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The Theurgy Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Theurgy Point Buy provides Packs for a Character to become proficient in a Faith-based curse and debuff style of combat, using spirits, rituals, and blood-magic to hamper enemies. Theurgy Point buy thrives with allies, especially Spirits, but is generally not good when outnumbered or in duels. As with many other Faith based Proficiencies, Theurgy Point Buy has several rules associated with it.
Theurgy Point Buy Rules
- In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout Void Worship or Ordial Cultism worshipper.
- Theurgy Point Buy derives its power from the Gods, but because these Gods are Extraplanar, it is considered either Arcana or Sinistral Magic.
- Theurgy Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Ritual Offering, which enhances Abilities when HP is sacrificed from oneself, or one's allies.
Ritual Offering Mechanic
Theurgy Point Buy has special Abilities that have slightly altered mechanical rules depending on how much HP the user sacrifices when using the Ability. The user generally starts off strong at the start of fights when healthy, but becomes weaker with less HP to spare. The mechanic is described below:
- Hex Defense as an Ability must be active for the Ritual Offering Mechanic to apply. Theurgy Point Buy Abilities can also be used in conjunction with Constitution, just without Ritual offering.
- Ritual Offering can be taken from any allies within Emote Range, as long as the Theurgist can see them. Allies do not need to consent to be used for Ritual Offering.
- When HP is spent, Abilities may have their Cooldowns reduced, or have additional upgraded mechanics applied to abilities already in use.
Hex Defense Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Defense | Stance Technique | Self | Grants the user Hex Defense | N/A |
Hex Payoff Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Payoff | Counter Power | Emote Range | Grants the user Hex Payoff | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Plot | Instant Power | Self | Grants the user Hex Plot | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Aura | Passive Power | Emote Range | Grants the user Hex Aura | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Sapper | Link Power | Emote Range | Grants the user Hex Sapper | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Choice | Instant Power | Emote Range | Grants the user Hex Choice | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Parasite | Instant Power | Emote Range | Grants the user Hex Parasite | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Guide | Instant Power | Emote Range | Grants the user Hex Guide | N/A |