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Medical Point Buy
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This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.
To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
To see an indexed list of all Abilities, read the Ability List Page.
Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments.
Ability Aesthetics
Medical Point Buy operates under "Open Aesthetics" rules. What this means is, Medical Point Buy can be freely used with the following guidelines and suggestions: alchemy, potions, syringes, battlefield triage kits, constructed healing tech, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
Stance Ability
The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Medical Stance
Name
Type
Range
Cooldown
Description
Medical Stance
Stance
Melee Range
20 Minutes once Ended
You can enter Medical Stance without using an Action, but exiting it requires one. You cannot enter Medical Stance on Health Stage 2/1. Medical Stance confers the following benefits and limitations: You cannot use Abilities from Melee or Shielding Point Buy. Your Basic Attack is Replaced, allowing you to target a Character within Melee Range and roll /dice 1 4, where anything above a 1 is a success, to heal the target +1HP. Additionally, if the Target is already at their Maximum HP, a success instead heals yourself +1HP. Medical Stance has an indefinite duration, until ended by you, or until combat is over, after which it has a 20 minute cooldown.
Medical Packs
Medical Buff Pack
Name
Type
Range
Cooldown
Description
Medical Buff
Passive Technique
Melee Range
Four Times per Combat, Twice per Health Stage
Medical Buff isn’t active until you successfully heal an Ally with Medical Stance. When it activates, without using your Action, you may grant that Ally +2 Attack or Defense for 3 Dice Rolls. Multiple instances of Medical Buff, even from different sources, do not stack.
Medical Revive Pack
Name
Type
Range
Cooldown
Description
Medical Revive
Link Technique
Melee Range
Once per Combat
Target an Ally at 0HP within range and Revive them back at 4HP. Additionally, apply a Link Technique and Bloody Status Effect on them. If the Link Technique breaks, deal -3HP Damage to the Ally. The Link Technique also breaks if they leave Range from you. Multiple instances of a Revive Ability, even from different people, don’t stack with each other.
Medical Bolster Pack
Name
Type
Range
Cooldown
Description
Medical Bolster
Instant Technique
10 Blocks
Twice per Combat, Only during Health Stage 2/1
Target an Ally within Range and grant them 1 Block Token, whilst they have this Block Token increase that Ally’s Defense by +2. The next time you would take -HP Damage, the Target Ally suffers it instead of you. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Medical Stance Basic Attack.
Medical Extension Pack
Name
Type
Range
Cooldown
Description
Medical Extension
Instant Technique
Emote Range
Once per Combat
Target an Ally on Health Stage 1 and grant them an additional Basic Attack use without using an Action when they reach 0HP. Additionally, if the Attack is successful, it deals -3HP Damage, if it is unsuccessful, it deals -1HP Damage.
Medical Purging Pack
Name
Type
Range
Cooldown
Description
Medical Purging
Passive Technique
Melee Range
Twice per Combat
Medical Purging isn’t active until you succeed on a Roll to heal an Ally through Medical Stance, you may choose to remove one Status Effect from the Target Ally.
Medical Resist Pack
Name
Type
Range
Cooldown
Description
Medical Resist
Instant Technique
10 Blocks
Twice per Combat
Target Yourself or an Ally on Health Stage 2/1 who has just lost a Defense Roll, reduce the Damage taken by that Ally by -1HP for the next 2 failed Defense Rolls.
Medical Rescue Pack
Name
Type
Range
Cooldown
Description
Medical Rescue
Instant Technique
10 Blocks
Twice per Combat
Target an Ally within Range and displace them to a block adjacent to you. Additionally, grant them 1 Block Token and heal them +1HP. When you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Medical Stance Basic Attack.
Medical Sweep Pack
Name
Type
Range
Cooldown
Description
Medical Sweep
Instant Technique
5 Blocks
Once per Combat, but only after you have used Medic Stance Basic 5 Times
You move to a non-vertical unoccupied space in Range. This does not provoke Move Reactions, allows you to move through people and heals Allies passed through for +1HP. You can only heal up to 3 Allies using Medical Sweep.