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{{Info religion
{{Info religion
|image = noimglong.png
|image = Estelleyshield.png
|pronunciation = Es-te-ley
|pronunciation = Es-te-ley
|origins = Presumed roughly 15,000 years ago.
|origins = Presumed roughly 15,000 years ago.
|deities = Three greater Gods, 5 Gods, 5 optional Gods.
|deities = Three greater Gods, 5 Gods, 5 optional Gods.
|}}
|}}
Estelley, or "Estel's Law," is the original faith of most Elves in the world. A moralizing, perfection-focused Religion, it is observed by most descendants of the Allorn (Elven) Empire across the world in varying ways and with varying zeal. Having enjoyed status as the pre-eminent Religion before, and hoping to enjoy it again, despite its struggle to spread beyond the Elven peoples it remains respectably powerful. Estelley worshipers believe that they are opposed in their divine struggle both by those who teach alternative paths to paradise and those who seek to corrupt the world alike, but that mortal heroes carrying the torch will defeat the usurpers and restore Elvendom to the glory it once knew.  
Estelley is the world's largest religion, due to its popularity among Elves. It is a moralizing religion that asks the worshiper to become the best version of themselves that they can be. Despite the long shadow it casts across history, Estelley has no explicit political or material demands. It concerns itself mostly with the kingdom of the heart, which only an individual can ever truly know. It proclaims the guidance of three Empress Goddesses, who founded the faith and wrote its holy books in antiquity, but has acquired many, many more over the ages. Though some Elven peoples have left it, Estelley is the for-Elves, by-Elves religion of Aloria, and will always remain so.  
 
==Origins==
==Origins==
The early Elven peoples were no more than barbaric tribes on the fringes of the Dewamenet Empire, an [[Asha]] state poised to conquer the known world. Its hatred of Magic and the ascendancy of a trio of Goddesses led the Dewa and the Elves to clash, and with their divinities' power making victory possible, they declared their own Allorn Empire in its ashes. From there, the various deities were pulled into the Pantheon by the War Goddess Talea one by one. This is discussed further in Expanded Lore.
Estelley was founded in antiquity when three Elven Goddesses came together in sacred marriage. Relations with their [[Khama]] liege-lords, the Gods of the then-dominant Dewamenet Empire, deteriorated until war erupted. The Elves triumphed by the will of Magic, destroying the Dewamenet Empire and putting its [[Asha]] citizens to flight. This victory poised Estelley for world dominance, and though its war Goddess Talea soon fell to slumber and its art Goddess Sapphora fell to liquor, it has enjoyed that dominance until recent centuries. Now, it is threatened by upstart religions and foreign invasions threatening its holy places, and its future seems uncertain.


==Core Beliefs==
==Core Beliefs==
===Central Message===
===Central Message===
The central message of the Estelley faith is that the whole of the world is a flawed creation of the Dragons that is being ordained to a more perfect reality by the Estelley Gods. The Empresses combined to lead a host of Gods and Goddesses to create a more perfect world, starting with the mortal agents of their will, their followers. Through the Perfections of the Gods, mortals learn to strive for a better world, and thus change the world around them. When they die, their soul is weighed by Ammuloa onto the Perfected Balance, to measure their perfection. If they had sufficient perfection, they would pass into the Eternal (Merjan in Altalar, the Elven Language), an afterlife which weaves the faithful into the fabric of reality making them able to change the world like Dragons in subtle ways. If rejected, their souls is passed back to the land of mortals through reincarnation.
The central message of Estelley is that the world is flawed, but the Gods have a plan that will lead mortals to create a better future. In this way, it is often compared to [[Unionism]], whose vision for a virtuous and united people makes it often considered Estelley's younger, stronger successor. However, there are key differences beneath the veneer. Unlike Unionism which centralizes under the Emperor, Estelley is completely individual. It has nothing to say about the organization of society, nation-hood, or state-hood, but quite a bit to say about how to be a good person--at least, by the Elven definition. For every Estellian who dies and goes to the afterlife, Merjan ("The Eternal" in Elven), the virtues that they achieved in life add onto a great scale measured against the sins of the mortal world. When Merjan is more perfect than the mortal world is flawed, the Estelley Gods will fling open the gates of the afterlife and reality will be remade, eternally graceful.
===Perfected Will===
 
The Perfected will describes the Perfections of the Gods. These are like virtues that mortals are expected to live by, to increase their inner and outer perfection so they too can become perfect world-shapers. Each God has a different perfection. Through the Empresses, Cemaan measures perfection by the amount of people subjugated, Talea by the amount of people defeated in battle, and Sapphora by the amount of people who love and adore the soul. Through the Ordained, Mana measures in kindness and compassion, Aseia in Magical knowledge and ability, Artarel through law-abiding and just acting, Ammuloa to dedication to achieve things before death, Avinla to dedication to experience things in life, and Leyon measures perfection in the desire to solve the mysteries of the ages. Finally, the Vowed Gods, Melca measures perfection through companionship and the protection of others, Sinnavei through prowess of valor and honesty, Vyrë through respect for that which is greater than the self, Soma through intellect, Gilan through lordship over wildlife, and Suellon over adaptation to change.  
===The Afterlife===
===The Afterlife===
A person can be more perfect in some qualities, and generally speaking not all perfection standards need to be met to have one's soul passed into the afterlife, though reaching all of them is considered a great piety. The Estelley Afterlife is described as a physical realm that is experienced as a perfect land where the souls continue to hone their perfection in the afterlife while mortals and the Gods continue to build towards a world that resembles this more perfect world called the Eternal. It is believed that the souls in the eternal lands of bliss that is the Eternal, still help mortals as well, by gently pressuring reality in the living world to reach such a more perfect state. It is believe that at a certain point, the perfected souls in the Eternal will be so numerous, that they will out-pressure the flawed creation of the mortal world, and merge the rivers of the Eternal and Aloria to become one perfect reality. It is believed by the faithful that Lathan is part of the Eternal as an outer realm of it, and many believe the Eternal to be much like Lathan but more of everything and better.  
The Estelley afterlife, Merjan, is described as a physical realm at the end of a long river. After an unspecified amount of time sailing down the river on Ammuloa's barge, a dead worshiper arrives at a gray and rainy but beautiful land. In its center, the souls of bygone Elves live in the white-walled City of the Empresses on a large hill, perfectly circular and infinitely subdivided. Each successive generation, each successive soul, contributes by building another district in homage to the world that they experienced. They lack nothing and dwell in peace together, often going into slumber for centuries at a time, waiting for the day that the doors to the mortal world will swing open and time will cease to pass. The sinful, however, are denied Merjan. Offenders of the Gods, defilers, profaners, wicked abusers of Magic and mass murderers are judged by Artarel as failing, and imprisoned in a fever-dream of their life while sailing with Ammuloa, reliving their worst moments, unable to tell that it is an illusion. Only the remaking of the world can pardon them, when they will finally be forgiven and released back into the Gods' end reality.
===The Ruindawn===
 
The Ruindawn is an important period in Estelley history that nonetheless has left no records, but many legends and tales. The Ruindawn describes a period during which the Empresses agree in a compact that the world is flawed, and that they will right what has been wronged by a misshapen reality. To them, all living things are condemned to needless suffering by the way the world works, and that they could ordain a better world but by the flawed laws of the world by itself cannot do so alone. Their vision lacked clarity for those who were not in agreement, and so began the Ruindawn where the Empresses would either subjugate by will, or more commonly conquer by force other Gods of minor proto-Elven Religions as well as Religions from other peoples. Sometimes these legends also include tales of Gods who refused and were slain by Talea or had their power absorbed, or those Gods who early on decided to be an obstacle to the work of Estelley and made it their mission to sabotage their efforts, but were eventually defeated and removed from reality. The Ruindawn is in essence a rare concept for Aloria, as Gods of various religions tend to be secluded from one another, it shows a period of active conquest, of one Religion subjugating at least a dozen others and forcing them all into a unified doctrine. The legends focus mostly on how Sapphora convinced some to join, how Talea defeated the majority by the sword, and how Cemaan subjugated a few by sheer pressure of influence.
===The Walking Tales===
===Avinla's Death===
Estelley is the only religion with a large set of canon holy books, called the Walking Tales of the Empresses, or sometimes just the Tales for short. They are a series of passages from the point of view of Talea, Cemaan, and Sapphora taken down before or near the beginning of Allorn history. Time has seen many books warped, degraded, misinterpreted or destroyed, but with these three Goddesses returning to activity in the modern era, corrections have been issued and the modern Tales are considered reliable. Many of the passages seem like they were initially intended to be memorized, with question-answer formats typical to long poetry. Each one begins with a description of the Goddess it is about at the time of the Tale in question, then seeks to teach a lesson through a simple parable: either the conquest, coercion, or convincing of another God into the Estelley Pantheon, or an encounter with a mortal who seeks help with an issue and asks for advice. For an example Tale, see Expanded Lore.
Avinla's Death is in the grand scheme of things not a world-shattering event, but important enough for all faithful to know. Gods do not truly die, but they can approach a death-like state, which has happened to Avinla. The homeland of the Suvial Elves has been terrorized for centuries by massive Magical events called Void-Outs which killed hundreds of thousands. In order to stop the endless suffering and potential eradication of her worshipers, Avinla sacrificed herself, forming a massive network of rings of fire in the skies over the Suvial lands like a blanket of chainmail. This protected the Suvial lands, but had other unintended side effects. Due to their heavy association with her, the Suvial Elves no longer had their Mother of Fire breathing life into their newborns, or passing their souls to Ammuloa for judgement to the Afterlife. As a result, no new Suvial could be born, and each Suvial that was born, was a reincarnation of a long-dead one. No Suvial could die either, as Ammuloa could simply not receive their souls, starting a deathlessness for the Suvial that is living torment for them (read more on the [[Suvial]] Page).
 
==Gods and Goddesses==
==Gods and Goddesses==
Estelley as a Religion has one unified Pantheon, but not all Gods are treated equally. At the head of the Pantheon are the three Empresses, of which there have only ever been three, and there will always be three. Then come the Ordained, which are Gods that either joined willingly or were conquered during the Ruindawn. Finally, there are the Vowed which similarly joined willingly or were conquered, but who are not considered unquestioningly loyal to the Empresses. As a result, while worshiping the Empresses and the Ordained is mandatory for the religion, worshiping the Vowed is optional. One can worship a single Vowed God, a few, or none at all, it all depends on the person's personal preferences. '''Note, because a lot of art on this page is still in development, old placeholders are put in place. Do not for the time being refer to these old images for aesthetic inspiration (the temporary images have black borders).'''
Estelley has one unified Pantheon that is divided into sections. Beginning with only the Empresses, all the other Gods were inducted into the Pantheon individually with the passage of time, but cluster into groups based on association with one another. Each group predictably acts in one another's interests. All Estelley worshipers pay homage to all of the Gods.
 
