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Ruton, Necklace of the Gravedeep, is a necklace of Dwarven origins created by Dáuw, the Dwarven God of the Fornoss pantheon to combat the Enemies of the Deep. Ruton is a piece of a larger collection of jewelry, such as the Rings of Attan, the Belt of Fanubor, and the Crown of Dammsark, however Ruton is the only piece of this set of five that has ever been seen in the mortal world. Ruton in particular has passed through the hands of many Dwarves, mostly in Ellador, though occasionally also elsewhere. It has seen battle with the Vampires in the north, the Dakkar in Gana Isha, Ailor riots in the south, and monsters that lie deep in the bowels of the City of Regalia, where it would eventually land. Even for Dwarves who do not worship Fornoss, Ruton holds a special relation.
Ruton, Necklace of the Gravedeep | |
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Artifacts | |
Name | Ruton, Necklace of the Gravedeep |
Origin | Fornoss |
Tier | Rare Tier II |
Type | Jewelry |
Origins
Supposedly, Ruton was forged by Dáuw along with the other items in the set to help a mortal Dwarf who Dáuw held in the highest esteem in the fight against the Dakkar. As time eventually comes for everyone however, Dáuw's friend was slain by the Dakkar, and many of the Artifacts were lost, save for Ruton which was discarded by the Dakkar in one of the errant tunnels. Ruton was eventually picked up by a Dwarven expedition and made its way back to the Deepdelver legions, where it has since passed on to multiple owners. Ruton was supposedly forged in the deepest Dwarven forge still in the hands of the Dwarves, however isolated and hidden from other Dwarves so that only Dáuw could reach it, where he forges his passions for his people, the many artifacts he has bestowed on them.
Appearance
Ruton appears like a regular Iron chain, quite heavy and large in design, though surprisingly light to the wearer. The chain hangs loosely from their neck to about halfway their torso, from where three Dwarven runic tablets are extended, also made of cast-iron. Ruton looks fairly mundane, however if its wearer would venture underground, Ruton starts glowing with a faint green hue, also revealing ancient Dwarven runes on the tablets, spells of protection and benedictions of Dáuw to encourage strength and fortitude in its wearer. Strangely enough, Ruton is terrified of fire, if held near it, Ruton will start aggressively chiming and vibrating.
Artifact Mechanics
Ruton is a Fornoss God Magic Artifact. There are rules associated with Artifact Ownership, see the Artifact Page. Artifacts also provide Mechanics.
Permanent Mechanics
- Ruton brings law. While within Fornoss Temples, Fairbanks, Imperial Isle or New Town (areas more beholden to Regalian Law), the user gains +2 to Main Defense Stat (breaks cap up to 9).
Artifactspark Mechanics
- Choose 2 Free Packs from the following Categories: Adapt Point Buy, Shaman Point Buy, Athletics Point Buy
- Ruton bridges the gap between Fornoss worshippers. The wielder of Ruton gains all Dwarf Heritage Mechanics (not including Free Packs), and any mention of “dwarf” instead reads as the wielder’s heritage. If the wielder is already a Dwarf, they gain all Ailor Heritage mechanics (not including Free Packs).
- In Staff DM’d Events, the wielder can invoke Dauw’s order to gain a boon, such as an instantly built fortification in a fight or a supernatural awareness for a puzzle (Inquire with staff DM for use).
Legendary Artifactspark Mechanics
- Choose 1 Free Pack from the following Category: Athletics Point Buy
- Ruton leaves the user nearly as impenetrable as Dauw himself. The wielder counts as constantly armored, and starts every combat scene with an extra block token from armor. Additionally, the wielder’s Block Tokens cannot be removed by Abilities, only by Basic Attacks. The wielder can optionally also appear with stony-skin.
- The Legendary Artifactspark Jewelry grants the user +2 Attack Stat (breaks cap up to 11) and +2 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack and Defense Dice Rolls to 2. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this tepeort mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
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