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Godborn are the offspring of specific divine entities of the [[Religions]] on [[Aloria]], that even includes [[Estellon]] and [[Evolism]] even though they are based on extra-planar entities. The Godborn manifest unique appearances, personality, and powers based on their heritage, but also have a uniquely difficult life within their own religious communities. Far from being worshiped or praised as the children of the god, Godborn are uniquely cursed with a demand to prove themselves, a task which for many of them seems too great to achieve, and so many of them languish in irrelevance, subject to the mockery and derision of the faithful, as if they are an extension of the inability of their religion to prove its superiority to others. In fact, many of the Godborn become an extension of religious wars between the various beliefs around the world, even if they nominally live in relatively peaceful conditions in various countries. There is always the hope that a Godborn will beat the Godborn of other religions in fame and name, though failing that, the criticism towards them is also proportionally more severe. It is said among the various religions that when a Godborn is born, the Gods flip a coin, with one side resulting in them being paragons of their faith, pious and virtuous, and the other side resulting in them being a curse of crime, violence and disappointment.  
Godborn or Demigods are the offspring of specific divine entities from the Religions of Aloria. Not all Gods mingle with mortals, and not all Gods are compatible with mortals, so all Gods who possibly can have offspring of some kind are present on this page. Players can play Godborn with a variety of thematic designs and angles. Not all Godborn types are equally relevant for their Religion, and often impart more expectation of excellence than innate respect or regard. Demigods are specifically not worshiped, their divinity is rejected, but they are more unique than most mortals.  


==Godborn Rules==
==Godborn Rules==
* There are 2 types of Godborn, Resonant Godborn and Formless Godborn. Resonant Godborn are born through conventional reproduction between a God and a mortal (usually mother), which results in the child appearing very much like the divine parent. Resonant Godborn must always appear like their god-like parent, such as hair color and full-blood or half-[[Races|Heritage]] but not skin tone (Gods sire children of varied appearances). Formless Godborn are born through unconventional reproduction (such as divine manifestation without intercourse), or are born from a God parent who is a shapeshifter. Formless Godborn have no strict rules to appearance, because their physical appearance is not tied to the God parent.
Playing a Godborn has a couple of rules associated with it, or some things that are just useful to know.
* All Godborn have an identification color mutation, but this is not permanently present (except for those who are also Arkenborn). Each eye color mutation will be explained on the separate God sections, but it is important to stress that Godborn can choose to hide this color mutation or turn it back on at will. This can be useful in the case of specific Godborn that benefit from remaining hidden from the general public (such as Eldertide Godborn), or just to avoid the societal expectations that come with being Godborn. Divine entities, Event Characters, and Gods in general however, will always recognize a Godborn for what it is, and exactly whose child they are, so disguising or hiding this status may not matter there.  
* '''Appearance:''' Gods have a specific appearance, meaning their Godborn can look like them as seen in art, but this is not required. Godborn can be born with different Heritages, hair color, skin-tone, and overall appearance. Eye color similarities are a common tell, but even this is not necessary. You can share absolutely no traits with the God parent, but keep in mind others will use this rhetorically in Roleplay. A Godborn who looks very similar to their parent is considered closely related, and a good omen, while the legitimacy of Godborn who look nothing like their parent is often disputed.
* If a Godborn is born with Magic, this always defaults to God-Magic, even if the parent is more traditionally Aligned. God-Magic users born with God-Magic can only be Godborn, the only other way to acquire God-Magic at a later point in life, is to be granted it in service of the Gods by said Gods. Godborn can also be Planar-Corrupted, meaning that if they acquire any Aligned Magic or use any Sinistral Magic, that all of their God-Magic becomes Planar magic also. This is a unique interaction that does not apply in other circumstances for Planar Mages (for example, an Exist Mage learning Void Magic, can still use both), God-Mages who acquire any Planar Magic can only ever use Planar Magic from that point onwards.  
