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Technological Branches are part of the Proficiency System, but more specifically dependent/required for Artificer Point Buy (the more Magic/non-Mundane leaning) and Technician Point Buy (the more non-Magic/Mundane leaning). Each person who invests in either (or both) chooses one Style which they are able to produce and operate, some circumstances allow more than one Branch (for example, Qadir can make things from all Branches except the Limited Branches unless they fulfill the criteria). There are some additional rules to operating limitations:
- Biotics (for example chassis/prosthetics worn on the body) are not constrained by Branch choice, only for the Limited Branches. For example, an Ailor with the Technological Branch of Servotech, can still operate a Hallowtech arm prosthetic if applied by a different Engineer. They are however not able to operate Godsamtro without being Old Gods faithful, and if they lose their religion, the prosthetic falls limp.
- Hardware (for example washing machines, coffee presses, and medica stations) can be operated by anyone, even those who do not have any Technological Branches, or any Packs in Artificer or Technician. It is assumed that these devices come with normal operating buttons or manuals that make any john doe able to functionally use them what they were made for, unless such design limitations were made on purpose.
- Software (for example Mechs, Automata, Weapon/Armor Summon Tech) can only be operated by the maker with the appropriate Branch. Even if another person had the appropriate Branch, they would not be able to take the Mech or Automata of someone else, since they derive from specific Abilities and Abilities are always personal. In private roleplay however, it is possible to arrange exceptions to this.
- Maintenance is generally required for all technological things, for example rust, wear and tear, or just software malfunctions can happen in technology. There is no hard and fast rule for this, players are just encouraged to invent problems with their machinery to entice return-roleplay with the engineers who made them, or to modify existing functions for more rp use. Generally speaking only those with the Branch that the device that needs maintenance is made of, are able to perform maintenance on such devices.
Common Technological Branches
Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them. Any Race other than Qadir learns to work in only one style, while Qadir are able to work in all styles.
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Steamtech Steamtech is the quintessentially Regalian tech branch, used by all the Regalian engineers and sappers, using steam.
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Klokktech is also a Regalian tech branch, but one developed as a counter-movement to foreign Clockwork, using magnets and heat.
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Clockwork is perhaps one of the oldest tech branches alive, developed by the Qadir and still pushed to the extremes of tech invention.
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Azraqtech is a more sophisticated Qadir invention, using lapis infused metals and gold engravings to create elegant and gentle designs.
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Vaulttech is perhaps the sturdiest and heaviest branch, heavy-duty Dwarven design based on Blacksteel, Bronze, and gemsetting.
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Zisha Clay Zisha Clay was developed by the Sihai who preferred a more mechanical design for their engineering, based on Zisha clayware.
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Hoplastec is a quintessentially Eronidas tech design, based on their shields and armor sets, mimicking the heavy bulwark designs.
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Chemtech is an Allar invention, perfectly marrying chemistry and tech, by harnessing serums and injections to create movement.
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Crystaltech is an old Meraic invention, kept alive by the Maraya after their collapse, a tech based entirely on crystal resonance and vibrations.
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Hallowtech is a branch developed by devout Unionists with clean white porcelain paneling and golden glowing connectors.
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Jadetech is a branch developed by the Sihai, making use of their Jade Singing abilities to create technology drawn from the jade sea.
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Jalidtech is a branch developed by the Isldar, using black or bright ice crystals held together by magic, creating a fusion of magitech.
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Arctech is a branch developed during the days of the Allorn Empire, tech of varying metal colors with coursing magic inside.
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Aranatech is a branch of heavily spider-inspired designs, developed by the Kathar with black metals with an eerie colored glow.
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Servotech is a branch developed by Dwarves, an opposite to Vaulttech, saving on cost and metal material by using pneumatics.
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Nalontech is a branch developed by the Maraya, an iteration on Crystaltech that uses liquified Chrysalis to create flexible casings.
