at risk of Demonic onslaught. The Bronze Bulwarks lost their numerical advantage with the disappearance of Dragons, but have recently seen a revival with the return of Dragons, and the increase of conflicts generated by Arken with the Dragons. The Bronze Bulwarks are the simplest and most elegant warrior Archon, deriving benefits from the blessings of Valerius to aid them in battle. | The Bronze Bulwark Archon were perhaps the most numerous of Archon once upon a time, being the rank and file soldier of the Dragon cause, always the first to answer the call of battle, and the first to protect those at risk of Demonic onslaught. The Bronze Bulwarks lost their numerical advantage with the disappearance of Dragons, but have recently seen a revival with the return of Dragons, and the increase of conflicts generated by Arken with the Dragons. The Bronze Bulwarks are the simplest and most elegant warrior Archon, deriving benefits from the blessings of Valerius to aid them in battle. | ||
* Silver Weaver Status: Bronze Bulwarks can be created at any time by other Bronze Bulwarks at any Dragon site, but one can also be born a Bronze Bulwark, common among Urlan. | * '''Silver Weaver Status:''' Bronze Bulwarks can be created at any time by other Bronze Bulwarks at any Dragon site, but one can also be born a Bronze Bulwark, common among Urlan. | ||
* Silver Weaver Faith: Bronze Bulwarks must always be Dragon Worshipers, preferably Valerius. It is permitted to have moments of doubt, but faith must be long-term. | * '''Silver Weaver Faith:''' Bronze Bulwarks must always be Dragon Worshipers, preferably Valerius. It is permitted to have moments of doubt, but faith must be long-term. | ||
* Silver Weaver Clan: Bronze Bulwarks are inherently favored by Urlan forces in Progressions (make sure to clearly identify a Bronze Bulwark on an Order). | * '''Silver Weaver Clan:''' Bronze Bulwarks are inherently favored by Urlan forces in Progressions (make sure to clearly identify a Bronze Bulwark on an Order). | ||
===Mechanics=== | ===Mechanics=== | ||
* Bronze Drakkaris: Bronze Bulwarks are able to apply a Draconic Transformation to themselves called Drakkar Form. This transforms the user into a bipedal non-winged dragon-being styled after their dedicated Dragon. This transformation includes full skin change to dragon scales, dragon horns, a dragon tail, and dragon claws. Weapons can still be wielded, and armor can still be worn. While this Transformation is active, the user gains +1 Constitution +1 Charisma that can break cap, but cannot grant new Point Buy. This Transformation can also be upheld indefinitely, if desired. | * '''Bronze Drakkaris:''' Bronze Bulwarks are able to apply a Draconic Transformation to themselves called Drakkar Form. This transforms the user into a bipedal non-winged dragon-being styled after their dedicated Dragon. This transformation includes full skin change to dragon scales, dragon horns, a dragon tail, and dragon claws. Weapons can still be wielded, and armor can still be worn. While this Transformation is active, the user gains +1 Constitution +1 Charisma that can break cap, but cannot grant new Point Buy. This Transformation can also be upheld indefinitely, if desired. | ||
* Bronze Urlanis: Bronze Bulwarks are able to apply a temporary Urlan Transformation to themselves called Urlan Formosis. While Urlan Formosis is applied, the Bronze Bulwark’s Racial Abilities and Specials are removed, and replaced by Urlan Racial Abilities and Specials, except the Specials Big Body 1 and Big Body 2. This Transformation can also be upheld indefinitely, if desired. | * '''Bronze Urlanis:''' Bronze Bulwarks are able to apply a temporary Urlan Transformation to themselves called Urlan Formosis. While Urlan Formosis is applied, the Bronze Bulwark’s Racial Abilities and Specials are removed, and replaced by Urlan Racial Abilities and Specials, except the Specials Big Body 1 and Big Body 2. This Transformation can also be upheld indefinitely, if desired. | ||
