Technology Branches: Difference between revisions
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Technological Branches are part of the [[Proficiency]] System, but more specifically dependent/required for [[Tech Point Buy]]. Each person who invests chooses one | Technological Branches are part of the [[Proficiency]] System, but more specifically dependent/required for [[Tech Point Buy]]. Each person who invests chooses one Branch which they are able to produce and operate, some circumstances allow more than one Branch (for example, Qadir can make things from all Branches except the Limited Branches unless they fulfill the criteria). Generally speaking, Branches limits who can make what, but operating is something anyone can do, unless the Technology was specifically designed by the Player to prevent usage without knowledge of the Branch. | ||
__TOC__ | __TOC__ | ||
==Common Technological Branches== | ==Common Technological Branches== | ||
Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them | Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them. | ||
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File:New Canvaskhgkghand123.png|'''Steamtech''' Steamtech is the quintessentially Regalian tech branch, used by all the Regalian engineers and sappers, using steam.|alt=alt language | File:New Canvaskhgkghand123.png|'''Steamtech''' Steamtech is the quintessentially Regalian tech branch, used by all the Regalian engineers and sappers, using steam.|alt=alt language |
Revision as of 22:40, 4 June 2023
Technological Branches are part of the Proficiency System, but more specifically dependent/required for Tech Point Buy. Each person who invests chooses one Branch which they are able to produce and operate, some circumstances allow more than one Branch (for example, Qadir can make things from all Branches except the Limited Branches unless they fulfill the criteria). Generally speaking, Branches limits who can make what, but operating is something anyone can do, unless the Technology was specifically designed by the Player to prevent usage without knowledge of the Branch.
Common Technological Branches
Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them.
Limited Technological Branches
Limited Technological Branches are Technology Branches (styles of doing engineering) that are limited to certain Race or Religion limitations. Only those of the appropriate criteria are able to make and operate Technology from these specific Branches. While Qadir in theory have access to them as well, unless they fulfill the criteria, they cannot produce or operate them, only know how they are made and function.
Bidriqtech is a branch developed by the Suvial Altalar harnessing the fire within to create glass segments held together by fiery force. The criteria for Bidriqtech, is that a Character has to be Estelsoor Faithful, or be Suvial, because it is fueled by the unquenchable fire of life of Avinla, and the other Gods.
Leytech is a branch that is tens of thousands of years old, based on a material created and used by Dragons for Dragon Sites. The criteria for Leytech is that the Character is either a Dragon Worshiper, or an Archon, or Primal Mage, because the material becomes inert in anyone else's hands due to the Dragons powering it.
Theotech is a branch made by devout Unionists, that makes use of minimal physical tech that faith-generates solid holograms. The criteria for Theotech is that the Character is a Unionist (Dogmatic, Emended, or Evintarian), because the technology is fueled and manifests only with faith in the Everwatcher.
Damartech is a branch made by Asaredu Eronidas, particularly by the Daru who summon the spirits of Ancestors to manifest this tech. The criteria for Damartech is that the Character is an Asaredu Faithful, as the Technology is fueled by Asinum and Da'amu manifesting the Spirits of the ancestors to fueld it.
Esratech is a branch made by Esra Technicians who built the Esra Alwatta, guarding the designs and functions fiercely from outsiders. The criteria for Esratech is that the Character is an Esra Faithful, as the teachers and mentors flatout refuse to share such a pseudo-religious design tech with outsiders.
Custom Technological Branches
Custom Technological Branches are Technology Branches (styles of doing engineering) that are limited to specific Custom Kits or part of an Arken Pact or special arrangement. While anyone can operate them, only the holder of the Custom Kit or special arrangement knows the secret to producing in this style.
- There currently are no Custom Technological Branches as there are no Custom Technology Kits.