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Regalian Law is a set of so called Law Books with a penal code designed to keep the Regalian public in line, both within the confines of a peaceful and stable society, but also for a clean and pious mind. These Laws don't always have a strict outcome punishment, and punishments may vary between Guard Charters and Organizations in Regalia. Generally speaking however, Capital Punishment is reserved only for Capital Crimes, and serious repeat offence of some of the more serious crimes as defined by the Law Books. Furthermore, most of these laws are changeable by the respective authorities. The Judicial Minister or whatever legal representative the Noble Assembly appoints to govern the laws of the land may freely alter the laws of the State. Synodical laws are reserved for the Synod only, and may be changed only by the Synod, though also don't have any civil prosecution status and usually relies on the inquisition to be enforced. Finally, Capital Law falls outside of the rights of the Judicial Minister or any such legal representative, these laws are only set by the Imperial Legate, which is an appendage of the Kade Lordly Council of the State.  
Regalian Law is the general understanding of the judicial system, both with in-character laws and exceptions that apply to all Roleplayers, but also general concepts of what certain groups are or aren't allowed to do.


==State Law==
==Militia, Vigilantism, Mercenaries, and Knights==
State Law covers all lands which are considered directly controlled by the Empire, meaning all lands which are not vassal states. Many of the laws however also apply to the Vassal states though can have local moderation and alterations. State Laws can be freely changed by the Undercrown and Emperor. State Laws usually don't lead to Inquisitions or Heresy trials, they simply fall under Civilian Prosecution and as such are merely dealt with as Civilian matters. Punishments can simply be handed out by Regalian Guard Charters, or by the Civilian Courts should such a matter come before the Land’s Justice.
Because MassiveCraft does not have an official "Police" or "Guard" force in Regalia, it is necessary to understand the role of Player Characters in enforcing the State's authority. By default, unauthorized citizens are not permitted to enforce the law, and if doing so, are themselves in violation of anti-violence and chaos laws. There are however some exceptions and special circumstances:
* '''Vigilante:''' Vigilantes are citizens who do not have the authority to enforce the law, but do so anyway because of a sense of duty, patriotism, or just because they like violence and think it's better to be violent on the side of the state, than against it. Vigilantism in all its forms is illegal. A citizen attacking another citizen to stop a crime, is in themselves committing a crime. If nobody else (for example Knights) is present to stop them, or arrest them, then Vigilantes can usually get away with committing crimes to stop crime. Some Knights may also choose to turn a blind eye to Vigilantes if done well.
* '''Militia:''' A Militia is an unofficially sanctioned self-defense force attached to specific locations. Militias are inherently Vigilantes, but since they are defending their own home, the law is usually not applied to them so long as they acted within reason to defend their home. A Militia is only recognized in so far it is entirely populated by people who own a House in a district, and may only act to defend their homes from illegal activity, in said district. If Rose Court were to establish a Militia for example, they could apply reasonable violence against home invaders of Rose Court, but could not interfere with law enforcement in the Qadir District.
* '''Mercenary:''' The occupation of Mercenary is illegal in the Regalian Empire by ordinance (except for Solvaan who have a legal exception). This means any form of contract hire to either attack, abduct, steal, or kill anyone, is by default illegal. However, many ex-Mercenaries (for those who didn't become regular enlisted soldiers) have slid into contract-work or bludgeon-for-hire for the wealthy and undercity denizens. Just because Mercenary work is illegal, does not mean it cannot be profitable, and does not mean that an ex-mercenary now thug-for-hire cannot make a living just by taking contracts and not getting caught doing violence.  
* '''Knights:''' Knights are the next best thing to an actual Guard force, they are in form an extension of the State, but not strictly forced to enforce the Law. All Knights are at all times permitted to enforce the law and temporarily hold suspects or criminals in their Knights HQ prison Cells, but it is important to note that they are not forced to do so. To each and every Knight is afforded the choice whether to enforce State Law with considerations of their own morals and ethics, principles, and whether they have time at all. Some Knights choose to enforce all laws, some Knights enforce only laws on murder, and some do nothing at all.
* '''Retainers:''' Retainers are bodyguards, personal guards, and Noble House Guards specifically hired for the protection of their payer/owner. Retainers are similar to Militia, tolerated to perform some acts of violence, but only in the strictest protection of their liege/client. Someone who is a Retainer (for example a House Guard) may never inflict violence without the client being present, and only if the client is in any harm's way (insults are not valid harm). If Retainers break the law, their clients are usually held responsible and tried by legal forces as if they were the ones who committed the crime instead.


