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One of the most disturbing and confusing creatures on Aloria is the vampire, carrier of the Sanguine Curse | One of the most disturbing and confusing creatures on Aloria is the vampire, carrier of the Sanguine Curse and creature of blood and night. Within the world are many vicious anomalies, but few match the vampire’s cunning relatability and malicious manipulation. The vampire, in its physical understanding, is a being infected with the Sanguine Curse — a disease whose primary feature is the need to ingest blood (or gold, in [[Irontooth Bloodline|some cases]]) in order to survive. Although they are more often than not depicted as wicked, destruction-hungry creatures, their history is as rich as it is diverse. In present Aloria, vampirism is a vastly widespread disease and issue, particularly in the capital city, [[Regalia]], where they have been reduced to sewer dwellers, beggars and spreaders of sickness. | ||
==Origins== | ==Origins== | ||
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===From Upyrs=== | ===From Upyrs=== | ||
Various manuscripts have been found that speak of proud beings self-proclaimed as | Various manuscripts have been found that speak of proud beings self-proclaimed as upyrs—meaning “Higher Ones” in an old [[Seraph]] language. Shortly before upyrism disappeared and vampirism had begun to reign, two upyrs were captured and detained who claimed to be a part of the ‘original’ or ‘initially turned’ group: Joseph Blackwell, and one who insisted on being called ‘Vengeous’. | ||
When questioned, they gave vastly different stories with but a few aspects remaining consistent: | When questioned, they gave vastly different stories with but a few aspects remaining consistent: both upyrs agreed that they had been on a ship, and both agreed that the ship had sailed too close to the [[Drowda|Forbidden Continent]]. Tides from the continent were too strong, and in an unfortunate turn of events, the ship sunk to the oceans murky depths. Those who survived the wreck and subsequently became what are understood to be the first upyrs, all split up, swimming off in different directions. This means that while those first tainted with upyrism originated in one place, its initial spread to the masses could have started nearly anywhere within Aloria. However, the first upyrs to make an appearance among the rest of the world were most likely in [[Ellador]], due to geographical proximity. | ||
Joseph and ‘Vengeous’ remained in custody, and for the purpose of collecting information on their strange state and varied story, they were both permitted to receive human blood in payment. This, however, only lasted several days. Upon the eve of October 29th, 98 AC, these two upyrs were found within their cell hosting vastly different physical aspects and capabilities to their previous, grander state. Their eyes had changed from blue to red, they complained of blindness, heavy limbs and soreness in the muscles, and the shocking strength they’d held before proved to be lacking, although not entirely exhausted. No one is entirely sure what happened to cause this, but many attribute it to the origin of vampirism as we know it. | Joseph and ‘Vengeous’ remained in custody, and for the purpose of collecting information on their strange state and varied story, they were both permitted to receive human blood in payment. This, however, only lasted several days. Upon the eve of October 29th, 98 AC, these two upyrs were found within their cell hosting vastly different physical aspects and capabilities to their previous, grander state. Their eyes had changed from blue to red, they complained of blindness, heavy limbs and soreness in the muscles, and the shocking strength they’d held before proved to be lacking, although not entirely exhausted. No one is entirely sure what happened to cause this, but many attribute it to the origin of vampirism as we know it. | ||
===Wutienda’s Influence=== | ===Wutienda’s Influence=== | ||
Upyrism faded as gradually as it had originally appeared, only fifty years after the first ones were sighted and acknowledged. Though few know what actually happened, the truth is that a [[Demons|Vice]] was conspiring against the mighty upyrs long before they were aware. When the time came, Wutienda, deciding she wanted to take something from the Archdemon and make it her own, turned her gaze on the upyrs. These creatures, once uncontrollable, would pose as her | Upyrism faded as gradually as it had originally appeared, only fifty years after the first ones were sighted and acknowledged. Though few know what actually happened, the truth is that a [[Demons|Vice]] was conspiring against the mighty upyrs long before they were aware. When the time came, Wutienda, deciding she wanted to take something from the Archdemon and make it her own, turned her gaze on the upyrs. These creatures, once uncontrollable, would pose as her army—something to protect and obey the weakest of the vices. As a result, she found a creative and innovative way to rid their disgrace from Aloria, that would not require her individual attention to each infected, but bring shame and embarrassment unto [[Behesael]]. | ||