Bronze Earthsong: Bronze Bulwarks are able to shape metal with their hands and control rare earth metals as if they are liquids. While this does not allow fine control like a goldsmith would to create intricate detail, they are able to fix issues with their weapons, or reshape them to be sharper, pointier, or bigger, and thus in essence convert any type of melee weapon into another type of melee weapon (but not ranged). Additionally, if they are already wearing Armor, they can choose to cause it to melt off of them and pool into a flask (This can also be used inversely, and essentially acts as a Dragon Magic version of Armor Summon). | * '''Bronze Earthsong:''' Bronze Bulwarks are able to shape metal with their hands and control rare earth metals as if they are liquids. While this does not allow fine control like a goldsmith would to create intricate detail, they are able to fix issues with their weapons, or reshape them to be sharper, pointier, or bigger, and thus in essence convert any type of melee weapon into another type of melee weapon (but not ranged). Additionally, if they are already wearing Armor, they can choose to cause it to melt off of them and pool into a flask (This can also be used inversely, and essentially acts as a Dragon Magic version of Armor Summon). | ||
==Dark Scales of Ruin== | ==Dark Scales of Ruin== | ||
Dark Scale Archon (also called Rokhaal in the Kathar language) are in a very complicated situation, as they are technically corrupted Archon, not Archon by design. Dark Scale Archon were created when the first Archon were also made, as Dark Scale Archon was a condition to which any Lineage of Archon can fall if their will is corrupted. What this means is that an Archon may at some point decide that the Dragons while owing their allegiance, do not know what is right for the world, and are too timid in their interactions. A Dark Scale Archon is one who is inclined to say that Archon should commit to more violence, more tyranny, and more cruelty, to cleanse the world of the corruption and infection, and stop preventing collateral damage as much as it makes them meek and slow to act, ironically falling to corruption themselves. Dark Scale Archon are connected to the Dragon Ruin, who although not being a Greater Dragon, is considered a fallen Dragon of a kind, trapped in the Void and infected by it and being considerably more powerful because of it. This makes Dark Scale Archon a unique condition that some other Archon tolerate, and others wish to expel as traitors. The Dragons have never stated an oblique policy on the Dark Scales, sometimes rejecting them, sometimes working with them, meaning that it is up to the individual Archon of other Lineages to decide whether they wish to accept Dark Scale in their fold. | Dark Scale Archon (also called Rokhaal in the Kathar language) are in a very complicated situation, as they are technically corrupted Archon, not Archon by design. Dark Scale Archon were created when the first Archon were also made, as Dark Scale Archon was a condition to which any Lineage of Archon can fall if their will is corrupted. What this means is that an Archon may at some point decide that the Dragons while owing their allegiance, do not know what is right for the world, and are too timid in their interactions. A Dark Scale Archon is one who is inclined to say that Archon should commit to more violence, more tyranny, and more cruelty, to cleanse the world of the corruption and infection, and stop preventing collateral damage as much as it makes them meek and slow to act, ironically falling to corruption themselves. Dark Scale Archon are connected to the Dragon Ruin, who although not being a Greater Dragon, is considered a fallen Dragon of a kind, trapped in the Void and infected by it and being considerably more powerful because of it. This makes Dark Scale Archon a unique condition that some other Archon tolerate, and others wish to expel as traitors. The Dragons have never stated an oblique policy on the Dark Scales, sometimes rejecting them, sometimes working with them, meaning that it is up to the individual Archon of other Lineages to decide whether they wish to accept Dark Scale in their fold. | ||
* Dark Scale Status: Darkscales can be created at any time by other Darkscales, or by any Archon who loses faith in the directives of Dragons. This is a permanent change. | * '''Dark Scale Status:''' Darkscales can be created at any time by other Darkscales, or by any Archon who loses faith in the directives of Dragons. This is a permanent change. | ||
* Dark Scale Kathar: Kathar, who normally cannot be Archon, are able to become Dark Scale Archon only, while worshiping Ifrit in the Void Pantheon. | * '''Dark Scale Kathar:''' Kathar, who normally cannot be Archon, are able to become Dark Scale Archon only, while worshiping Ifrit in the Void Pantheon. | ||
* Dark Scale Sanguine: Vampires, who normally cannot be Archon, can be converted to Dark Scale Archon, if they are willing and reject Venna, embracing Ifrit of the Void Pantheon. | * '''Dark Scale Sanguine:''' Vampires, who normally cannot be Archon, can be converted to Dark Scale Archon, if they are willing and reject Venna, embracing Ifrit of the Void Pantheon. | ||
