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The word Paladin as it is known in D&D is not used in Aloria, instead, each Religion has its own version and term of a Holy Warrior. Holy Warriors in the context of the lore are warriors or Mages who are granted Aligned Magic from the Gods of their Religions for specific purposes, due to a lack of something like Divine Magic or God Magic. Magic granted by the Gods is always Aligned to one of the 8 Dimensions as explained on the Magic Page. Not all Gods have Holy Warriors serving them (each God has a different term for this concept) so there will be a varying number of Gods who bless the faithful with Magic to fulfill warrior/mage purposes. Keep in mind that this list is not exhaustive, you as a player can come up with other reasons why Gods would bless your Character with Magic of a specific alignment, this list merely exists to provide an easy to use reference point. You can come up with different reasons why a God would grant your Character Magic, but generally should get the all-clear from Lore Staff in a Ticket for that.
Rules on Holy Warriors
- If your character is one of the Holy Warriors with a Blessing Origin of their Magic, you have to be Aligned with one of the Alignments for that God, you cannot substitute. You can however choose additional Alignments, these just cannot have come from that Blessing Origin.
- It is not possible to be a Holy Warrior of multiple Gods in the same Religion, or of Gods from different Religions, even when Syncretized. Each God presents one "task" and one "failure condition" which results in a Fallen Holy Warrior. Vampires and Undead fall under the failure condition by default.
- Fallen Holy Warriors do not have their Magic revoked. Instead, if they violate the "task" from their God, the God will no longer empower their Magic, and it instead comes from the Evolist Gods, even without worship. This connection with the original God can be restored through redemption.
- Divine Training is always implied when a God grants Magic to a Holy Warrior with a Blessing Origin. That is to say, the Holy Warrior does not go through a training period, they are given the Magic as is and the instant means to use this Magic competently and safely.
- Holy Warriors are always Occult and Mages, even if they only use Magic as an enchantment to enhance their mundane melee or ranged weapon skills. Purist organizations like the Lothar Order do not make exceptions for Holy Warriors, and only accept them as Penitents.
- We expect players to play fair and observe the "failure condition" correctly. The failure condition may also be forced on Characters during specific Events or Event interactions at Dm discretion, though there is always a way to redeem a fallen Holy Warrior and regain their God's favor.
Unionism
For Unionism, the concept of a Holy Warrior is called a Judicar (not to be mistaken with Justiciar, which is a legal judge), who enforce the divine judgement of the Gods based on their virtues and dogma. Judicars don't have an official job or role within the Regalian Empire, but they are respected by the faithful as agents of the divine, it just does not grant them authority in religious matters. It is possible to be a Judicar and Knight at the same time, or to have some other occupation. Judicars are sometimes also called Templars, though this term has fallen out of fashion because Templars historically enforced the faith by the sword, which was decreed unlawful by Emperor Alexander I during the beginning of his reign.
Theomar
Theomar's Judicars are commonly called Crown Judicars, who are granted Eidolon or Eternum Aligned Magic by Theomar to serve his will. Among the Unionism Holy Warriors, The Crown Judicars are considered the leading Judicars if there was a very loose interpretation of association between them.
- Task: Under Theomar, Crown Judicars protect Unionists from non-Unionists and strive to prevent harm to the faithful by outsiders.
- Failure: If a Crown Judicar physically harms a Unionist in any way, Theomar revokes the Magic, and the Crown Judicar becomes a Fallen Holy Warrior.
Allest
Allest's Judicars are commonly called Firebrand Judicars, who are granted Abyss or Eidolon Aligned Magic by Brand to serve Allest's will. Among Unionism Holy Warriors, Firebrand Judicars are considered the frontline holy warriors and troopers who fight ferociously, and perish in numbers.
- Task: Under Allest, Firebrand Judicars fight to never let the faith of Unionism or Judicars be outshined by other Holy Warriors, challenging them to duels, and ensuring that the faith of Unionism is represented by the Firebrand Judicars during tournaments.
- Failure: For Firebrand Judicars, Failure is a universal condition. If some sort of public challenge or insult is left unanswered (such as a Temple raid, or public insult poster), all Firebrand Judicars lose the favor of Brand and Allest, and become Fallen Holy Warriors.
Elia
Elia's Judicars are commonly called Huntress Judicars, who are granted Anima or Hollow Aligned Magic by Elia to serve her will. Among Unionist Holy Warriors, Huntress Judicars are considered the internal faith-police, who hunt down apostates and heretics and trial them for faitlessness.
