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Athletic Point Buy: Difference between revisions

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<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
| datastyle  = text-align: left; font-size: 0.95em;
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
| header1    = The Ability and Proficiency System
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
| data2      =
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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
Athletic Point Buy is part of the Proficiency System. Athletic Point Buy is designed with general-use, heavily physical Abilities in mind. Athletic Point Buy provides Packs for the Character to use the general strength of their body to solve problems in the field of battle.
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Athletic Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.
==Ability Aesthetics==
Athletic Point Buy operates under "Open Aesthetics" rules. What this means is, Athletic Point Buy can be freely used with the following guidelines and suggestions: hand to hand combat, bodily training, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.


====Break Down Pack====
====Breakthrough Pack====
This Pack is for those who refuse to let mundane barricades stand in their way.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#f3caf8;" | Break Down
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Break Down | To tear down enemy barricades, use this ability to target any 1 block thick stone or wood wall, gate, or doorway. Physically smashing through, the user additionally knocks back anyone on the opposite side of the wall by 3 blocks. Break Down has no Cooldown.}}
| N/A
|-
|-
| Breakthrough
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Combat
| Target any 1 block thick stone or wood wall, gate, or doorway and break a hole through it, applying the Prone Status Effect to all characters on the other side of the wall within Melee Range. Additionally, your next Attack against an Enemy with the Prone Status Effect from Breakthrough does not consume an action.
|}
|}
====Building Smash Pack====
 
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
====Overstep Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#f3caf8;" | Building Smash
| Counter Technique
|{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use a Movement Power for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity.
}}
| N/A
|-
|-
| Overstep
| Passive Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Once per Combat
| Target yourself and apply the Vulnerable Status Effect. Additionally, while you have the Vulnerable Status Effect through Overstep, gain +4 Blocks Range on your next 2 Move Actions.
|}
|}


====Building Scale Pack====
====Heavy Throw Pack====
This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#f3caf8;" | Building Scale
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Building Scale  | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown, and counts as a Movement Power in the context of counters.}}
| N/A
|-
|-
| Heavy Throw
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Twice per Combat, Once per Health Stage
| Target a Character within Range and Displace them a minimum of 6 blocks and up to 10 in any direction away from you and apply the Prone Status Effect to them on landing. If the Target is an Ally, grant that Ally +3 Defense for their next two Defense Rolls.
|}
|}


====Force Toss Pack====
====Stampede Pack====
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#f3caf8;" | Force Toss
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Force Toss | In order to forcibly move a target, use this ability to grapple a character within range and instantly hurl them anywhere within a 10 block range. If the target is an ally, the user can additionally throw them up to 5 blocks vertically to a higher ledge. The target doesn’t take damage from this, but has the Prone Status Effect applied upon landing. Force Toss has a 1 Hour Cooldown, and a 30 Minute Internal Cooldown.
}}
| N/A
|-
|-
| Stampede
| Movement Technique
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Combat
| Target an Enemy within Range and Displace both yourself and the target 10 blocks in any direction. Additionally, if they Impact, apply the Vulnerable Status Effect to the target, and you cannot use Movement Abilities for 2 Turns.
|}
|}


====Brawl Stampede Pack====
====Steady Body Pack====
This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.
{| class="wikitable"
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#f3caf8;" | Brawl Stampede
| Active Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag a target with you, use this ability to grab ahold of a character within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user and target cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 2 hour cooldown.
}}
| N/A
|-
|-
| Steady Body
| Counter Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Twice per Combat, but once per Health Stage 3/2
| You can only use this when an Enemy would Displace you. Reduce that displacement by 8 Blocks. Any additional effects of the Ability that would have Displaced you still happen. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
|}
|}


====Steady Body Pack====
====Substitute Pack====
This Pack is for those that have trained their body to remain stalwart and immovable.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#f3caf8;" | Steady Body
| Substitute
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Trapped Debuff, rendering them immune to the the Displacement or Trapped Debuff only. The Ability that would apply it is still used as normal, and any other effects activate. After using this Technique, the user can perform a basic attack directly after. Steady Body has a 3 hour cooldown. }}
| Once per Health Stage, only during Health Stage 2/1.
| N/A
| You can only use this when an enemy targets you with an Instant Technique. Target an Ally within Range to become the Target instead, additionally Displace yourself to a block Adjacent the Target Ally and grant them immunity to the next Displacement targeting them.  
|}
 
====Stalwart Pack====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| Stalwart
| Passive Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Once per Combat.
| Stalwart isn’t active until you take at least 3HP Damage from a single Attack. When it activates, you can gain 1 Block Token but also apply the Weakened Status Effect to yourself for 2 Turns.
|}
|}


====Gut Punch Pack====
====Resilience Pack====
This Pack is for jerks who don't want people getting past them.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#f3caf8;" | Gut Punch
| Resilience
| Active Technique
| Passive Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Grants the user {{#simple-tooltip: Gut Punch | In place of making an Opportunity Attack, use this ability to strike a weak point in a target passing by the user. This does no damage, but applies the Prone Debuff to the target. Gut Punch has a cooldown of 1 Hour.}}
| Once per Health Stage
| N/A
| Resilience isn’t active until you make multiple Defense Rolls in succession from different sources, increase your Minimum Defense Roll for the second Attack onward by a number equal to the number of Attacks made against you, +2.
|}
 
