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==Subraces== | ==Subraces== | ||
Yanar reproduction is peculiar in that they are able to reproduce with any male from any race that is capable of inseminating the opposite gender of their race. Through a practice that is more ritualistic in nature than it is intercourse, the Yanar retrieve genetic information and create a seedling. This seedling is then attached to a tree, where it will mature over the period of a month before the child Yanar is born. Uniquely to the race of the father, the Yanar may have different | Yanar reproduction is peculiar in that they are able to reproduce with any male from any race that is capable of inseminating the opposite gender of their race. Through a practice that is more ritualistic in nature than it is intercourse, the Yanar retrieve genetic information and create a seedling. This seedling is then attached to a tree, where it will mature over the period of a month before the child Yanar is born. Uniquely to the race of the father, the Yanar may have different characteristics. Yanar are not able to reproduce with those of their own kind, resulting in the largest population of Yanar being the product of a Yanar and an Elf. This is considered the standard, default Yanar, and everything else deviates from it. Whatever seedling the Yanar breeding is does not matter. The type of seedling product will always be determined by the father. | ||
{{Seedlings | |||
|ailor = | |||
*Similar physical proportions to [[Ailor]]. | |||
*Ailor seedlings often have nothing semblant of hair, but a smooth, bald head instead. Designs, comparable to henna or tattoos, cover the head and are reminiscent of art or patterns from the culture in which they grew up. [[Daendroquin]] seedlings might have designs similar to the diverse plant life of the continent, while coastal seedlings might find patterns reminiscent of water and waves around their heads. | |||
|chien = | |||
*Similar physical proportions to [[Ch’ien-ji]]. | |||
*Ch’ien-ji seedlings often have nothing semblant of hair, but a smooth, bald head instead. Designs, comparable to henna or tattoos, cover the head and are reminiscent of art or patterns from the culture in which they grew up. Ch’ien-ji seedlings from [[Yang-Tzu]] often have straight or jagged lines to imitate the plant life or mountains. | |||
|qadir = | |||
*Similar physical proportions to [[Qadir]]. | |||
*Qadir seedlings often have nothing semblant of hair, but a smooth, bald head instead. Designs, comparable to henna or tattoos, cover the head and are reminiscent of art or patterns from the culture in which they grew up. Qadir seedlings from [[Faradh]], [[Farah’deen]], or [[Solangeria]] often have tribal patterns. | |||
|dwarf = | |||
*Similar physical proportions to [[Dwarves]]. | |||
*A large mushroom cap grows atop their head, covering their face like a sun hat. | |||
*Powder is often released by these mushroom caps that cause drowsiness when someone in a two-foot range inhales them. Collecting and consuming the powder has the same effect. | |||
|wulong = | |||
*Similar physical proportions to [[Wulong]]. | |||
*Typically walk on all fours. | |||
*A sticky sap comes from their hands and feet, allowing them limited climbing abilities. They can slowly scale vertical surfaces, but cannot hang from ceilings unless there were a beam or something comparable. They can remain off the ground for up to two minutes before they tire out. | |||
*Vines wrap around their body and arms. While these vines are rumored to give them climbing abilities, they don’t move of their own free will, nor can they be shot from the seedling. | |||
= | |talar = | ||
*Standard Yanar are [[Talar]] seedlings. | |||
*Similar physical proportions to Talar. | |||
*Plant-like growths blooming from head, instead of hair. | |||
*Skin is a coating of bark and growths instead of animalistic skin. | |||
*Physically agender, having both reproductive organs. | |||
*Eyes with any-colored halo iris, and purple or yellow eye whites. | |||
|isldar = | |||
*White and pink colorings. | |||
*Plumage is similar to colder-weather plants. Pine needles, mistletoe, holly, berries, etc. | |||
*[[Isldar]] seedlings do not feel cold. While cold will physically affect them, they may not be aware of it. An Isldar seedling’s finger could freeze off, and they’d be unaffected by the chill and more by the missing finger. | |||
= | |shendar = | ||
[[ | *Black-colored mold grows in patches around the body. | ||
*Blood has same effect on vampires as regular [[Shendar]] blood does. | |||
*Orange-sized, brittle rose thorns grow on the outside of their elbows, while regular-sized, brittle thorns grow on each knuckle. | |||