===Regalian Common Law===
==Laws==
* Wearing a weapon in public without express permission to do so is illegal.
This section covers all Laws, split into subsections. Keep in mind, Laws can change (infrequently) because of who is in control of the Palace Court. Different courtiers want different policies, and so the Laws swing back and forth between progressive and repressive regimes every so many months. Consult Staff Announcements/World Progressions in the Roleplay Discord for more information and up to date alerts on Law Changes.
* To hide one’s identity, or to impersonate another person, is illegal.
* '''Low Law:''' Low Law covers most illegal activities like stealing, non-lethal violence, illegal good possession, magic casting in public, trespassing, impersonation, fraud, emotional harm, refusing to title nobles, refusing to use pronouns, abduction, destruction of property, association with the illegal Occult and collaboration with the Afflicted (for example feeding them or harboring them) etc. Low Law would generally result in a short prison sentence or a fine (most prison sentences can be avoided by paying a heavy fine), and would usually be time-skipped in favor of keeping roleplay going without interruption. As Knights are considered part of law enforcement, when Knights are in armor enforcing the law, they are immune to Low Law.
* To harm in self defence is only legal when under self-risk of bodily harm.
* '''Magic Law:''' Magic Law covers how Magic is used in general. The State's understanding of magic is very infantile, and it tends to brush all forms of Magic with one big brush. The legality of Magic frequently oscillates between progressive and repressive, currently the law is repressive. All forms of Magic Casting is illegal in any public area or public venue, unless specified by the venue owners. Magic usage in private property is legal, as well as businesses, and Headquarters of special orders and groups if they were specifically granted property by the State. Violation usually defaults to Low Law violations. As Knights are considered part of law enforcement, when Knights are in armor enforcing the law, they are immune to Magic Law.
* To harm another citizen or non-citizen Regalian resident, is illegal.
* '''Occult Law:''' Occult Law covers illegal things Magical in nature, but not specifically Magic itself. These are a set of very specific laws: It is illegal to be a Geist, Undead, or Vampire, it is illegal to consort, own, or associate with Spirits, and it is illegal to use Theurgy. It is currently Legal to be a Marken only if the person can be certified to control themselves or undergo therapy, it is currently Legal to be Arkenborn and Godborn in any and all circumstances, though citizens are requested to be on the lookout for Arkenborn who profess loyalties to their Arken parents (see High Law hostile entities). It is currently legal to be Archon in any and all circumstances. Transforming as Marken in public partially or wholly, falls under this also. Marken retained by Lothar are excluded from this.
* To deprive another Regalian Citizen of their freedom, is illegal.
* '''Religious Law:''' Religious Law covers what Faiths are legal in the Empire: Unionism, Estelley, Fornoss, Baskarr, Draconism. This also covers that using weapons or drawing blood on Holy Ground (Temples, Burial Sites, Graveyards, the Palace, Dragon Sites, Homes of Priests) is illegal, as well as an anti-Blasphemy Law that makes it illegal to speak ill of the Emperor, and that either such offenses are judged by Lancyon Chapter Members of the Viridian Order.  
* To express or support Jacobinist views or goals, is illegal.
* '''High Law:''' High Law covers highly illegal activities that may result in a character being maimed or executed if caught, or caught on repeat-offense. This includes but is not limited to: treason against the Empire, being a horrendous monster, aiding and abetting foreign powers or hostile entities, pre-meditated murder, etc. These usually involve very long prison sentences, or special trials. Players should be aware that committing these crimes will have serious consequences for their Characters.
* To be non Unionist and hold public office in the State, is illegal.
* To act with intention to conspire against the State, is illegal.
* To enslave outside of the confines of Saffran Law, is illegal.
* To harm one’s self in any mortal way or intention, is illegal.
* To indecently disrobe another person in public, is illegal.
* To expose private parts of intimate body parts in public, is illegal.
* To engage in child birth in public or other such non medical places, is illegal.
* To moor an airship within the Crown Isle city limits, without government approval, is illegal.
* To bear false witness or lie to an on duty Regalian Law Enforcer when the lie has been proven, is illegal.
* To falsify or otherwise forge your own death or the death of another, is illegal.