* '''Parentage:''' Be careful to read the lore and ask in a Ticket if you are unsure whether your Godborn would have a mortal parent, several, or none. How Godborn are made is written into the lore, and differs from God to God as not all Gods pick the same gendered mortal to mingle with.
* Other assorted rules: Godborn can only ever be from one God and a mortal, Godborn also cannot be Arkenborn or Brood at the same time (excepting Pride/Justice/Fury Arkenborn). Maraya who were awakened from a vault cannot be Godborn, and Characters older than their God parent cannot be Godborn. Being a Godborn does not make a Character Occult, but the Regalian state and Characters may still treat them as such. Godborn status is not transferred between generations, and Godborn status is immediate on birth, it cannot be hidden and for many Godborn can cause a rough childhood due to societal expectations of glory. Finally, Godborn do not need to be religious, but Gods only pair with believers to have children.  
* '''Recognition:''' Is it not possible to hide Godborn status, even if a Character does not appear anything like their parent. This is purely for gameplay reasons. The only way to truly hide Godborn status, is to use a Mechanic or Ability that counts as a Disguise.
 
* '''Alignment:''' All Gods have two likely alignments. While Gods use a nebulous combination of Elderlaw and Magic, we provide a list of God Alignments at the bottom, so you can choose one (or more) of these Alignments if you want to have your Character's Magic come from the God parent.  
==Resonant Godborn==
* '''Lock-outs:''' Godborn can only be Godborn from one God parent. Godborn does not transfer between Generations, and a Godborn does not need to be Religious to their parent. They can choose other Religions, or not believe at all.
Note: There is one exception to Resonant Godborn, and that is Asha. Due to the inherent alien nature of "furry" Characters in relation to the humanoid Gods, full-Blood Asha can avoid Heritage requirements for Gods. What this means, is that for example Nolvan or Caan can have full-blood Asha children. This technically defies logic of the Lore, but we don't want to exclude Furry Character identities from Godborn.  
* '''Occult:''' Godborn are by default Occult, since the circumstances of their birth are usually some degree of a little Magical, to extremely Magical. However, if you want, you can choose to have your Character not be Occult in case it conflicts with other design decisions. If you want them to not be Occult, you can forgo all Godborn Mechanics, removing them from your Character Sheet and not using them in Roleplay, to be Mundane.
===Unionist Nolvan Godborn===
==Unionist Godborn==
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Unionist Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
{|  
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| rowspan="5" | [[File:New Canvasgddsgerhfghjytggg.png|150px|caption|left]]
| style="padding: 10px" | '''Light<BR>Manipulator'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.  
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Nolvan is an Ailor Unionist God of war and harshness, of the chaos of inspiration and undefeated warriors and duellists. Nolvan is the twin of the other Dogmatic Unionist God Neall, and the two represent the contrast or duality of the Regalian Empire's ability to both create and destroy, to bring peace or war, and to create beauty or inflict death. Neall is controlled, reserved, and shy, while Nolvan is erratic, affable, and driven. Between the two of them, it is thus Nolvan who is subject to the carnal desires of the flesh among mortals, and who is keen to (ab)use his divine status among the faithful. Nolvan's most recognizable and passing traits, are his ginger/auburn hair, and the golden glowing tattoos that can be found in varying places of his body. He grants a golden-glowing eye-mutation to his children, allowing their sclera to be golden, and/or their irises glowing golden also. He also sometimes grants golden or white feathered wings to his children, which function more like shields, and are incapable of flight.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Context
| style="padding: 10px" | '''Emotion<BR>Sense'''
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| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds.
