Test: Difference between revisions

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The Test System is how we regulate Characters' skills. It is inspired by DnD, but also by RPGs, Elder Scrolls for example. If you are having trouble understanding or want a personal explanation, please ask for help in our Roleplay Community [https://www.massivecraft.com/discord-roleplay Discord]. Both Players and Staff are always willing to help out. There are two parts to the system, Proficiency and Point Buy. Proficiency, a simple way to allocate stats to your Character, is mandatory. Skill Buy, a more comprehensive ability system, is optional.
The Test System is how we regulate Characters' skills. It is inspired by DnD, but also by RPGs, Elder Scrolls for example. If you are having trouble understanding or want a personal explanation, please ask for help in our Roleplay Community [https://www.massivecraft.com/discord-roleplay Discord]. Both Players and Staff are always willing to help out. There are two parts to the system, Proficiency and Point Buy. Proficiency, a simple way to allocate stats to your Character, is mandatory. Point Buy, a more comprehensive ability system, is optional.


==Point Allocation==
==Point Allocation==
===Proficiencies===
===Proficiencies===
Proficiencies have value on their own, even independent of Skill Buy. They are meaningful ratings. There are a total of six proficiencies:
Proficiencies have value on their own, even independent of Point Buy. They are meaningful ratings. There are a total of six proficiencies:
* '''Strength''' dictates your Character's strength, or combat experience.  
* '''Strength''' dictates your Character's strength, or combat experience.  
* '''Constitution''' dictates your Character's health, fitness, and physical endurance.  
* '''Constitution''' dictates your Character's health, fitness, and physical endurance.  
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Charisma: 0
Charisma: 0


That's all! You can start Roleplaying now. If you want to expand on your Character's abilities, take a look at Skill Buy. There's no rush.
That's all! You can start Roleplaying now. If you want to expand on your Character's abilities, take a look at Point. There's no rush.
==Point Buying==
==Point Buying==
Skill Buy is based on a Character's stats. They can have as many Skill Buy Packs from a stat as they have points in it. For example, a 6 Strength Character can buy 6 Packs from the Strength category, a 0 Constitution Character cannot buy any Packs from the Constitution category, and a 2 Magic Character can buy 2 Packs from the Magic category. Below are links to each of the Categories. All packs have uses in Roleplay, although some are more useful than others.
Point Buy is based on a Character's stats. They can have as many Point Buy Packs from a stat as they have points in it. For example, a 6 Strength Character can buy 6 Packs from the Strength category, a 0 Constitution Character cannot buy any Packs from the Constitution category, and a 2 Magic Character can buy 2 Packs from the Magic category. Below are links to each of the Categories. All packs have uses in Roleplay, although some are more useful than others.
===Strength===
===Strength===
* [[Melee Weapon Point Buy]], which is for weapon skills and Abilities.
* [[Melee Weapon Point Buy]], which is for weapon skills and Abilities.

Revision as of 08:28, 26 April 2022

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"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21

Keep in mind, content on this page will shift and change.

The Test System is how we regulate Characters' skills. It is inspired by DnD, but also by RPGs, Elder Scrolls for example. If you are having trouble understanding or want a personal explanation, please ask for help in our Roleplay Community Discord. Both Players and Staff are always willing to help out. There are two parts to the system, Proficiency and Point Buy. Proficiency, a simple way to allocate stats to your Character, is mandatory. Point Buy, a more comprehensive ability system, is optional.

Point Allocation

Proficiencies

Proficiencies have value on their own, even independent of Point Buy. They are meaningful ratings. There are a total of six proficiencies:

  • Strength dictates your Character's strength, or combat experience.
  • Constitution dictates your Character's health, fitness, and physical endurance.
  • Wisdom dictates your Character's knowledge about the world, or technical skills.
  • Dexterity dictates your Character's agility and general sleight of hand.
  • Magic dictates your Character's ability to use and understand Magic.
  • Charisma dictates your Character's leadership and experience with higher office.

Allocation Rules

There are two short allocation rules that dictate how many points you can spend, and when to max out:

  • Every Character regardless of age or Race has exactly 14 points to spend between the above Proficiencies.
  • Every Proficiency can only have up to 7 points invested in any of them. But you can spend in as many as you like.

Points on Character App

Create a Character App to finalize your selection. Below is an example of how to write your Point spread:

Proficiency Points
Strength: 6
Constitution: 0
Wisdom: 5
Dexterity: 1
Magic: 2
Charisma: 0

That's all! You can start Roleplaying now. If you want to expand on your Character's abilities, take a look at Point. There's no rush.

Point Buying

Point Buy is based on a Character's stats. They can have as many Point Buy Packs from a stat as they have points in it. For example, a 6 Strength Character can buy 6 Packs from the Strength category, a 0 Constitution Character cannot buy any Packs from the Constitution category, and a 2 Magic Character can buy 2 Packs from the Magic category. Below are links to each of the Categories. All packs have uses in Roleplay, although some are more useful than others.

Strength

Constitution

Wisdom

Dexterity

Magic

Charisma