===Regalian Property Law===
==Imprisonment Rules==
* To trespass on private property of a Regalian Citizen, is illegal.
Vigilantes and Criminals alike are permitted to imprison captured hostile Characters within their Clandestine Bases, Keeps, and Rental Regions, as long as a sufficient cell area and-or guards to roleplay with them are available. Captors should show courtesy of releasing someone within 24 hours of imprisonment unless there is a planned and agreed ransom or the player desires to be held for longer. Players should generally negotiate a beneficial outcome amongst themselves, with the responsibility of providing a solution being put on the instigating party. "Instigators" are generally considered characters who started the conflict, whether that is by attacking someone, or by being somewhere they shouldn't be, breaking the law, or being excessively annoying/a nuisance. The instigating party also depends on the location a player is in. For example, a non-disguised Vampire that goes to Main Street or any other place where the Law applies, would be the instigator if Law-abiding characters try to capture them. Conversely, a Knight who enters the Sewers would be the instigator. Players should only contact Lore Staff through a ticket if the other party is being unreasonable, and may result in surrendered Kill or Maim perms.
* To drunkenly and disorderly disrupt the public peace, is illegal.
* To steal or damage belongings of other Regalians, is illegal.
* To rob or mug a Regalian Resident in the State, is illegal.
* To harm or damage a slave property of another, is illegal.
* To endeavor to create or possess false currency, is illegal.
* To renounce a Lifeguard oath without permission, is illegal.
* To force or otherwise falsify State or Family records, is illegal.
* To possess items deemed illegal or contraband in the State, is illegal.
* To harm or kill the animals or livestock of another, save for certain self defence scenarios, is illegal.


===Regalian Marriage Law===
==Enforcement of the Law==
* To engage in fornication before marriage or Judicial consent, is illegal.
On Massivecraft, general 'punishments' and 'enforcements' of the laws should almost always be done off-screen unless the player specifically wants to do that kind of RP. In any case where, for example, a Knight catches someone breaking the law, they are expected to hand off the actual punishment to an off-screen NPC Metropolitan Member. Below is a list and explanation of what the Metro Members would do for each crime, and players can talk about how their characters paid their fines or served their times, etc.  
* To engage in adultery without the Judicial consent forms, or without Synod approval in the case of same sex adulterers, is illegal.
* '''Theft:''' When the Metro handles Theft, they generally impose a fine for petty theft, and prison sentences for stealing large amounts of goods, family heirlooms, and irreplaceable items. Punishments are reduced if the stolen objects are returned to their owners.
* To neglect, ignore, or fail to provide for a married spouse, is illegal.
* '''Magic Casting:''' Magic casting almost always involves the Metropolitan just fining the caster. Note, that the Metro does not discriminate between Sinistral, Radiant, Dragon Magic, etc, and the only exception that it considers 'not magic' is Unionist God Magic. Magic Casting used to harm others is judged under violence and assault.
* To neglect, ignore or fail to provide for a sired offspring, is illegal.
* '''Violence and Assault:''' Attacking others usually involves a fine, public humiliation, or a prison sentence depending on the severity. Note that the Metro does not punish individuals for fighting to just defend themselves, but, does punish individuals who inflict excessive harm onto their attackers.  
* Marriage in the Regalian State is only legal between two Unionists.
* '''Kidnapping:''' Kidnapping, especially involving extortion or harm done to the person kidnapped, always involves a prison sentence for an extended period of time.  
* Marriage is legal between two consenting Unionist individuals of any gender. Same gender marriages require Synod approval.
* '''General Low Law:''' All other Low Law infractions not covered are generally just fines, community service, public humiliations, or short prison sentences. Repeat offenses to a severe degree may require Lore Staff Intervention. Individuals who are caught after many repeated offenses require consultation with Lore Staff onw hat to do. Please make a ticket in RP Comm discord with the character captured, and under what circumstances they were captured.  
* Upon death, unless inheritance bequeathed, possessions pass to next of kin.
* '''Occult Law:''' Individuals who are infected with Geist or Vampirism are expected to be cured by Players, and usually subjected to a short prison sentence to help prevent re-infection. Undead, Marken, and Spirits who are caught may require additional negotiation between both parties to reach a mutually beneficial outcome.
* To marry or engage in 1st degree incestuous relations within a family, is illegal.
* '''Religious Law:''' Due to the severity of Religious Law, individuals who are caught would require negotiation between both parties for a mutually beneficial outcome. For crimes such as these, the instigator is assume to be the one guilty of breaching Religious Law.
* To attempt to produce a miscarriage is illegal in any way or form or shape.
* '''High Law:''' Due to the severity of High Law, individuals who are caught would require negotiation between both parties for a mutually beneficial outcome. For crimes such as these, the instigator is assumed to be the one guilty of breaching High Law.
* To conspire or engage in marriage under duress of any thread, is illegal.
 