- Task: Under Elia, Huntress Judicars seek out heretics and false believers and seek to reveal them or correct their faith.
- Failure: For Huntress Judicars, failure is having a crisis of faith themselves or committing sin in the eyes of the faith.
Juvin
Juvin's Judicars are commonly called Script Judicars, who are granted Dictat or Anima Aligned Magic by Juvin to serve his will. Among Unionists Holy Warriors, Script Judicars are considered scribes, librarians and protectors of information who preserve knowledge for future generations.
- Task: Under Juvin, Script Judicars are required to seek out information, categorize, store, and share it with the wider public.
- Failure: For Script Judicars, failure is withholding information from the public for any reason whatsoever, becoming Fallen Holy Warriors.
Draconism
For Draconism, the concept of a Holy Warrior is called a Warden, who have historically acted as cults personally serving the Dragons during the Denial of Immortality. After that event, the Wardens started acting more like the mortal safeguards of the Dragonsouls. For example, the Blue Crown Dragons became mortal bodied Ailor, and the Wardens continued to guard this information even as the successive reincarnations of the Dragon lost all memory of his identity. The Wardens eventually helped the Dragons remember their past when the Denial of Immortality was reversed. Because the Conclave for the Advancement took place in 310 AC, it is not possible to have been a Holy Warrior with Aligned Magic before this date, as Dragons did not accept granting Aligned Magic before it. Wardens existed for hundreds of years, but were never granted Magic until this point. Most Wardens are also Archon, but they not necessarily need to be. For example, many members of the Imperial Family are secretly known to be Wardens of Regulus, but they are not Archon.
Regulus
Regulus's Holy Warriors were once called Claw Wardens, but after the Conclave they became referred to as Stormsong Wardens. Stormsong Wardens receive either Eternum or Anima Aligned Magic, and serve from their headquarters in Draackenrust, the mountain home of the Blue Dragons.
- Task: Under Regulus, Stormsong Wardens are commanded to protect life itself, and prevent unnatural death in the world around them.
- Failure: If a Stormsong Warden directly or indirectly causes the death of another person, they are considered Fallen Holy Warriors.
Triton
Triton's Holy Warriors were not originally a Warden organization, and were purely founded during the Conclave. They are referred to as the Ebonscale Wardens. Ebonscale Wardens receive either Abyss or Vortex Aligned Magic and perform the dirty work that most other Draconists refuse to do.
- Task: Under Triton, Ebonscale Wardens strike vengeance to the enemies of Draconism that the other faithful must turn the other cheek to.
- Failure: If an Ebonscale Warden fails to answer a challenge or becomes complacent and inactive, they become Fallen Holy Warriors.
Umbra
Umbra's Holy Warriors originally belonged to Caius as the Extinguisher Wardens, whose sole purpose was to eradicate any magic influence close to the unknowing Dragon reincarnations. After Caius died, the Extinguishers were left masterless, and Umbra stepped in, rebranding them the Deathguard Wardens. Under Umbra, the Deathguard Wardens receive Hollow or Silence Aligned Magic, and serve Umbra's needs.
- Task: The task for Deathguard Wardens is somewhat vague, and described as the 'need to remind mortals of their place in the world, not to covet the powers and privilege of Dragon souls, and to remind them of their mortality'. In essence, Deathguard Wardens hunt down groups who specifically have it out for Dragons on notions of jealousy over the powers of creation and immortality that they control.
- Failure: Failure for Deathguard Wardens is equally vague. Under Umbra, Deathguard Wardens keep a close eye on the Draconist faithful themselves. Their failure condition is described as 'apathy or inaction to the pride and vanity of the faithful to subsume the prerogative of Draconic will, and to claim ownership, right, or exclusivity to the gifts of Dragons', essentially failing to act on heresy within the faith.
Marik
Marik's Holy Warriors are the Steelcast Wardens, who originally tried to preserve the power of Dragons among the Dragonkin. After Conclave, Marik re-purposed the Steelcast Wardens by granting them Dictat and Hollow Aligned Magic, and instructing them to attend the needs of Magic within.
- Task: The task of the Steelcast Wardens is to administer Magical training and Magical needs within the fold, to limit the need for other faithful to become Mages, or to guide them correctly in case they have to be, by acting as their mentors.
- Failure: Failure for the Steelcast Wardens is a universal condition. If a large enough portion of the Draconist faithful start misusing Magic in defiance of the will of Dragons or safe Magic usage, all Steelcast Wardens become Fallen Holy Warriors until they correct the imbalance.
