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Godborn or Demigods are the offspring of specific divine entities from the Religions of Aloria. Not all Gods mingle with mortals, and not all Gods are compatible with mortals, so all Gods who possibly can have offspring of some kind are present on this page. Players can play Godborn with a variety of thematic designs and angles. Not all Godborn types are equally relevant for their Religion, and often impart more expectation of excellence than innate respect or regard. Demigods are specifically not worshiped, their divinity is rejected, but they are more unique than most mortals.
Godborn Rules
Playing a Godborn has a couple of rules associated with it, or some things that are just useful to know.
- Appearance: Gods have a specific appearance, meaning their Godborn can look like them as seen in art, but this is not required. Godborn can be born with different Heritages, hair color, skin-tone, and overall appearance. Eye color similarities are a common tell, but even this is not necessary. You can share absolutely no traits with the God parent, but keep in mind others will use this rhetorically in Roleplay. A Godborn who looks very similar to their parent is considered closely related, and a good omen, while the legitimacy of Godborn who look nothing like their parent is often disputed.
- Parentage: Be careful to read the lore and ask in a Ticket if you are unsure whether your Godborn would have a mortal parent, several, or none. How Godborn are made is written into the lore, and differs from God to God as not all Gods pick the same gendered mortal to mingle with.
- Recognition: Is it not possible to hide Godborn status, even if a Character does not appear anything like their parent. This is purely for gameplay reasons. The only way to truly hide Godborn status, is to use a Mechanic or Ability that counts as a Disguise.
- Alignment: All Gods have two likely alignments. While Gods use a nebulous combination of Elderlaw and Magic, we provide a list of God Alignments at the bottom, so you can choose one (or more) of these Alignments if you want to have your Character's Magic come from the God parent.
- Lock-outs: Godborn can only be Godborn from one God parent. Godborn does not transfer between Generations, and a Godborn does not need to be Religious to their parent. They can choose other Religions, or not believe at all.
- Occult: Godborn are by default Occult, since the circumstances of their birth are usually some degree of a little Magical, to extremely Magical. However, if you want, you can choose to have your Character not be Occult in case it conflicts with other design decisions. If you want them to not be Occult, you can forgo all Godborn Mechanics, removing them from your Character Sheet and not using them in Roleplay, to be Mundane.
Unionist Godborn
Unionist Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
Light Manipulator |
You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation. |
Emotion Sense |
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds. |
Nolven
Nolven is a refracted entity of the Fornoss god Aedán that disavowed Fornoss and joined with Unionism as the God of art & culture, and crusade & iconoclasm. Nolven is equal parts poetic, artistic, thoughtful, war-like, wroth, and with a temper. Due to his nature of being made from Aedán's being, he is prone to the same sin of lust that Aedán has. Novlen seeks out beautiful women to share the night with, which usually results in the conception of Nolven Godborn, which he then abandons to their mother as he moves on to his divine duties, or other women.
Nolven Godborn carries a great deal of expectation from Unionist society, who see them as an extension of his crusading themes. Nolven Godborn are commonly expected to be pious and holy warriors, either entering service as Knights or defenders of the faith. Even Nolven born into poor families can often count on the Unionist church to pay for their education as knights. Many Nolven can also be found in the direct service of the Imperial Guard, or government official bodyguards. Nolven Godborn who fail to do any protective work, are looked down upon.
Dual Identity |
You exist as two polar versions of yourself, one inspired by war and crusades, and one inspired by art and culture. While you are out of combat and with no Abilities on Cooldown, you can change between Proficiency spreads. Further rules can be found on the Dual Identity Page. |
Caan
Caan is a Breizh God of Magic, having joined the Unionist pantheon. Caan is generally considered melancholic and unapproachable, making many uneasy around his excessively stoic and dispassionate demeanor. Yet, it is undeniable that Caan is perhaps one of the most forwardly beautiful Gods that live exclusively among mortals, with many trying to capture his affection. Occasionally this succeeds, and Caan breaks his demeanor to be a loving partner for a summer before eventually being subsumed with work and disappearing, leaving behind a Caan Godborn.