*Shendar seedlings are immune to [[Essiphuale]]. | |||
=== | |drowdar = | ||
*Blue and purple colorings. | |||
*Immune to nonphysical magic, but cannot cast magic. | |||
|tigran = | |||
*Similar physical proportions to [[Tigran]]. | |||
*Strong affinity for garnishes, such as parsley, oregano… and catnip. | |||
*Anyone who consumes their plant-like parts undergo similar effects as catnip for felines. | |||
*Low-light vision. | |||
|ur = | |||
*Similar physical proportions to [[Ur]]. | |||
*Plumage grows thick, imitating fur as closely as possible and providing additional warmth in colder environments. | |||
*Need consistent preening or their plumage will become overgrown and cause serious hindrance. | |||
|thylan = | |||
*Similar physical proportions to [[Thylan]]. | |||
*Being dormant or still for more than a half hour (aside from sleeping) can cause wilting. | |||
*Sparse flowers grow about body (1-5) that turn to point their faces at whatever the Thylan wants most at the time, assuming the Thylan knows the direction in which their greatest want is. If they don’t, the flowers will droop downward instead. | |||
|allar = | |||
*Similar physical proportions to [[Allar]]. | |||
*Leaves cover the body, reminiscent of scales. | |||
*Growths grow out of the temples -- either wooden antlers, or thorny growths and horns. | |||
*Allar seedlings are immune to [[alchemy]] with mental effects or effects on the brain (including alcohol). Physical effectors (like acid) still work. | |||
*Allar seedlings are immune to all diseases except [[Essiphaule]]. | |||
|dakkar = | |||
*Similar physical proportions to [[Dakkar]]. | |||
*[[Minerals|Chrysfaliyete]] grows about their body. It’s painful to remove, but will eventually regrow to make a crystalline formation. | |||
*When broken off and ground to powder, these formations have the same properties as Chrysfaliyete: They can cause hallucinations and act as a highly efficient fertilizer capable of maturing most plants in days. | |||
|slizzar = | |||
*Similar physical proportions to [[Slizzar]]. | |||
*Slizzar seedlings emit pleasant, natural smells based on their environment. Wherever they are, they’ll emit subtle scents that fit well with their surroundings. | |||
*Slizzar seedling plumage change color based on their mood. | |||
*Instead of a tail, a mass of reeds or vines fall elegantly from where a tail would be (like the train of a gown). These have very limited movability (like Slizzar hair) but are also malleable. A slizzar could walk backwards and it’d inch off the ground so they didn’t step on it, but they could also scoop it over their arm like they would a train of a gown. To accompany this, they also have vines that come out of their head, reminiscent of Slizzar hair. | |||
:{{Scolors}} | |||
|mekett = | |||
*Mantle around neck, made of moss and fungus. | |||
*Hollow bones. | |||
*Red vines stretching from the head, like [[Mekett|Circci]] hair. | |||
*Wings that resemble maple leaves grow from the back, either allowing very limited flight, or gliding. Flight can reach up to 10-15 feet from the ground, and can only be sustained for up to a minute before they reach exhaustion. | |||
|qurebo = | |||
*Sizes range between a house cat and a goat. | |||
*[[Q’urebo]] seedlings only need 3 hours of sleep a night, giving them much more free time. | |||
*Q’urebo seedlings emit pleasant smells when happy, making them a great housepet/houseplant if they’re cared for properly. | |||
*Can resemble large flowers (where the petals grow around their face and leaves up their body), weeds (prickly plant parts about the body), or bushes (imagine a small, walking shrub). | |||
|ersin = | |||
*Similar physical proportions to [[Ersin]]. | |||
*Flowers grow in a ring around the head, like a flower crown. | |||
*Excellent ability to disguise. Coloration and texture of their plant parts will change if they’re near another plant to imitate it as closely as possible, though the shapes and sizes of their plant parts do not change. | |||
|crelin = | |||
*Similar physical proportions to a [[Crelin]]. | |||
*Body looks similar to a mandrake root, with black-colored mold or fungus for hair. | |||
*Crelin seedlings have a long, sticky tongue that reaches out 5 feet, can wrap around objects, and lift up to 3 lbs. | |||
|orc = | |||
*Similar physical proportions to [[Orc]]s. | |||
*Body is coated in cactus spines, comparable to the prickly pear, that are incredibly brittle and painful to break off. | |||
*1-5 red flowers can grow anywhere on the body. | |||
|maiar = | |||
*Similar physical proportions to [[Dwarves]]. | |||
*Seaweed tendrils grow in place of hair, and can reach down to the feet. | |||
*Can exist underwater or above water without problems. | |||