* Marriage is however only legal for races which are part of the First Civil Status.
 
===Regalian Civil Status===
* Ailor, Sihai(Ch'Ien-Ji), Dwarf, Qadir, Url, Allar, Orc, Varran any Nelfin except Kathar are considered First Civil Status Races.
* Yanar are considered Protected Civil Status. Yanar may as such not marry with First Civil Status, but may marry each other and are protected by Regalian Laws.
* Slizzar, Maraya, Kathar and Songaskia are None Civil Status, thus they are not permitted to defend themselves in Court or marry with First Civil Status individuals. They will however still be protected from physical harm or brutalizing in public.
* Any individual who is not First Civil Status may be voted to gain such a status by the Regalian Assembly where the consensus is Quarter votes +1 in favor, as long as Quarter votes +1 against is not met.
* Most Half-Races are considered First Civil Status Races as long as both parents are First Civil Status. If they have only one First Civil Status parent, they shall become Protected Civil Status. If they have no First Civil Status parents, they shall be None Civil Status.
 
===Regalian Holy Law===
* To subject to afflictions of the body such as Vampirism, is illegal.
* To subject to aberration such as learning Magic or Undeadism, is illegal.
* To subject to vileness such as Demonism & Possession, is illegal.
* To convert away from Unionism and any of its Aspects, is illegal.
* To cause harm or spill blood in the Holy Ground of Union, is illegal.
* To cause insult or harmful word in the Holy Ground of Union, is illegal.
* To seize upon another person in the sanctity of a Temple of Union, is illegal.
* To fornicate or copulate in the confines of Holy Ground of Union, is illegal.
* To blaspheme against the Regalian Unionist faith & Spirit, is illegal.
 
===Regalian Insult Law===
* Any person calling a woman a harlot, without proof, is fined 30 Regals.
* Any person calling a man a coward, without proof, is fined 20 Regals.
* Any person insulting the sanctity of a Reverend, is fined 20 Regals.
* Any person offending the right of Nobility or Nobles, is fined 40 Regals.
* Any person who commits to a false oath and violates it, is fined 100 Regals.
 
===Regalian Noble Law===
* For anyone to be in the government and not of Imperial Culture, is illegal.
* For anyone to be in the Kade Court and not of Imperial Culture, is illegal.
* To actively disrupt or compromise a public Ministerial or Government assembly after warnings, is illegal.
* To deprive another Noble of an Assembly vote in any way, is illegal.
* To falsify Noble seals & stamps of other Noble Houses, is illegal.
* When guilty of damage, both a Family House & Offender must compensate.
* Every Noble shall exercise their Assembly power with Title weighted votes.
* Every Titled Noble shall endeavor to part-take in the Assembly, or send representation.
* Every Assembly proposal shall be approved by half plus one consensus.
* Every Assembly shall only be called between days Friday and Sunday.
 