Caan Godborn generally expects to become strong Mages or join the Aelrrigan Order. Especially the Unionist mage population looks to Caanborn as their sword and shield in defense of the Empire's Purist factions, particularly the Lothar. Due to the strong juxtaposition of Caan Godborn's Magic and Nolven Godborn's martial skill, the two are often seen as thematic rivals, reflecting the oppositions within the Empire between traditional martial forces, and the new-age appeal of Magic and its usage in the military and Empire.
Magic Sight |
You are blind, but use Magic to see. Due to Magic sight, you are able to understand objects and shapes better than others, and can see around objects. This does not change Combat Rules, but during Events, this may result in special Action Rolls that only you have access to, or additional information being given to you that others without Magic Sight cannot perceive, because they lack eyes in Magicether. |
Morgan
Morgan is the schismatic God of skepticism and the danger of the corrupting elements of power. Morgan as a God does not appear to have relations with mortals, rather, fragments of his heritage can be found in his descent. Morgan had over 20 known and unknown affairs outside of his legal marriage, offspring that continued to create more offspring and so on. When a child who is a distant descendant is born as a Morgan Godborn, this is usually an event of horror, as the child is born with snakes for hair, and deemed a Morgant Curse.
Morgan Godborn usually has a difficult life, because schismatic tolerance for the Unionist splinter groups is not always found. Even to those who see Morgan as a God, many engage in fear-worship, not worship out of love for any particular qualities Morgan has. To see a child born of Morgan's divine inheritance, always carries with it the expectation that this child will be some kind of monster, or have inherent evil or corrupting qualities. This is not true, but prophetically ends up becoming true because of the cruelty such a child faces.
Vice Master |
You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then also initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a “corruption-arc” path where they become “evil” (this does require consent). |
Belialus
Belialus is a Demon of the Abyss, one which has sought out Unionism in an attempt to join the faith, accepting the dogma and serving the Everwatcher's vision on its terms. Belialus is a God of the Evintarian Schism which believes that society as a whole should advance not only materially and spiritually, but metaphysically through contact with Demons and Magic to overcome otherwise natural limitations. Belialus's children are not born through conventional contact but by the use of something called Divine Countenance.
When a child of Belialus is born, to their parents and those of Evintarian beliefs, this is usually a blessing. Belialus offers child-birth to those who are unable to for whatever reason, whether it is barren-ness same-sex incompatibility, or solitude. Outsiders however see Belialus Godborn as nothing but Demon-children, no better than Arkenborn but only protected by technical legal distinctions between Demon-spawn and Evintarian theological concepts. Belialus Godborn are not treated like Arkenborn legally, even if Purists would like them to be.
Demon Kindred |
Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not. |
Estelley Godborn
Estelley Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
Light Manipulator |
You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation. |
Solur Tender |
You can create animal or fairy-like familiars either from plant-matter, or light-magic, that can act as your pet in social roleplay, or perform simple tasks around the house in emote flair. You can have any number of Solur familiars, but they will flee when Combat begins. |
Sapphora
Sapphora was once the Goddess of war and conquest for the Estelley pantheon but has since become a Goddess of popularity, sociability, and extroversion, acting more like a socially cohesive pseudo-leader that keeps the Estelley pantheon together despite Cemaan and Talea's harshness. Sapphora holds court in the Temple of Amontaar, where she tests the wits of her followers and seeks out those she deems suitable to produce offspring. Sapphora herself does not carry children but rather provides them through immaculate conception.
A child of Sapphora is born without religious expectations but with heavy cultural expectations. Without exception, all of Sapphora's children are born with immaculate beauty and sheer cultural influence due to the proximity of their mother, there is always an expectation that they shall become some beautiful enchantress or captivator of the imaginations and affections of the masses. They always inherit their mother's Grace Snakes, two by default, and one for each romantic partner that is held concurrently and grows from their hair.