Orion
Orion's Holy Warriors are the Starcall Wardens who were originally part of Severena's Divine Wardens, but were granted to Orion as he was better able to administer fate's directives devoid of material or worldly attachment. Orion grants his Wardens either Eidolon or Eternum Aligned Magic.
- Task: The task of the Starcall Wardens is to guard the administration of future-sight, predictions, oracles, truthsayers and tarot card readers, by ensuring they do not peddle false prophecies and predictions, and warning people of the dangers and flaws of future-sight.
- Failure: Failure among the Starcall Wardens is to become corrupted by the desire to see the future for one's self, to peer into one's own future, or that of close friends or loved ones, and to use the concept of fate or prediction for personal benefit even in perceived service to faith.
Estelley
In Estelley, the concept of a Holy Warrior is called a Miradaan, which from the ancient scripture means something like 'devoted one'. Miradaan do not have an official job or role within the Regalian Empire, or even in Estelley-majority regions or in Estelley-worshiping nations abroad, but they are considered legitimate agents of their Gods and brokered with accordingly. In the cutthroat Elven political cultures, Miradaan are considered trustworthy, even to those who find regular priests corruptible by ambition. Miradaan are also responsible for much of the continuity of the Estelley religion after Cataclysm, since they preserved traditions through the Allorn Empire's collapse and taught the next generation.
Artarel
Artarel's Miradaan are commonly called Judges or 'Inulvaan,' granted Eidolon or Silence Aligned Magic by Artarel to serve her will. Among the Estelley Holy Warriors, the Inulvaan are considered the most aggressive, who start fights with outsiders to stamp out all wrongdoing.
- Task: Under Artarel, Inulvaan administer good behaviour among Estelley worshipers and protect them from outside harm.
- Failure: If an Inulvaan does not try to obstruct Estellians from being evil, Artarel revokes the Magic, and they become a Fallen Holy Warrior.
Ammuloa
Ammuloa's Miradaan are commonly called the Deathwatch, granted Hollow or Eternum Aligned Magic by Ammuloa to serve his will. Among the Estelley Holy Warriors, the Deathwatch are considered somber, morose, and impeccably timed people who maintain the mortuary rites and respect for the dead.
- Task: Under Ammuloa, Deathwatch record the stories of the dead and bring the living peace from the pain of their departed friends.
- Failure: If a Deathwatch takes a life or insults the memory of the dead, Ammuloa revokes the Magic, and they become a Fallen Holy Warrior.
Mana
Mana's Miradaan are commonly called the Speakers or 'Disvaan,' granted Eidolon or Anima Magic by Mana to serve her will. Among the Estelley Holy Warriors, they are considered the kindest and most gentle of them, who spread the good image and word of the Gods abroad to unbelieving ears.
- Task: Under Mana, Speakers cultivate a good image of Estelley among non-Estellians and directly involve them with their communities.
- Failure: If a Speaker drives a non-heretical Estellian out of the community, Mana revokes the Magic, and they become a Fallen Holy Warrior.
Aseia
Aseia's Miradaan are commonly called the Scribes or 'Lirveyna,' granted Dictat or Silence Magic by Aseia to serve their will. Among the Estelley Holy Warriors, they are considered agents of truth and understanding, who work to rescue the past from the clutches of time's misinformation.
- Task: Under Aseia, Scribes meticulously sort and transcribe everything they hear about any people, including those not their own.
- Failure: If a Scribe intentionally lies to someone about their own culture or past, Aseia revokes the Magic, and they become a Fallen Holy Warrior.
Gilan
Gilan's Miradaan are commonly called the Grovetenders or 'Arvara,' granted Abyss or Vortex Magic by Gilan to serve his will. Among the Estelley Holy Warriors, they are considered intermediaries between man and the wilderness, to make sure the cities and forests always respect one another.
- Task: Under Gilan, Grovetenders hold frequent gatherings in wild spaces to make sure that Elves do not lose touch with their roots.
- Failure: If a Grovetender burns, destroys, or defiles a place of wilderness, Gilan revokes the Magic, and they become a Fallen Holy Warrior.
Fornoss
For Fornoss, the concept of a Holy Warrior is officially called a Holdr, but this term is rarely used. In fact the concept of Holy Warrior is completely meaningless in the Fornoss faith, because all faithful are some variant of holy, some variant of pious, and also some variant of fallen to vice and sin. Fornoss lacks an actual idea of a Holy Warrior, instead Magic is just given for singular promises between the faithful and the Gods who are far more willing than other Gods to grant Magic, and there is also no individual failure condition, aside from more widely speaking having both negative Soldi and Svaldi, or offending the Gods directly by engaging in blasphemy. The Fornoss faith does have a vague concept of 'warrior in faith', but they are not tied to Magic specifically and more to acts of vengeance or protecting burial sites, which are explained on the Religion Page.