===The Empresses===
===The Empresses===
<gallery mode="packed-overlay" widths="220px" heights="439px">
The Empresses are the founding Goddesses of the Estelley Religion. They are usually depicted as three estranged wives, with the sacred bond of the religion's formation as an analogy for marriage, and vice versa. Beforehand, they were all Goddesses of war, but specialized into their modern roles when they made a deal with each other.
File:Cemaani.png|''Cemaan, Empress of Power.''
====Talea, Empress of War====
File:Brydef.png|''Talea, Empress of War.''
[[File:Brydef.png|left|frameless|250px]]
File:Saphori.png|''Sapphora, Empress of Love.''
Talea is the Estelley Goddess of conquest and martial prowess. It was by her hand that the Pantheon was united for the first time, and by her will that it acted together to defy the Dewamenet. She is often prayed to as 'Avenging Talea' when a worshiper wants strength to overcome their enemies, or to defend the Elven people from aggression, as she is the hero-Goddess who saved the Elves from destruction at the dawn of their history. Despite her warlike aspect, Talea is portrayed as quiet, somber, and poetic, a brooding woman cast from swords. She is worshiped through revenge, the spilling of enemy blood, and destruction of people who insult or hurt the Elves.
</gallery>
 
* '''Cemaan''' (pronounced say-maan) is the Empress Goddess of power and domination. She represents the will for increased fame, increased influence, and increased legacy. She embodies the perfection of fame, that her followers should not disappear into the crowd, to be forgotten by the world. Cemaan is historically seen as the patron Goddess of the Teledden Elves and the Allorn Empire. She is one of the Triarchy Empresses, and even though they should rule the Pantheon together, Cemaan cannot.
Early in Allorn Imperial history, Talea was assailed by something only referred to as a 'force of darkness' and trapped in death-like sleep. This meant that despite her being the pantheon's founder, her Cult was eclipsed by Cemaan's, who remained active after her incapacitation. It has been fifteen millennia, making Talea a God that only existed on paper. Despite this, Talea's name was invoked every time the Allorn Empire invaded anything, which gave her a reputation that she perhaps did not earn. Eight short years ago, Talea was re-awakened in unclear circumstances. Since then, she has tried to retake her seat as the head of the Pantheon, but Cemaan will not cede her power.
* '''Talea''' (pronounced ta-leya) is the Empress Goddess of war. She represents the will of nationhood to expand, she represents the desire for societies to clash and establish their prominence. She embodies the perfection of conflict, that her followers are able to defend themselves and better yet, subjugate others by force whether it be weapons or magic. She is one of the Triarchy Empresses, and even though they should rule the Pantheon together, Talea rules alone.  
 
* '''Sapphora''' (pronounced sa-fo-ra) is the Empress Goddess of love and passion. She represents the will to be desired and adored, to be seen truly and to be loved truly. She embodies the perfection of beauty and want, that her followers should always seek ways to mentally and physically please others in appearance and presentation, and thus spread influence through the heart. She is one of the Triarchy Empresses, and even though they should rule the Pantheon together, Sapphora will not.
 
====Cemaan, Empress of Power====
[[File:Cemaani.png|left|frameless|250px]]
Cemaan is the Estelley Goddess of power, lineage and strong rule. Through the tumult of the Allorn Empire's long history, which saw Gods defect, disappear, die or work against her, she maintained an iron-clad and increasingly bitter grip on power. She is prayed to for the insight to command, to put others to their best purposes. Cemaan is usually depicted in the company of her Golden Host, a mysterious terracotta legion of Eidolon Demons answerable only to her who have appeared at pivotal moments in history to tip the scale in favor of Estelley worshipers.
 
Cemaan is clearly influenced by the Hollow. It is known that in the war with the Dewamenet Empire and their Khama Gods, she accepted a bargain with a Death God for the power to survive. In exchange, she killed the Khama Goddess Pahtia and almost killed her husband Khannar, who survived as an Undead through sheer rage and spite against her. Her Estelley followers, even, regard her with fear and worship her mostly through appeasement not to judge them as failing and revoke their free will to bend them to her command. That said, it is only through her cruel genius that Estelley survived the collapse of the Allorn Empire and crawled into reforms that saw it returned to good standing. Even the most resentful worshipers owe everything to her.
 
 
====Sapphora, Empress of Love====
[[File:Saphori.png|left|frameless|250px]]
Sapphora is the Estelley Goddess of love, but more importantly art, music, design, athletics, architecture, and everything enjoyable in civilization. She was originally a Goddess of war, too, but put down the spear when uniting with Talea and Cemaan. When the Dewamenet War ended and Talea was removed from the picture, Sapphora fell into a guilt-laden despair, and spent all following history as a drunken wastrel paying no heed to divine affairs. Just in the summer of last year, when her patron city was under threat, a few brave Elves collected her relics and broke into her place of residence to persuade her to stand idle no longer, making her an active force in the world again.
 
Her aspect as a Goddess of love is comparatively new. The Walking Tales call her the Empress of Here and Now, because she is primarily worshiped by people who create things and wish them to be beautiful, not necessarily just to be beautiful themselves. All sorts of artisans, smiths, and painters place her icon in the corners of their shops. Even while a drunkard but especially now, she is the most active and sociable of the Estelley Gods who holds the Pantheon together at the top despite Cemaan and Talea's abrasiveness. She is just as powerful as either of them, even if non-Elves are frequently fooled by her gentle title into believing she is weak.
 
 
===The Woodland Gods===
The Woodland Gods joined the Pantheon when a peace treaty was made between the early Allorn Elves and the Freefolk, who were at the time, besides the Suvial, the only other large Elven group. They warred until the Empresses sat down with the three Woodland Gods and made the so-called Three-by-Two Pact, binding them into an alliance but subordinating the latter into Estelley.
====Gilan, The Forest King====
[[File:Gilanno.png|left|frameless|250px]]
Gilan is the Forest King of the Auldwalds, mysterious and closed-off forests in which the Freefolk live under the protection of their Patron Gods. To the Estelley faith, Gilan is the God of the Hunt, and beast dominion, in that the faithful are lord and master over the lesser creatures of the world. Gilan teaches his followers to fear the unknown of the forest, and to respect the awesome and infinite power of nature, even if they seek to control parts of it. Gilan is a capricious God who is worshiped both as a means to protect against the monsters and beasts that reside in the forest, and also as a whip to punish the transgressors of his grove to learn humility and submission.
 
Gilan holds a somewhat complex role, because inherent to Estelley beliefs is Allorn supremacy, and inherent to Allorn supremacy is the idea that his Auldwalds should become subject to the Allorn Empresses. Gilan in turn defends these forests from encroachment by the Elven princes, meaning that there can be situations in which the faithful are actively fighting their own God. Gilan will always hold particular favor for the Freefolk above all Estelley faithful and is more often than not fear-worshiped by other groups to avoid his wrath or punishment, by leaving offerings at the edge of the forests for the dwellers within.
 
 
====Mana, Compassionate One====
[[File:Iiiiiiiiiiii.png|left|frameless|250px]]
Mana is the Estelley Goddess of the natural world and kindness, taken together. She cultivates the groves, the plants and the beauties of the world that the worshipers adore, but she also teaches them to love one another and be better to strangers. She is considered the patron mother of the [[Yanar]] people, and by far the sweetest of the Estelley Gods. The chaotic fall of the Allorn Empire and the burning of many of her groves by the enemies of the faith has left her in a drastically weakened state, but she still appears to regularly tend to the faithful in any way she may.
 
She is supposed to be a personal friend of Sapphora, but dismayed by her turning to drink to drown her guilt. Therefore, those who hold Mana in high esteem can sometimes abstain from drink for religious reasons, or encourage others to do the same. Those who see Mana as their patron are frequently healers, counselors, and others who try to embody the kindness that she puts into the world. The oath of no harm that Elven medics sometimes take is done in Mana's name. Mana Trees, the symbol of Estelley communities, are simply large oaks enhanced with Magic and named after her, since she is a byword for cooperation. In times of trouble, Mana is also prayed to to make the end of crisis come easily.
 
 
====Soma, Goddess of Logic====
[[File:Dddddddulleyinthaolis.png|left|frameless|250px]]
Soma is the Elven Goddess of logic, reasoned thought, and pre-planning. Because of this, she is considered to have some domain over time itself. Depicted as a cave-horror of the deep caverns far, far below Daen, she is the patron of the Erythar [[Freefolk]], who make their home in ravines and crevices in her image. As a schemer, the long reach of her arm is visible on many little choices made to ensure the survival of the Estelley religion through hard times, even subtly against the momentary wishes of other Estelley Gods far more bold and brash than her.
 
Oftentimes, Soma is the patron of people in very planning-heavy fields, like mathematics, logistics, and the higher sciences. She is prayed to for the ability see through messy situations with clarity and make the right decision, or for the mental acumen to crack the impossible puzzle. Since she is a Goddess of contingency in her own right, her more deep-pocketed or sharp-sworded followers also frequently become hoarders of historical relics, paintings, and Artifacts of Magical or non-Magical nature, just because they might need them someday. Vaults, larders, and other storage places are usually blessed with her icon to ensure that nothing gets lost either to thieves or time under her watchful eye.
 
 
===The Inner Gods===
The Inner Gods joined the Pantheon individually in the early parts of Allorn history. Usually, each of them was the patron of a distinct Elven or non-Elven tribe, which was crushed, coerced, or persuaded into the Allorn Empire, and then their divinities integrated into its growing Pantheon. Any tribes described do not exist anymore, and have not for 10,000 or more years. They exist only in historical reference.
====Aseia, God of Magic Knowing====
[[File:Aisheiah.png|left|frameless|250px]]
Aseia is the Estelley God of Magic, but more specifically knowledge of Magic. They do not explicitly demand that the worshiper becomes a Mage, though becoming a good Mage is incredibly virtuous in their eyes. It is far more important to them that Estelley worshipers are not ignorant to the workings of Magic, or of Magic creatures like Demons, so that they are not outsmarted and beaten. Before they were part of the Estelley Pantheon, they were the patron of an Elven people called the Avalli, who Cemaan coerced into dependency on the Allorn Empire and then absorbed, assimilating them into the whole. In the modern day, they assist the Goddess of law Artarel with her lists of codes and crimes.
 
Across the academies of the Elven world, Aseia is invoked for skill with the study of Magic and protection from the risk of failure. Perhaps surprisingly, they have a very good relationship with Talea, and the Tales often depict them as her faithful friend and the only one who knows how to calm her down from a rage with their impersonal, blunt commentary, as well as the only one brave enough to tell her when she is wrong about something out of sheer social unawareness. They are famously verbose and slow to get to the point, but always well-intentioned.
 
 
====Ammuloa, God of the Death Kiss====
[[File:Ammuloa.png|left|frameless|250px]]
Ammuloa is the Estelley God of death and the dying. Before he joined the Estelley Pantheon, he was the patron God of nomadic Elven river tribesmen called the Loallë, who were violently conquered by Talea. It is known that he is rather fond of Cemaan, due to the fact that she inflicts much of the death which he must notate and clean up after, and they often see one another in the process of her doing so. Those who would claim Ammuloa as their patron are usually soldiers who obey his message to both face and deal death with dignity, to never deny the one they slay just burial and just afterlife, and to refrain from the cruelty of corrosive Curses and Magic when they go in for the kill.
 