Universal Speech |
You can understand and speak all mortal and currently practiced languages from all the corners of the world. This Mechanic does not allow the understanding, writing and reading, or speaking of ancient or otherwise dead languages, or magical languages. |
Artarel
Artarel is the Goddess of law, fairness, restitution, and vengeance against evil. She is the Estelley Goddess of justice generally speaking, but uses a more repentance and trial-based form of justice. Artarel does not mingle with mortals, instead when she encounters a great deal of evil or injustice in the world, she is gripped with melancholy and grief and hews the image of a mortal she wished existed to end this injustice from marble. When she departs, Leyon appears from the moon and whispers life into the statue turning it into a flesh-and-blood Artarel Godborn.
Artarel's Godborn don't have any spiritual expectations, and to a point, it is even debatable if Artarel is even aware of what Leyon does to her statues hewn in grief at the injustices in the world. Their existence is widely known in the Estelley community, but unless one were to self-identify as one, no-one would ever know. For those who do self-identify as a child of Artarel's will, there is an expectation that they become justiciars and dealers of justice in the eyes of the Estelley moral guide or Allorn justice system.
Free Walker |
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out! |
Vyrë Godborn
Vyrë is the Estelley Goddess of vast oceans and unknown depths. She is one of the few deep-sea Gods across Aloria that has joined a structured land-Religion, but still brings nautical elements to it. Vyrë occasionally seeks out sailors to whom she has taken a liking, abducting them from their ships and bringing a new Vyrë Godborn into the world, which is then left with the sailor as he is returned to the deck of his ship. Vyrë's children are sometimes called Shoalborn, due to their conception among large fish populations.
Children of Vyrë have few expectations form the Estelley faithful and the wider world, besides being pestered by the children of other ocean-Gods. Due to the expectation that Vyrë has no higher meaning of the children she births, just that she likes the look of their sailor father, the children are usually just considered a byproduct, often meant for a life of sailing, captaincy, or marine work. This is especially the case among Finul Vyrë Godborn, who end up joining the Faiaal navy in some way or another, but generally fly under the radar their whole lives.
Sea Walker |
You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Ability usage. |
Gilan Godborn
Gilan is the King of the Forests, the lord of the Freefolk, and the God of the Hunt and of beast dominion. Gilan is a god in the Estelley pantheon but has existed both within and on the fringes of that Religion's central dogma due to his and his followers' independent spirit. Without Gilan there is no splendor in the forests of the West, and no joy in the hunt of the many beasts that act like mortal trials. Gilan's children are not born through conventional contact but by using something called Divine Countenance.
When a child of Gilan is born, they are often referred to as the Auldwald Hunters, a great deal of expectation lies on them but not of any spiritual nature. They are expected to inherit Gilan's hunting prowess and lordship over animals, to become something in between a great hunter and a beast retainer. Especially among Selvath and other Freefolk societies, this expectation can be so severe that failing to meet some respect-worthy standard in the wild results in the rejection and expulsion of such a child.
Greater Hunter |
You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia. |
Fornoss
Fornoss Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
Element Hearing |
You can hear stories or histories from the elements, for example feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other Players, but can give you unique story insights in storied locations at the behest of an Event Dm, or Progression, or your own Lore Story writing. |
Natured Marken |
You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. You however do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form. |
Norn Godborn
Norn is the Eili Fornoss God of destines and fates, the God who is responsible for weaving the threads of future-fate for the faithful, and cutting them when they perish. Norn is very particular about who he shares the night with, as any child that is Godborn to him, is a calculated act on his part to fit a specific role in someone else's Fate. By birth, they do not know what their purpose is, because Norn has already woven their existence and meaning into the lives of others, in the hopes they act as a correction for future bad events.
Norn Godborn are as such seen among the faithful as divine corrections for bad events yet to come. Equal parts a bad omen in birth in that bad things will happen, but also a reassurance and provider of hope, that the Gods have sent something to aid. The faithful and Norn do not interfere in the raising of the child beyond what is normal, some children enter the priesthood, others the military, and others yet become politicians. They all believe that fate will eventually lead them to their purpose in life.
