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Viridian Order

Viridian Order (click for more information)
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Theme Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.
Imperial Respect Viridian Knights are respected by the Imperial Court, and have a right to a Knightly Title.
Magic Usage Magic Usage is completely banned in the Viridian Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Viridian Knights.
Symbols The Viridian Order uses: Horses, Swords, Vines, as symbols.
Colors The Viridian Order primarily uses Green, with accents of white and black.
Knightly Code
  • Your character cannot be disloyal to the Imperial Family or Empire
  • Your character cannot attack defenceless or unarmed people
  • Your character cannot engage in deception or lying
  • Your character cannot be disloyal to other Viridian Knights
  • Your character cannot complain about anything
  • Your character cannot be vain and must self improve always
  • Your character cannot verbally attack or insult others
  • Your character must uphold principles over safety and self
  • Your character cannot join the City Guard, but can advise and teach it
  • Your character can become a Junker (houseguard) but only to honorable Nobles
  • Your character cannot become a Mercenary
Combat Style Viridian Knights primarily use swords and shields and ride on horseback.




Villiers-Eclaire Order

Villiers-Eclaire Order (click for more information)
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Theme Villiers-Eclaire are religious protectors of the clergy, and spreaders of their faith. They are staunch Unionist warriors who bring honor and virtue to the Spirit through tournaments, and protecting Unionists who cannot protect themselves, while teaching others of their faith, and engaging in religious debate.
Imperial Respect Villiers Knights are respected by the Imperial Court, and have a right to a Knightly Title.
Magic Usage Magic Usage is completely banned in the Villiers Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Villiers Knights.
Symbols The Villiers Order uses: Roses, the Unionist-eye, Fleur-de-Lis as symbols.
Colors The Villiers Order primarily uses burgundy, with accents of magenta and pink.
Knightly Code
  • Your character may not waver from the Unionist Faith
  • Your character must obey commands from Unionist clerics
  • Your character must not lie or engage in deceit
  • Your character must never be social with Void Worshipers
  • Your character must give alms and care for the poor
  • Your character must never verbally insult the downtrodden
  • Your character cannot join the City Guard, but can be its chaplain
  • Your character can become a Houseguard, but only to devout Unionist Nobles
  • Your character cannot become a Mercenary
Combat Style Villiers-Eclaire Knights primarily use two-handed blades, flails and maces and go on foot or on horseback.


Great Oak Order

Great Oak Order (click for more information)
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Theme Knights of the Great Oak are Knights who favor fame above all, seeking great and glorious hunts by going after legendary beasts, and boasting about their victories during celebratory feasts. Oak Knights generally don’t get involved in humanoid matters, but may occasionally veer sideways when it concerns Werebeasts, who they enjoy hunting and defeating (but not necessarily killing)
Imperial Respect Oak Knights are not respected by the Imperial Court, and have no right to a Knightly Title.
Magic Usage Oak Knights permit the usage of Magic and Sorcery and Ritualism. Aberrancy is permitted in their ranks.
Race Limits Any Race or Religion can become an Oak Knight.
Symbols The Oak Order uses: trees, boar heads, axes, as symbols.
Colors The Oak Order primarily uses teal, with accents of gray and brown.
Knightly Code
  • Your character must always aspire to some ambition, always
  • Your character must treat all religions equally
  • Your character must never deny a duel challenge
  • Your character must never fight dirty during a duel
  • Your character must never attack from behind
  • Your character must never attack unarmed individuals
  • Your character must never attack Yanar or Groves or trees
  • Your character can join the City Guard
  • Your character can become a Houseguard
  • Your character can become a Mercenary
Combat Style Great Oak Knights have no set Combat Style, except that they always wield some type of round shield with other weapon or dual wield axes, and only fight on foot.