==Capital Law==
Capital Law are the worst committed crimes in the State of Regalia which default to execution. Any and all Capital Law are based on first offence, unless specified otherwise, and if adequate proof is found of the crime, the guilty party is immediately executed.  
* To violate the Sanctity of any woman, or to seize upon a woman through fornication without consent, and with adequate presented proof, is punished with burning at the stake.
* To violate the safety of the Regalian State, and to harbor intentions to seize with armed forces the civil government, and with adequate presented proof, is punished by quartering.
* To commit to the murder of five individuals or more, and to harbor no guilt or conscience to these crimes, and with adequate presented proof, is punished with burning at the stake.
* To commit to the murder of three individuals or more of ages below adulthood, and to harbor no guilt or conscience to these crimes, and with adequate presented proof, is punished with burning at the stake.
* To commit to convert away from the Unionist Fate, and to resist attempts of corrective conversion, and to deny the gospel of the Unionist faith, and to show no remorse of this religious crime, and with adequate presented proof, is punished with burning at the stake.
* To commit to Jacobin ideals, to attempt to subvert the rights of Nobility by overthrowing, to seek to institute equality between Commoners and Nobles, and to violently intend to overthrow the privilege and rights of Nobility, and with adequate presented proof, is punished by live flaying until death.
* To commit treason against the Regalian State by assisting foreign nations or granting knowledge or assets of the Regalian Empire to other nations, or to assist other nations in resisting Regalian Hegemony, and with adequate presented proof, is punished with whipping until death.
 
==Synod Law==
Synod Laws are religious laws that do not specifically have punishments associated with them, as the Synod does not formally have law giving or law executing powers. That being said, punishment trials or judgement trials made by the Synod allow for a person to be expelled from the Unionist Faith, or for a person to be branded as traitor.  
* To the Unionist Synod, a marriage is between a Unionist Man and a Unionist Woman, where race allows such definitions. The Synod acknowledges that it has no right to infringe on the rights of the State to marry individuals of the same gender, or multiple members in the same marriage union, however a Unionist Sacrament of Harmony may only be issued to what the Synod deems is a Unionist marriage. That being said, the Synod may make exceptions to their own policy set for special circumstances.
* To the Unionist Synod, sinful behavior such as theft, unlawful imposing, murder, adultery and fornication are sinful crimes which are to be punished with barring and denunciation by the Synod. Religious denunciation is separate from civil judgement in these matters, and religious compensation is also a separate matter. Sinful behaviour is to be religiously compensated at the behest of the Synod, as determined by the Lord Inquisitor and the Canonical Court.
* Protected Faiths such as the Faith of Estel, the Old Gods Faith, the Faith of Baskarr, the Dwarven Dogma, the Allar life views, the Qadir life views and the Orc life views as well as the Oldt Fayth, are legal in the confines of the Regalian Empire as long as they fulfill the stipulations set by the Synod. These stipulations include: Worship only in the privacy of your home, Worship only in specifically allocated temples by the Synod, Public profession of these faiths or attempting to convert good Unionists to these faiths is illegal. Any religions not on this list, are pure heresy.
 
==Kade Force Law==
Kade Force Laws are laws enforced onto the Empire by the Kade Council, purely because of their influence on the Judiciary and Empire at large. These laws can and will change frequently, and usually are put into effect without the intervention or involvement of any central state figure or legal authority. Kade Force Laws usually only apply to organizations associated with the Kades however, which is why most people have no knowledge of these laws.
* The Kade Guard, as inheritor of the Imperial Guard, inherit some of the legislation from the Imperial Guard. Kade Guard cannot be commanded by any force or organization in the city of Regalia. Kade Guards are permitted to assist law enforcement in their endeavors, but must acquire approval for pre-planned operations. Kade Guard must obey the law, and House Kade is further permitted to inflict bodily punishment on guards for violating the Kade Guard Rules. The Kade Guard obey only to the commands of Kade House members, and their Commanders.

Latest revision as of 13:29, 11 April 2024

Regalian Law is the general understanding of the judicial system, both with in-character laws and exceptions that apply to all Roleplayers, but also general concepts of what certain groups are or aren't allowed to do.

Militia, Vigilantism, Mercenaries, and Knights

Because MassiveCraft does not have an official "Police" or "Guard" force in Regalia, it is necessary to understand the role of Player Characters in enforcing the State's authority. By default, unauthorized citizens are not permitted to enforce the law, and if doing so, are themselves in violation of anti-violence and chaos laws. There are however some exceptions and special circumstances:

