Regalian State Law is active in all Heartland Regions, including the Regalian Archipelago, Ithania, Etosil, Lusits, and Imperial Property (like the Animosity Bridge). Anyone who lives or works in Regalia is a Citizen of the Empire, and has legal protections. Anyone who claims they are not a Citizen of the Empire, is not protected legally, and can just be attacked/stolen from without legal trouble. For purposes of privilege, there are three ranks: Common (everyone) Noble (blue/court Families) and Eminents (Ministers). Theoretically there is a fourth layer called the Princeroyals, but everyone in the Imperial Family and Imperial Guard is immune to the law by default. Many sections of the [[Roleplay Rules]] page are relevant to this page.
Regalian Law is a collection page that contains useful links to articles detailing legal codes and rules that may affect Characters roleplaying in Regalia. Each separate page applies to all Player Characters or some of them. Where necessary, descriptions of the Legal Codes contain recommendations that are necessary to read for new players and reserved for very niche roleplay experiences. When necessary, this page will also contain directions to law pages relevant to ongoing Events or Excursions.
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===[[Regalian Penal Code]]===
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The [[Regalian Penal Code]] contains a list of state laws that are active daily in Regalia. This means that law-enforcing Characters like Knights, will actively patrol the streets enforcing these laws and taking reports from concerned citizens about criminal activities. This page is strongly recommended for new players to read, as while most laws are common sense (for example, do not steal, do not murder), they also contain several references to specific laws that are unique to the lore universe. The Regalian Penal Code is set by the Imperial Court and frequently changes to address the legal situation in Regalia. Changes are always announced in Roleplay Announcements on an OOC basis. Violating these laws can have severe consequences.
==Civil Codes==
===[[Regalian Civil Code]]===
===Civil Law===
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Civil Law is a common Lawbook. There are other Penal Codes which refer to specific circumstances, referred to further down. Civil Law applies to Common and Noble ranks, but not to Eminents, who are immune. Where intended punishments are not listed, reprisal is open to vigilante interpretation. Knights of all Orders are responsible for upholding the law, but only to protect the weak and defenseless by preventing theft and assault.
The [[Regalian Civil Code]] is an extension of the Regalian Penal Code and applies specifically to exceptions certain non-Ailor heritage minorities enjoy in Regalia. This means that certain minorities in Regalia have exceptions to the Regalian Penal Code rules. Each of these exceptions is mentioned in the Heritage Traits for the Heritages, but it is also useful to have a page to centralize all of these legal exceptions in one place. This page is not a recommended read for new players, because this information purely exists here as a backup and to centralize this information in one place. Regalian Civil Code is technically set by the Imperial Court, but is largely dictated by OOC changes to Heritage Traits, and as such does not change much.
* '''Petty Law:''' Includes victimless crimes like permit violations, illegal good possession, casting Magic in the street, misgendering.
* '''Low Law:''' Includes low-impact crimes like trespassing, theft, destruction of property, non-lethal violence, emotional harm, refusing proper titles.
* '''Middle Law:''' Includes medium-impact crimes like impersonation of officials and nobles, abduction and imprisonment. Private guards usually counter-ransom or imprison Middle Law criminals.
* '''High Law:''' Includes high-impact crimes like treason against the Empire, murder, being a monster, aiding hostile greater entities work against Regalia. High Law criminals can be sent to the Palace for judgment.
* '''Capital Law:''' Includes solely the act of denying the supreme rule of the Emperor. Capital Law criminals always go to the Palace for judgment.
* '''Decency Law:''' Decency Laws involve adultery on an unsuspecting spouse or unmarried lover, public prostitution outside of the Dragon District.
* '''Knight Law:''' Knight Law is purely a construct defers attacks on religious sites to Reliquary Knights, Artifact theft to Aelrrigans, Honor violations to Viridians, etc.
* '''Solvaan Law:''' Solvaan Law is purely a construct that means Solvaan Citizens are exempt from reprisal on the basis of actions undertaken during their Mercenary Contracts as described on their Race Page.
* '''Occult Law:''' Occult Law covers illegal states of being such as Geist, Vampire, Cahal, Theurgy, etc. Solutions are applied to each depending on what they are, for example curing or the cleansing of Spirits.
===Civil Law Exceptions===
===[[Regalian Court Protocol]]===
Some exceptions to Civil Laws exist to cover unique aspects of State legislature.
