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* Death Isldar can Transform into the Bone Horror Shift, a hulking monster made of bones and rotting flesh, which counts as a Disguise but is obviously a Death Isldar.
* Death Isldar can Transform into the Bone Horror Shift, a hulking monster made of bones and rotting flesh, which counts as a Disguise but is obviously a Death Isldar.
====Neutral Isldar Only Mechanics====
====Neutral Isldar Only Mechanics====
* A Neutral Isldar can choose any three mechanics from the [[Lanlath]] or [[Fin'ullen]] they want, that do not rely on the Free Packs that Isldar do not have.
* A Neutral Isldar can choose any three mechanics from the [[Teledden]] or [[Fin'ullen]] they want, that do not rely on the Free Packs that Isldar do not have.


===Life and Death===
===Life and Death===

Revision as of 21:53, 18 March 2024

Isldar
Yseldaar (in Altalar)
Grayflag1.png Grayflag3.png
Motto: "Truth Abides no Weakness."
Isldarpslasho.png
Nation State Life and Death Isldar States
Ruler Tower Councils
Other Present Varied
Languages Altalar
Religion Varied
First Recorded 100 BC
Demonym(s) Isldar

Silent watchers of the frozen mountain peaks, the Isldar are a Race of Snow-Elves who dwell in the distant continent of Ellador and guard its endless, icy valleys. With humble origins as a minor religious cult in the Allorn Empire of old, the struggle of their history drove the Isldar to eventually become their own people and their own nation. Seen as mysterious, reclusive, and barely understood by the outside world, the Isldar are often travelers from their home in one of Aloria’s few remaining unexplored corners. In recent years their society has been cruelly divided by a religious schism that has boiled into war, and with the road to peace impossible to see, the Life and Death Isldar - now bitter enemies - both pray that they will one day triumph. Though they appear in many of the world’s courts as precious advisors and historians, home and family are always close to an Isldar’s heart, for the roads of all their choices eventually lead back to the glimmering spires of Ellador.

Design

Priest Isldar used to turn themselves icy pale blue with Magic to show their dedication. The practice has largely died out, but some still do it.

The Isldar are patient and prudent Snow Elves, taught from birth to keep their feelings and intentions closely guarded. The Isldar are incredibly religious, with a schism down the middle based on if the Isldar worships Dragons (and is considered a Life Isldar) or worships the ice Goddess called the Glacial (and is considered a Death Isldar). They have a deep, sincere, and poetic culture which struggles with any sort of crudeness or sarcasm. The Isldar are just as famous for their beautiful poetry, as for their inability to laugh at jokes or smile. Physically, Isldar can have any body shape, but tend towards sharp, narrow facial features and angular frames, often lacking the broadness more common in Human descent. They tend to the taller side, with an average height around six foot. Isldar usually style themselves in a traditional Elven way, with robes and long hair.

  • Eye Colors: Isldar eyes must be purple if Life Isldar, green if Death Isldar, and blue if Neutral Isldar. Their sclera can be either white or black.
  • Hair Colors: Isldar have very desaturated natural hair colors. Any white, black, or gray tone, or a pale tone like platinum or strawberry blonde, occurs naturally.
  • Appearance: Isldar are mostly pale, but sometimes have a northern tan (see real life Inuit or Tibetans for examples). They can have any Caucasian or Asian features.
  • Patron Traits: Life Isldar can have Dragonscale patches on their bodies, and Death Isldar can have black metal Dragonscale-like patches on their bodies.

Isldar in Regalia

A century ago, Isldar were so rare that they were frequently confused for the more numerous Elven races. Nowadays, however, the schism and civil war in Ellador has led to a massive departure of Isldar from their homeland. Though there are more in some places than others, there are now enough Isldar abroad that most people have heard of them and their culture, with little pockets scattered around the known world. Here are some concepts for player use:

  • The Life and Death Isldar are currently under a truce. Some members of both factions have taken advantage of this to come to Regalia to lobby for the homeland.
  • The Life Isldar have a refugee colony in Anglia under the high priestess of the Dragon Regulus, who frequently sends her people to Regalia.
  • The Death Isldar understand that there is no better place to cause death than Regalia, the center of the world. It is an excellent place for their work.
  • Isldar are famous musicians, poets and court performers. Irrespective of their side in the war, some of them come to Regalia just to perform.

Heritage Traits

Heritage Traits are free Packs and Mechanics. Free Packs never raise Proficiency Points, just giving the Pack, and obey lock-outs (if something would prevent you from buying the normal version of the Pack, you can't have the free Pack, either). A Character born from two parents with different Traits get the free Packs of one parent, but can mix and match from both parents' Mechanics.

Free Packs

Mechanics

All Isldar Mechanics

  • Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm.
  • Isldar can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.

Life Isldar Only Mechanics

  • Life Isldar can perform the Life Song on a recently deceased person of any heritage or culture, ensuring they pass into the afterlife (with OOC consent).
  • Life Isldar can use Farsight to receive vague visions of things happening and existing in faraway lands. (this may require communication with Event DM's or Tickets).
  • Life Isldar can see the Soul Rivers of Aloria where the dead pass through, and are able to tap into it, to feel random memories, emotions, or feelings from long ago.

Death Isldar Only Mechanics

  • Death Isldar can perform the Death Song on a recently deceased person of any heritage or culture, forcibly turning them into an Undead (with OOC Consent).
  • Death Isldar can steal non-Player Spirits from other Characters, and force them to be servants. They can only be taken back if the Death Isldar is KO'd.
  • Death Isldar can Transform into the Bone Horror Shift, a hulking monster made of bones and rotting flesh, which counts as a Disguise but is obviously a Death Isldar.

Neutral Isldar Only Mechanics

  • A Neutral Isldar can choose any three mechanics from the Teledden or Fin'ullen they want, that do not rely on the Free Packs that Isldar do not have.

Life and Death

The Isldar descend from a cult of Dragon Worshipers, put to flight from the Elven Empire they lived in for religious heresy. After a Magical event bathed their new homeland of Ellador in frost and killed the armies sent to hunt them down, they settled down in isolation, not knowing that their Dragon patron had been replaced by a Death God living in her body. Recently this fact was exposed when other Dragons returned and exposed the Death God for what they were, sending Isldar society into a spiral and pitting the city people (who stayed loyal to the Death God who had saved them, even if they had lied) against the countryside people (who took up the cause of Dragons again and started a rebellion), creating the division between Death and Life Isldar. The Life Isldar would have lost and been driven off or killed if not for the Regalian Empire's intervention, which was enough to bring the two sides to a truce and allow them to focus on fighting off the dark Vampire kingdom of Dorkarth, which borders both of them.

At the moment of the Death God's exposure, every Isldar was forced to choose between staying loyal to the Death God, the Glacial, or returning to Dragons. A Death Isldar cannot change into a Life Isldar and vice versa, unless they kneel before the patron God of the opposing side (the Glacial or any Dragon, respectively), and admit that they were wrong. However, if any Isldar converts away from their patron religion or declares that they will have no part in the war, they become a Neutral Isldar instead, and re-gain some of the biology of their Elven ancestors before they became Isldar. A Neutral Isldar cannot go back to either side. It is considered treason for a Life Isldar to associate with a Death Isldar, or a Death Isldar to associate with a Life Isldar, even though they are under a state of truce. Neutral Isldar can be received by both sides, but are sometimes sneered down on for abandoning the war, or not having the stomach to fight for their beliefs.