Long Living |
You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions. |
Halfvel Godborn
Halfvel is the Fornoss God of the hunt and fauna, but also more importantly a divine protector against the corruption. Halfvel lives among mortals to strategically protect them in places where they are most at risk of the corrupting influences of Demons. While doing so, he occasionally falls in love with the mortal locals, and sires Halfvel children with them, while their mother does not even know they shared affection with Halfvel for a time until he is already long gone, and their child is born with a glowing Arne tattoo on their back.
It should come as no surprise that Halfvel's children are considered divine protectors of the faith and shields against Demons. While Norn's Godborn are made to correct subtle events in the fates of mortals, Halfvel's Godborn are made specifically to counteract the more obvious Demonic enemies and protect the faith itself from attacks from the outside by other mortal actors. Halfvel's children as such often receive a lot of training, both in martial arts, and in practices to fight Demons and their powers.
Demon Deterrence |
You have extra protections against Demons.You count as Faithful of Evolism for the purposes of Faith Point Buy (used by Demons). You are also able to apply a Demon Banishment Ritual onto a building, pushing any Demon inside out, and preventing any Player Demon from entering it until you leave the building. Additionally, Demon Dukes cannot see you while you wear a cloak unless you speak its name, speak to it, or reveal yourself. |
Maevrid Godborn
Maevrid was once the Dewamenet Goddess Marahmet, but she was but a mere child.Goddess during the destruction of the Dewamenet Empire. She fled north with few followers that were left, eventually entering Nordskag, where the Eili Fornoss Gods welcomed her with open arms as Maevrid, Goddess of War. She is not a Goddess of the destruction and combat of war, but of every conflict being a new unfolding story from which to learn and grow. Maevrid occasionally bonds with strong warriors on the battlefield, that she shares the night with.
Maevrid's Godborn are often born large and in charge, meaning they are stronger than the average flock of people. Maevrid's Godborn thus are naturally expected to become strong warriors, but just as many join up with day laborers, construction crews, or tavern bouncers to make use of their strength. Maevrid's children aren't expressly born with any purpose, she is just keen on the passion of battle and the feelings that endears to her fellow warriors, and so most Maevrid Godborn are just considered an unintended byproduct of those affairs.
Greater Strength |
You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always gain bonus Dice. You can also carry much heavier loads than other normal people. |
Leif Godborn
Leif is the Eili God of love and the change of seasons. He brings about the eternal cycles of the years for his followers, and endures the cycle of the sun and the moon across the sky. Leif appears especially moved by the suffering and lovelessness of places where life is hard, appearing like a warm tender sun to seek a man to produce offspring with. Leif does not carry to term, but births children by immaculate conception, and leaves them with their father as they move on the next day, pulling the sun back into the sky and chasing the moon away.
Leif's children are sometimes called Sunborn, due to the expectation that they will bring warmth and love to places that are deprived of it. While Maevrid, Helfvel and Norn's children serve often physical or intellectual services, Leif's children are expected to soothe the minds of the people spiritually and mentally. They travel the land to assuage the mental anguish of others, try to bring hope in hopeless places, and bring warmth and companiony to those who have deprived of a hug for too long, or a listening ear to their worries.
Emotion Sense |
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds. |
Thirun Godborn
Thirun is the Vola Fornoss God of Magic and the Arcane, thought by the faithful to be the one who teaches them how to use Magic, and how to grow their Magical skill. Thirun punishes those who abuse or disrespect their skills, and teaches those who properly use and cherish their Magic. Thirun lays with mortals just because he wants to, and because he has a following hoping to sire his children as a sign of good will and Magical power. Thirun is a refracted God of the Pride Arken, meaning his children are sometimes mistaken for Pride Arkenborn.
Thirun's Godborn have no express expectation in Fornoss society other than being powerful Mages. If anything, there may even be a hostile expectation of them, in that a wider crowd that is not so fond of Thirun, might think of them as easy to corrupt due to the power they have. There is a natural suspicion of what they will grow up to become, and what they intend to do with all this Magical power. Some of Thirun's Godborn end up drifting into the hands of the Pride Arkenborn for this reason, and dissociate their Godborn identity.
