The Ability and Proficiency System |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Theurgy Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Theurgy Point Buy provides Packs for a Character to become proficient in a Faith-based curse and debuff style of combat, using spirits, rituals, and blood-magic to hamper enemies. Theurgy Point buy thrives with a source of healing, but can be costly near the end of fights.
Theurgy Point Buy Rules
- In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout worshiper of any Religion.
- Theurgy Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic.
- Theurgy Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic.
- The above rule is "all or nothing" meaning Theurgy Point Buy Packs must be All God Magic, or All Planar Magic.
- Theurgy Point Buy should generally have aesthetics of rituals, blood magic/sacrifice, and works best with the aesthetics of the following Religions: Evolism and Pagan Faiths.
Stance Ability
The Hex Stance Stance Ability is required for all Theurgy Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Theurgy Point Buy Pack has been purchased. This Ability does not do much besides enable further Theurgy Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Hex Stance Pack
This Pack allows the Theurgist to use Faith as their Main Defense.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Stance
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Stance Technique
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Self
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Grants the user Hex Stance
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N/A
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Theurgy Point Buy Packs
Hex Doom Pack
This pack is for cultists who want to curse themselves, and their enemies, making the both of them suffer.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Doom
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Link Power
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Emote Range
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Grants the user Hex Doom
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N/A
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Hex Plot Pack
This pack is for cultists who want to mitigate any damage they may do to themselves with their rituals and spells.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Plot
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Passive Power
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Self
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Grants the user Hex Plot
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N/A
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Hex Aura Pack
This pack is for cultists who want to punish enemies that interfere with their magic and rituals, disorienting them.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Aura
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Passive Power
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5 Blocks
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Grants the user Hex Aura
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N/A
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Hex Madness Pack
This pack is for cultists who want to turn their enemies against one each other with corruptive magic.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Madness
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Instant Power
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Emote Range
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Grants the user Hex Madness
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N/A
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Hex Bloodlet Pack
This pack is for cultists who want to use the blood of their enemies to empower themselves.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Bloodlet
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Instant Power
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Self
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Grants the user Hex Bloodlet
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N/A
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Hex Parasite Pack
This pack is for cultists who want to steal their enemies' boons and buffs, allowing them to benefit from them, too.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Parasite
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Instant Power
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Emote Range
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Grants the user Hex Parasite
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N/A
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Hex Guide Pack
This pack is for the gracious cultists who help their allies strike true.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Guide
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Instant Power
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Emote Range
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Grants the user Hex Guide
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N/A
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Hex Apocalypse Pack
This pack is for cultists who seal off all of their magic and rituals, in exchange for an explosive boost of power, that also eats away at their health.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Hex Apocalypse
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Instant Power
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Self
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Grants the user Hex Apocalypse
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N/A
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| Proficiency | |
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| Strength | |
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| Constitution | |
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| Intelligence | |
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| Wisdom | |
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| Dexterity | |
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| Faith | |
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| Magic | |
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