Little icons of his hooded figure are often propped up in the corner of soldiers' chapter-houses. It is considered bad luck to depict him, though when he is it is with an insectoid form as pictured. It is equally considered bad luck to say his name when outside a place of death like cemeteries, especially in hospitals or healing houses, since inviting his attention drags the long reach of the underworld a little closer to the worshiper. Despite this, like the death Gods of most religions, Ammuloa is considered a calm, even kind figure. When a dead faithful sails down the river to the afterlife on his barge, it is him who keeps them company and comforts them.
 
 
====Leyon, God of Farsight====
[[File:Sdafafafafas.png|left|frameless|250px]]
Leyon is the Estelley God of wisdom and good counsel. It is not understood when, why, or where Leyon found his way into the Estelley Pantheon, only that he mysteriously appeared and claimed a place. Talea thought that Cemaan had invited him, while Cemaan thought that Sapphora had invited him, and Sapphora thought that Talea had invited him. Leyon never speaks: he only rattles in rustling wind-chimes that the listener understands in the form of visions. He has something of a fearsome reputation among the Fae, the Demons of the Anima, and they consider him the one entity in the world that they are not willing to trifle with. As a result, he sometimes protects or saves Elves lost in the Anima. He is considered a good friend of the law Goddess Artarel, whose Godborn he shapes into existence.
 
In Estelley's most troubled hours, Leyon was often asked for his wisdom instead of the aggressive Cemaan. When none of them can agree, it is him who is invited to settle the dispute and make things right. His worship and patronage are somewhat complicated, because Soma already holds the domain of foresight and planning, while Cemaan holds the domain of command. To please Leyon is specifically to lead in a way that benefits and uplifts the lives of others, and to make sure that civilization works not just for you, but for them. He believes in no worshiper left behind, no friend scorned, no corruption permitted.
 
 
====Sinnavei, Goddess of Dignity====
[[File:Sinavaallano.png|left|frameless|250px]]
Sinnavei is the Estelley Goddess of dignity, and the patron of the [[Solvaan]] people. Before she was a member of the Estelley Pantheon, she was the patron of an Elven hill tribe called the Elari, who lived on cliffs facing the sea until Sapphora persuaded them to come and dwell in the lands below. It is well understood that she has a forbidden romance with the [[Evolism|Evolist]] Demon God Morrlond, the cruel conqueror of the oceans, and that the Estelley sea Goddess who competes with him, Vyrë, does not like her because of it. After her absorption she followed the Elven colonists across the ocean who would later become the Solvaan, and adopted them as her own, appearing like one of them.
 
Sinnavei asks that every mortal worshiper faces the challenges of living with grace, reverence, and respect, never to betray the oaths they form, and never to falter because a promise was too dangerous. She demands that friends and allies are given dignity in wrongdoing, and enemies not mistreated beyond what is right for what they have done. She is also a symbol of Elven pro-Regalian sentiment, since at the Empire's founding she gave the signal that the Solvaan should assist, and has always exhibited pro-Unionist lip service when inquired by mortals. Sailors who wish to keep Morrlond's furious gaze away also pray to her as an intercessor.
 
 
====Vyrë, Goddess of the Seas====
[[File:Vyregoddes.png|left|frameless|250px]]
Vyrë is the Estelley Goddess of the vast oceans and the unknown. She is immensely powerful, and the patron of the Finul culture of Elves, called an Empress by them half-jokingly in the belief that she could compete with any of the three, but merely chooses not to out of respect for their domain. In history, she fought several legendary stalemate battles with Talea, but while never subjugated was impressed by her bravery and agreed to swear fealty to her Pantheon as an equal. Vyrë asks that worshipers work together to survive the unknown that she represents, and never to falter from authority in the face of fear.
 
While Morrlond is fear-appeased to keep him away, sailors and especially Finul pray to Vyrë to make them glorious for her, to give them victory on the open ocean over the enemies of Elvenkind so that they can make an offering of the fallen blood to her domain. They believe that it was her who gave them their biological ability to breathe underwater, who kissed them with her touch so that they could do great deeds in her name. There is a tradition of pouring the first drink at any seafood dinner into the fire as a gift to Vyrë, to thank her for the sea's bounty.
 
 
===The Outer Gods===
The Outer Gods joined the Pantheon individually in the later parts of Allorn history. This was either through their subject people drifting closer to the Allorn sphere, by being outside entities that were invited, or because their previous subjects were destroyed by outside forces.
====Artarel, Goddess of Just Law====
[[File:Artareill.png|left|frameless|250px]]
Artarel is the Estelley Goddess of justice and law, a refraction of the Justice Arken. This means that she shares a set of memories with this powerful Demon, but they do not have the same beliefs or same actions, even if all awareness is shared evenly between them. The exact timeline of her manifestation into the Estelley Pantheon is unclear, because she arose as a product of mass heretical Arken Worship for Justice to deliver Elves from pain and tyranny, resulting in Artarel's divine form arising. The last gasp of any uncertainty was a few years ago, when a mass death incident caused by the [[Khama]] God Tjafar's rebirth made her play her hand openly.
 
Artarel demands that the worshiper is fair, honest, and even-handed, and that they hold even other Estellians accountable for their wickedness when they forget themselves and step out of line. She is a widely regarded hero-Goddess with an heirloom claymore sword called Nightfall or Maan-Menvaan, who has appeared at pivotal points in history to slay Demons, alone or in conjunction with her Arken alter ego. Artarel is responsible for a law code named after her, Artarel Law, which is the basis of all Elven Law. Its concepts include trial by jury and equality under the law, but if applied with an inflexible eye quickly become draconian.
 
 
====Avinla, Goddess of Living Fire====
[[File:Avinloo.png|left|frameless|250px]]
Avinla is the Estelley Goddess of family, community and warmth, and the patron of the [[Suvial]] people. A proud, independent Elven kingdom, the Suvial refused to join the Allorn Empire, and with their mastery of Demons resisted for thousands of years until finally being forced to bend the knee around a thousand years ago. With them, their Goddess Avinla finally joined the Estelley Pantheon. She is known to have been good friends with the [[Draconism#Armina,_the_Community_Dragon|Dragon Armina]], who the Suvial held in duo-worship with her until they were converted into Estelley, and sometimes syncretize back into Draconism to retain. Avinla asks that the worshiper be inclusive, and treat their relatives and friends well, to always make sure there is a warm spot by the hearth for even the disgraced to return to.
 
When the Suvial became the target of Kathar mass death spells called Void-Outs in the war between them, around a hundred fifty years ago, Avinla sacrificed and petrified herself to prevent them from becoming the target of any more. With Armina disappearing around the same time, the Suvial are left without answers, and with a forced immortality that they see as a curse instead of a blessing. It is the goal of many Suvial faithful to resolve what happened to Avinla and how to bring her back, while also making sure that they will not immediately become a target again.
 
 
====Melca, Goddess of All Wealth====
[[File:Sihndargod.png|left|frameless|250px]]
Melca is the Estelley Goddess of all wealth, not just monetary, but also in diplomacy, allies, and true friendship from outsiders. She was once called Marxxarana, and was the duo-Goddess of a non-Elven people called the Drovv with her husband Morxxeron, a now-[[Dead_Gods#Morxxeron,_Star_Warden_of_the_Drovv|Dead God]]. When Cataclysm came three hundred years ago and Demons invaded the world, both the Drovv and Morxxeron were killed containing them, and the Elven survivors from nearby regions changed into the Sihndar. These survivors would worship the now widowed Melca, and petition Cemaan for her induction into the Pantheon, which she granted.
 
That Melca is a Goddess of wealth despite the Sihndar being some of the poorest people in Aloria, who live in the most miserable conditions, is seen by outsiders as an ironic consequence of her weakness. However, the Sihndar maintain a vast diplomatic network around the world and have every ear in every civilized society, squeezing out every single coin they can for the defense of their home Drowda against the endless Demons that assail it. In a kinder world, Melca would be a Goddess of coin and comfort, but her devoted Sihndar worship her because without the skill that she endears they would all die alone.
 
 
====Suellon, God of Forever Change====
[[File:Magnificentmaster.png|left|frameless|250px]]
Suellon is the only Estelley God who was once a mortal man, a Teled named Suel whose life is well documented. He was a Prince with an extensive domain in central Daen, who was contracted by the Empress of the time, Vinnalea, to engineer the ultimate soldier. He experimented with Genos, the ability to alter life, until stumbling into the creation of the people who would later become the [[Maquixtl]]. Instead of giving his followers to Vinnalea to fight her wars, he betrayed her and started a large-scale insurrection instead.
 
When Cataclysm came, he, his spouses, and most of his followers left Daen behind and crossed the ocean to the western continent of Guldar, settling in the ruins of the dead Avarr civilization. Suellon divinely ascended by absorbing one of their Gods in unclear circumstances and making many deals with Dragons, as the now-dead Dragon Caius used to live in Guldar. After this, he smugly petitioned Cemaan to give him the chair he felt he deserved for his master ploys, which she begrudgingly accepted to claim dominion over some of the Maquixtl rather than lose then all to Draconism. Suellon tells the worshiper to be a little trickster and take advantage of even bad situations, because chaos hides opportunity for the willful.
 