Lion Pelt Order

Great Oak Order (click for more information)
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Theme Lion Pelt Knights are the typical bodyguard Knight, hired to the wealthiest of patrons for their protection and chaperone. Lion Knights are known to be the most dazzling of Knights, dressing in the best and most expensive clothing, the most ornate designed armor, and wielding the most expensive weapons. Lion Pelt Knights don’t frequently join on the frontlines, instead preferring to remain behind with their charge or patron.
Imperial Respect Lion Knights are respected by the Imperial Court, and have a right to a Knightly Title.
Magic Usage Magic Usage is completely banned in the Lion Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Ailor or Half-Ailor may become Lion Knights, but no religious restrictions.
Symbols The Lion Pelt Order uses: Ullaren Lions, rose thorns, flags, as symbols.
Colors The Lion Pelt Order primarily uses White, with accents of any other color except black.
Knightly Code
  • Your character must always serve a patron to protect
  • Your character must never insult or attack a fellow Pelter
  • Your character must never use insult or verbally attack to anyone
  • Your character must give alms and money away to others
  • Your character must endeavor to look beautiful always
  • Your character must not leave the patron’s side during battle
  • Your character cannot join the City Guard, but may protect a Lord Commander
  • Your character can become a Houseguard, but only to their Patron
  • Your character cannot become a Mercenary
Combat Style Lion Pelt Knights fight only with Beorl Axes and no shields, and only fight on foot.


Darkwald Order

Darkwald Order (click for more information)
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Theme Darkwald Knights are in essence Demon and Vampire hunters, stalking their prey and taking on missions for anyone who is being harassed or threatened by an aberrant. The Darkwald Knights are an oddity in that they are the only order besided Monzon using ranged weapons, primarily to close the gap with stronger Vampires. Darkwald Knights are commonly seen as extremist fanatics, with a burning hatred of anything Aberrant.
Imperial Respect Darkwald Knights are respected by the Imperial Court, and have a right to a Knightly Title.
Magic Usage Magic Usage is completely banned in the Darkwald Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Darkwald Knights.
Symbols The Darkwald Order uses: Crossbows, Ravens, Whips, as symbols.
Colors The Darkwald Order primarily uses gray, with accents of dark blue and black.
Knightly Code
  • Your character cannot be any form of Aberrancy Type, with the exception of Union Blessings
  • Your character can never be social with Aberrants or Aberrant-sympathizers
  • Your character must never decline an opportunity to hunt an Aberrant that is causing pain to Mundanes
  • Your character must always destroy Void effigies they come across
  • Your character must remain celibate and focused on purpose
  • Your character must avoid jewelry and vain accessories
  • Your character must never tolerate a Fae Knight nearby
  • Your character cannot join the City Guard, for it is filled with mutants and freaks
  • Your character can become a Houseguard, but only to Purity Conservatives
  • Your character cannot become a Mercenary
Combat Style Darkwald Knights switch between Crossbows and short blades in combat, going either on foot or on horseback.



Bloodcast Order

Bloodcast Order (click for more information)
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Theme Bloodcast Knights are in essence Hedge Knights, Knights without a formal school, hierarchy, or code of honor to maintain, often making their own. In the view of all other Knightly Orders, Bloodcast Knights are amateur knights who fail to uphold any sense of discipline. Indeed, Bloodcast Knights roam the land freely without purpose, doing odd jobs here and there. That being said, to many commoners, they are as such also the only free knights who might give a damn about a cat stuck in a tree or a dog fallen down a well, something the other Knightly orders feel too good and pridely for.
Imperial Respect Bloodcast Knights are not respected by the Imperial Court, and have no right to a Knightly Title.
Magic Usage Bloodcast Knights permit the usage of Magic and Sorcery and Ritualism. They can be any type of Aberrant.
Race Limits Any Race or Religion can become a Bloodcast Knight.
Symbols The Bloodcast Order uses: crossed swords, ships, clouds as Symbols.
Colors The Bloodcast Order primarily uses Red, with accents of white and black
Knightly Code
  • Your character can do whatever they want, anywhere, always
  • Your character is encouraged to make their own code
  • Your character can join the City Guard but is encouraged not to, for roaming freedom
  • Your character can become a Houseguard
  • Your character can become a Mercenary
Combat Style Bloodcast Knights can use whatever weapons or styles they like.