Nolvan Godborn bear a great deal of expectation from Unionist society, who expect them to become holy warriors, paladins, or defenders of the faith. There is always an unhealthy comparison with Nolvan's inability to lose a single duel, and his great physical prowess. For this reason, many Nolvan Godborn can be found among the Knightly Orders, as well as personal bodyguards of the Unionist Priests.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
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====Nolven====
Nolvan Godborn can have 2 distinct Proficiency sets and appearances that they can swap between, featuring different Proficiency Packs, Body Shape, or even Gender Presentation. The idea is that they embody the contrast between the values of Nolvan and Neall, and can swap between these two distinct Forms (Art and War) so long as they are outside of Combat, and do not currently have any Abilities on active Cooldown.
[[File:Nolvenart.png|left|frameless|250px]]
Nolven is a refracted entity of the Fornoss god Aedán that disavowed Fornoss and joined with Unionism as the God of art & culture, and crusade & iconoclasm. Nolven is equal parts poetic, artistic, thoughtful, war-like, wroth, and with a temper. Due to his nature of being made from Aedán's being, he is prone to the same sin of lust that Aedán has. Novlen seeks out beautiful women to share the night with, which usually results in the conception of Nolven Godborn, which he then abandons to their mother as he moves on to his divine duties, or other women.
 
Nolven Godborn carries a great deal of expectation from Unionist society, who see them as an extension of his crusading themes. Nolven Godborn are commonly expected to be pious and holy warriors, either entering service as Knights or defenders of the faith. Even Nolven born into poor families can often count on the Unionist church to pay for their education as knights. Many Nolven can also be found in the direct service of the Imperial Guard, or government official bodyguards. Nolven Godborn who fail to do any protective work, are looked down upon.  
{|
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
| style="padding: 10px" | '''Dual <BR> Identity'''
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| You exist as two polar versions of yourself, one inspired by war and crusades, and one inspired by art and culture. While you are out of combat and with no Abilities on Cooldown, you can change between Proficiency spreads. Further rules can be found on the [[Dual Identity]] Page.
Nolvan Godborn can will anyone to not die. They can sustain a person through mortal wounds, and can even reach into their chest to re-start their heart if they have died in the last hour and their soul has not yet passed on (this may not work on Event Characters). Additionally, Nolvan Godborn themselves, if they die in Battle, do not pass on to to the Afterlife, but instead become Burning Choir [[Undead]].
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 3
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Nolvan Godborn gain access to the [[Solvaan#Mist_Forms|Solvaan Mist Forms]], except they only have two variants, the black with golden glowing Divine Mist Form, and the white with golden glowing Doubt Mist Form. When they are secure in their mission and faith, they can produce a black-golden glowing Mist, but if they waiver from Unionism or their purpose, this Mist is white to indicate their aimlessness. 
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====Caan====
[[File:Caanaert.png|left|frameless|250px]]
Caan is a Breizh God of Magic, having joined the Unionist pantheon. Caan is generally considered melancholic and unapproachable, making many uneasy around his excessively stoic and dispassionate demeanor. Yet, it is undeniable that Caan is perhaps one of the most forwardly beautiful Gods that live exclusively among mortals, with many trying to capture his affection. Occasionally this succeeds, and Caan breaks his demeanor to be a loving partner for a summer before eventually being subsumed with work and disappearing, leaving behind a Caan Godborn. 


===Unionist Caan Godborn===
Caan Godborn generally expects to become strong Mages or join the Aelrrigan Order. Especially the Unionist mage population looks to Caanborn as their sword and shield in defense of the Empire's Purist factions, particularly the Lothar. Due to the strong juxtaposition of Caan Godborn's Magic and Nolven Godborn's martial skill, the two are often seen as thematic rivals, reflecting the oppositions within the Empire between traditional martial forces, and the new-age appeal of Magic and its usage in the military and Empire.
{|
{|  
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| rowspan="5" | [[File:New Canvasgsgerhfghjythhh.png|150px|caption|left]]
| style="padding: 10px" | '''Magic<BR> Identity'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You choose one Magic School for free on top of your standard limit, but only receive a single mechanic from it, regardless of your Magic Proficiency investment. However, you can choose which of the Mechanics within the Magic School, that you gain access to.  