===The Ordained===
<gallery mode="packed-overlay" widths="220px" heights="309px">
File:Iiiiiiiiiiii.png|''Mana, Goddess of Kind Nature''
File:Aisheiah.png|''Aseia, God of Magic Knowing''
File:Artareill.png|''Artarel, Goddess of Just Law''
File:Ammuloa.png|''Ammuloa, God of the Death Kiss''
File:Avinloo.png|''Avinla, Goddess of Living Fire''
File:Sdafafafafas.png|''Leyon, God of Farsight Keys''
</gallery>
* '''Mana''' (pronounced ma-naa) is the Goddess of nature and kindness. She represents the whole of the natural world in all its beauty and plant-life. All the trees, all the flowers, and even the grassfields are given nurture by her will. But she is also the Godddess of kindness and compassion, hers is the perfection of empathy that wishes for a kindness received for each given. Seen as the mother of the Yanar people, Mana suffered in the fall of the Allorn Empire greatly to a weakened state.
* '''Aseia''' (pronounced a-say-a) is the God of knowledge and Magic. They are the all-knowing of the Gods, who holds deep ancient secrets and arcane power. They are the perfection of the Arcane, teaching that all must seek some knowledge, understanding, or use of Magic, and to be completely devoid of any insight in the matter, is a great personal failing. They also preach for the perpetual training of the mind, to always be learning new things, and to absorb new concepts and literature.
* '''Artarel''' (pronounced ar-ta-rel) is the Goddess of Justice and Law. The laws and codes of the Allorn Empire were made by her will, and first to be perverted by her enemies when the Empire declined. Artarel is the perfection of justice, a cruel but just sense of cosmic rightness, that all the stars will not shine brightly until all injustices are excised from the world. She preaches that all followers bear common responsibility for the fair treatment of all, and equality at the end. 
* '''Ammuloa''' (pronounced amuu-loa) is the God of the dead and the afterlife. He ordains the burial rites and teaches the priests the dogma of the faith. He represents the perfection finality, that all good things must come to an end, and that all bad things must also. He preaches a drive in the faithful to seek enlightenment, or achievement, or service before it is all too late and their soul is lifted onto the perfected balance where he measures their worth for the afterlife, or reincarnation.
* '''Avinla''' (pronounced avin-la) is the goddess of life and the motherhood. She represents the future of the people and is the patron of all children and parents who foster new life. She is said to breathe the perfection of enduring into every newborn, to create joy, happiness, and to please the self. To Avinla, life is a gift that must be experienced, and she endears a curiosity for that beyond the familiar, and a wanderlust to those trapped by the confined. Avinla is currently in a death-slumber.
* '''Leyon''' (pronounced lay-on) is the God of farsight and seers, and of secrets and keys to unlock them. While he is only an Ordained God, many other Gods in the pantheon see to him for guidance because the Empresses are fickle, and his foresight means he commands greater wisdom than Aseia's library could. Leyon is the perfection of resolution, resolution to problems and to unknown things and to open doors to create new opportunities and find lost things. His oracle dreams are a pathway to this.
===The Vowed===
<gallery mode="packed-overlay" widths="220px" heights="309px">
File:Sihndargod.png|''Melca, Goddess of Companionship''
File:Sinavaallano.png|''Sinnavei, Goddess of All Wealth''
File:Vyregoddes.png|''Vyrë, Goddess of the Unknown Seas''
File:Dddddddulleyinthaolis.png|''Soma, Goddess of Logic in Time''
File:Beastundud.png|''Gilan, God of the Beast Hunt''
File:Magnificentmaster.png|''Suellon, God of Forever Change''
</gallery>
* '''Melca''' (pronounced mel-ka) is the Sihndar goddess of preparation, especially preparation for calamity. She warns of the necessity of investment, both monetary investment in profitable ventures but also social investment in profitable friends, so that when disaster strikes the perfect antidote can always be found, and sloth does not become the doom of the worshiper.  Melca became an Estelley Goddess when her entire people, the Drovv, were slain in the Void Invasion.
* '''Sinnavei''' (pronounced see-na-vey) is the Solvaan goddess of bravery and martial honour. While Talea's domain is conflict, Sinnavei's is more that of conduct in conflict, the strength to cultivate bonds between soldiers and loyalty to superiors and through that to fight against superior odds and come out victorious. Sinnavei is considered the patron deity of the Solvaan and Regalian Elves in general, because her double existence in [[Unionism]] and ties to that country are clear.
* '''Vyrë''' (pronounced vee-ray) is the Fin'ullen Goddess of the vast oceans and the unknown. She commands respect and humility to the followers when faced with the vast unknowns of the world, and to not boldly look danger in the eye with expectation of assured victory. Her perfection is awe and respect for authority, seniority, and power, but to show bravery despite it all. She is sometimes also called the Empress of Seas, implying she might have the power to compete with the other Empresses.
* '''Soma''' (pronounced so-ma) is the Abismaï Goddess of time and logic. Her perfection is more esoteric than the others, in preaching that knowing the past and the present allows one to make an intellectual summary of the future. While the other Gods wield knowledge, Soma preaches that it is meaningless if someone lacks the mental faculties and insight to understand the world deeply beyond face value. Soma also has immense power over time, competing with Dragons.
* '''Gilan''' (pronounced gee-lan) is the Selvath God of the wilds and the hunt. He represents the animal domains that are subservient to the followers created with intellect to rule. His is the perfection of control and submission, to lord over animals but to care for them, to control their population numbers but to do so with grace and respect. To Gilan and his followers, the animal kingdom is a beautiful and respectworthy plaything, and the activity of the hunt is the greatest flattery of it.
* '''Suellon''' (pronounced sue-ellon) is the Chantli God of progress through change. He is the only Estelley God who was once a mortal man, merged with the remnants of a long-dead Avarr God to ascend godhood. He represents the changing seasons, and his perfection is forever progress, the idea that some form of progress or change is always good and that the faithful should not shirk from change. He is a controversial God because he often acts against the other Gods.
==Expanded Lore==
==Expanded Lore==
===Priesthood===
===Priesthood===
An Estelley priest is called an Ordvaan. It is the responsibility of an Ordvaan to preach and know all the Gods, even the Vowed ones, and have a thorough understanding of dogma as well as serve as positive examples for the community. An individual Ordvaan usually dedicates themselves to a single patron God whose message they are clearly better at preaching, but do not specialize so hard that they become mono-focused or heretical. Beyond this, the Ordvaan organize in successively larger Lunar Councils. While city or regional councils can meet quite often, massive meetings that affect the entire religious body are once in a lifetime experiences, even for Elves. Especially in the post Allorn world where political differences make a collective meeting unlikely, it is unclear when the next Lunar Eclipse (worldwide) Council will occur. Because of this, Estelley priesthood has a reputation of being ponderous and slow to change, but very well understanding of its religion in the state it currently is. Due to an Allorn emphasis on debate culture, Estelley priests are well equipped with everything they need to justify themselves and protect their position around the world. This is especially important in Regalia, where conservative elements like to dogwhistle that Talea's status as Allorn secular leader and Empress in the Estelley Pantheon makes Estelley elements untrustworthy. Knowing the rhetorical defenses (Estelley dogma has no pro-Allorn demand, improving Regalia can be interpreted as Estelley dogma, Regalia is closer to Artarel's Law than the corrupted Allorn Empire) has saved Estelley as a whole from landing in hot water many a time. It is also the responsibility of an Ordvaan to preach, proselytize, and convert. This is both done through rhetorical skill, but also by caring for the abandoned and unwanted. Those already successful and happy in life rarely convert. Estelley, therefore, has a sophisticated understanding of the idea that one man's reject can be another's zealot. Those cast aside by mainstream society as freaks are prime targets for Estelley conversion, to then be rehabilitated to function in line with Estelley principle.
An Estelley priest is called an Ordvaan, which means Guide. It is the responsibility of an Ordvaan to preach and know all the Gods. While before Cataclysm, individual teachings were decentralized, nowadays Ordvaan are answerable to something called the Presenna Council, a large conclave of Estelley priests in the Presenna Principality who rule on religious law. In places where the majority population is hostile to an Estelley minority, Ordvaan become community leaders, and in places where Magic is imperiled or outlawed, they also serve as Magic teachers. Because of the late Allorn aristocracy's large-scale corruption and deviation from Estelley virtue, many Estellians let them take this community-leader role. Estelley priests usually do not try to convert Ailor, but do try to convert Elves from the non-Estelley populations if they think they stand a chance of it working. Ordvaan can come from any Estelley cultural interpretation, like Freefolk, Teled, or Sihndar, all of whom share the same role and respect.
===Estel===
The religion of Estelley itself is named after a formless entity called Estel, known by arcane scholars to have once been the origin point of Exist Magic. The trio of founding Goddesses, Talea, Cemaan and Sapphora, are described to have somehow met Estel and learned something from her which enabled them to do all that they have done, including resist and defeat the Dewamenet in a war of mutual annihilation. Described as motherly or statuesque, despite the faith being declared in her name, Estel plays little to no actual theological role in Estelley worship. She is only relevant insofar as a reader needs to understand the journey of the founding Goddesses, or occasionally invoked in shouts of surprise like "by Estel!"
===The Great Enemy===
The Enemy, the Great Enemy, and the Eternal Foe are varying terms used to describe the Void Gods and Void Arken, historical enemies of the Estelley religion. That their nature has changed with time through the morphing of Void Worship into [[Evolism]] or Void Arken turning into [[Fornoss]] Gods and fracturing their personalities does not change this. In the ancient past before the Elves were born, Void Arken would serve as the heralds of the apocalypse in every cyclical Void Invasion of Demons that would end the world, and the Void Gods would sow evil among mortals to ensure that the next Invasion would be carried out. Even though it is commonly held belief that there can never be a Void Invasion again, the Estelley Gods and by proxy Estelley faithful have not forgiven Void-born entities for the evils of the past, especially because Evolism-worshiping Kathar Elves have been at war with Estelley worshiping populations for centuries. Among Void Arken, special prominence is given to the Pride Arken, eternal nemesis of Artarel. It is believed that Pride in all his aspects (Arken, Evolism Catheron, Fornoss Thirun) is the so-called Tempter, who through the gifts of power and glory loves to save the enemies of the Elves from their righteous wrath, or seduces them to darkness at their weakest moment. A wise Elf, however, would understand a degree of nuance to this situation. For example, while it is true that at face value Pride often patronized the enemies of the Elves, in doing so he often saved them from brutal extermination. That the Fornoss worshiping humans relied on Pride in his aspect as Thirun to give them Magic to fight off Allorn raids that would see them horribly killed in Death magic rituals and burned as magical essence cannot be called blatantly evil, even if dogma would paint Pride in such a light.
===Exist Arken and Apparitions===
Estellian interactions with Exist Arken are complicated. At surface value, the Justice Arken successfully refracted into Estelley as the God Artarel, and entities like the Compassion Arken and Loyalty Arken have a long history of positive interaction with Estelley Worshipers. However, there is no holy status clearly enshrined for these entities. That they choose to be helpful because of historical association is seen as lucky happenstance more than surety, and some caution is urged to make sure that the mortal worshiper is not being misled in the name of nonexistent goodwill. The relationship with Exist Apparitions, meanwhile, is more complicated still. It was once upon a time religious dogma that these Spirits and their Sovereign masters obeyed Estel's Law, and could therefore be depended on to act reliably in alignment with the Estelley Gods' wishes. Nowadays, however, it is understood that there is nothing chaining them down at all. The average run of the mill Exist Apparition is no different in Estelley eyes as Void Demons, and are to be struck down in much the same measure. Despite this, there is an exception for those Spirits answerable to the Estelley Gods directly. When Artarel leaves behind Apparitions in places of great injustice or Leyon sows Apparitions of art and music, these are seen as holy Spirits that exist to teach the worshipers lessons about life and living, before being respectfully departed from and moved on.
===Allorn History===
Allorn History is not part of the Estelley religion, but because its Gods played such a large role, some explaining is important. This is an abridged version. The Elves began as backwards tribes on the fringes of the Dewamenet Empire, a superstate of [[Asha]] technocrats who abhorred the Magical and sought to eliminate it both within their borders and out. Elves existed in this state for a time, until the founding Goddesses Talea, Cemaan, and Sapphora came together and declared their vision for a better world, prompting the Dewamenet to initiate conflict and a war of apocalyptic proportions to begin. Through Magical methods not yet understood to this day, after centuries of warfare the Goddesses reduced the Dewamenet to rubble and built their dream out of its ashes, declaring the Allorn Empire and setting about the slow subjugation of the other Elven tribes and people who remained outside of their borders. Individual tales of divine integration are discussed in the Other section below. However, the slow decline and fall of the Allorn Empire bears review. Around a millennium into the Allorn history, that is, 14000 BC or so, Talea is recorded to have suddenly fallen into sleep. From this point onward, mortal elements in the successive Empresses and powerful Mages controlled affairs with the tacit blessing of Cemaan. Sapphora is recorded to have parted in disgust and retired to her original patron city of Amontaar, from where ever since she has partied in indolence as the Love God and refused to turn her mind to tainted statecraft, forever upset about something that she could not avert.  


