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* Your character cannot verbally attack or insult others
* Your character cannot verbally attack or insult others
* Your character must uphold principles over safety and self
* Your character must uphold principles over safety and self
* Your character cannot join the City Guard, but can advice and teach it
* Your character cannot join the City Guard, but can advise and teach it
* Your character can become a Junker (houseguard) but only to honorable Nobles
|-
|-
| style="background-color:#efefef;" | Combat Style
| style="background-color:#efefef;" | Combat Style
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* Your character must never verbally insult the downtrodden
* Your character must never verbally insult the downtrodden
* Your character cannot join the City Guard, but can be its chaplain
* Your character cannot join the City Guard, but can be its chaplain
* Your character can become a houseguard, but only to devout Unionist Nobles
|-
|-
| style="background-color:#efefef;" | Combat Style
| style="background-color:#efefef;" | Combat Style
| Villiers-Eclaire Knights primarily use two-handed blades, flails and maces and go on foot or on horseback.
| Villiers-Eclaire Knights primarily use two-handed blades, flails and maces and go on foot or on horseback.
|}
==Villiers-Eclaire Order==
{| class="wikitable"
|-
! colspan="3" style="background-color:#cfe8e2;" | [[Great Oak Order]] (click for more information)
|-
| rowspan="8" style="background-color:#efefef; width:15%;"  | [[File:Greatoak.png|center|border|caption]]
| style="background-color:#efefef; width:8%;"  | Theme
| Knights of the Great Oak are Knights who favor fame above all, seeking great and glorious hunts by going after legendary beasts, and boasting about their victories during celebratory feasts. Oak Knights generally don’t get involved in humanoid matters, but may occasionally veer sideways when it concerns Werebeasts, who they enjoy hunting and defeating (but not necessarily killing)
|-
| style="background-color:#efefef;" | Imperial Respect
| Oak Knights are not respected by the Imperial Court, and have no right to a Knightly Title.
|-
| style="background-color:#efefef;" | Magic Usage
| Oak Knights permit the usage of Magic and Sorcery and Ritualism. Aberrancy is permitted in their ranks.
|-
| style="background-color:#efefef;" | Race Limits
| Any Race or Religion can become an Oak Knight.
|-
| style="background-color:#efefef;" | Symbols
| The Oak Order uses: trees, boar heads, axes, as symbols.
|-
| style="background-color:#efefef;" | Colors
| The Oak Order primarily uses teal, with accents of gray and brown.
|-
| style="background-color:#efefef;" | Knightly Code
|
* Your character must always aspire to some ambition, always
* Your character must treat all religions equally
* Your character must never deny a duel challenge
* Your character must never fight dirty during a duel
* Your character must never attack from behind
* Your character must never attack unarmed individuals
* Your character must never attack Yanar or Groves or trees
* Your character can join the City Guard
* Your character can become a houseguard
|-
| style="background-color:#efefef;" | Combat Style
| Great Oak Knights have no set Combat Style, except that they always wield some type of round shield or dual wield axes, and only fight on foot.
|}
|}

Revision as of 03:18, 18 November 2020

Viridian Order

Viridian Order (click for more information)
caption
Theme Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.
Imperial Respect Viridian Knights are respected by the Imperial Court, and have a right to a Knightly Title.
Magic Usage Magic Usage is completely banned in the Viridian Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Viridian Knights.
Symbols The Viridian Order uses: Horses, Swords, Vines, as symbols.
Colors The Viridian Order primarily uses Green, with accents of white and black.
Knightly Code
  • Your character cannot be disloyal to the Imperial Family or Empire
  • Your character cannot attack defenceless or unarmed people
  • Your character cannot engage in deception or lying
  • Your character cannot be disloyal to other Viridian Knights
  • Your character cannot complain about anything
  • Your character cannot be vain and must self improve always
  • Your character cannot verbally attack or insult others
  • Your character must uphold principles over safety and self
  • Your character cannot join the City Guard, but can advise and teach it
  • Your character can become a Junker (houseguard) but only to honorable Nobles
Combat Style Viridian Knights primarily use swords and shields and ride on horseback.




Villiers-Eclaire Order

Villiers-Eclaire Order (click for more information)
caption
Theme Villiers-Eclaire are religious protectors of the clergy, and spreaders of their faith. They are staunch Unionist warriors who bring honor and virtue to the Spirit through tournaments, and protecting Unionists who cannot protect themselves, while teaching others of their faith, and engaging in religious debate.
Imperial Respect Villiers Knights are respected by the Imperial Court, and have a right to a Knightly Title.
Magic Usage Magic Usage is completely banned in the Villiers Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Villiers Knights.
Symbols The Villiers Order uses: Roses, the Unionist-eye, Fleur-de-Lis as symbols.
Colors The Villiers Order primarily uses burgundy, with accents of magenta and pink.
Knightly Code
  • Your character may not waver from the Unionist Faith
  • Your character must obey commands from Unionist clerics
  • Your character must not lie or engage in deceit
  • Your character must never be social with Void Worshipers
  • Your character must give alms and care for the poor
  • Your character must never verbally insult the downtrodden
  • Your character cannot join the City Guard, but can be its chaplain
  • Your character can become a houseguard, but only to devout Unionist Nobles
Combat Style Villiers-Eclaire Knights primarily use two-handed blades, flails and maces and go on foot or on horseback.


Villiers-Eclaire Order

Great Oak Order (click for more information)
caption
Theme Knights of the Great Oak are Knights who favor fame above all, seeking great and glorious hunts by going after legendary beasts, and boasting about their victories during celebratory feasts. Oak Knights generally don’t get involved in humanoid matters, but may occasionally veer sideways when it concerns Werebeasts, who they enjoy hunting and defeating (but not necessarily killing)
Imperial Respect Oak Knights are not respected by the Imperial Court, and have no right to a Knightly Title.
Magic Usage Oak Knights permit the usage of Magic and Sorcery and Ritualism. Aberrancy is permitted in their ranks.
Race Limits Any Race or Religion can become an Oak Knight.
Symbols The Oak Order uses: trees, boar heads, axes, as symbols.
Colors The Oak Order primarily uses teal, with accents of gray and brown.
Knightly Code
  • Your character must always aspire to some ambition, always
  • Your character must treat all religions equally
  • Your character must never deny a duel challenge
  • Your character must never fight dirty during a duel
  • Your character must never attack from behind
  • Your character must never attack unarmed individuals
  • Your character must never attack Yanar or Groves or trees
  • Your character can join the City Guard
  • Your character can become a houseguard
Combat Style Great Oak Knights have no set Combat Style, except that they always wield some type of round shield or dual wield axes, and only fight on foot.