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Caan is a Half-Maquixtl (and Ailor) Unionist God of burdened but beautiful Magic. He is the patron of Mages, Aelrrigan Knights, and those who teach Magic but warn for its corruption. Caan is best described as an incredibly handsome and mysterious, but deeply antisocial and often awkward God who despite his divinity, is very approachable and interacts with a wide range of mortals while doing his work for the Aelrrigan Order as one of its Mage-Knights, the highest ranked and most powerful members. Caan's most recognizable and passing traits are his ginger/auburn hair and his magical arms, which manifest differently in each child. While Caan technically has a set hair color, his children can inherit other hair colors. He grants brightly glowing (any color) eye-mutations to his children, so bright that they need darkened glasses to see, or are blind. Unlike other Godborn, these cannot be turned off.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Context
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| style="vertical-align:top;" |  
 
Unlike Nolvan Godborn, Caan Godborn are born entirely outside of religious expectations. Caan Godborn often end up induced into the Aelrrigan Order and are almost always born with innate Magic. Due to the high degree of Magic in Caanborn, Caan Godborn are considered the "cursed" Godborn, while Nolvan Godborn are the "blessed", leading to a modicum of rivalry or competition between the two.
====Morgan====
[[File:Morgangfod.png|left|frameless|250px]]
Morgan is the schismatic God of skepticism and the danger of the corrupting elements of power. Morgan as a God does not appear to have relations with mortals, rather, fragments of his heritage can be found in his descent. Morgan had over 20 known and unknown affairs outside of his legal marriage, offspring that continued to create more offspring and so on. When a child who is a distant descendant is born as a Morgan Godborn, this is usually an event of horror, as the child is born with snakes for hair, and deemed a Morgant Curse.
 
Morgan Godborn usually has a difficult life, because schismatic tolerance for the Unionist splinter groups is not always found. Even to those who see Morgan as a God, many engage in fear-worship, not worship out of love for any particular qualities Morgan has. To see a child born of Morgan's divine inheritance, always carries with it the expectation that this child will be some kind of monster, or have inherent evil or corrupting qualities. This is not true, but prophetically ends up becoming true because of the cruelty such a child faces.  
{|
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
| style="padding: 10px" | '''Vice<BR>Master'''
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| You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a “corruption-arc” path where they become “evil” (this does require consent).
Caan Godborn can make their usage of a Sinistral Variant Magic Spell, count as Radiant instead, once per day. Additionally, Caan Godborn can use a form of Magic sonar that floods an area with tiny magical particles that create an outline that they can see despite their blindness or difficulty of seeing. Objects and people that are anti-Magic repel this effect and appear like a void, while incredibly powerful people or artifacts are almost intolerably bright.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
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Caan Godborn must sacrifice one Heritage Trait Mechanic of their own, which becomes a commutable Mechanic. Caan Godborn can then align with any other [[Races|Heritage]] and choose one Mechanic from their Heritage Traits. This does not change their Design appearance, but can change the appearance of their mutated Arms to bear the aesthetics, symbols, or colors associated with the aligned Heritage.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 3
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Caan Godborn can supercharge the glowing light in their eyes, removing any eye cover or goggles they were wearing to dampen its effect, and use the glow from their eyes as a (laser) weapon. This does not change any Combat Mechanics or Styles, it is purely for the aesthetic flair of Emotes. Additionally, Caan Godborn cannot be blindfolded or blinded by having their eyes covered, since they see through Magic.
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====Belialus====
[[File:Belialigod.png|left|frameless|250px]]
Belialus is a Demon of the Abyss, one which has sought out Unionism in an attempt to join the faith, accepting the dogma and serving the Everwatcher's vision on its terms. Belialus is a God of the Evintarian Schism which believes that society as a whole should advance not only materially and spiritually, but metaphysically through contact with Demons and Magic to overcome otherwise natural limitations. Belialus's children are not born through conventional contact but by the use of something called [[Divine Countenance]].


