Technology Branches: Difference between revisions
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Technological Branches are part of the [[Proficiency]] System, but more specifically dependent/required for [[Tech Point Buy]]. Each person who invests chooses one | Technological Branches are part of the [[Proficiency]] System, but more specifically dependent/required for [[Tech Point Buy]]. Each person who invests chooses one or two Branches which they are able to produce and operate, some circumstances allow more than this limit (for example, Qadir can make things from all Branches except the Limited Branches unless they fulfill the criteria). Generally speaking, Branches limits who can make what, but operating is something anyone can do, unless the Technology was specifically designed by the Player to prevent usage without knowledge of the Branch. Some Branches are left vaguer in mechanics than others to allow room for player headcanon! | ||
__TOC__ | __TOC__ | ||
==Common Technological Branches== | ==Common Technological Branches== | ||
Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them. | Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them. | ||
<gallery mode="traditional" widths="260px" heights="300px"> | <gallery mode="traditional" widths="260px" heights="300px"> | ||
File:New Canvaskhgkghand123.png|'''Steamtech''' | File:New Canvaskhgkghand123.png|'''Steamtech''' is the quintessentially Regalian tech branch, used by all the Regalian engineers and sappers, using steam.|alt=alt language | ||
File:Klokktech.png|'''Klokktech''' is also a Regalian tech branch, but one developed as a counter-movement to foreign Clockwork, using magnets and heat.|alt=alt language | File:Klokktech.png|'''Klokktech''' is also a Regalian tech branch, but one developed as a counter-movement to foreign Clockwork, using magnets and heat.|alt=alt language | ||
File:New Canvaskhgkghand12.png|'''Clockwork''' is perhaps one of the oldest tech branches alive, developed by the Qadir and still pushed to the extremes of tech invention.|alt=alt language | File:New Canvaskhgkghand12.png|'''Clockwork''' is perhaps one of the oldest tech branches alive, developed by the Qadir and still pushed to the extremes of tech invention.|alt=alt language | ||
File:Azraqtech2.png|'''Azraqtech''' is a more sophisticated Qadir invention, using lapis infused metals and gold engravings to create elegant and gentle designs.|alt=alt language | File:Azraqtech2.png|'''Azraqtech''' is a more sophisticated Qadir invention, using lapis infused metals and gold engravings to create elegant and gentle designs.|alt=alt language | ||
File:Vaulttech2.png|'''Vaulttech''' is perhaps the sturdiest and heaviest branch, heavy-duty Dwarven design based on Blacksteel, Bronze, and gemsetting.|alt=alt language | File:Vaulttech2.png|'''Vaulttech''' is perhaps the sturdiest and heaviest branch, heavy-duty Dwarven design based on Blacksteel, Bronze, and gemsetting.|alt=alt language | ||
File:Ziliwu.png|'''Zisha Clay''' | File:Ziliwu.png|'''Zisha Clay''' was developed by the Sihai who preferred a more mechanical design for their engineering, based on Zisha clayware.|alt=alt language | ||
File:Eronidss.png|'''Hoplastec''' is a quintessentially Eronidas tech design, based on their shields and armor sets, mimicking the heavy bulwark designs.|alt=alt language | File:Eronidss.png|'''Hoplastec''' is a quintessentially Eronidas tech design, based on their shields and armor sets, mimicking the heavy bulwark designs.|alt=alt language | ||
File:Chemtech2.png|'''Chemtech''' is an Allar invention, perfectly marrying chemistry and tech, by harnessing serums and injections to create movement.|alt=alt language | File:Chemtech2.png|'''Chemtech''' is an Allar invention, perfectly marrying chemistry and tech, by harnessing serums and injections to create movement.|alt=alt language | ||
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<gallery mode="traditional" widths="260px" heights="300px"> | <gallery mode="traditional" widths="260px" heights="300px"> | ||
File:New Canvaskhgkghand12345678.png|'''Living Metal''' is a branch developed by the now destroyed Dewamenet Empire, with liquid metals as its main hallmark feature. The criteria for Living Metal, is that a Character has to be Asha, Half-Asha, or a [[Baskarr]] worshiper, because it is shaped and fueled by holy function from Dewamenet lineage.|alt=alt language | File:New Canvaskhgkghand12345678.png|'''Living Metal''' is a branch developed by the now destroyed Dewamenet Empire, with liquid metals as its main hallmark feature. The criteria for Living Metal, is that a Character has to be Asha, Half-Asha, or a [[Baskarr]] worshiper, because it is shaped and fueled by holy function from Dewamenet lineage.|alt=alt language | ||