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Teslatech is a branch developed by a multi-faith team of Ailor who tried to capture and harness the power of thunder and lightning.
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Gothitech is a branch developed by the Wirtem people of Calemberg, invoking the shapes and arches of their grand Unionist Temples.
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Vivitech is a branch developed by Maquixtl, neither technology nor biology exactly, with a carapace structure and circuits.
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Doyentech (art coming soon) is a branch developed by Ailor, that uses artificial skin covered plating to maximize the imitation of Human skin over tech.
Limited Technological Branches
Limited Technological Branches are Technology Branches (styles of doing engineering) that are limited to certain Race or Religion limitations. Only those of the appropriate criteria are able to make and operate Technology from these specific Branches. While Qadir in theory have access to them as well, unless they fulfill the criteria, they cannot produce or operate them, only know how they are made and function.
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Living Metal is a branch developed by the now destroyed Dewamenet Empire, with liquid metals as its main hallmark feature. The criteria for Living Metal, is that a Character has to be Asha, or Half Asha, becuase it is shaped and fueled by Asha biology and genetic function from Dewamenet lineage.
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Godsamtro is a branch developed by devout Old Gods worshipers made of black stone, and glowing blue rune lines funneling Pagan faith. The criteria for Godsamtro, is that a Character has to be Old Gods, either Velheim or Cellik variant, because it is fueled by Faith and God Magic of the Old Gods.
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Bidriqtech is a branch developed by the Suvial Altalar harnessing the fire within to create glass segments held together by fiery force. The criteria for Bidriqtech, is that a Character has to be Estelsoor Faithful, because it is fueled by the unquenchable fire of life of Avinla, and the other Gods.
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Dark Metal is a branch of tech created when Void Essence infects metals, creating chaotic breaking and self-reforming shapes. The criteria for Dark Metal, is that the Character is either a Void Worshiper, or Afflicted with Void Essence, because of the Chaotic Void Magic that creates it.
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Nephiltech is a branch of Exist essence infused technology developed by the Estellon faithful that brings about order and purity. The criteria for Nephiltech is that the Character is either an Estellon Faithful, or Afflicted with Exist Essence, because of the Exist power that fuels this technology.
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Necrotech is a branch of Ordial essence infused technology, brought about by Ordial tech priests, fusing bone and dark energies. The criteria for Necrotech is that the Character is either an Ordial Cultist, or Afflicted with Ordial Essence, because of the power of the Machinist fueling this technology.
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Leytech (art coming soon) is a branch that is tens of thousands of years old, based on a material created and used by Dragons for Dragon Sites. The criteria for Leytech is that the Character is either a Dragon Worshiper, or an Archon, or Primal Mage, because the material becomes inert in anyone else's hands due to the Dragons powering it.
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Theotech (art coming soon) is a branch made by devout Unionists, that makes use of minimal physical tech that faith-generates solid holograms. The criteria for Theotech is that the Character is a Unionist (Dogmatic, Emended, or Evintarian), because the technology is fueled and manifests only with faith in the Everwatcher.
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Damartech (art coming soon) is a branch made by Asaredu Eronidas, particularly by the Daru who summon the spirits of Ancestors to manifest this tech. The criteria for Damartech is that the Character is an Asaredu Faithful, as the Technology is fueled by Asinum and Da'amu manifesting the Spirits of the ancestors to fueld it.
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Esratech (art coming soon) is a branch made by Esra Technicians who built the Esra Alwatta, guarding the designs and functions fiercely from outsiders. The criteria for Esratech is that the Character is an Esra Faithful, as the teachers and mentors flatout refuse to share such a pseudo-religious design tech with outsiders.
Custom Technological Branches
Custom Technological Branches are Technology Branches (styles of doing engineering) that are limited to specific Custom Kits or part of an Arken Pact or special arrangement. While anyone can operate them, only the holder of the Custom Kit or special arrangement knows the secret to producing in this style.
- There currently are no Custom Technological Branches as there are no Custom Technology Kits.