Human blood is their life-source, and as such Wutienda created and spread a highly contagious, however unnoticeable blood-disease to humans, elves, and dwarves via the waters of their ravines and wells. It had no symptoms, and bodies acted only as its direct carrier, leaving the uninfected free of any long-term effects. Its mark was only left on those unfortunate enough to indulge on the blood from their veins. Upyrs everywhere felt dramatic changes as they drank infected | Human blood is their life-source, and as such Wutienda created and spread a highly contagious, however unnoticeable blood-disease to humans, elves, and dwarves via the waters of their ravines and wells. It had no symptoms, and bodies acted only as its direct carrier, leaving the uninfected free of any long-term effects. Its mark was only left on those unfortunate enough to indulge on the blood from their veins. Upyrs everywhere felt dramatic changes as they drank infected persons—their strength dwindled, and the sunlight began to burn. Their bloodlust, however, remained. Each begun to take on different traits, some developing more hair, red eyes, or greater mental instability. This marked the beginning of [[Vampiric Bloodlines]] and the end of Upyrism as we knew it. | ||
One of the most subtle changes that occurred, however, was the way vampires thought. A vice they were once indifferent to was now their leader, and they found themselves much more influenced by Wutienda’s word. | One of the most subtle changes that occurred, however, was the way vampires thought. A vice they were once indifferent to was now their leader, and they found themselves much more influenced by Wutienda’s word. | ||
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*While those infected do infact cast a very real reflection, a common and widespread mental illness known as reflexiophobia is solely found amongst many vampires. Taking effect within the first few weeks upon turning, reflexiophobia is the mental inability to comprehend one's own image. When we consider the mental strain put upon a newly turned vampire, it is easy to see how subconscious rejection of self would be prevalent. One is becoming something other than their average human self, sudden urges take place such as desires to bite and take otherwise innocent life. Because of this, the brain rejects what it is seeing out of fear and confusion, and thus erases ones own face from memory; causing a hazy void-like blur where one would normally see their own reflection. | *While those infected do infact cast a very real reflection, a common and widespread mental illness known as reflexiophobia is solely found amongst many vampires. Taking effect within the first few weeks upon turning, reflexiophobia is the mental inability to comprehend one's own image. When we consider the mental strain put upon a newly turned vampire, it is easy to see how subconscious rejection of self would be prevalent. One is becoming something other than their average human self, sudden urges take place such as desires to bite and take otherwise innocent life. Because of this, the brain rejects what it is seeing out of fear and confusion, and thus erases ones own face from memory; causing a hazy void-like blur where one would normally see their own reflection. | ||
*Vampires typically enjoy spreading legends about themselves. For example, while garlic has no effect on them, they insist it does. While they can enter any home as easily as a human, they typically insist they must be invited in due to religious or respectful notions set in by The Order. While they can cross streams with ease, some may refrain, often believing it bad luck. Sometimes these quirks may give an advantage against those they are hunting, but sometimes it simply slows the vampire down. You can reference The Orders decrees on human respect and dignity at [[Order’s Decree]]. | *Vampires typically enjoy spreading legends about themselves. For example, while garlic has no effect on them, they insist it does. While they can enter any home as easily as a human, they typically insist they must be invited in due to religious or respectful notions set in by The Order. While they can cross streams with ease, some may refrain, often believing it bad luck. Sometimes these quirks may give an advantage against those they are hunting, but sometimes it simply slows the vampire down. You can reference The Orders decrees on human respect and dignity at [[Order’s Decree]]. | ||
*Vampires cannot procreate. If a woman infected with the Sanguine Curse is impregnated, she will immediately miscarry. Furthermore, male vampires are simply | *Vampires cannot procreate. If a woman infected with the Sanguine Curse is impregnated, she will immediately miscarry. Furthermore, male vampires are simply infertile—they cannot produce children, and in fact risk infecting females they attempt to with the Sanguine Curse. | ||
*Vampires have very rapid metabolisms, meaning their hair and nails grow faster than that of the uninfected. | *Vampires have very rapid metabolisms, meaning their hair and nails grow faster than that of the uninfected. | ||
Revision as of 02:42, 14 June 2014
Page is outdated, but to be updated very soon.
