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Created page with "Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments. ===Medical Talent=== Talents provide broad descriptions of out-of-combat things a Character can do that have a vaguely official medical feel to them. This includes but is not limited..." |
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==Medical Packs== | ==Medical Packs== | ||
===Medical | ===Medical Buff Pack=== | ||
This pack allows Medics to reverse the effects of proficiency loss in a target. | This pack allows Medics to reverse the effects of proficiency loss in a target. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
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! Modifiers | ! Modifiers | ||
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| style="background-color:#ffcccc;" | | | style="background-color:#ffcccc;" | Medical Buff | ||
| Buff Power | | Buff Power | ||
| Emote Range | | Emote Range | ||
| Grants the user {{#simple-tooltip: Medical | | Grants the user {{#simple-tooltip: Medical Buff | To protect an ally's strength, use this Ability on a chosen ally within range. If the target has their proficiencies reduced in any way, this effect is immediately ended and the target is returned to full strength for the next 30 minutes. Additionally, the user gains a Block Token if successful. Medical Buff has a 2 Hour Cooldown.}} | ||
| N/A | | N/A | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#ffcccc;" | | | style="background-color:#ffcccc;" | Medical Revive | ||
| Healing Power | | Healing Power | ||
| Melee Range | | Melee Range | ||
| Grants the user {{#simple-tooltip: Medical Revive | To bring back a fallen ally, use this Ability to try and bring them back into fighting shape. The user creates a Link Power between themselves and a downed target within range, remaining in that state for 5 minutes. If left unbroken, the target is immediately brought back on their last legs (or 2 HP in the Optional System), and their Main Combat Stat reduced by 2 for the next 30 minutes. Medical Revive has a 4 hour cooldown, regardless of if successful or not.}} | | Grants the user {{#simple-tooltip: Medical Revive | To bring back a fallen ally, use this Ability to try and bring them back into fighting shape. The user creates a Link Power between themselves and a downed target within range, remaining in that state for 5 minutes. If left unbroken, the target is immediately brought back on their last legs (or 2 HP in the Optional System), and their Main Combat Stat reduced by 2 for the next 30 minutes. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Medical Revive has a 4 hour cooldown, regardless of if successful or not.}} | ||
| N/A | | N/A | ||
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! Modifiers | ! Modifiers | ||
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| style="background-color:#ffcccc;" | | | style="background-color:#ffcccc;" | Medical Bolster | ||
| Buff Power | | Buff Power | ||
| 10 Blocks | | 10 Blocks |
Revision as of 21:52, 17 September 2023
Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments.
Medical Talent
Talents provide broad descriptions of out-of-combat things a Character can do that have a vaguely official medical feel to them. This includes but is not limited to diagnosing ailments, prescribing medicine, performing check-ups, and other basic medical roleplay. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.
Stance Ability
The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Stance | Stance Technique | Self | Grants the user Medical Stance |
Medical Talent and Medical Stance are gained for free upon Point Buying any Medical Point Buy Pack.
Medical Packs
Medical Buff Pack
This pack allows Medics to reverse the effects of proficiency loss in a target.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Buff | Buff Power | Emote Range | Grants the user Medical Buff | N/A |
Medical Revive Pack
This pack allows Medics to revive an ally that’s been already downed.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Revive | Healing Power | Melee Range | Grants the user Medical Revive | N/A |
Medical Bolster Pack
This pack allows Medics to empower the defenses of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Bolster | Buff Power | 10 Blocks | Grants the user Medical Bolster | N/A |
Medical Barrier Pack
This pack allows Medics to temporarily protect their allies from incoming harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Active Technique | Self | Grants the user Medical Barrier | N/A |
Medical Canteen Pack
This pack allows Medics to share any buffs they receive with a chosen ally within range.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Buff Power | 5 Blocks | Grants the user Medical Canteen | N/A |
Medical Resist Pack
This pack allows Medics to temporarily reduce the amount of damage an ally receives.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Buff Power | 10 Blocks | Grants the user Medical Resist | N/A |
Medical Rescue Pack
This pack allows Medics to pull an ally back to safety.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Active Technique | 10 Blocks | Grants the user Medical Rescue | N/A |