File:Oldgodsam.png|'''Godsamtro''' is a branch developed by devout | File:Oldgodsam.png|'''Godsamtro''' is a branch developed by devout Fornoss worshipers made of black stone, and glowing blue rune lines funneling Pagan faith. The criteria for Godsamtro, is that a Character has to be Fornoss, either Eili or Vola variant, because it is fueled by Faith and God Magic of the Fornoss Gods.|alt=alt language | ||
File:Bidriq.png|'''Bidriqtech''' is a branch developed by the Suvial harnessing the fire within to create glass segments held together by fiery force. The criteria for Bidriqtech, is that a Character has to be Avinla faithful, or be Suvial, because it is fueled by the unquenchable fire of life of Avinla, and the other Gods.|alt=alt language | File:Bidriq.png|'''Bidriqtech''' is a branch developed by the Suvial harnessing the fire within to create glass segments held together by fiery force. The criteria for Bidriqtech, is that a Character has to be Avinla faithful, or be Suvial, because it is fueled by the unquenchable fire of life of Avinla, and the other Gods.|alt=alt language | ||
File:New Canvaskhgkghand1234567.png|'''Dark Metal''' is a branch of tech created when Void Essence infects metals, creating chaotic breaking and self-reforming shapes. The criteria for Dark Metal, is that the Character is either a Void Worshiper, or Vampire, or Void Arkenborn, because of the Chaotic Void Magic that creates it.|alt=alt language | File:New Canvaskhgkghand1234567.png|'''Dark Metal''' is a branch of tech created when Void Essence infects metals, creating chaotic breaking and self-reforming shapes. The criteria for Dark Metal, is that the Character is either a Void Worshiper, or Vampire, or Void Arkenborn, because of the Chaotic Void Magic that creates it.|alt=alt language | ||
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</gallery> | </gallery> | ||
Latest revision as of 18:25, 25 February 2024
Technological Branches are part of the Proficiency System, but more specifically dependent/required for Tech Point Buy. Each person who invests chooses one or two Branches which they are able to produce and operate, some circumstances allow more than this limit (for example, Qadir can make things from all Branches except the Limited Branches unless they fulfill the criteria). Generally speaking, Branches limits who can make what, but operating is something anyone can do, unless the Technology was specifically designed by the Player to prevent usage without knowledge of the Branch. Some Branches are left vaguer in mechanics than others to allow room for player headcanon!
Common Technological Branches
Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them.
Limited Technological Branches
Limited Technological Branches are Technology Branches (styles of doing engineering) that are limited to certain Race or Religion limitations. Only those of the appropriate criteria are able to make and operate Technology from these specific Branches. While Qadir in theory have access to them as well, unless they fulfill the criteria, they cannot produce or operate them, only know how they are made and function.
Living Metal is a branch developed by the now destroyed Dewamenet Empire, with liquid metals as its main hallmark feature. The criteria for Living Metal, is that a Character has to be Asha, Half-Asha, or a Baskarr worshiper, because it is shaped and fueled by holy function from Dewamenet lineage.
Bidriqtech is a branch developed by the Suvial harnessing the fire within to create glass segments held together by fiery force. The criteria for Bidriqtech, is that a Character has to be Avinla faithful, or be Suvial, because it is fueled by the unquenchable fire of life of Avinla, and the other Gods.
Leytech is a branch that is tens of thousands of years old, based on a material created and used by Dragons for Dragon Sites. The criteria for Leytech is that the Character is either a Dragon Worshiper, or an Archon, or Primal Mage, because the material becomes inert in anyone else's hands due to the Dragons powering it.
Theotech is a branch made by devout Unionists, that makes use of minimal physical tech that faith-generates solid holograms. The criteria for Theotech is that the Character is a Unionist (Dogmatic, Guided, or Evintarian), because the technology is fueled and manifests only with faith in the Everwatcher.
Damartech is a branch made by Neron Warrior Eronidas, particularly by the Shamans who summon the spirits of Ancestors to manifest this tech. The criteria for Damartech is that the Character is an Eronidas Draconist Faithful, as the Technology is bound by Dragon power manifesting the Spirits of the ancestors to fuel it.