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Sangria

From MassiveCraft Wiki
Revision as of 18:52, 27 August 2024 by MonMarty (talk | contribs)

Sangria, Blessed Blade of the Glory-Seeker, is the personal weapon of Emperor Allestrain I of Regalia, a legendary large longsword that was a gift from his wife Empress Elia upon their wedding day. Sangria was Emperor Allest's favorite weapon, out of a whole arsenal of weapons he used over the years, and in many ways became tied to his reputation as an undefeated champion both on the battlefield and in the arena. Sangria is considered one of Unionism's holiest weapons, as it led the charge against the Pagan armies of the Skaggers while Allest made war with them. It was the Skaggers eventually who defeated and killed Emperor Allest, after which the weapon was used as a trophy among them. Eventually, the weapon disappeared from the historical narration, until it reappeared in Regalia, either by divine hands or because the weapon was rumored always to seek the worthy to wield it for the faith.

Sangria, Blessed Blade of the Glory-Seeker
Artifacts
NameSangria, Blessed Blade of the Glory-Seeker
OriginEmperor Allestrain I
TypeWeapon

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[1]] Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

This Permanent Mechanic only functions if the wielder of the Artifact is: A Unionist, and a loyalist to the Regalian Emperor.

  • Sangria allows its wielder to use a Deity-Form Transformation, which transforms their body into that of a divine God-like superhuman warrior in appearance, larger, stronger, and faster, clad in classical gladiatorial armor as a champion of the Gods. This Transformation can optionally count as a Disguise. Also while using this Transformation during Divinium summoning, Unionist Gods will treat the wielder as one of them which unlocks additional dialogue options.

Sparked Mechanics

  • Sangria allows its wielder to summon Firebrand, a God-like avatar of the Unionist god Brand onto the battlefield during Calendar-planned Combat Scenarios, like Temple Raids, Aelrrigan Vault Raids, or Clandestine Base Raids. Firebrand will be portrayed by a Staff member and fights with the power of two Characters with its own set of Abilities. Firebrand will fight until reduced to 0 HP, or until Sangria's wielder reaches 0 HP. Firebrand also does not take a participant slot.
  • Sangria grants the wielder access to Allest's Sanctuary, a pocket dimension (instance Region) castle in the City of Regalia (Contact Staff to move it). They can also let others in (willingly), no one else can break in without permission. While within the Sanctuary, they can suspend (not remove, just pause) the effects of any player-applied Curses, including Custom Kit Prized Curses. Curse effects immediately re-activate as soon as the individual exits the Sanctuary.

Sparked Combat Mechanics

  • Sangria's wielder can choose 3 Free Packs from the following Categories: Paladin Point Buy, Melee Point Buy, or Training Point Buy.
  • Sangria as a weapon was used to make war, and hunt down non-believers who refused the authority of the Regalian Empire. Sangria grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Religions: Fornoss, Minor Faiths, Evolism. Additionally, even when not attacking Characters of these faiths, Attack Dice Rolls can never roll below 4.
  • Whenever the wielder contributes to KOing a Fornoss Worshipper, Evolist, or Fury/Pride Arkenborn in CRP (contributing means dealing at least 4HP of damage), the user immediately uses the Ability Divine Savior from Paladin Point Buy, without using an action, without needing to be in the stance and ignoring cooldowns, but only on themselves. It always counts as its Heretic Function.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen or traded from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time.


Accreditation
Writersbirdsfoot_violet
ArtistsMonMarty
ProcessorsFinlaggan, Okadoka
Last EditorMonMarty on 08/27/2024.

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