Wards of Fae Order

Wards of Fae Order (click for more information)
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Theme The Wards of the Fae, or Fae Knights, are a Knight Order primarily concerned with the protection of Fae Sepulchres, holy sites which incorporate a mixture of Ailor Pagan, Kintyr Fae, Kintyr Angel and Unionist beliefs for the safeguarding of holy relics. Such holy relics often end up being Artifacts, believed to be gifts from the various gods and the Spirit. Fae Knights travel the land in search for Artifacts to bring back to the Sepulchre for safekeeping, and only to be used in the greatest of apocalypses that affect the world, or from attacks against the Sepulchre itself. Fae Knights are also commonly called Magical Knights, on account of nearly every one of their members having some form of Magic or Sorcery.
Imperial Respect Wards of Fae Knights are not respected by the Imperial Court, and have no right to a Knightly Title.
Magic Usage Fae Knights encourage the usage of Magic and Sorcery and Ritualism. Nearly every Fae Knight has some form of Aberrancy.
Race Limits Only Ailor and Nelfin (except Kathar) may become Fae Knights.
Symbols The Fae Order uses: angels, white flames, sunlight, as symbols.
Colors The Fae Order primarily uses Cyan, with accents of white and silver.
Knightly Code
  • Your character must seek out Artifacts to safeguard but never keep
  • Your character must protect Aberrants from Darkwald Knights
  • Your character must speak out for the better treatment of Aberrants
  • Your character must never judge others on their religion
  • Your character must never take or steal something from someone
  • Your character may only take Artifacts by defeating their owner in a duel
  • Your character must capture those changed by rituals to be of another race, and change them back
  • Your character cannot join the City Guard, for it obstructs their Artifact collecting work
  • Your character can become a Houseguard
  • Your character can become a Mercenary
Combat Style Fae Knights primarily use swords, flails and shields, and only fight on foot.



Oranjen Order

Oranjen Order (click for more information)
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Theme Oranjen Knights are very similar to Villiers-Eclaire Knights, but have an entirely different focus. Primarily, Oranjen Knights are defenders and protectors of the religious, but they do not take orders from Unionist Clergy, and can be of any faith. Oranjen Knights primarily protect holy sites, temples, and religious buildings, regardless of what faith they belong to, or what faith they belong to. Unionist Oranjen Knights might for example protect a Dragon Temple or Exist Shrine, and protect the faithful on pilgrimage and travel to and from holy sites. Oranjen Knights are more commonly Dragon Worshipers, but also have smaller chapters belonging to Unionists, Old Gods worshipers, Void Cultists, Estel Worshipers, and more.
Imperial Respect Oranjen Knights are respected by the Imperial Court, and have a right to a Knightly Title.
Magic Usage Magic Usage is completely banned in the Oranjen Order, anyone practicing to be expelled. They also cannot be any type of Aberrant, except for Dragon Warriors and Archbloods, which are permitted.
Race Limits Any Race or Religion can become an Oranjen Knight, but a strong preference for Ailor
Symbols The Oranjen Order uses: shields, dragons, lillies, as symbols.
Colors The Oranjen Order primarily uses orange, with accents of white and light blue.
Knightly Code
  • Your character must protect holy sites but not take their orders
  • Your character must never attack a cleric or priest of any kind
  • Your character must attack any individual wielding a weapon in any holy site or prayer location
  • Your character must never reveal their faith when asked
  • Your character must never criticize anyone for their faith
  • Your character must always play the devil’s advocate in faith debates
  • Your character must never attack the defenceless and unarmed
  • Your character must try to verbally sway Aberrants away from their Aberrancy
  • Your character must remain loyal to the Imperial Family and Empire
  • Your character must not engage in deception or lying
  • Your character must decline noble titleage and self-disinherit if entering a noble family
  • Your character cannot join the City Guard
  • Your character cannot become a Houseguard
  • Your character cannot become a Mercenary
Combat Style Oranjen Knights primarily fight with halberds and spears or any stave-like weapon, and only fight on foot.