One of the most disturbing and confusing creatures on Aloria is the vampire, carrier of the Sanguine Curse and creature of blood and night. Within the world are many vicious anomalies, but few match the vampire’s cunning relatability and malicious manipulation. The vampire, in its physical understanding, is a being infected with the Sanguine Curse — a disease whose primary feature is the need to ingest blood (or gold, in some cases) in order to survive. Although they are more often than not depicted as wicked, destruction-hungry creatures, their history is as rich as it is diverse. In present Aloria, vampirism is a vastly widespread disease and issue, particularly in the capital city, Regalia, where they have been reduced to sewer dwellers, beggars and spreaders of sickness.
Origins
While the theory of how the Sanguine Curse began remains an overall mystery, vampirism has been referenced and acknowledged in historical documents dating as far back as 250 years. While it is known that vampires evolved from Upyrs in some way, the exact origins of either of these species is difficult to tell. Ancient paintings depict vicious, blue-eyed creatures lashing at throats and participating in cannibalistic or otherwise psychotic, blood-thirsty behavior.
From Upyrs
Various manuscripts have been found that speak of proud beings self-proclaimed as upyrs—meaning “Higher Ones” in an old Seraph language. Shortly before upyrism disappeared and vampirism had begun to reign, two upyrs were captured and detained who claimed to be a part of the ‘original’ or ‘initially turned’ group: Joseph Blackwell, and one who insisted on being called ‘Vengeous’.
When questioned, they gave vastly different stories with but a few aspects remaining consistent: both upyrs agreed that they had been on a ship, and both agreed that the ship had sailed too close to the Forbidden Continent. Tides from the continent were too strong, and in an unfortunate turn of events, the ship sunk to the oceans murky depths. Those who survived the wreck and subsequently became what are understood to be the first upyrs, all split up, swimming off in different directions. This means that while those first tainted with upyrism originated in one place, its initial spread to the masses could have started nearly anywhere within Aloria. However, the first upyrs to make an appearance among the rest of the world were most likely in Ellador, due to geographical proximity.
Joseph and ‘Vengeous’ remained in custody, and for the purpose of collecting information on their strange state and varied story, they were both permitted to receive human blood in payment. This, however, only lasted several days. Upon the eve of October 29th, 98 AC, these two upyrs were found within their cell hosting vastly different physical aspects and capabilities to their previous, grander state. Their eyes had changed from blue to red, they complained of blindness, heavy limbs and soreness in the muscles, and the shocking strength they’d held before proved to be lacking, although not entirely exhausted. No one is entirely sure what happened to cause this, but many attribute it to the origin of vampirism as we know it.
Wutienda’s Influence
Upyrism faded as gradually as it had originally appeared, only fifty years after the first ones were sighted and acknowledged. Though few know what actually happened, the truth is that a Vice was conspiring against the mighty upyrs long before they were aware. When the time came, Wutienda, deciding she wanted to take something from the Archdemon and make it her own, turned her gaze on the upyrs. These creatures, once uncontrollable, would pose as her army—something to protect and obey the weakest of the vices. As a result, she found a creative and innovative way to rid their disgrace from Aloria, that would not require her individual attention to each infected, but bring shame and embarrassment unto Behesael.
Human blood is their life-source, and as such Wutienda created and spread a highly contagious, however unnoticeable blood-disease to humans, elves, and dwarves via the waters of their ravines and wells. It had no symptoms, and bodies acted only as its direct carrier, leaving the uninfected free of any long-term effects. Its mark was only left on those unfortunate enough to indulge on the blood from their veins. Upyrs everywhere felt dramatic changes as they drank infected persons—their strength dwindled, and the sunlight began to burn. Their bloodlust, however, remained. Each begun to take on different traits, some developing more hair, red eyes, or greater mental instability. This marked the beginning of Vampiric Bloodlines and the end of Upyrism as we knew it.
One of the most subtle changes that occurred, however, was the way vampires thought. A vice they were once indifferent to was now their leader, and they found themselves much more influenced by Wutienda’s word.
Infection
Dark altars have become nullified for vampires since Wutienda has spread her influence during the Great Vampiric Convergence of 302 AC. This means that before she allowed non-human races to contract vampirism, a person could use a dark altar to infect themselves. However, they can no longer do this. Infection with the Sanguine Curse happens solely through the transfer of blood.
