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==System Combat Rules==
==System Combat Rules==
Combat Roleplay is common in the city of Regalia, and PvP can take a while. Because of this, players use these System Combat Rules to keep fights manageable.
Combat Roleplay is common in the city of Regalia, and PvP can take a while. Because of this, players use these System Combat Rules to keep fights manageable.
*If you engage in Combat with someone, or they engage it on you, you are never obligated to play out the CRP if you don't want to, or if you have somewhere to go. However, you cannot just leave, you must have your character 'lose' and be KO'd, defeated, surrender, or captured (if appropriate). KO-ing via Surrender works exactly the same as being KO'd normally.
*During combat, each character has 10 base HP or Hit Points unless an ability specifies otherwise. For each damaging attack against the character that cannot be dodged or blocked, they lose 2 HP. When a character drops to 0HP, they are ‘downed’ or 'KO'd'. This can mean unconscious, or simply unable to fight, move, or use abilities. Once combat ends, damage is more free-form, and HP resets to full once the character is healed.
*During combat, each character has 10 base HP or Hit Points unless an ability specifies otherwise. For each damaging attack against the character that cannot be dodged or blocked, they lose 2 HP. When a character drops to 0HP, they are ‘downed’ or 'KO'd'. This can mean unconscious, or simply unable to fight, move, or use abilities. Once combat ends, damage is more free-form, and HP resets to full once the character is healed.
*Any armor worn by characters grants them a single Block Token that refreshes at the start of every combat scene. This can be assumed to be the armor protecting them.
*Any armor worn by characters grants them a single Block Token that refreshes at the start of every combat scene. This can be assumed to be the armor protecting them.