  • Vigilante: Vigilantes are citizens who do not have the authority to enforce the law, but do so anyway because of a sense of duty, patriotism, or just because they like violence and think it's better to be violent on the side of the state, than against it. Vigilantism in all its forms is illegal. A citizen attacking another citizen to stop a crime, is in themselves committing a crime. If nobody else (for example Knights) is present to stop them, or arrest them, then Vigilantes can usually get away with committing crimes to stop crime. Some Knights may also choose to turn a blind eye to Vigilantes if done well.
  • Militia: A Militia is an unofficially sanctioned self-defense force attached to specific locations. Militias are inherently Vigilantes, but since they are defending their own home, the law is usually not applied to them so long as they acted within reason to defend their home. A Militia is only recognized in so far it is entirely populated by people who own a House in a district, and may only act to defend their homes from illegal activity, in said district. If Rose Court were to establish a Militia for example, they could apply reasonable violence against home invaders of Rose Court, but could not interfere with law enforcement in the Qadir District.
  • Mercenary: The occupation of Mercenary is illegal in the Regalian Empire by ordinance (except for Solvaan who have a legal exception). This means any form of contract hire to either attack, abduct, steal, or kill anyone, is by default illegal. However, many ex-Mercenaries (for those who didn't become regular enlisted soldiers) have slid into contract-work or bludgeon-for-hire for the wealthy and undercity denizens. Just because Mercenary work is illegal, does not mean it cannot be profitable, and does not mean that an ex-mercenary now thug-for-hire cannot make a living just by taking contracts and not getting caught doing violence.
  • Knights: Knights are the next best thing to an actual Guard force, they are in form an extension of the State, but not strictly forced to enforce the Law. All Knights are at all times permitted to enforce the law and temporarily hold suspects or criminals in their Knights HQ prison Cells, but it is important to note that they are not forced to do so. To each and every Knight is afforded the choice whether to enforce State Law with considerations of their own morals and ethics, principles, and whether they have time at all. Some Knights choose to enforce all laws, some Knights enforce only laws on murder, and some do nothing at all.
  • Retainers: Retainers are bodyguards, personal guards, and Noble House Guards specifically hired for the protection of their payer/owner. Retainers are similar to Militia, tolerated to perform some acts of violence, but only in the strictest protection of their liege/client. Someone who is a Retainer (for example a House Guard) may never inflict violence without the client being present, and only if the client is in any harm's way (insults are not valid harm). If Retainers break the law, their clients are usually held responsible and tried by legal forces as if they were the ones who committed the crime instead.

Laws

This section covers all Laws, split into subsections. Keep in mind, Laws can change (infrequently) because of who is in control of the Palace Court. Different courtiers want different policies, and so the Laws swing back and forth between progressive and repressive regimes every so many months. Consult Staff Announcements/World Progressions in the Roleplay Discord for more information and up to date alerts on Law Changes.

  • Low Law: Low Law covers most illegal activities like stealing, non-lethal violence, illegal good possession, magic casting in public, trespassing, impersonation, fraud, emotional harm, refusing to title nobles, refusing to use pronouns, abduction, destruction of property, association with the illegal Occult and collaboration with the Afflicted (for example feeding them or harboring them) etc. Low Law would generally result in a short prison sentence or a fine (most prison sentences can be avoided by paying a heavy fine), and would usually be time-skipped in favor of keeping roleplay going without interruption. As Knights are considered part of law enforcement, when Knights are in armor enforcing the law, they are immune to Low Law.
  • Magic Law: Magic Law covers how Magic is used in general. The State's understanding of magic is very infantile, and it tends to brush all forms of Magic with one big brush. The legality of Magic frequently oscillates between progressive and repressive, currently the law is repressive. All forms of Magic Casting is illegal in any public area or public venue, unless specified by the venue owners. Magic usage in private property is legal, as well as businesses, and Headquarters of special orders and groups if they were specifically granted property by the State. Violation usually defaults to Low Law violations. As Knights are considered part of law enforcement, when Knights are in armor enforcing the law, they are immune to Magic Law.
  • Occult Law: Occult Law covers illegal things Magical in nature, but not specifically Magic itself. These are a set of very specific laws: It is illegal to be a Geist, Undead, or Vampire, it is illegal to consort, own, or associate with Spirits, and it is illegal to use Theurgy. It is currently Legal to be a Marken only if the person can be certified to control themselves or undergo therapy, it is currently Legal to be Arkenborn and Godborn in any and all circumstances, though citizens are requested to be on the lookout for Arkenborn who profess loyalties to their Arken parents (see High Law hostile entities). It is currently legal to be Archon in any and all circumstances. Transforming as Marken in public partially or wholly, falls under this also. Marken retained by Lothar are excluded from this.
  • Religious Law: Religious Law covers what Faiths are legal in the Empire: Unionism, Estelley, Fornoss, Baskarr, Draconism. This also covers that using weapons or drawing blood on Holy Ground (Temples, Burial Sites, Graveyards, the Palace, Dragon Sites, Homes of Priests) is illegal, as well as an anti-Blasphemy Law that makes it illegal to speak ill of the Emperor, and that either such offenses are judged by Lancyon Chapter Members of the Viridian Order.
  • High Law: High Law covers highly illegal activities that may result in a character being maimed or executed if caught, or caught on repeat-offense. This includes but is not limited to: treason against the Empire, being a horrendous monster, aiding and abetting foreign powers or hostile entities, pre-meditated murder, etc. These usually involve very long prison sentences, or special trials. Players should be aware that committing these crimes will have serious consequences for their Characters.

