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While a good magician swears to never reveal their tricks, a commonly known secret used by many escape artists is the Ivory Pick. While the secret to actually creating one is unknown, there is enough of an abundance of them amongst the population of performers that anyone with the right unsightly connections could obtain one. Typically used to pick open tricky locks and bindings, the Ivory Pick is surprisingly capable of freeing someone from any situation despite its flimsy appearance. It's always advised not to rely too heavily on them however, as horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival has been misfortunately misplaced.
Ivory Picks | |
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Artifacts | |
Name | Ivory Picks |
Origin | Show Business |
Tier | Common Tier I |
Type | Item |
Appearance
Typically kept in a small case of sorts, the Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.
Artifact Mechanics
Ivory Picks are Ordial Magic Artifacts. There are rules associated with Artifact Ownership, see the Artifact Page. Artifacts also provide Mechanics.
Permanent Mechanics
- Ivory Picks snap in two when their Artifactspark is removed. They are completely destroyed when their Magic is removed.
Artifactspark Mechanics
- Ivory Picks can be used once to open a closed door or gate, regardless of if there is an actual lock attached to it or not. After being used, the Ivory Pick snaps in two. Keep in mind, some doors or gates in Events may be too powerful for the Ivory Pick to open, in which case it fails without breaking.
- Ivory Picks grant a +1 to the result of Persuasion Dice rolls against any character with at least 2 packs in Roguery Point Buy.
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