Fendarfelle

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Fendarfelle
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Geography
Full Name Fendarfelle
Pronunciation Fen-d-are-fell
Demonym Fendarfellian
Area 370,000 mi²
Languages Ithanian, Common, Northerne
Population 75,000

Situated in the north-western part of Aloria, the volcanoes of Fendarfelle tower above the luscious and dense jungles that cover the land. Fendarfelle is a land of great importance to the Regalian Empire at this time, as the forests therein house many Regalian logging camps that seek to industrialise the teeming forests. The land is steeped in legends of old Void creatures from Drowda prowling the darkest reaches of its primeval, labyrinthian woodlands. Once a land steeped in volcanic activity, the state now sits under Regalia’s heel.

History

There is little historical evidence to suggest that the Seraph presence of Fendarfelle was large by any means, though the Mount Trissilat tower suggests that the forerunner race at least knew of its existence. When the Fifth Void Invasion ruptured the world's foundations, the torn Veil in Drowda released Void infected creatures, destabilizing the region. Drovv settlements were all but destroyed, leaving only the shell of their buildings behind. Following the Cataclysm, many large and violent volcanoes rose up from the ground. This led to continent-scale earthquakes, which ended up severing all land ties that Fendarfelle had, leaving only Ithania physically attached. Due to the heavy mineral content of the volcanic soil, the following centuries saw immense growth. Overtime, the Void-mutated creatures recessed back to Drowda, but the tales of their presence were not forgotten. As time went on, the soil enabled the growth of large, expansive jungles along with a pseudo-tropical climate. Rivers cutting through the land cultivated aquatic growth, which also fed into the growth of the flora. Around 200 AC, Ithania began pushing explorers into the uncharted lands. Soon enough, colonization plans came into conception, and many Ithanian families took to the tropical landscape. This caused many farming facilities to surface, and it soon became a notorious resort for wealthy families.

Fendarfelle was kept stable by Ithanian intervention, though in 280 AC the Regalian Empire took note of the land and its fertile tree growth, setting up multiple logging camps in the region. While it was at a sustainable level at first, the Regalia-Qadir War saw to it that the Imperial Fleet needed to be rebuilt. As a result, the amount of logging camps spiked, and Regalian camps now dot the countryside. Only the lucky or fortified positions of population survived the onslaught of the later Bone Horror Crisis. As a result, many Regalian camps were shut down, and only a sparse few Ithanian towns remain.

Geography


Fendarfelle sits at the edge of Regalian-explored Aloria, specifically in the north-west corner. It’s situated north-west of Regalia itself, and the Inner Storm Sea sits at its northern shores. It has land bridges to Ithania in the south, which serve as its main trade route and source of population. The land itself is covered in jungles and forests, leaving no shortage of local fauna to coat the landscape. The north-west holds a tropical climate, while the south-east differs down into a colder atmosphere as the land shifts back into the Ithanian mainland. The two extremes are separated by harsh swamps and marsh-like soil, created by the multiple rivers located in the region. While the violent volcanoes in the northwest caused its tropical climate, many are now dormant, serving as mountainous ranges rather than potentially threatening volcanoes. As the Ithanians have started to claim the land as their own, the Hivre Saint Shevaix has a slim amount of control of the western coastline These Ithanian towns coat the southern portion, while the Regalian towns are situated further north-west.

Flora

A large amount of natural flora covers Fendarfelle, from jungle weeds to brush in the plains to the south. Trees come in a large variety, covering almost half of the landscape and providing most of its atmosphere. Perhaps a strange addition to the plants of the region is the Rundre Ash Vine, which clings to the volcanic climate in the north west. The vines are known to glow ruby red in the spring time, which makes the rather dangerous location a spot of much attention. Theomar’s Fungus also dots the darker areas of the jungle, while the northeast coast is covered in Honey Ball plants that are a local favorite and a sought after culinary item in the region.

