Chem Point Buy: Difference between revisions

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===Chem Harden Pack===
===Chem Revive Pack===
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! Modifiers
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| style="background-color:#e5ffcc;" | Chem Harden
| style="background-color:#e5ffcc;" | Chem Revive
| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Chem Harden | To become a super defender, use this Ability to add Main Combat Stat on top of Main Defense Stat (breaking cap up to 14), but the user can no longer perform Attack Dice Rolls or use Abilities other than Alchemy Point Buy Packs, but also count as if they have a Shield (thus being immune to Ranged, Ranged Magic, and Firearms Attack Emotes. The user can replace Defense Rolls for allies within 1 Blocks of the user. Using this Ability overrides Chem Enrage and Chem Endure, and removes their effects. This Ability cannot be re-used until the effect has ended.  
| Grants the user {{#simple-tooltip: Chem Revive | To empower an Ally, Target them with this Ability. If the Ally reaches 0 HP, they are instead revived with 1 temporary HP, and given 2 more Attack Emotes. If either of these Attack Emotes was able to put an enemy down to 0 HP, the 1 temporary HP is converted to permanent HP. If they fail to put an enemy to 0 HP, the temporary HP is removed, and they KO properly. This Ability cannot be used on a person already affected by Radiant Revive and vice versa. This Ability has a 2 Hour Cooldown.
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| N/A
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Revision as of 22:30, 4 June 2023

The Chem Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Chem Point Buy provides Packs for the Character to become proficient in Alchemy and Chemistry for either combat or utility.

Chem Talent

Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to medical healing and concoctions, salves and potions for different hair colors, gender-bending, making fireworks, cleaning foams, changing materials, or generally adding alchemical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.

Gadget Combat

Chem Point Buy is very similar to Melee Point Buy, in that it gives the Character proficiency to use Alchemy or Tech (or a combination) as a weapon. The aesthetics do not matter, whether to splash enemies with chemicals, or have a shoulder-mounted robotic drill, the user can perform Gadget Attack Emotes, which use Magic Proficiency as Main Combat Stat (for dice rolling). When using Gadget Combat to attack, weapons and shields cannot be wielded. Gadget Attack Emotes must always be in melee range, there is no mechanic to turn this into Ranged.

Chem Packs

Chem Enrage Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Enrage Passive Technique Self

Grants the user Chem Enrage

N/A

Chem Endure Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Endure Passive Technique Self

Grants the user Chem Endure

N/A

Chem Cleanse Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Cleanse Passive Technique Self

Grants the user Chem Cleanse

N/A

Chem Experiment Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Experiment Passive Technique Self

Grants the user Chem Experiment

N/A

Chem Foam Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Foam Passive Technique Self

Grants the user Chem Foam

N/A

Chem Slip Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Slip Passive Technique Self

Grants the user Chem Slip

N/A

Chem Berserk Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Berserk Passive Technique Self

Grants the user Chem Berserk

N/A

Chem Revive Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Revive Passive Technique Self

Grants the user Chem Revive

N/A

Chem Bang Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Bang Passive Technique Self

Grants the user Chem Bang

N/A