Allorn Elves dabbled in Oblation Magic, the use of powerful hexes from the Death realm to reduce a soul to ash and burn it as magical fuel, and practiced repeated, cruel warfare on the defeated Asha whereby they could be cyclically kidnapped and sacrificed. Group by group, Elves began to split off, sometimes taking Gods with them. Either by making distance like the Lanlath who fled with Leyon into portals, or by assertion of politics like the Suvial with Avinla who banned Oblation Magic within their borders and barely obeyed orders from the capital Ivaëlle, actual Estelley presence beyond Cemaan dwindled to nigh on nothing over the millennia. This power vacuum left room for power-hungry, but also reality-questioning Allorn Elves to start considering alternative religions. These reformers coalesced into two main camps. One was the Void Worshipers (Cathëlaar in Altalar), who followed the Gods who would later make up [[Evolism]], and the other were the Dragon Worshipers (Dregodar in Altalar), who followed the [[Dragons]], original shapers of the world left unworshiped in Estelley dogma. With the Estellians around the Empress and Cemaan left as an increasingly less powerful center as more and more groups departed or shirked fealty, the Void Worshipers decided to use the situation to eliminate their rivals, having Dragon Worship outlawed and massacring the Dragon Worshipers, killing one of their Dragons, driving them to another continent called Ellador, and turning the native Dwarves against them to kill their second Dragon together and almost wipe them from the face of the world.  
===Historical Nuance===
Over its fifteen millennia of existence, Estelley has seen turmoil and upheaval. Three hundred years ago, when the Allorn Empire was destroyed in magical calamity, it underwent a vast reform. This brought together the Gods who had drifted apart and re-formalized the religion, which at that point was in serious danger of falling apart. It is important to understand that Estelley as worshiped now is very different from Estelley as worshiped a thousand years ago, when the Allorn Empire was in free-fall decline and wracked by wars between God-like, completely unaccountable Archmages. Many of its virtues had lain forgotten, its tenets abused for violence and cruel conquest, both on other Elves and on people outside the Empire. Modern Estellians must often reckon with other faithful's historical mistrust over things that happened a very long time ago, and navigate delicately how to make it up without kneeling too low for their own tastes.
 
===Historical Conflicts===
Estelley has a long history, which contains conflicts that a learned worshiper would know about.  
* '''Khama:''' At the beginning of history, the Elves revolted against the Khama Gods and their Dewamenet Empire oppressors, crushing them completely and chasing their subjects the [[Asha]] to the ends of the known world with great violence and [[Asha#The_Pearl_Wars|soul-destroying magic]]. Cemaan killed one Khama Goddess, Pahtia, and almost killed another, her husband Khannar. The Asha do not forget, and throughout history and the modern day, are the most reliable and dedicated opponents of the Estelley religion by any means necessary. Yet, there are also whispers that the [[Dead_Gods#Pahtia,_Dreaming_Goddess_of_Art|Dead Goddess Pahtia]] can be saved, and the old wound healed over.
* '''Draconism:''' In the late Allorn Empire, a Prince named Varendracar converted to Draconism and tried to unseat his cousin, the Empress. While Estelley doesn't specifically bless the Allorn Empire, and many Allorn atrocities are a stain on Estellians' conscience, if Varendracar won he would have dismantled Estelley as the state religion. That led to a violent reprisal that saw many Draconists murdered, even after he lost. That, and the fact that a Dragon was killed by Allorn forces (technically two, by consequences of the war), means that specifically [[Isldar]] Elves, his followers' descendants, usually have a bone to pick with Estelley.
* '''Evolism and Void Arken:''' The Dark Gods of Evolism and the Void Arken (especially Pride) played a role in ensuring the collapse of the Allorn Empire by subverting Estelley Worship and giving Elves more magical power than they knew what to do with. While the Void Arken are styled as seductive wickedness, or the idols of barbarians since the Vola [[Fornoss]] Pantheon is Void Arken and worshiped by rugged Ailor who Allorn Elves fought many wars with, the Evolist Gods are declared the ultimate evil to end all evil, and their worshipers the enemies to the death of all virtuous men.


Their ascendancy secured, these Void Worshipers would become [[Kathar]] and turn to systematically dismantling what was left of Estelley in the Allorn Empire, burning the holy groves and usurping the Nobility, placing the Empress effectively under house arrest. It is not unthinkable that they would have succeeded in transforming it entirely, had Cataclysm not struck, the Fifth Void Invasion. This apocalyptic Demonic invasion saw eighty percent of the Allorn population die and their ability to practice Oblation Magic disappear, along with many of their most powerful spells. As well, it restored some faith in Estelley, and by the diminishment of Allorn power allowed some of the split-off peoples to flourish on the world stage. Nonetheless, even nowadays Estelley as a religion must morally deal with the context of the many atrocities committed by its worshipers and in its name under the banner of the Allorn Empire, and every individual worshiper must choose if they want to apologize for these actions, not consider themselves responsible, or find a way to moralize them in the context of the time. With Talea's awakening several years ago and the re-declaration of the Allorn regime, there is fear that the worst will resume, especially with scant sightings of Oblation Magic here and there.
===Va'sil & Mana Trees===
===Va'sil & Mana Trees===
The Va'sil were holy nature spirits, fragments of Estel who took the form of giant, walking trees. They were holy advisors for much of Allorn history, with even Talea herself receiving counsel from them, reportedly ponderous, wise, and gentle. The Lanlath had a special fondness for them, but were unable to take them with them when they were expelled from the Allorn Empire. Over the course of the Allorn Empire's collapse and the decline of Estelley worship observance, the Va'sil and their groves became neglected, abandoned. This would come to a head when the forerunners of the Kathar Elven race destroyed them in a single coordinated attack, the Night of the Fallen Star, which wiped every Va'sil tree from the world. Left behind in their wake are so-called Mana Trees, continuing the tradition of gathering in glades, but without the Va'sil that used to define them. Mana Trees, the ancient oaks at the center of Elven groves and places of worship, do still enjoy a holy status nonetheless. Much like the Va'sil before them, they remain a target for attacks from Kathar worshipers looking to please the Evolist Gods through historical re-enactment.
The Va'sil were holy nature spirits who took the form of giant, walking trees. They were holy advisors for much of Allorn history, reportedly wise, and gentle. Throughout the Allorn Empire's collapse and the decline of Estelley worship, the Va'sil and their groves became neglected. This would come to a head when the forerunners of the Kathar Heritage destroyed them in a single coordinated attack, the Night of the Fallen Star, which wiped every Va'sil tree from the world. Mana Trees, the ancient oaks at the center of Elven groves and places of worship, do still enjoy a holy status in reminiscence of the destroyed Va'sil. Yet much like the Va'sil before them, they are a target for attacks from Kathar looking to please their Gods through historical re-enactment.
===Leyon's Eclipse===
 
Estelley worshipers believe that conflating an individual's Magic use with religious alignment is backwards and tribal. The status of a person as a Void Mage does not matter, so long as they worship Estelley Gods. The status of a person as an Exist Mage might not matter, if they chose to worship Evolist Gods. There is some pseudo-religious theory that describes the light side of the Moon as Exist Magic: organized, guiding, safe and clear in purpose, and the dark side of the Moon as Void Magic: capricious, ungovernable, and deeply unpredictable. A sentiment is held that mastering Void Magic is harder, and by the implication of a power source shared with Void Gods and Arken, it is likelier to attract their malign attention or be tempted into corruption. If a Void Mage is found to be an enemy of Estelley religious dogma, it is custom for the priests to declare a so-called Eclipse Judgment, marking that Void Mage as attack on sight for Estelley adherents who are part of the priests' flock. Despite Estelley's venerable status, Eclipse Judgments are not legal in Regalia, and are considered a sort of vigilante assault to be practiced with the risk taken on the chin. From the Estellian point of view, a few days in prison are worth knowing that one has lived life rightly.
===Example Walking Tale===
This is an example Walking Tale about the Goddess Sapphora, in case you would like to produce more scripture.
 
<div class="mainpage_box">
Lady Sapphora is tall and broad, clad in golden raiment and with eyes joyful as the sun.
 
Our Lady came down from the mountain Fyror, and found thereupon a shepherd.
 
He raised his crook in salute, and laid its base upon the ground, and regarded the Lady.
 
"Oh, Empress of Here and Now, whose Desires are manifold and occupy all things,
 
my neighbour has said that my staff is ugly, and that this diminishes me in the eyes of men."
 
 
Replied the Empress of Here and Now, whose Desires are manifold and occupy all things,
 
"Was it a staff made by the work of your own hands, which hewed and shaped the wood?
 
Was this artifice cut from the oaken bough by an axe which you had wielded, striking?"
 
Replied the shepherd, regarding his artifice of gnarled, pitted oak from an elder branch,
 
"It was I who hewed and shaped this wood, and made this staff by the work of my own hands."
 
 
Sapphora considered, and her pale brow knit in consideration of these worldly affairs.
 
"Your neighbour is jealous, for he could not shape as you have shaped. Consider:
 
Is it the domain of worthy men to be jealous of another? I say not, for were they worthy,
 
They might surpass them in artifice, and render the bounty of their labour as a gift.
 
Greatness falls in the grace of magnanimity, not in the abstract superiority alone."
 
 
Wondered, the shepherd bowed his head and took a knee in front of his flock, facing the Empress.
 