====Momentum Pack====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| Momentum
| Passive Technique
| {{#simple-tooltip: Self | Self: Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Triggers Twice per Combat, once per Health Stage
| Momentum isn’t active until you make a Basic Attack or use an Ability after Moving more than 5 Blocks. When it activates, you may Target an Ally within Melee Range and increase their next Move or Movement Ability’s range by +4 Blocks. Additionally, you may remove one of the Prone, Snared or Fleeting Status Effects from the Target Ally.
|}
|}
====Oceanic Pack====
====Oceanic Pack====
This pack does not grant any Abilities, but grants the user the non-Magical [[Adapt_Point_Buy#Oceanic_Pack| Oceanic Pack]] from [[Adapt Point Buy]] for Strength investment.
This pack does not grant any Abilities, but grants the user the non-Magical [[Adapt_Point_Buy#Oceanic_Pack| Oceanic Pack]] from [[Adapt Point Buy]] for Strength investment.
{{Proficiency}}
[[category:Proficiency]] [[category:Athletic Point Buy]]

Latest revision as of 03:33, 9 February 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Athletic Point Buy is part of the Proficiency System. Athletic Point Buy is designed with general-use, heavily physical Abilities in mind. Athletic Point Buy provides Packs for the Character to use the general strength of their body to solve problems in the field of battle.

Ability Aesthetics

Athletic Point Buy operates under "Open Aesthetics" rules. What this means is, Athletic Point Buy can be freely used with the following guidelines and suggestions: hand to hand combat, bodily training, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Breakthrough Pack

Name Type Range Cooldown Description
Breakthrough Instant Technique Melee Range

Once per Combat Target any 1 block thick stone or wood wall, gate, or doorway and break a hole through it, applying the Prone Status Effect to all characters on the other side of the wall within Melee Range. Additionally, your next Attack against an Enemy with the Prone Status Effect from Breakthrough does not consume an action.

Overstep Pack

Name Type Range Cooldown Description
Overstep Passive Technique Self

Once per Combat Target yourself and apply the Vulnerable Status Effect. Additionally, while you have the Vulnerable Status Effect through Overstep, gain +4 Blocks Range on your next 2 Move Actions.

Heavy Throw Pack

Name Type Range Cooldown Description
Heavy Throw Instant Technique Melee Range

Twice per Combat, Once per Health Stage Target a Character within Range and Displace them a minimum of 6 blocks and up to 10 in any direction away from you and apply the Prone Status Effect to them on landing. If the Target is an Ally, grant that Ally +3 Defense for their next two Defense Rolls.

Stampede Pack

Name Type Range Cooldown Description
Stampede Movement Technique 4 Blocks

Once per Combat Target an Enemy within Range and Displace both yourself and the target 10 blocks in any direction. Additionally, if they Impact, apply the Vulnerable Status Effect to the target, and you cannot use Movement Abilities for 2 Turns.

Steady Body Pack

Name Type Range Cooldown Description
Steady Body Counter Technique Self

Twice per Combat, but once per Health Stage 3/2 You can only use this when an Enemy would Displace you. Reduce that displacement by 8 Blocks. Any additional effects of the Ability that would have Displaced you still happen. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.

Substitute Pack

Name Type Range Cooldown Description
Substitute Counter Technique 4 Blocks

Once per Health Stage, only during Health Stage 2/1. You can only use this when an enemy targets you with an Instant Technique. Target an Ally within Range to become the Target instead, additionally Displace yourself to a block Adjacent the Target Ally and grant them immunity to the next Displacement targeting them.

Stalwart Pack

Name Type Range Cooldown Description
Stalwart Passive Technique Self

Once per Combat. Stalwart isn’t active until you take at least 3HP Damage from a single Attack. When it activates, you can gain 1 Block Token but also apply the Weakened Status Effect to yourself for 2 Turns.

Resilience Pack

Name Type Range Cooldown Description
Resilience Passive Technique Self

Once per Health Stage Resilience isn’t active until you make multiple Defense Rolls in succession from different sources, increase your Minimum Defense Roll for the second Attack onward by a number equal to the number of Attacks made against you, +2.

Momentum Pack

Name Type Range Cooldown Description
Momentum Passive Technique Self

Triggers Twice per Combat, once per Health Stage Momentum isn’t active until you make a Basic Attack or use an Ability after Moving more than 5 Blocks. When it activates, you may Target an Ally within Melee Range and increase their next Move or Movement Ability’s range by +4 Blocks. Additionally, you may remove one of the Prone, Snared or Fleeting Status Effects from the Target Ally.

Oceanic Pack

This pack does not grant any Abilities, but grants the user the non-Magical Oceanic Pack from Adapt Point Buy for Strength investment.