Imprisonment Rules

Vigilantes and Criminals alike are permitted to imprison captured hostile Characters within their Clandestine Bases, Keeps, and Rental Regions, as long as a sufficient cell area and-or guards to roleplay with them are available. Captors should show courtesy of releasing someone within 24 hours of imprisonment unless there is a planned and agreed ransom or the player desires to be held for longer. Players should generally negotiate a beneficial outcome amongst themselves, with the responsibility of providing a solution being put on the instigating party. "Instigators" are generally considered characters who started the conflict, whether that is by attacking someone, or by being somewhere they shouldn't be, breaking the law, or being excessively annoying/a nuisance. The instigating party also depends on the location a player is in. For example, a non-disguised Vampire that goes to Main Street or any other place where the Law applies, would be the instigator if Law-abiding characters try to capture them. Conversely, a Knight who enters the Sewers would be the instigator. Players should only contact Lore Staff through a ticket if the other party is being unreasonable, and may result in surrendered Kill or Maim perms.

Enforcement of the Law

On Massivecraft, general 'punishments' and 'enforcements' of the laws should almost always be done off-screen unless the player specifically wants to do that kind of RP. In any case where, for example, a Knight catches someone breaking the law, they are expected to hand off the actual punishment to an off-screen NPC Metropolitan Member. Below is a list and explanation of what the Metro Members would do for each crime, and players can talk about how their characters paid their fines or served their times, etc.

  • Theft: When the Metro handles Theft, they generally impose a fine for petty theft, and prison sentences for stealing large amounts of goods, family heirlooms, and irreplaceable items. Punishments are reduced if the stolen objects are returned to their owners.
  • Magic Casting: Magic casting almost always involves the Metropolitan just fining the caster. Note, that the Metro does not discriminate between Sinistral, Radiant, Dragon Magic, etc, and the only exception that it considers 'not magic' is Unionist God Magic. Magic Casting used to harm others is judged under violence and assault.
  • Violence and Assault: Attacking others usually involves a fine, public humiliation, or a prison sentence depending on the severity. Note that the Metro does not punish individuals for fighting to just defend themselves, but, does punish individuals who inflict excessive harm onto their attackers.
  • Kidnapping: Kidnapping, especially involving extortion or harm done to the person kidnapped, always involves a prison sentence for an extended period of time.
  • General Low Law: All other Low Law infractions not covered are generally just fines, community service, public humiliations, or short prison sentences. Repeat offenses to a severe degree may require Lore Staff Intervention. Individuals who are caught after many repeated offenses require consultation with Lore Staff onw hat to do. Please make a ticket in RP Comm discord with the character captured, and under what circumstances they were captured.
  • Occult Law: Individuals who are infected with Geist or Vampirism are expected to be cured by Players, and usually subjected to a short prison sentence to help prevent re-infection. Undead, Marken, and Spirits who are caught may require additional negotiation between both parties to reach a mutually beneficial outcome.
  • Religious Law: Due to the severity of Religious Law, individuals who are caught would require negotiation between both parties for a mutually beneficial outcome. For crimes such as these, the instigator is assume to be the one guilty of breaching Religious Law.
  • High Law: Due to the severity of High Law, individuals who are caught would require negotiation between both parties for a mutually beneficial outcome. For crimes such as these, the instigator is assumed to be the one guilty of breaching High Law.