"I understand why the Empress of Here and Now is called the Empress of Here and Now,
 
For in the present only is graciousness found to create the work of a better future,
 
Which though flawed and scarred in its ways by the past as is my branch of oak roughly cut,


===Other===
Will like it, last through the ages as the work of no other hands but mine."
The Expanded Lore section contains additional contextual information about the Estelley faith. This section is not necessary to read to get a good understanding of the lore, just the background information.
</div>
* '''This is still being written.'''
* Consider expanded lore for each God. More like the old large text format, go wild.
* Consider more explanations of each God, whether they belonged to a proto-Elven tribe, another race altogether, etc.
* Explain how patronage is cool but doesn't ultimately define a God more than their perfection standard which is universal.
* Explain the locations of Temples and give them descriptions of the biggest ones and their statehood relevance.
* Explain the state relevance of each God, which states have their patronage and what it did to those states.
====Artarel====
* The Justice Arken was invited to join the Pantheon by Talea upon the end of the Dewamenet War. She refused, but wrote the original Allorn Law Code. Artarel's Law is a concise and restitution focused legal document that clearly enshrines rights and protections for citizens, right to trial, methods of jury and fair trial, suggested penal codes, and alterations depending on the disposition or situation of a kingdom. It is the basis of all modern law codes, including to some extent Regalian law, but is different in a fundamental way. The enshrined class protections of Regalian Law do not exist in Artarel's Law, and indeed, equality under the law is an alien concept in Regalia where biases still rule strong. Unfortunately for Estelley worshipers, the law codes in their own nations have departed even farther, with racism, classism, corruption, and other flaws dragging down the legal principles of especially the Allorn Empire but to some extent even more enlightened states like the Lanlath to the point where they cannot be said to really practice Artarel's Law anymore either. It is a goal of all zealous Estelley worshipers to see Artarel's Law practiced to best extent wherever possible.
* Artarel finally properly ascended to the Pantheon in 312 AC following a mass-death incident in several Allorn principalities where she was mass appealed to for help by the dying Elves who cried out to her. While she is an Ordained God, she is also a little bit of a loose cannon, because it is heavily implied that if the evils of Oblation Magic and other Allorn indulgences were to begin to appear again, she might do something about it. In ascending, her consciousness fractured between her Arken and Divine form. While it is clear that the Divine form embodies the calm sense of frigid and cosmic justice with just a little retribution that she has always been held in light of religion, many of the more cruel, wroth aspects of Justice were left behind in the Arken body, which still exists as an independent actor executing things on their own will.
* Artarel is in possession of a document called the List of All Sinners, that supposedly describes the faults of all mortals that she, her Arken form, or her Fornoss refraction Bard have laid eyes on. Scribed by Aseia who constantly has a host of lesser Spirits keeping up with the demand of the workload, she uses this List of All Sinners to determine priorities in execution and hunting, and sometimes reads from it to direct her mortal worshipers to harry a foe strong enough to be dangerous but weak enough to be below her attention. Those who have done great wrongs tend to avoid any situation where she could lay eyes on them, because Artarel's focus is enough to read a man's soul in an instant, and no guile can hide the truth from her.
* Artarel is a famous warrior with a storied history of battles against her nemesis the Pride Arken. Although these battles have slowed down to a crawl since Cataclysm and become nonexistent since her ascension to godhood, the poetry of their incarnations battling across the ages is legendary, and frequently the subject of stageplay. Her claymore sword is called Nightfall (Maan-Menvaan in Altalar), and Artifact copies of it have been left behind in places before for her favored or worshipers to carry onto the field in execution of her will. It is said that anyone who carries Maan-Menvaan will feel an echo of her perception of Sin, but that just the echo is enough to drive lesser men mad, and that knowledge of how far the world has left to go can make a wielder insane with grief before they have held the blade for a tenday. She has lesser heirloom weapons as well, like the twin shortswords Traitorbane (Aravond in Altalar) and Traitorpain (Aravai in Altalar), as well as spears, bows, shields, and more, but these circulate in mortal hands regularly.
* The largest Temple to Artarel is a place called the Reliquary of Meÿ-Anvaal, an abandoned, ravine-struck graveyard on Maartasil (an island in northeastern Daen) near where the Allorn armies used to ship captives to be sacrificed through the strait to the mainland. The place was sundered during Cataclysm, the palace of the Governor who used to live there falling into the ground, its residents consumed by plant growth, Demons, and wildfire. Shortly after Cataclysm, the next incarnation of the Justice Arken was born there, and after her ascent to Godhood seems to have retained a fondness for it. Her zealot followers, four-masked penitents called the Inulvaan, have leave to gather in the cold stone houses at Meÿ-Anvaal and think cruel thoughts about the sinful world in towers of iron, poetically juxtaposed against the portals to paradise in Lathan being just a day away.


==Trivia==
==Trivia==
* Estelley worship is frequently denoted with moon symbolism, which is the heraldic icon of most Elven kingdoms, even the ones who have abandoned Estelley dogmatism.
* Estelley worship is frequently denoted with moon symbolism, which is the heraldic icon of most Elven kingdoms.
* There was much art and verse that denoted some kind of closeness between the Empress Goddesses, but Sapphora has had almost all of it destroyed, with only a few ruins left.
* Talea and her arch-rival Tjafar from [[Khama]] worship are very similar: Emperor-Gods often eclipsed by their younger partner.
* Estelley has extensive poetic scripture recorded on obelisks, in runes and in ancient tomes handed down, but there is no single definitive, collective canon for recital.
* The Estelley Gods' holy artifacts and tomes are scattered around the world. Not all of them have been reunited with their lost trinkets.
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|Artists = MonMarty
|Artists = MonMarty
|Writers = OkaDoka
|Writers = OkaDoka, HydraLana, bahmboozled
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[[category:Religion]]
[[category:Religion]]

Latest revision as of 03:52, 7 April 2025

Estelley
Religion
PronunciationEs-te-ley
OriginsPresumed roughly 15,000 years ago.
Deities
Three greater Gods, 5 Gods, 5 optional Gods.

Estelley is the world's largest religion, due to its popularity among Elves. It is a moralizing religion that asks the worshiper to become the best version of themselves that they can be. Despite the long shadow it casts across history, Estelley has no explicit political or material demands. It concerns itself mostly with the kingdom of the heart, which only an individual can ever truly know. It proclaims the guidance of three Empress Goddesses, who founded the faith and wrote its holy books in antiquity, but has acquired many, many more over the ages. Though some Elven peoples have left it, Estelley is the for-Elves, by-Elves religion of Aloria, and will always remain so.

Origins

Estelley was founded in antiquity when three Elven Goddesses came together in sacred marriage. Relations with their Khama liege-lords, the Gods of the then-dominant Dewamenet Empire, deteriorated until war erupted. The Elves triumphed by the will of Magic, destroying the Dewamenet Empire and putting its Asha citizens to flight. This victory poised Estelley for world dominance, and though its war Goddess Talea soon fell to slumber and its art Goddess Sapphora fell to liquor, it has enjoyed that dominance until recent centuries. Now, it is threatened by upstart religions and foreign invasions threatening its holy places, and its future seems uncertain.

Core Beliefs

Central Message

The central message of Estelley is that the world is flawed, but the Gods have a plan that will lead mortals to create a better future. In this way, it is often compared to Unionism, whose vision for a virtuous and united people makes it often considered Estelley's younger, stronger successor. However, there are key differences beneath the veneer. Unlike Unionism which centralizes under the Emperor, Estelley is completely individual. It has nothing to say about the organization of society, nation-hood, or state-hood, but quite a bit to say about how to be a good person--at least, by the Elven definition. For every Estellian who dies and goes to the afterlife, Merjan ("The Eternal" in Elven), the virtues that they achieved in life add onto a great scale measured against the sins of the mortal world. When Merjan is more perfect than the mortal world is flawed, the Estelley Gods will fling open the gates of the afterlife and reality will be remade, eternally graceful.

The Afterlife

The Estelley afterlife, Merjan, is described as a physical realm at the end of a long river. After an unspecified amount of time sailing down the river on Ammuloa's barge, a dead worshiper arrives at a gray and rainy but beautiful land. In its center, the souls of bygone Elves live in the white-walled City of the Empresses on a large hill, perfectly circular and infinitely subdivided. Each successive generation, each successive soul, contributes by building another district in homage to the world that they experienced. They lack nothing and dwell in peace together, often going into slumber for centuries at a time, waiting for the day that the doors to the mortal world will swing open and time will cease to pass. The sinful, however, are denied Merjan. Offenders of the Gods, defilers, profaners, wicked abusers of Magic and mass murderers are judged by Artarel as failing, and imprisoned in a fever-dream of their life while sailing with Ammuloa, reliving their worst moments, unable to tell that it is an illusion. Only the remaking of the world can pardon them, when they will finally be forgiven and released back into the Gods' end reality.

The Walking Tales

Estelley is the only religion with a large set of canon holy books, called the Walking Tales of the Empresses, or sometimes just the Tales for short. They are a series of passages from the point of view of Talea, Cemaan, and Sapphora taken down before or near the beginning of Allorn history. Time has seen many books warped, degraded, misinterpreted or destroyed, but with these three Goddesses returning to activity in the modern era, corrections have been issued and the modern Tales are considered reliable. Many of the passages seem like they were initially intended to be memorized, with question-answer formats typical to long poetry. Each one begins with a description of the Goddess it is about at the time of the Tale in question, then seeks to teach a lesson through a simple parable: either the conquest, coercion, or convincing of another God into the Estelley Pantheon, or an encounter with a mortal who seeks help with an issue and asks for advice. For an example Tale, see Expanded Lore.

Gods and Goddesses

Estelley has one unified Pantheon that is divided into sections. Beginning with only the Empresses, all the other Gods were inducted into the Pantheon individually with the passage of time, but cluster into groups based on association with one another. Each group predictably acts in one another's interests. All Estelley worshipers pay homage to all of the Gods.

The Empresses

The Empresses are the founding Goddesses of the Estelley Religion. They are usually depicted as three estranged wives, with the sacred bond of the religion's formation as an analogy for marriage, and vice versa. Beforehand, they were all Goddesses of war, but specialized into their modern roles when they made a deal with each other.

Talea, Empress of War

Talea is the Estelley Goddess of conquest and martial prowess. It was by her hand that the Pantheon was united for the first time, and by her will that it acted together to defy the Dewamenet. She is often prayed to as 'Avenging Talea' when a worshiper wants strength to overcome their enemies, or to defend the Elven people from aggression, as she is the hero-Goddess who saved the Elves from destruction at the dawn of their history. Despite her warlike aspect, Talea is portrayed as quiet, somber, and poetic, a brooding woman cast from swords. She is worshiped through revenge, the spilling of enemy blood, and destruction of people who insult or hurt the Elves.

Early in Allorn Imperial history, Talea was assailed by something only referred to as a 'force of darkness' and trapped in death-like sleep. This meant that despite her being the pantheon's founder, her Cult was eclipsed by Cemaan's, who remained active after her incapacitation. It has been fifteen millennia, making Talea a God that only existed on paper. Despite this, Talea's name was invoked every time the Allorn Empire invaded anything, which gave her a reputation that she perhaps did not earn. Eight short years ago, Talea was re-awakened in unclear circumstances. Since then, she has tried to retake her seat as the head of the Pantheon, but Cemaan will not cede her power.


Cemaan, Empress of Power

Cemaan is the Estelley Goddess of power, lineage and strong rule. Through the tumult of the Allorn Empire's long history, which saw Gods defect, disappear, die or work against her, she maintained an iron-clad and increasingly bitter grip on power. She is prayed to for the insight to command, to put others to their best purposes. Cemaan is usually depicted in the company of her Golden Host, a mysterious terracotta legion of Eidolon Demons answerable only to her who have appeared at pivotal moments in history to tip the scale in favor of Estelley worshipers.