*Has a single wooden horn upon the head that may be shaped by [[Maiar|Evolutionary Physiology]]. Hostile environments can make it sharper, et cetera. | |||
*Teeth can be shaped by Evolutionary Physiology. Teeth can be sharper for meat-eaters, more blunt for vegetarians, et cetera. | |||
}} | |||
==Trivia== | ==Trivia== |
Revision as of 04:34, 22 March 2016
Yanar | |
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Race | |
Pronunciation | Yah-nar |
Classification | Florae. |
Subraces | Human Seedling, Dargan Seedling, Nelfin Seedling, Naylar Seedling, Gorr Seedling, Mer Seedling, Wulong Seedling, Dwarf Seedling. |
Common Nicknames | Plant-People, Children of the Forest, Forestfolk. |
Languages | Elven and Common. |
Naming Customs | Elven |
Racial Traits |
The Yanar are the embodiment of living nature, an attempt by Estale herself to create a race of her own in order to balance out the Shendar who serve the Archdemon. Yanar are like innocence given form, in that they mean good, peacefully devoting themselves to protecting nature. And yet, Yanar can be corrupted by that which the Shendar have unleashed upon them, a fungal curse that twists and perverts their being into hating everything they made to love and steward. As a relatively young race, Yanar have had trouble identifying themselves as a people, instead of preferring to integrate into other societies.
Physical Characteristics
Yanar resemble humanoid plant-like beings with two legs, two arms, a torso, and a head. The proportions of a pure Yanar are similar to that of an Talar, having longer limbs and a more lithe body frame. Yanar do not have hair, rather they have plant like structures that resemble hair; the only thing on them that does not look plantlike are their eyes. All Yanar eyes have a halo iris of varying colors and purple or yellow eye whites. Their skin is often a mixture of plantlike materials and hardened surfaces. It is not uncommon for their shoulders or back to grow additional plant like objects, sometimes growing flowers or even fruits. Yanar range from Orc sized to Dwarf sized beings, some having additional appendages or looking different depending on their parentage. Perhaps the most unique aspect about Yanar is that they are agender, meaning they aren’t male or female. Yanar are traditionally born with both reproductive organs. Although a Yanar may have a bassy low voice, they might consider themselves female, or similarly, a small thin Yanar with female facial features may actually consider themselves male.
More on Yanar Physical Characteristics.
Mental Characteristics
Yanar are by nature peaceful, organized, and thoughtful. They often spend hours just listening to people, never interjecting, and tend to wait for others to make the first move before deciding on anything. This has caused them to be seen as indecisive, though they prefer to be seen as careful. Yanar often undergo a personal identity crisis early on in their life that does not occur in other races, in which they decide which gender they wish to portray themselves as. Furthermore, Yanar are inquisitive by nature, curious about everything they do not know, but still careful about running into trouble. Additionally, no Yanar has been observed to die of old age yet, implying they could live for really long times. Due to longevity however, their mind usually starts failing at around 100 years, after which a period of rapid worsening memory takes place. After a few months, their maximum memory span may only be 10 years, or in some bad cases only two. When this occurs, most Yanars simply separate themselves from everything else and live isolated in the wild. The memory loss is not absolute however, and some Yanar have found ways around losing their memories by "whispering" them to seeding plants and flowers. The process isn't entirely understood, but ancient Yanar often attach their memories to plants around them before they lose them, and then their memory becomes a garden around their home. Yanars of advanced age usually lose their skill based memories as they can only attach historical memories to plants and flowers, retaining only a basic understanding of whatever magic skill they may have had before they started losing their memory.
More on Yanar Mental Characteristics.
History
Yanar arrived in 21 BC on the eve of the Void invasion. Estale again attempted to warn her followers of impending doom. Elven priests of the Nenye temples watched as the Nenye grew giant flowers as large as full-grown horses. The flowers rapidly wilted, shed their petals, and bore fruit that slowly bent to the floor. The first Yanar burst from them and lay eyes on the world. Elven priests tried to heed the warning these Yanar delivered but could not persuade their leaders.