* Dark Scale Faith: Dark Scales must always be Dragon Worshipers, preferably Ruin. It is permitted to have moments of doubt, but faith must be long-term. | * '''Dark Scale Faith:''' Dark Scales must always be Dragon Worshipers, preferably Ruin. It is permitted to have moments of doubt, but faith must be long-term. | ||
* Dark Scale Clan: Dark Scales are inherently favored by Osc’iird forces in Progressions (make sure to clearly identify a Dark Scale on an Order). | * '''Dark Scale Clan:''' Dark Scales are inherently favored by Osc’iird forces in Progressions (make sure to clearly identify a Dark Scale on an Order). | ||
===Mechanics=== | ===Mechanics=== | ||
* Dark Bloodcurse: Dark Scale Archon are unique in that they are both Archon and Vampire at the same time (both Void and Dragon Magic Occult). When an Archon becomes a Dark Scale, they are also immediately infected with an incurable version of Vampirism. Instead of being able to feed on the blood of just anyone, Dark Archon can only feed on the blood of non-Dark Scale Vampires, Void Mages, and Void Silven. | * '''Dark Bloodcurse:''' Dark Scale Archon are unique in that they are both Archon and Vampire at the same time (both Void and Dragon Magic Occult). When an Archon becomes a Dark Scale, they are also immediately infected with an incurable version of Vampirism. Instead of being able to feed on the blood of just anyone, Dark Archon can only feed on the blood of non-Dark Scale Vampires, Void Mages, and Void Silven. | ||
* Dark Vampirism: Dark Scale Archon do not get the whole ruleset of Vampires, rather they have access to the following Mechanics: Dark Scale Archon do get access to commutable Point Buy that they can spend in the same category as regular Vampires, but get only 2 of these points, instead of 4. Additionally, Dark Scale Archon only get some of the Vampire Specials: Vampiric Bloodlust, Vampiric Feeding, Vampiric Influence, Vampiric Visions, Vampiric Physiology, Vampiric Familiar, Vampiric Dressage. All Point Bought Abilities and Mechanics count as Primal instead of Void for Dark Scale Archon. Remember that Dark Scale Archon are not distinguishable from Vampires to the Regalian State, so Dark Scale Archon are treated just like Vampires. If a Dark Scale was once a Crown Witch and already had 7 Spell Point Buy, the 2 commutable Point Buy cannot be spent on more Spell Point Buy. | * '''Dark Vampirism:''' Dark Scale Archon do not get the whole ruleset of Vampires, rather they have access to the following Mechanics: Dark Scale Archon do get access to commutable Point Buy that they can spend in the same category as regular Vampires, but get only 2 of these points, instead of 4. Additionally, Dark Scale Archon only get some of the Vampire Specials: Vampiric Bloodlust, Vampiric Feeding, Vampiric Influence, Vampiric Visions, Vampiric Physiology, Vampiric Familiar, Vampiric Dressage. All Point Bought Abilities and Mechanics count as Primal instead of Void for Dark Scale Archon. Remember that Dark Scale Archon are not distinguishable from Vampires to the Regalian State, so Dark Scale Archon are treated just like Vampires. If a Dark Scale was once a Crown Witch and already had 7 Spell Point Buy, the 2 commutable Point Buy cannot be spent on more Spell Point Buy. | ||
* Dark Gothica: Dark Scale Archon look different from normal Archon, while normal Archon usually only have purple irises and maybe dark sclera, Dark Scale Archon always have purple irises and red sclera. Furthermore, they can manifest Ruin type mutations on their body, styled after Ifrit from the Void Worship Page, which may include black scales with glowing red cracks and lines, shattered and corrupted horns, and body discolorations as seen on the art of Ifrit, as well as a long scaled tail. These are all optional aesthetics. | * '''Dark Gothica:''' Dark Scale Archon look different from normal Archon, while normal Archon usually only have purple irises and maybe dark sclera, Dark Scale Archon always have purple irises and red sclera. Furthermore, they can manifest Ruin type mutations on their body, styled after Ifrit from the Void Worship Page, which may include black scales with glowing red cracks and lines, shattered and corrupted horns, and body discolorations as seen on the art of Ifrit, as well as a long scaled tail. These are all optional aesthetics. | ||
==Crown Witch Archon, of Regulus== | ==Crown Witch Archon, of Regulus== |