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The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Invoke Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Invoke Point Buy provides mechanics that change the way you play your Character through some ailment, alignment, curse, or communion your character has undergone to have part of their soul magically altered. Unlike Magic Point Buy, Invoke Point Buy does not require Dimension Alignment, nor does it distinguish between Radiant and Sinistral. However, a Dimension may add to the theme if you choose to have your Invocation be an ailment or curse. For more information on this, see below.
Types of Invocations
Invocations are a fairly loose concept, and there is no one-size-fits-all way to acquire an invocation in one's backstory. This short section will give some inspiration for ways to write how to incorporate invocations into your character's backstory:
- Powerful Spell: An Invocation can just be a powerful spell your Character knows, because they are a skilled Mage with years of training, or because they spent a long time perfecting this particular spell and can now use it more often.
- Powerful Curse: An Invocation can also be a Powerful Curse placed by some entity like a God or a Greater Demon or Arken, generally to punish someone for some act of blasphemy or to torment them. In this case, the Invocation can be involuntary.
- Divine Blessing: An Invocation can be a blessed Invocation granted by a God or some other greater entity as a reward for service or to do their work. Note, blessings to Gods do not always have to be interpreted as positive boons by mortals.
- Artifacts/Family: It is possible that an Invocation was tied to a lesser Artifact that was either embedded into the Character or transferred some curse or blessing to its new owner. It could also run in the family, or be taught only by the family.
Have other ideas, or need feedback on your idea? Especially if you are trying to tie it in with deep lore or complex God interactions, we strongly recommend making a ticket to get it singed off by Lore Staff.