Cemaan is clearly influenced by the Hollow. It is known that in the war with the Dewamenet Empire and their Khama Gods, she accepted a bargain with a Death God for the power to survive. In exchange, she killed the Khama Goddess Pahtia and almost killed her husband Khannar, who survived as an Undead through sheer rage and spite against her. Her Estelley followers, even, regard her with fear and worship her mostly through appeasement not to judge them as failing and revoke their free will to bend them to her command. That said, it is only through her cruel genius that Estelley survived the collapse of the Allorn Empire and crawled into reforms that saw it returned to good standing. Even the most resentful worshipers owe everything to her.


Sapphora, Empress of Love

Sapphora is the Estelley Goddess of love, but more importantly art, music, design, athletics, architecture, and everything enjoyable in civilization. She was originally a Goddess of war, too, but put down the spear when uniting with Talea and Cemaan. When the Dewamenet War ended and Talea was removed from the picture, Sapphora fell into a guilt-laden despair, and spent all following history as a drunken wastrel paying no heed to divine affairs. Just in the summer of last year, when her patron city was under threat, a few brave Elves collected her relics and broke into her place of residence to persuade her to stand idle no longer, making her an active force in the world again.

Her aspect as a Goddess of love is comparatively new. The Walking Tales call her the Empress of Here and Now, because she is primarily worshiped by people who create things and wish them to be beautiful, not necessarily just to be beautiful themselves. All sorts of artisans, smiths, and painters place her icon in the corners of their shops. Even while a drunkard but especially now, she is the most active and sociable of the Estelley Gods who holds the Pantheon together at the top despite Cemaan and Talea's abrasiveness. She is just as powerful as either of them, even if non-Elves are frequently fooled by her gentle title into believing she is weak.


The Woodland Gods

The Woodland Gods joined the Pantheon when a peace treaty was made between the early Allorn Elves and the Freefolk, who were at the time, besides the Suvial, the only other large Elven group. They warred until the Empresses sat down with the three Woodland Gods and made the so-called Three-by-Two Pact, binding them into an alliance but subordinating the latter into Estelley.

Gilan, The Forest King

Gilan is the Forest King of the Auldwalds, mysterious and closed-off forests in which the Freefolk live under the protection of their Patron Gods. To the Estelley faith, Gilan is the God of the Hunt, and beast dominion, in that the faithful are lord and master over the lesser creatures of the world. Gilan teaches his followers to fear the unknown of the forest, and to respect the awesome and infinite power of nature, even if they seek to control parts of it. Gilan is a capricious God who is worshiped both as a means to protect against the monsters and beasts that reside in the forest, and also as a whip to punish the transgressors of his grove to learn humility and submission.

Gilan holds a somewhat complex role, because inherent to Estelley beliefs is Allorn supremacy, and inherent to Allorn supremacy is the idea that his Auldwalds should become subject to the Allorn Empresses. Gilan in turn defends these forests from encroachment by the Elven princes, meaning that there can be situations in which the faithful are actively fighting their own God. Gilan will always hold particular favor for the Freefolk above all Estelley faithful and is more often than not fear-worshiped by other groups to avoid his wrath or punishment, by leaving offerings at the edge of the forests for the dwellers within.


Mana, Compassionate One

Mana is the Estelley Goddess of the natural world and kindness, taken together. She cultivates the groves, the plants and the beauties of the world that the worshipers adore, but she also teaches them to love one another and be better to strangers. She is considered the patron mother of the Yanar people, and by far the sweetest of the Estelley Gods. The chaotic fall of the Allorn Empire and the burning of many of her groves by the enemies of the faith has left her in a drastically weakened state, but she still appears to regularly tend to the faithful in any way she may.

She is supposed to be a personal friend of Sapphora, but dismayed by her turning to drink to drown her guilt. Therefore, those who hold Mana in high esteem can sometimes abstain from drink for religious reasons, or encourage others to do the same. Those who see Mana as their patron are frequently healers, counselors, and others who try to embody the kindness that she puts into the world. The oath of no harm that Elven medics sometimes take is done in Mana's name. Mana Trees, the symbol of Estelley communities, are simply large oaks enhanced with Magic and named after her, since she is a byword for cooperation. In times of trouble, Mana is also prayed to to make the end of crisis come easily.


Soma, Goddess of Logic

Soma is the Elven Goddess of logic, reasoned thought, and pre-planning. Because of this, she is considered to have some domain over time itself. Depicted as a cave-horror of the deep caverns far, far below Daen, she is the patron of the Erythar Freefolk, who make their home in ravines and crevices in her image. As a schemer, the long reach of her arm is visible on many little choices made to ensure the survival of the Estelley religion through hard times, even subtly against the momentary wishes of other Estelley Gods far more bold and brash than her.

Oftentimes, Soma is the patron of people in very planning-heavy fields, like mathematics, logistics, and the higher sciences. She is prayed to for the ability see through messy situations with clarity and make the right decision, or for the mental acumen to crack the impossible puzzle. Since she is a Goddess of contingency in her own right, her more deep-pocketed or sharp-sworded followers also frequently become hoarders of historical relics, paintings, and Artifacts of Magical or non-Magical nature, just because they might need them someday. Vaults, larders, and other storage places are usually blessed with her icon to ensure that nothing gets lost either to thieves or time under her watchful eye.


The Inner Gods

The Inner Gods joined the Pantheon individually in the early parts of Allorn history. Usually, each of them was the patron of a distinct Elven or non-Elven tribe, which was crushed, coerced, or persuaded into the Allorn Empire, and then their divinities integrated into its growing Pantheon. Any tribes described do not exist anymore, and have not for 10,000 or more years. They exist only in historical reference.

Aseia, God of Magic Knowing

Aseia is the Estelley God of Magic, but more specifically knowledge of Magic. They do not explicitly demand that the worshiper becomes a Mage, though becoming a good Mage is incredibly virtuous in their eyes. It is far more important to them that Estelley worshipers are not ignorant to the workings of Magic, or of Magic creatures like Demons, so that they are not outsmarted and beaten. Before they were part of the Estelley Pantheon, they were the patron of an Elven people called the Avalli, who Cemaan coerced into dependency on the Allorn Empire and then absorbed, assimilating them into the whole. In the modern day, they assist the Goddess of law Artarel with her lists of codes and crimes.

Across the academies of the Elven world, Aseia is invoked for skill with the study of Magic and protection from the risk of failure. Perhaps surprisingly, they have a very good relationship with Talea, and the Tales often depict them as her faithful friend and the only one who knows how to calm her down from a rage with their impersonal, blunt commentary, as well as the only one brave enough to tell her when she is wrong about something out of sheer social unawareness. They are famously verbose and slow to get to the point, but always well-intentioned.


Ammuloa, God of the Death Kiss

Ammuloa is the Estelley God of death and the dying. Before he joined the Estelley Pantheon, he was the patron God of nomadic Elven river tribesmen called the Loallë, who were violently conquered by Talea. It is known that he is rather fond of Cemaan, due to the fact that she inflicts much of the death which he must notate and clean up after, and they often see one another in the process of her doing so. Those who would claim Ammuloa as their patron are usually soldiers who obey his message to both face and deal death with dignity, to never deny the one they slay just burial and just afterlife, and to refrain from the cruelty of corrosive Curses and Magic when they go in for the kill.

Little icons of his hooded figure are often propped up in the corner of soldiers' chapter-houses. It is considered bad luck to depict him, though when he is it is with an insectoid form as pictured. It is equally considered bad luck to say his name when outside a place of death like cemeteries, especially in hospitals or healing houses, since inviting his attention drags the long reach of the underworld a little closer to the worshiper. Despite this, like the death Gods of most religions, Ammuloa is considered a calm, even kind figure. When a dead faithful sails down the river to the afterlife on his barge, it is him who keeps them company and comforts them.


Leyon, God of Farsight

Leyon is the Estelley God of wisdom and good counsel. It is not understood when, why, or where Leyon found his way into the Estelley Pantheon, only that he mysteriously appeared and claimed a place. Talea thought that Cemaan had invited him, while Cemaan thought that Sapphora had invited him, and Sapphora thought that Talea had invited him. Leyon never speaks: he only rattles in rustling wind-chimes that the listener understands in the form of visions. He has something of a fearsome reputation among the Fae, the Demons of the Anima, and they consider him the one entity in the world that they are not willing to trifle with. As a result, he sometimes protects or saves Elves lost in the Anima. He is considered a good friend of the law Goddess Artarel, whose Godborn he shapes into existence.

In Estelley's most troubled hours, Leyon was often asked for his wisdom instead of the aggressive Cemaan. When none of them can agree, it is him who is invited to settle the dispute and make things right. His worship and patronage are somewhat complicated, because Soma already holds the domain of foresight and planning, while Cemaan holds the domain of command. To please Leyon is specifically to lead in a way that benefits and uplifts the lives of others, and to make sure that civilization works not just for you, but for them. He believes in no worshiper left behind, no friend scorned, no corruption permitted.


Sinnavei, Goddess of Dignity

Sinnavei is the Estelley Goddess of dignity, and the patron of the Solvaan people. Before she was a member of the Estelley Pantheon, she was the patron of an Elven hill tribe called the Elari, who lived on cliffs facing the sea until Sapphora persuaded them to come and dwell in the lands below. It is well understood that she has a forbidden romance with the Evolist Demon God Morrlond, the cruel conqueror of the oceans, and that the Estelley sea Goddess who competes with him, Vyrë, does not like her because of it. After her absorption she followed the Elven colonists across the ocean who would later become the Solvaan, and adopted them as her own, appearing like one of them.

Sinnavei asks that every mortal worshiper faces the challenges of living with grace, reverence, and respect, never to betray the oaths they form, and never to falter because a promise was too dangerous. She demands that friends and allies are given dignity in wrongdoing, and enemies not mistreated beyond what is right for what they have done. She is also a symbol of Elven pro-Regalian sentiment, since at the Empire's founding she gave the signal that the Solvaan should assist, and has always exhibited pro-Unionist lip service when inquired by mortals. Sailors who wish to keep Morrlond's furious gaze away also pray to her as an intercessor.


Vyrë, Goddess of the Seas

Vyrë is the Estelley Goddess of the vast oceans and the unknown. She is immensely powerful, and the patron of the Finul culture of Elves, called an Empress by them half-jokingly in the belief that she could compete with any of the three, but merely chooses not to out of respect for their domain. In history, she fought several legendary stalemate battles with Talea, but while never subjugated was impressed by her bravery and agreed to swear fealty to her Pantheon as an equal. Vyrë asks that worshipers work together to survive the unknown that she represents, and never to falter from authority in the face of fear.

While Morrlond is fear-appeased to keep him away, sailors and especially Finul pray to Vyrë to make them glorious for her, to give them victory on the open ocean over the enemies of Elvenkind so that they can make an offering of the fallen blood to her domain. They believe that it was her who gave them their biological ability to breathe underwater, who kissed them with her touch so that they could do great deeds in her name. There is a tradition of pouring the first drink at any seafood dinner into the fire as a gift to Vyrë, to thank her for the sea's bounty.