Magic Hunger |
You hunger for Magic, never satisfied. Your Arcane Harmony increments at 5% instead of 10%, and your maximum loss is always 30% total. Additionally, you can consume Magestone just like Demons, this feels empowering and exhilarating, but this can become addictive. Finally, you cannot Magically Overload. You do have a threshold, but your body shutters your Magic before you reach it. |
Aedán Godborn
Aedán was once the Eili God of culture and party, but the Eili rejected him because of his over-indulgence and dispassion towards the faithful. Since, the Vola have taken him up, and encouraged him all the more to exist in a near constant state of drunkenness and half-awareness of the world around him. He wanders from party to party, occasionally grabbing some patrons and leaving an Aedán Godborn behind. Aedán always forgets when he does this, and feels miserable in the act of unfaithfulness to Bard, which causes him to drink more.
Aedán Godborn have absolutely no expectations among the faithful. If anything, the faithful expect them to be drunken wastrels in turn, to have no ambitions in life, and to perceive day-drinking as their greatest hobby. This very likely future reality for the child is escaped only by a few mothers who decide to resist this possibility with will and might, teaching their child good manners and discipline, yet always remaining watchful for a slide into ner-do-well-er status. There are those that meet the challenge, and those who fail.
Social Beast |
You have an impossibly high tolerance for Alcohol, drinking anyone under the table, and able to make cups or glasses magically refill themselves with the God's ale. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives just a slap on the wrist and an "oh you" from Knights. |
Taran Godborn
Taran is the Vola God of beauty and perfection, specifically of the body. He is a shapeshifter God and also refracted from the Body Arken, who is considerably more wicked than Taran. Taran is chasing standards of perfection both in Godhood and mortals and so occasionally when he encounters a mortal that he is struck by, whether by beauty or organic symmetry, he will attempt to grow closer to them while shapeshifting. Taran never reveals himself but is also the only God that actively shapeshifts to suit the mortal only.
Taran Godborn has somewhat of a dubious reputation among the faithful. While Taran is generally pretty benign even for a Vola God, his children are seen as unwelcome shapeshifters and creatures of trickery and deceit. Mortal parents of Taran Godborn often do not know their child is a Taran Godborn until they start shapeshifting or transforming into random creatures, which can happen fairly early on in their life, frightening them. This also leads Taran Godborn to sometimes be mistaken for Fenra's skinwalkers, who are not Godborn.
Shape Shifter |
You are a Shapeshifter, and have the ability to change your appearance and parts of your body at will. Shapeshifting is a complex process and has several rules associated with it, so the full explanation of this Mechanic can be found on the Shapeshifting Page. |
Nyxil Godborn
Nyxil is the Vola Goddess of the treacherous seas, and of unpredictable waves and storms that ravage the seafarers that dare to venture from land. Nyxil is the Goddess of trickery and manipulation, but occasionally she takes a fancy to a fair woman living on the shore. During dark thunderous storms, she arrives on land and may spend the night to sire a Nyxil Godborn, before returning to the sea. Nxyil sometimes shapeshift to disguise herself when entering an unsuspecting hamlet, but also frequently appears to mortals as herself.
Nyxil's Godborn isn't beheld with as much suspicion as the other Vola-inclined Godborn, but they certainly have some expectations that are considered negative. Nyxil's Godborn are considered the Raging Stormborn, those with a temperament of the unruly sea, and a willfulness rivaled only by the greatest thunderstorms, with the destructive capacity to boot. There are plenty of tales of Nyxil Godborn using the powers of the weather to blow away wooden hovels in fits of rage or tantrum, only to return to a normal mood just as quickly.