[[File:Courtprotol.png|150px|caption|left]]
* '''Suvial Citizens''' are exempt from Occult Law covering Theurgy. They are permitted to have Spirits, so long as they prevent these Spirits from causing a commotion. Spirits are not protected by law however.
The [[Regalian Court Protocol]] is not exactly a legal foundation, but it is still useful to mention on this page because in some instances it can be used to help avoid awkward situations. Regalian Court Protocol dictates how the social levels (commoners, nobles, royals) must interact with one another, and what public expectations of them are. Violating these protocols usually does not result in actual harm to a Character, but can result in social exclusion from noble events. This page is recommended reading for new players only if they plan to interact with Nobles early on in their integration on the server. Nobles in general are a minority on the server, so reading can be deferred. Court Protocol is set by the currently ruling Prince Regent.
* '''Solvaan Citizens''' are exempt from High Law covering Monster appearances. They are permitted to use Mist-Shifts, but are expected to normalize themselves if asked to do so.
* '''Narim Citizens''' are always able to use Magic, no matter its current legal status, in public places without repercussions. Selective banned areas like the Palace still apply.
===Progression Ordinances===
===[[Navigation_Acts|Regalian Naval Acts]]===
Progression Ordinances mostly apply to Progression Orders.
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* '''Entry Law:''' It is illegal to enter: the Allorn Empire, Drowda, Hvitskag, The Isldar Wastes, Sassrakkand, Dorkarth, Raamtuunh, Gana Isha, Contested Land, on punishment of citizenship revocation.
The [[Navigation_Acts|Regalian Naval Acts]] are a series of diplomatic treaties that Regalia often either negotiates or forces on other nations at the end of a gun. The Regalian Naval Acts are designed to erode a nation's sovereignty so that the Regalian Empire can slowly annex them. This page is not recommended reading for new players, because it is very niche lore pertaining only to foreign diplomacy events, which by themselves are always rare. That being said, the Naval Acts are related to a lot of geo-political conflicts, and so there should be a place where they are centrally recorded so they cannot be forgotten about. The Regalian Naval Acts are not always equally applied to all nations, but regulate who and how access to Regalia's economy is given.
* '''Savage Law:''' It is illegal to interact or enter lands inhabited by uncivilized, savage, tribal or otherwise civilization deprived peoples with low knowledge of the world across the known lands.
===Permit Ordinances===
* '''Magic Law:''' Public casting of Magic is illegal. Magic can be freely cast in the Suvial District and private property.
* '''Palace Law:''' Any carrying of weapons is not permitted in Government Offices, or Palaces. The Winter and Summer Palace Hosts may grant permits for their respective properties.
* '''Eminent Law:''' Eminents are strictly banned from entering the Sewers on punishment of immediate dismissal, and subsequent banning from government office for 12 months after violation.
* '''Contract Law:''' Contracts signed by both parties (in Minecraft books) are legally enforceable.
* '''Lothar Permit:''' Lothar Knight Beastmasters are permitted to retain Marken who have not been cleared as "legally suffering" as "pets" in a state of service.
* '''Archon Permit:''' Archon are permitted to retain Afflicted "pets", making said Afflicted legal for as long as they do not feed and are Collared and obedient to the Archon.
==Borough Laws==
Regalian Boroughs are semi-autonomous regions with their own Laws. They can however defer to certain State Laws if they want to. Borough Laws are set by the Mayors in Tickets.
===Crookback Borough===
* '''Afflicted Law:''' Afflicted are legal with a two-strike system, on the second strike they are banished to the sewers unless repealed. Non-consensual feeding is illegal. Forced infection is illegal.
* '''Hunter Law:''' Lothar and Red Hunters are not protected by Borough laws.
* '''Free Will Law:''' Any forms of mind control, such as Thralling, are illegal.
* '''Magic Law:''' Magic is legal in all instances bar those that would cause significant damage to the borough.
* '''Affinity Law:''' Silven & Godborn are legal and will have their rights protected.
* '''Sensible Law:''' Intentional misgenderings, Burglary of public businesses, Murder and Kidnapping are all illegal.
* '''Sewer Law:''' The Sewers are off limits to the Crookback Militia while in uniform.
* '''Brawling Law:''' Assault is legal, except for Afflicted, who cannot assault people.