Bard
Bard grants Eidolon Magic to those who vow to him, that they will be just, fair, and honest with their usage of Magic.
Norn
Norn grants Eternum Magic to those who vow to him, that they will weave a story of the Fates, and guide the faithful to the winds of fortune.
Fenra
Fenra grants Anima Magic to those who vow to her, that they will be healers and menders who repair body and soul from damage.
Kael
Kael grants Silence Magic to those who vow to him, that they will guard the secrets of the old and elemental world, and of the Fornoss Gods.
Thirun
Thirun grants Abyss Magic to those who vow to him, to always hunger and never take satisfaction in paltry Magic, and to become all powerful.
Nyxil
Nyxil grants Vortex Magic to those who vow to her, to bring about the change in the lives of others for excitement and to feel alive.
Helvard
Helvard grants Hollow Magic to those who vow to him, to protect and serve the Undead and the dead alike, and to care for the passage of the dead.
Eirny
Eirny grants Dictat Magic to those who vow to her, to always seek truth in knowledge and to ensure the preservation of the wills of the ancestors.
Khama
For Khama, Holy Warriors as a concept is rather new, and mostly a furtherance of ancient Dewamenet lore that is technically defunct in the modern era. Once upon a time, the Dewamenet Khama Gods had Kingdoms and royal guards, and to them, the Holy Warriors were the divine royal guard. When the Dewamenet Empire fell, Gahan was the only God to continue this tradition, though he was trapped in the Abyss. As time passed, Divi adopted a similar stance to shepherd the Asha Mages under his guidance, until such a time came that Tjafar re-appeared and mended the connections between the Gods that was lost over time. Now, there are only 2 Gods who actually grant Magic to their followers, and each for power-base reasons. Divi's Holy Warriors are called the Lower-Dewa Guard, symbolizing the lower and downtrodden Dewa and Asha who are not accepted among the high and vain prestigious royal guards of old. Gahan's Holy Warriors are called the Higher-Dewa Guard, symbolizing their highborn and prestigious status, but also their vanity and pride. Khama Holy Warriors do not intrinsically have failure conditions outside of blasphemy against the faith or disobeying the tenets of the God who granted them their Magic, and their purpose is often just to compete or outdo the other faction for the sake of prestige, or to gather more faithful to the common dogma (under Divi) or the Dewa Variant dogma (under Gahan).
Divi
Divi grants Vortex, Anima, Eidolon, or Dictat Aligned Magic to the Lower-Dewa Guard, and instructs them to share the virtues of compassion, acceptance, with a flair of mercy and forgiveness for past crimes. Divi's Lower-Dewa Guard must seek to out-do the Higher-Dewa Guard, but not come to outright blows or conflict with them so that Asha or Dewa blood is spilled in the streets. They should also enforce that Kemet Demons are not real Asha.
Gahan
Gahan grants Abyss, Hollow, Silence, or Eternum Aligned Magic to the Higher-Dewa Guard, and instructs them to share the virtues of confidence, loyalty/obedience, pride and revenge for past crimes. Gahan's Higher-Dewa Guard must seek to out-do the Lower-Dewa Guard, but not to come to outright blows or conflict with them so that Asha or Dewa blood is spilled in the streets. They should also enforce that Kemet Demons are real Asha.
Aldurism
Aldurism as a Religion lacks Holy Warriors, as the Aldurist Gods think this to be a concept of pretentious Dragon-dreamed Gods who want to assert some kind of superiority over the made-Gods of Aldurism. The Aldurist Gods give any Alignment of Magic far more freely and will just grant Magic when it is asked. That being said, they can under certain conditions revoke Magic, usually if or when such a faithful starts acting against the concept of pan-Arcana, the idea that all Mages should stand up for each other in the face of purism and chauvinism. If one of the faithful starts inciting drama or conflict between Mages while they are also under assault from the outside, the Aldurist Gods might restrict Blessing given Magic to punish such a faithful for being disloyal.
Evolism & Minor Faiths
Evolism and the Minor Faiths lack Holy Warriors, and Magic is granted much more freely. Among these Gods, power bargains are common, with the faithful offering some kind of sacrifice in return for powerful Magic. They can be of any Alignment and any School, and there is generally no revocation concept, because the bargain for the power was already made during the acquisition of the Magic and they do not care what happens to the Magic after.