Storm Caller |
You can control elements of the weather and summon a localized storm. You can control the wind to move objects around, and the weather around you reflects your temper, with ill temper invoking thunderous weather and dark clouds overhead. Your movement is graced with static discharges. |
Draconism
Draconism Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
Draconic Form |
You can Transform into a more Dragon-like appearance, with a body partially or wholly covered in scales, a Dragon-like head, a spiked tail, clawed feet and hands, and optionally non-flight wings. This Transformation counts as a Disguise but reverts when you reach 0 HP if used in Combat. You are also held in higher regard by Dragon Site Soulcores and Machines. |
Emotion Sense |
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds. |
Daiana Godborn
Daiana is the Draconism Goddess of the planet itself, Aloria, and represents the Draconic will through dreams, and the power of dreams on the mortal world. Daiana does not mingle with mortals, because she is the physical planet and thus incompatible with biological life. When Daiana Godborn are born, they manifest from her dreams, dreams of calamity, dreams of peace, dreams of fortune and dreams of sorrow. Daiana Dreamborn just manifest somewhere in the world out of nothing, a whole adult person, or an infant to be taken care of.
Daiana Godborn don't have much of a reputation among Draconists, because their purpose isn't always clear. Sometimes Daiana dreams of Godborn with specific purposes, such as for example defeating a specific Vampiric Coven, or eliminating a particular cruel Mage, but a lot of Daiana Godborn are not born for any particular purpose other than a fluke of her dream state. As such, Draconists don't attach any particular expectation of them, while also being cognizant that even putting expectations on such a person causes mental anguish in other Godborn.
Element Hearing |
You can hear stories or histories from the elements, for example feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other Players, but can give you unique story insights in storied locations at the behest of an Event Dm, or Progression, or your own Lore Story writing. |
Cinerius Godborn
Cinerius is the Draconist is the reincarnated Dragon Caius, the Dragon God of passion and love. Cinerius cannot mingle with mortals, because to look at him would drive them insane, let alone spending the night with him. Instead, Cinerius Godborn are created from pre-existing mortals, through some badly understood process, an "Ember of Heart" splits from Cinerius's soul, drifts through the Soul Rivers, and latches onto a random (non-Afflicted) person, converting them into a Cinerius Godborn. This can only happen to existing Characters.
Cinerius Godborn are not well understood among Draconists, because Cinerius has only been around for a year or two. There are numerically few Cinerius Godborn, and why they occur has never been answered, or perhaps even asked. Cinerius Godborn appear like their old self, but appear more like ashy-smoke versions of themselves, reminiscent of Cinerius, and may take on other Draconic features that they were not born with. Especially their faces are obscured with licks of smoke dancing from their scalp like Cinerius'.
Cinder Hearted |
You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it. |
Khama
Khama Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
Greater Strength |
You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always gain bonus Dice. You can also carry much heavier loads than other normal people. |
Hollow Touched |
You are touched by the powers of the Hollow, causing the Undead to see you as one of their own. Greater Entities and Death Gods of the Hollow cannot see you unless you reveal yourself to them by speaking their name or at them. Mindless Undead or Bone Horrors won't attack you unless you attack, and you may have protections against harmful Hollow effects or Magic during Events (at the Dm's discretion). |
Khannar Godborn
Khannar is the Khama God of vengeance, once the God of music who was brought to a murderous rage due to the murder of his wife the Goddess Pahtia. All music has since left him, and all that is left is a desire to kill Estelley Gods and their followers. Khannar does not mate conventionally, as he remains faithful to Pahtia even in her death. Instead, Khannar Godborn are made through the process of Divine Countenance, which is usually performed on an already adult Asha, though those of other Heritages also can be Khannar Godborn.
Khannar Godborn are holy warriors of vengeance upon the Estelley and their faithful. While some interpret this as complete Elf-hatred, that is not exactly accurate, and many Khannar Godborn leave Elves widely speaking be, especially if they are Unionist or non-Allorn Elves. Opinions about Khannar Godborn are divided among the Khama faithful, some consider them an extension of divine justice enacted upon the great evil of the past, but some also consider them an endless continuing cycle of violence and grief that never ends.
