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Medical Point Buy: Difference between revisions

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===Medical Talent===
===Medical Talent===
Talents provide broad descriptions of out-of-combat things a Character can do that have a vaguely official medical feel to them. This includes but is not limited to diagnosing ailments, prescribing medicine, performing check-ups, and other basic medical roleplay. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.
Talents provide broad descriptions of out-of-combat things a Character can do that have a vaguely official medical feel to them. This includes but is not limited to diagnosing ailments, prescribing medicine, performing check-ups, and other basic medical roleplay. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket. Medical Talent is gained for free upon Point Buying any Medical Point Buy Pack.


===Stance Ability===
==Stance Ability==
The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.
The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.


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| style="background-color:#ffcccc;" | Medical Stance
| style="background-color:#ffcccc;" | Medical Stance
| Stance Technique
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Medical Stance | The user must not have a weapon currently equipped to switch to Medical Stance. While in Medical Stance, the user’s Basic Attacks are replaced entirely, allowing them to heal 1 HP on a target within Melee range with a /dice 1 4 roll where anything above a 1 is a success. Medical Stance can be maintained indefinitely and can only be voluntarily ended by the user, though when ended Medical Stance goes on a 20 minute cooldown.}}
| Grants the user {{#simple-tooltip: Medical Stance | The user must not have a weapon currently equipped to switch to Medical Stance. While in Medical Stance, the user’s Basic Attacks are replaced entirely, allowing them to heal 1 HP on a target within Melee range with a /dice 1 4 roll where anything above a 1 is a success. Medical Stance can be maintained indefinitely and can only be voluntarily ended by the user, though when ended Medical Stance goes on a 20 minute cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
Medical Talent and Medical Stance are gained for free upon Point Buying any Medical Point Buy Pack.


==Medical Packs==
==Medical Packs==
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| Buff Power
| Buff Power
| Emote Range
| Emote Range
| Grants the user {{#simple-tooltip: Medical Buff | To protect an ally's strength, use this Ability on a chosen ally within range. If the target has their proficiencies reduced in any way, this effect is immediately ended and the target is returned to full strength for the next 30 minutes. Additionally, the user gains a Block Token if successful. Medical Buff has a 2 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Medical Buff | To protect an ally's strength, use this Ability on a chosen ally within range. If the target has their proficiencies reduced in any way, this effect is immediately ended and the target is returned to full strength. Additionally, the user gains a Block Token if successful. Medical Buff has a 2 Hour Cooldown.}}
| N/A
| N/A
|-
|-
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| Buff Power
| Buff Power
| 10 Blocks
| 10 Blocks
| Grants the user {{#simple-tooltip: Medical Bolster | To protect an ally from harm, use this Ability to grant them 1 Block Token. While under the effects of this Block Token, the target’s Main Defense Stat is raised by 2, up to a maximum of 9. Medical Bolster has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Medical Bolster | To protect an ally from harm, use this Ability to grant them 1 Block Token. While under the effects of this Block Token, the target’s Main Defense Stat is raised by 2, up to a maximum of 9. Medical Bolster has a 2 hour cooldown, and does not stack.}}
| N/A
| N/A
|-
|-
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#ffcccc;" |  
| style="background-color:#ffcccc;" | Medical Barrier
| Active Technique
| Active Technique
| Self
| Self
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#ffcccc;" |  
| style="background-color:#ffcccc;" | Medical Canteen
| Buff Power
| Buff Power
| 5 Blocks
| 5 Blocks
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#ffcccc;" |  
| style="background-color:#ffcccc;" | Medical Resist
| Buff Power
| Buff Power
| 10 Blocks
| 10 Blocks
| Grants the user {{#simple-tooltip: Medical Resist | To reduce the harm an ally receives for a set amount of time, use this Ability on an Ally within range. For the next 15 minutes, the target only suffers minor wounds from any incoming damage that would affect them, or is reduced by 1 HP in the Optional Combat System. Once ended, Medical Resist has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Medical Resist | To reduce the harm an ally receives for a set amount of time, use this Ability on an Ally within range. For the next 10 minutes, the target only suffers minor wounds from any incoming damage that would affect them, or is reduced by 1 HP (but never to 0) in the Optional Combat System. Once ended, Medical Resist has a 2 hour cooldown, and does not stack.}}
| N/A
| N/A
|-
|-
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#ffcccc;" |  
| style="background-color:#ffcccc;" | Medical Rescue
| Active Technique
| Active Technique
| 10 Blocks
| 10 Blocks
| Grants the user {{#simple-tooltip: Medical Rescue | To pull a target back to safety, use this Ability on an ally within range. Pulling the target to any block adjacent to the user, the target is granted 1 Block Token. Medical Rescue cannot be used as a reaction to an incoming attack, and has a cooldown of 1 hour.}}
| Grants the user {{#simple-tooltip: Medical Rescue | To pull a target back to safety, use this Ability on an ally within range. Pulling the target to any block adjacent to the user, the target is granted 1 Block Token. Medical Rescue cannot be used as a reaction to an incoming attack, and has a cooldown of 2 hours.}}
| N/A
| N/A
|-
|-
|}
|}

Revision as of 21:57, 17 September 2023

Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments.

Medical Talent

Talents provide broad descriptions of out-of-combat things a Character can do that have a vaguely official medical feel to them. This includes but is not limited to diagnosing ailments, prescribing medicine, performing check-ups, and other basic medical roleplay. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket. Medical Talent is gained for free upon Point Buying any Medical Point Buy Pack.

Stance Ability

The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Stance Stance Technique Self

Grants the user Medical Stance

Medical Packs

Medical Buff Pack

This pack allows Medics to reverse the effects of proficiency loss in a target.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Buff Buff Power Emote Range Grants the user Medical Buff

N/A

Medical Revive Pack

This pack allows Medics to revive an ally that’s been already downed.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Revive Healing Power Melee Range Grants the user Medical Revive

N/A

Medical Bolster Pack

This pack allows Medics to empower the defenses of a single ally.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Bolster Buff Power 10 Blocks Grants the user Medical Bolster

N/A

Medical Barrier Pack

This pack allows Medics to temporarily protect their allies from incoming harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Barrier Active Technique Self Grants the user Medical Barrier

N/A

Medical Canteen Pack

This pack allows Medics to share any buffs they receive with a chosen ally within range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Canteen Buff Power 5 Blocks Grants the user Medical Canteen

N/A

Medical Resist Pack

This pack allows Medics to temporarily reduce the amount of damage an ally receives.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Resist Buff Power 10 Blocks Grants the user Medical Resist

N/A

Medical Rescue Pack

This pack allows Medics to pull an ally back to safety.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Rescue Active Technique 10 Blocks Grants the user Medical Rescue

N/A