Fauna

To accommodate the teeming plant life, many local variations of fauna inhabit Fendarfelle. From drones of fish to masses of birds and reptilian life, various local diversifications are present in the wildlife of Fendarfelle. So much so that the majority aren’t accurately documented, rather contained under a variety of umbrella terms. Notably, Fendarfelle hosts smaller animals such as the Candle Mouse, which are so common that the locals consider them pests. However, the real attraction of Fendarfellian fauna is the Kyanprat and Elasmo. The horned equine Elasmo is native to the southern plains of the region, making their horns a prized hunting item. The fearsome Kyanprat aversly resides in the marsh area which splits the region, which makes it a concern for anyone wishing to travel to the volcanoes in the northwest.

Politics and Demographics

Fendarfelle, while a large landmass which boasts a range of inhabitants, does not stand as a sovereign state. It is largely governed by the Ithanian Sovereignty, which is subsequently under the Regalian Empire, meaning that the laws are dictated by the latter. It is because of this that there are no disputes between either presence, as the Ithanians are subjects of the Empire. Both powers intend to eventually establish and infrastructure and trade routes, but the wild terrain and landscape prove this task increasingly difficult.



Notable Locations

Fort Queĺļóṧė

The only known fort of the Elven Empire to survive the Cataclysm in Fendarfelle, Fort Queĺļ’óṧė stands in the southeast plains of Fendarfelle. The fort is partially sunken into the river next to it, as well as shrouded by a vast forest. The fort is known for its unique architectural style of the late Elven Empire. Many artists adore the modular and new age style of buildings, and as a result, architects and painters alike favor the ruins for their uniqueness.

Servalisse Ruins

The Servalisse Ruins lie on the northernmost coast of Fendarfelle, perched on the edge of a sheer cliff that looms out over the ocean. Louis Servalisse, discoverer of the ruins, speculates that the ruins were once used by the Drovv due to the unique structure and strangely tall doorways. The ruins are rather complex and prone to falling at the slightest tremor, so the halls are largely unexplored yet open to any willing to risk ruin diving in the ancient Drovv fort.

Inoubliable-sur-Lacouseux

While many Ithanian colonies scatter the southern regions of Fendarfelle, few compare to the seaside town of Inoubliable-sur-Lacouseux. Under the control of the Hivre Saint Shevaix, the town prospers through farming the volcanic ground and expanding its fishing capabilities. The windmills and docks of the town make it very picturesque and attractive, garnering a certain amount of interest from Regalian nobles looking to spend a holiday or ten there. The town is known especially for its music, which is notably influenced by Davide Demarch-Sapelle, whom has his homestead within the town's borders.

Camp Henri

As one of the largest foresting camps in Fendarfelle, Camp Henri is notorious for its namesake and the amount of wood it produces for the Empire. Named after the sixth Emperor, it holds the majority of the Orc slave workforce. Due to this increase in aggressive, hostile workers, a good few brawls break out between individual workers. The solution to this was to create a brawling pit in the centre of the camp, where workers let off steam by frequent hand to hand tournaments. It’s not unheard of for criminals to be sent to these camps as work slaves, and for wayward travelers to be dragged into the pit fights.

Mount Trissilat

At the northwestern edge of known Aloria sits Mount Trissilat, a volcano of gigantic proportions. The mountain is believed to be the largest volcano in the world, and the reason for most of Fendarfelle’s extended land mass. While it is now dormant, many locals fear the day that the mountain might erupt once more, and incur the consequences that the Cataclysm wrought upon it. The last surviving evidence of Seraph presence in Fendarfelle is located at the base of this mountain; a lone yet ruinous tower. Inhabited by a locally famous Petralyth that any local knows about, keeping a watchful eye for any would be travelers looking to extend the known map, or to deter any looters from its home.

Trivia

  • Fendarfelle’s volcanoes have blocked the way for any further exploration to the north-west due to their treacherous nature. The waters of the Western Calms also are hostile the further north-west one goes, giving way to wild and abrasive storms that have pushed many ships back into safer waters.
  • Ancient Elven records speak of the “Fen”, a people who possibly at one point lived or were encountered in Fendarfelle. It is unknown if these early records are fanciful, if this was a mis-identification of the Drovv, if the Nelfin rendered the Fen extinct, or if the Fen came from another place altogether.



Accreditation
Writers The_Shadow_King3, TcareyIsTaken
Artists None
Processors Betterer, LumosJared, PonyoWantHam, Shayin
Last Editor HydraLana on 02/5/2018.

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