A series of effects will occur that is synonymous among all humans and human bloodlines. Please be aware that these do not necessarily apply to all races.
- Humans Infecting Humans: Since humans have a plethora of bloodlines they can become infected with, a human infecting another human will pass on the infector's bloodline to the infectee. This means if somebody of the Chyga Bloodline were to infect another human, that human would inherit that bloodline's traits.
- Humans Infecting Non-Humans: Vampirism is still a very new phenomenon to non-human races. This means any human who infects a non-human, regardless of bloodline, will become infected with the only bloodline that affects their race. If a human with the Fahlein Bloodline were to infect an Elf, for example, the Elf would inherit the Kydaer Bloodline instead of the Fahlein, since Kydaer affects Elves.
- Non-Humans Infecting Humans: If a non-human infects a human with the Sanguine Curse, the human will contract the Qan Ata Bloodline.
Curing
Any vampire of any bloodline can be cured through the use of one of the following:
- A light mage skilled in the Healing Light form (must be Mage level or higher).
- A blood mage skilled in the Spirit Chains form (must be Novice level or higher).
Curing a vampire is a bit of a long process, taking anywhere between a week to a month. Typically, the vampire will return to the mage every day, or every few days, and have a bit more of their blood healed. While under normal circumstances, the new blood would instantly become reinfected with the Sanguine Curse, blood that's magically transferred or healed has the capability to remain uninfected for a prolonged amount of time, usually in the span of a week to a month, depending on the mage's skill. The chance of death remains dangerously high if a victim tries to cure instantly, but gradually decreases the more time it takes to cure. However, if the mage takes too long, the magic will wear off and the Sanguine Curse will once more thrive.
The following effects may occur during or for awhile after the curing process:
- Tightness/soreness in the muscles.
- Decreased range of motion.
- Heavy limbs.
- Bizarre cravings due to malnutrition.
- Sluggish reflexes.
- Decreased vision and feelings of blindness, often complaining that the area is too dark even when sufficient light is provided.
- Aches in the bones similar to growing pains.
- Heavy bruising around the ribs and joints.
- Shortness of breath.
- Repulsion to food and severe stomach aches.
- Pain around the eyes reminiscent of tiredness or strain.
In general, it takes anywhere between 1-4 weeks to fully cure somebody of the Sanguine Curse, and it can take anywhere between 1-4 weeks after the person has been fully cured for the above effects to wear off. Length of time for both curing and fading of effects vary on the following:
- Size of the person infected (and how much blood they have in them).
- Length of time the person has been infected.
- Skill of the mage conducting the cure.
Timeline
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Trivia
- While those infected do infact cast a very real reflection, a common and widespread mental illness known as reflexiophobia is solely found amongst many vampires. Taking effect within the first few weeks upon turning, reflexiophobia is the mental inability to comprehend one's own image. When we consider the mental strain put upon a newly turned vampire, it is easy to see how subconscious rejection of self would be prevalent. One is becoming something other than their average human self, sudden urges take place such as desires to bite and take otherwise innocent life. Because of this, the brain rejects what it is seeing out of fear and confusion, and thus erases ones own face from memory; causing a hazy void-like blur where one would normally see their own reflection.
- Vampires typically enjoy spreading legends about themselves. For example, while garlic has no effect on them, they insist it does. While they can enter any home as easily as a human, they typically insist they must be invited in due to religious or respectful notions set in by The Order. While they can cross streams with ease, some may refrain, often believing it bad luck. Sometimes these quirks may give an advantage against those they are hunting, but sometimes it simply slows the vampire down. You can reference The Orders decrees on human respect and dignity at Order’s Decree.
- Vampires cannot procreate. If a woman infected with the Sanguine Curse is impregnated, she will immediately miscarry. Furthermore, male vampires are simply infertile—they cannot produce children, and in fact risk infecting females they attempt to with the Sanguine Curse.
- Vampires have very rapid metabolisms, meaning their hair and nails grow faster than that of the uninfected.
Accreditation
- Written by Ryciera, Luthien, and PizzaRoles.
- Processed by: Azas, and BabaManga, with help from JakkDhread.