Free Walker |
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out! |
Mauthek Godborn
Mauthek is the Khama God of Death who carries a pseudo afterlife and is the judge for the value and weight of the souls of the faithful. Mauthek does not mingle with mortals, instead he spends most of his time traveling around the world fetching Oblation Ethers, which are fragments of long dead souls still drifting in the Soul Rivers. He finds as many pieces as he can until he can form one whole person, and gives them life for a short time so they can feel warmth and love one last time before truly passing on. From this encounter, Mauthek Godborn are made.
Mauthek Godborn are mostly reflections of the loss and tragedy that the Asha have faced over the millennia, and so there aren't any spiritual expectations of these Godborn. Looking at them however always endears the Khama faithful to a sense of dread or misery at being reminded of the past, and so Mauthek Godborn often lead a lonely life. Mauthek Godborn are absolutely living and breathing mortal people, but parts of their body usually appear ghost-like or see through, so long as the majority appears physical.
Pastself Transformation |
You are able to use a Pastself Transformation, changing into one of your ancestors from ancient times, but a ghostly version of them (this is purely visual). This counts as a Disguise, and can be misidentified as an Undead. You will transform back to normal if you reach 0 HP in Combat. (Undead are illegal in Regalia). |
Aldurism
Aldurism Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
Receptive Mind |
While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their mind, or thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the one to define what is seen, if anything at all. |
Alert Mind |
Your mind is exceptionally guarded against the ill-spirited intents of others. If others use an emote that describes a negative feeling or thought towards you, or speaks ill about you in a different language you do not understand, you will mentally receive this intent, statement, or thought, and can reply back to it as if it was said clearly to you in your own language. |
Catheron Godborn
Catheron was once a mortal Pride Arkenborn who ascended to Godhood for the Aldurism faith by assailing Elderlaw. Catheron became the God of Magic and power through Magic, and is still feared by many to this day for his wicked Magical schemes and influence across the world through the Eclipse Witches. Catheron considers himself the perfect Elf, and there are many mortals who would agree with that assessment, leading to a noticeable population of Catheron Godborn among the wide Elven population, and sometimes even outside of it.
Catheron Godborn are something of a prized member of any Elven society that holds the Aldurism Gods in high esteem. Especially in the Kathar Empire and those Elven States that follow Aldurism like Bel Hammon, Catheron Godborn are seen as promising pupils, future Mages, and those who will bring glory and fame to the name of their mothers. Catheron Godborn are in those super-Magic societies cushioned with privileges and adoration, while they are shunned and feared in Purist societies for having access to terrible Magical powers.
Magic Hunger |
You hunger for Magic, never satisfied. Your Arcane Harmony increments at 5% instead of 10%, and your maximum loss is always 30% total. Additionally, you can consume Magestone just like Demons, this feels empowering and exhilarating, but this can become addictive. Finally, you cannot Magically Overload. You do have a threshold, but your body shutters your Magic before you reach it. |
Apotheon Godborn
Apotheon is the Aldurism God of Magitech, once a mortal Archmage who ascended to godhood by assailing Elderlaw with the other Aldurism Gods. Apotheon does not mingle with mortals in the conventional way, he is both too socially introverted, and disinterested in physical touch for this. Instead, his children are semi-clones of himself, that can nonetheless look different than him (including a different heritage). Apotheon leaves these clones with mortal parents, so he can experiment what would happen to someone like him in different situations.
Apotheon Godborn have no strong expectations in Aldurism society, because they are largely experiments of Apotheon. This often causes them to be resentful of Apotheon himself, even if they were specifically made by him. Apotheon often leaves his semi-clones in the hands of poor downtrodden parents, and given Apotheon's inclination for ego and pride, this endears a sense in his Godborn that they are just cruel throw-away experiments for Apotheon to learn some insignificant fact about himself instead of doing meditation.