The Outer Gods

The Outer Gods joined the Pantheon individually in the later parts of Allorn history. This was either through their subject people drifting closer to the Allorn sphere, by being outside entities that were invited, or because their previous subjects were destroyed by outside forces.

Artarel, Goddess of Just Law

Artarel is the Estelley Goddess of justice and law, a refraction of the Justice Arken. This means that she shares a set of memories with this powerful Demon, but they do not have the same beliefs or same actions, even if all awareness is shared evenly between them. The exact timeline of her manifestation into the Estelley Pantheon is unclear, because she arose as a product of mass heretical Arken Worship for Justice to deliver Elves from pain and tyranny, resulting in Artarel's divine form arising. The last gasp of any uncertainty was a few years ago, when a mass death incident caused by the Khama God Tjafar's rebirth made her play her hand openly.

Artarel demands that the worshiper is fair, honest, and even-handed, and that they hold even other Estellians accountable for their wickedness when they forget themselves and step out of line. She is a widely regarded hero-Goddess with an heirloom claymore sword called Nightfall or Maan-Menvaan, who has appeared at pivotal points in history to slay Demons, alone or in conjunction with her Arken alter ego. Artarel is responsible for a law code named after her, Artarel Law, which is the basis of all Elven Law. Its concepts include trial by jury and equality under the law, but if applied with an inflexible eye quickly become draconian.


Avinla, Goddess of Living Fire

Avinla is the Estelley Goddess of family, community and warmth, and the patron of the Suvial people. A proud, independent Elven kingdom, the Suvial refused to join the Allorn Empire, and with their mastery of Demons resisted for thousands of years until finally being forced to bend the knee around a thousand years ago. With them, their Goddess Avinla finally joined the Estelley Pantheon. She is known to have been good friends with the Dragon Armina, who the Suvial held in duo-worship with her until they were converted into Estelley, and sometimes syncretize back into Draconism to retain. Avinla asks that the worshiper be inclusive, and treat their relatives and friends well, to always make sure there is a warm spot by the hearth for even the disgraced to return to.

When the Suvial became the target of Kathar mass death spells called Void-Outs in the war between them, around a hundred fifty years ago, Avinla sacrificed and petrified herself to prevent them from becoming the target of any more. With Armina disappearing around the same time, the Suvial are left without answers, and with a forced immortality that they see as a curse instead of a blessing. It is the goal of many Suvial faithful to resolve what happened to Avinla and how to bring her back, while also making sure that they will not immediately become a target again.


Melca, Goddess of All Wealth

Melca is the Estelley Goddess of all wealth, not just monetary, but also in diplomacy, allies, and true friendship from outsiders. She was once called Marxxarana, and was the duo-Goddess of a non-Elven people called the Drovv with her husband Morxxeron, a now-Dead God. When Cataclysm came three hundred years ago and Demons invaded the world, both the Drovv and Morxxeron were killed containing them, and the Elven survivors from nearby regions changed into the Sihndar. These survivors would worship the now widowed Melca, and petition Cemaan for her induction into the Pantheon, which she granted.

That Melca is a Goddess of wealth despite the Sihndar being some of the poorest people in Aloria, who live in the most miserable conditions, is seen by outsiders as an ironic consequence of her weakness. However, the Sihndar maintain a vast diplomatic network around the world and have every ear in every civilized society, squeezing out every single coin they can for the defense of their home Drowda against the endless Demons that assail it. In a kinder world, Melca would be a Goddess of coin and comfort, but her devoted Sihndar worship her because without the skill that she endears they would all die alone.


Suellon, God of Forever Change

Suellon is the only Estelley God who was once a mortal man, a Teled named Suel whose life is well documented. He was a Prince with an extensive domain in central Daen, who was contracted by the Empress of the time, Vinnalea, to engineer the ultimate soldier. He experimented with Genos, the ability to alter life, until stumbling into the creation of the people who would later become the Maquixtl. Instead of giving his followers to Vinnalea to fight her wars, he betrayed her and started a large-scale insurrection instead.

When Cataclysm came, he, his spouses, and most of his followers left Daen behind and crossed the ocean to the western continent of Guldar, settling in the ruins of the dead Avarr civilization. Suellon divinely ascended by absorbing one of their Gods in unclear circumstances and making many deals with Dragons, as the now-dead Dragon Caius used to live in Guldar. After this, he smugly petitioned Cemaan to give him the chair he felt he deserved for his master ploys, which she begrudgingly accepted to claim dominion over some of the Maquixtl rather than lose then all to Draconism. Suellon tells the worshiper to be a little trickster and take advantage of even bad situations, because chaos hides opportunity for the willful.


Expanded Lore

Priesthood

An Estelley priest is called an Ordvaan, which means Guide. It is the responsibility of an Ordvaan to preach and know all the Gods. While before Cataclysm, individual teachings were decentralized, nowadays Ordvaan are answerable to something called the Presenna Council, a large conclave of Estelley priests in the Presenna Principality who rule on religious law. In places where the majority population is hostile to an Estelley minority, Ordvaan become community leaders, and in places where Magic is imperiled or outlawed, they also serve as Magic teachers. Because of the late Allorn aristocracy's large-scale corruption and deviation from Estelley virtue, many Estellians let them take this community-leader role. Estelley priests usually do not try to convert Ailor, but do try to convert Elves from the non-Estelley populations if they think they stand a chance of it working. Ordvaan can come from any Estelley cultural interpretation, like Freefolk, Teled, or Sihndar, all of whom share the same role and respect.

Historical Nuance

Over its fifteen millennia of existence, Estelley has seen turmoil and upheaval. Three hundred years ago, when the Allorn Empire was destroyed in magical calamity, it underwent a vast reform. This brought together the Gods who had drifted apart and re-formalized the religion, which at that point was in serious danger of falling apart. It is important to understand that Estelley as worshiped now is very different from Estelley as worshiped a thousand years ago, when the Allorn Empire was in free-fall decline and wracked by wars between God-like, completely unaccountable Archmages. Many of its virtues had lain forgotten, its tenets abused for violence and cruel conquest, both on other Elves and on people outside the Empire. Modern Estellians must often reckon with other faithful's historical mistrust over things that happened a very long time ago, and navigate delicately how to make it up without kneeling too low for their own tastes.

Historical Conflicts

Estelley has a long history, which contains conflicts that a learned worshiper would know about.

  • Khama: At the beginning of history, the Elves revolted against the Khama Gods and their Dewamenet Empire oppressors, crushing them completely and chasing their subjects the Asha to the ends of the known world with great violence and soul-destroying magic. Cemaan killed one Khama Goddess, Pahtia, and almost killed another, her husband Khannar. The Asha do not forget, and throughout history and the modern day, are the most reliable and dedicated opponents of the Estelley religion by any means necessary. Yet, there are also whispers that the Dead Goddess Pahtia can be saved, and the old wound healed over.
  • Draconism: In the late Allorn Empire, a Prince named Varendracar converted to Draconism and tried to unseat his cousin, the Empress. While Estelley doesn't specifically bless the Allorn Empire, and many Allorn atrocities are a stain on Estellians' conscience, if Varendracar won he would have dismantled Estelley as the state religion. That led to a violent reprisal that saw many Draconists murdered, even after he lost. That, and the fact that a Dragon was killed by Allorn forces (technically two, by consequences of the war), means that specifically Isldar Elves, his followers' descendants, usually have a bone to pick with Estelley.
  • Evolism and Void Arken: The Dark Gods of Evolism and the Void Arken (especially Pride) played a role in ensuring the collapse of the Allorn Empire by subverting Estelley Worship and giving Elves more magical power than they knew what to do with. While the Void Arken are styled as seductive wickedness, or the idols of barbarians since the Vola Fornoss Pantheon is Void Arken and worshiped by rugged Ailor who Allorn Elves fought many wars with, the Evolist Gods are declared the ultimate evil to end all evil, and their worshipers the enemies to the death of all virtuous men.

Va'sil & Mana Trees

The Va'sil were holy nature spirits who took the form of giant, walking trees. They were holy advisors for much of Allorn history, reportedly wise, and gentle. Throughout the Allorn Empire's collapse and the decline of Estelley worship, the Va'sil and their groves became neglected. This would come to a head when the forerunners of the Kathar Heritage destroyed them in a single coordinated attack, the Night of the Fallen Star, which wiped every Va'sil tree from the world. Mana Trees, the ancient oaks at the center of Elven groves and places of worship, do still enjoy a holy status in reminiscence of the destroyed Va'sil. Yet much like the Va'sil before them, they are a target for attacks from Kathar looking to please their Gods through historical re-enactment.

Example Walking Tale

This is an example Walking Tale about the Goddess Sapphora, in case you would like to produce more scripture.

Lady Sapphora is tall and broad, clad in golden raiment and with eyes joyful as the sun.

Our Lady came down from the mountain Fyror, and found thereupon a shepherd.

He raised his crook in salute, and laid its base upon the ground, and regarded the Lady.

"Oh, Empress of Here and Now, whose Desires are manifold and occupy all things,

my neighbour has said that my staff is ugly, and that this diminishes me in the eyes of men."


Replied the Empress of Here and Now, whose Desires are manifold and occupy all things,

"Was it a staff made by the work of your own hands, which hewed and shaped the wood?

Was this artifice cut from the oaken bough by an axe which you had wielded, striking?"

Replied the shepherd, regarding his artifice of gnarled, pitted oak from an elder branch,

"It was I who hewed and shaped this wood, and made this staff by the work of my own hands."


Sapphora considered, and her pale brow knit in consideration of these worldly affairs.

"Your neighbour is jealous, for he could not shape as you have shaped. Consider:

Is it the domain of worthy men to be jealous of another? I say not, for were they worthy,

They might surpass them in artifice, and render the bounty of their labour as a gift.

Greatness falls in the grace of magnanimity, not in the abstract superiority alone."


Wondered, the shepherd bowed his head and took a knee in front of his flock, facing the Empress.

"I understand why the Empress of Here and Now is called the Empress of Here and Now,

For in the present only is graciousness found to create the work of a better future,

Which though flawed and scarred in its ways by the past as is my branch of oak roughly cut,

Will like it, last through the ages as the work of no other hands but mine."

Trivia

  • Estelley worship is frequently denoted with moon symbolism, which is the heraldic icon of most Elven kingdoms.
  • Talea and her arch-rival Tjafar from Khama worship are very similar: Emperor-Gods often eclipsed by their younger partner.
  • The Estelley Gods' holy artifacts and tomes are scattered around the world. Not all of them have been reunited with their lost trinkets.

Accreditation
WritersOkaDoka, HydraLana, bahmboozled
ArtistsMonMarty
ProcessorsFireFan96, MantaRey
Last EditorOkaDoka on 04/7/2025.

Did You Know? Ailor are the most populous Race in all of Aloria, and can be found on almost every continent.
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