As the Void Invasion commenced, the Yanar wandered. Estale then bestowed them with the gift of Nenye speech, a magical way to speak to trees and plantlife, and the Yanar used this gift to turn the natural world against the voidlings. However, the Archdemon moved swiftly and the Shendar infiltrated the Nenye temples. On the Night of the Fallen Star, with fire and axe they first cut down the priests and then the trees themselves. Some fled, but most of these colossuses moved too slowly to escape. It is said that the forest itself wept and cried out that night as the trees fell one by one. As the Yanar were tied to the Nenye, they became confused and lost, and when Estale fell, so did the Yanar.
They wandered the land for nearly 200 years, diminishing in number, existing in a fog-like uncertainty, and becoming merely a fable to Humans. Yet as magic slowly returned, so did the Yanar return to their senses and their original mission. Perceiving them as a threat, Shendar pursued a solution and were blessed with the fungal curse, the Essiphualë. Many Yanar succumbed to the corruption. Presently, they persist as caretakers of nature, but they do so as part of the Ailor, Elven, and Tigran populations.
More on Yanar History
Society
Yanar don’t necessarily have a society of their own—they simply integrate with other societies. Perhaps a more accurate way of describing it is that they attach themselves to other groups of people, invited or not, and simply tend to the plant life around that group. They eventually assimilate into that group and adopt whatever culture they have.
More on Yanar Society.
Politics
Yanar politics do not formally exist as all Yanar are naturally submissive and don’t group together, preferring living among other races. If one takes the past into consideration, Yanar lived in an effective monarchy, with Estale as their head and the Nenye trees as their aristocracy. This in itself caused them to be paralyzed when away from their purpose for nearly 200 years, similarly to how the Regalian Empire would collapse if all nobility died overnight.
More on Yanar Politics.
Culture
Yanar don’t have their own culture. They adopt the culture of whatever group they attach themselves, be it Tigran, Elven, or Human. However, they do have common trends that resemble a form of culture. Their love for flowers results in flowers often being central in their clothing or close to where they live. Their houses are often overgrown with plants. Additionally, they prefer herbal and nature tending occupations over other physical labor. They also all share their general pacifist nature, meaning they do not engage in warfare.
More on Yanar Culture.
Religion
Yanars exclusively worship Estale still, in the same way as the Elves did before the Cataclysm. Additionally, the Yanar pray to the eight Virtues in the hope that they will restore Estale to the throne of nature.
More on Yanar Religion.
Economy and Technology
Yanars do not have an effective economy and possess no technology at all. They do not value currency and otherwise only handle it out of pure necessity rather than actual desire to gather wealth. They will use their money to buy plants and other materials they need to tend to their gardens or the forests around them and may sell the tended plants or products carefully extracted from the plantlife to afford their purchases. Whatever technology they handle is often just from the people they follow around. Yanar prefer to work with Magic, Nenye speech in particular, where they use a magical flow of Exist energy to communicate with the plants around them. Every Yanar has the basic ability to use Nenye speech, but not all can to the same degree, though they have lost their ability to instruct and otherwise command plantlife. This ability is normally learned around the age of 15, the same time the Yanar decides upon what gender they will portray the rest of their life.
More on Yanar Economy and Technology.
More on Nenye Speech.
Combat and Warfare
Yanars do not engage in combat or warfare due to their pacifist nature. In ages past, they did ride large plant formed beasts into combat, but they never directly inflicted harm, simply telling the plants to do it for them.
More on Yanar Combat and Warfare.
Subraces
Yanar reproduction is peculiar in that they are able to reproduce with any male from any race that is capable of inseminating the opposite gender of their race. Through a practice that is more ritualistic in nature than it is intercourse, the Yanar retrieve genetic information and create a seedling. This seedling is then attached to a tree, where it will mature over the period of a month before the child Yanar is born. Uniquely to the race of the father, the Yanar may have different characteristics. Yanar are not able to reproduce with those of their own kind, resulting in the largest population of Yanar being the product of a Yanar and an Elf. This is considered the standard, default Yanar, and everything else deviates from it. Whatever seedling the Yanar breeding is does not matter. The type of seedling product will always be determined by the father. Template:Seedlings
Trivia
- Sometimes when many Yanar gather in a small area, they all use the same tree to “hang” their seedlings in. One such tree was accidently set on fire once in Daenshore, resulting in the immediate death of 212 unborn seedlings, an event called “the little falling star night”.
- Many people incorrectly believe that bark giants are Yanar, while they are not. Bark giants are often Nenyerina mages creating an unliving object, resembling a living beast.
- Not all Yanar decide on a gender, which usually happens before the age of 15. Some Yanar have been known to go through life simply referred to as “it”.
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