* '''Banishment Law:''' All parties banished from Crookback have all legal rights suspended if they re-enter.
===Fairbanks Borough===
* '''Sensible Law:''' Trespassing, Stealing, Murder, Vandalism, Arson, Kidnapping, Imprisoning, dishonesty and adultery (in all cases) to one's unmarried partner or spouse are illegal.
* '''Child Law:''' Curfew is active for any person under the age of 18, always requiring a legal guardian or parent present and not permitted in the pub after 10 at night.
* '''Religious Law:''' Discrimination on basis of pagan religion or gender is not permitted. Ordial anything is illegal, even if the person holds a Regalian Judicial exception permit.
* '''Weapon Law:''' Weapons may not be brought into Fairbanks, save for the Militia. Weapons must be left outside of Fairbanks with the exception of Artifacts. There is no permit system.
* '''Safehaven Law:''' Fairbanks may not be used as safe haven from State Law violations. Occult are legal as long as magic usage is considered to the benefit of people, and the Militia may use Magic.
==Imprisonment==
Vigilantes and Criminals alike are permitted to imprison captured hostile Characters within their Clandestine Bases, Keeps, and Rental Regions, as long as a sufficient cell area and-or guards to roleplay with them are available. Captors should show courtesy of releasing someone within 24 hours of imprisonment unless there is a planned and agreed ransom or the player desires to be held for longer. A prisoner can file a Discord Ticket if they feel they are being held unjustly or for too long to ask for mediation. A captor can file a Discord Ticket if they feel that a prisoner is ignoring Fear Roleplay or behaving generally irreverently towards their captors. It is the captor's responsibility to maintain clear communication. Please be polite.
Latest revision as of 03:50, 23 September 2024
Regalian Law is a collection page that contains useful links to articles detailing legal codes and rules that may affect Characters roleplaying in Regalia. Each separate page applies to all Player Characters or some of them. Where necessary, descriptions of the Legal Codes contain recommendations that are necessary to read for new players and reserved for very niche roleplay experiences. When necessary, this page will also contain directions to law pages relevant to ongoing Events or Excursions.
The Regalian Penal Code contains a list of state laws that are active daily in Regalia. This means that law-enforcing Characters like Knights, will actively patrol the streets enforcing these laws and taking reports from concerned citizens about criminal activities. This page is strongly recommended for new players to read, as while most laws are common sense (for example, do not steal, do not murder), they also contain several references to specific laws that are unique to the lore universe. The Regalian Penal Code is set by the Imperial Court and frequently changes to address the legal situation in Regalia. Changes are always announced in Roleplay Announcements on an OOC basis. Violating these laws can have severe consequences.
The Regalian Civil Code is an extension of the Regalian Penal Code and applies specifically to exceptions certain non-Ailor heritage minorities enjoy in Regalia. This means that certain minorities in Regalia have exceptions to the Regalian Penal Code rules. Each of these exceptions is mentioned in the Heritage Traits for the Heritages, but it is also useful to have a page to centralize all of these legal exceptions in one place. This page is not a recommended read for new players, because this information purely exists here as a backup and to centralize this information in one place. Regalian Civil Code is technically set by the Imperial Court, but is largely dictated by OOC changes to Heritage Traits, and as such does not change much.
The Regalian Court Protocol is not exactly a legal foundation, but it is still useful to mention on this page because in some instances it can be used to help avoid awkward situations. Regalian Court Protocol dictates how the social levels (commoners, nobles, royals) must interact with one another, and what public expectations of them are. Violating these protocols usually does not result in actual harm to a Character, but can result in social exclusion from noble events. This page is recommended reading for new players only if they plan to interact with Nobles early on in their integration on the server. Nobles in general are a minority on the server, so reading can be deferred. Court Protocol is set by the currently ruling Prince Regent.
The Regalian Naval Acts are a series of diplomatic treaties that Regalia often either negotiates or forces on other nations at the end of a gun. The Regalian Naval Acts are designed to erode a nation's sovereignty so that the Regalian Empire can slowly annex them. This page is not recommended reading for new players, because it is very niche lore pertaining only to foreign diplomacy events, which by themselves are always rare. That being said, the Naval Acts are related to a lot of geo-political conflicts, and so there should be a place where they are centrally recorded so they cannot be forgotten about. The Regalian Naval Acts are not always equally applied to all nations, but regulate who and how access to Regalia's economy is given.