Mechanical Natured |
You are either part machine, or have special control over machine objects. You can remotely hijack player-built machines and repurpose or reprogram them to do other things. Furthermore, they can remotely read the programming of Unimatrixes, allowing you to predict the intentions and reactions of Automata Players (does not require consent). |
Pagan
Pagan Godborn work slightly differently. They do not have 2 Common Mechanics +1 Unique Mechanic. Instead, they have 2 Mechanics separately for each type. Pagan Godborn also contain more written lore, because how they come into existence is usually thematically different than other Religions.
Eldertide
The Eldertide is a God who has long lost physical form, meaning, and power to manifest in Aloria itself, only appearing in a dream-state in the minds of others. This whisper of divinity can only interact with the mortal world by presenting any visitor to its dream world with offspring, this child being born in the mortal world as a monster. The Eldertide is formless because it has no singular appearance, appearing differently to everyone, but what is common, is that all of its children are born horrific humanoid monsters on birth, who can Transform into more presentable and passable normal versions of themselves to hide. Because their monstrous form is their natural state, Eldertide Godborn do not have a particular inherited eye color. The Eldertide and its offspring underscore a nuanced subtext about what exactly defines a monster, and how society itself may be the monster. The Eldertide even procreates with non-Eldertide worshippers. Eldertide Godborn are not born with specific religious implications, however much of their existence is wrapped up in the central question, whether they are the monster for being born wrong, or society and normal people are the monsters for vilifying them so. Their very existence is a commentary on how society treats aberration and otherness, and to expose the moral corruption and ideological hypocrisy in many of the world's laws.
Emotion Sense |
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds. |
Eldergod Transformation |
You can use a Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This counts as a Monstrous Transformation, and you will transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia). |
Xeradon
Xeradon is the deep-sea leviathan Emperor, a God who claims all the seas as his domain, and his children as lords of the various sea sectors. There have been historically very few Xeradon Godborn, not only because it is considered a very niche Pagan Faith with cult-like tendencies, but also because Xeradon is a deep-sea god who never leaves the cold depths, where only a few fanatics can reach him. Xeradon's children are declared Masters of specific seas by their father, for example, the Master of the Inner Sea surrounding Regalia or the Master of the Elven Sea beyond Mirtasil and Solacia, while the land is treated as their playground. Consult in Tickets for Sea names. Xeradon Godborn are already born perfect and capable in their father's eyes. While in practice they are meant to lead the armies of Xeradon, because of the Cult's size, these armies are small if at all existent, and there usually is no threat to Xeradon Godborn in the seas they lord over. As a result, the majority of them roam the land, which is considered their playground not tied to any one's authority.
Sea Walker |
You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Abilty usage. |
Deepsea Transformation |
You can use a Deepsea Terror Transformation, changing into a nautical horror that counts as a Disguise. This counts as a Monstrous Transformation, and you will transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia). |
God Alignments
While Gods use a nebulous combination of Elderlaw and Magic to perform their divine duties and activities, each God has two likely alignments that a Godborn is most likely to derive Magic from, if they were born with Magic from their God Parent. This list is thus provided to give you ease of access. You only have to pick one of these if your Godborn is Birth Origin as described in Magic Theory, if not, they can be other Alignments.
- Nolven: Abyss, Eternum
- Caan: Eidolon, Dictat
- Morgan: Vortex, Silence
- Belialus: Abyss, Vortex
- Sapphora: Eidolon, Vortex
- Artarel: Eidolon, Eternum
- Vyrë: Abyss, Hollow
- Gilan: Anima, Vortex
- Norn: Eternum, Dictat
- Halfvel: Anima, Hollow
- Maevrid: Dictat, Eidolon
- Leif: Anima, Abyss
- Thirun: Abyss, Dictat
- Aedán: Silence, Abyss
- Taran: Abyss, Vortex
- Nyxil: Vortex, Anima
- Daiana: Anima, Dictat
- Cinerius: Abyss, Vortex
- Khannar: Hollow, Silence
- Mauthek: Hollow, Dictat
- Catheron: Abyss, Dictat
- Apotheon: Dictat, Eternum
- Eldertide: Vortex, Abyss
- Xeradon: Eidolon, Anima