===Estelley Sapphora Godborn===
When a child of Belialus is born, to their parents and those of Evintarian beliefs, this is usually a blessing. Belialus offers child-birth to those who are unable to for whatever reason, whether it is barren-ness same-sex incompatibility, or solitude. Outsiders however see Belialus Godborn as nothing but Demon-children, no better than Arkenborn but only protected by technical legal distinctions between Demon-spawn and Evintarian theological concepts. Belialus Godborn are not treated like Arkenborn legally, even if Purists would like them to be.
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| rowspan="5" | [[File:Saphoriggg.png|150px|caption|left]]
| style="padding: 10px" | '''Demon<BR>Kindred'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.  
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Sapphora was once a Goddess of war and conquest, but after her subjugation by Talea, became a Goddess of popularity, sociability and extroversion, as that desire for martial conquest turned itself to the next best thing: conquest through love and affection and loyalty. Sapphora holds Court in the grand Temple of Amontaar, where she tests the wits of her worshipers and may deem one suitable to produce offspring. Sapphora does not carry children to term, her children immaculately born and given to the father, mother, or non-gendered parent on their departure. Sapphora, despite having Resonant Offspring, is actually an ancient-Elf, and as such pre-dates all Elven heritages that split away over the millennia. As such, she is considered universal-Elf, and her children can be born of any Elf type. She grants her children golden glowing irises with pink flecks or petals in them.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Context
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==Estelley Godborn==
Sapphora's children are born without explicit religious expectation, but there is a great deal of cultural expectation to their performance in society. They are born blessed with the beauty and influence on the minds of others granted by their mother, and as such Elven society expects them to be widely beloved by all, have grace and beauty and class to rival the gods, and subject others to their whims.  
Estelley Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
{|
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
| style="padding: 10px" | '''Light<BR>Manipulator'''
| style="vertical-align:top;" |
| You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.  
Sapphora Godborn have 2 snakes that flow from their hair/back that act independently from the Godborn. They gain 1 additional snake for each (Player Character) they are actively Romancing, which increases their Persuasion /dice results by +2 flat on the final result per added snake. Also, they gain [[Adapt_Point_Buy#Mindcontrol_Pack|The Mind Control Pack]] for free, but cannot use Persuasion Guidance. Finally, if they are Exist Planar-Aligned, they can still use God-Magic.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
| style="padding: 10px" | '''Solur<BR>Tender'''
| style="vertical-align:top;" |
| You can create animal or fairy-like familiars either from plant-matter, or light-magic, that can act as your pet in social roleplay, or perform simple tasks around the house in emote flair. You can have any number of Solur familiars, but they will flee when Combat begins.
If Sapphora Godborn are spurned in Romance Roleplay, or rejected in a flirt, or rejected by a Romantic Partner, they lose their Sapphora Godborn Mechanics, and gain the [[Arkenborn#Rejection_Arken| Rejection Arkenborn Mechanics]] instead, and can become more violent/brawny/brutish/war-like. This lasts until the Player (OOC) decides that their Sapphora Godborn believes in the concept of love again, and the Sapphora Godborn Mechanics return.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 3
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Sapphora Godborn can understand all languages, even if they cannot speak them themselves. Additionally, they can speak a unique language called Lenelämor in Elven, which only their Romance Partners can understand when it is spoken. However, all Sapphora/Armas/Golden Order Godborn can also hear this language even if they are not Romancing the person using it, as can Divine Entities/Event Characters/Gods and those with certain Mechanics.
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====Sapphora====
[[File:Saphori.png|left|frameless|250px]]
Sapphora was once the Goddess of war and conquest for the Estelley pantheon but has since become a Goddess of popularity, sociability, and extroversion, acting more like a socially cohesive pseudo-leader that keeps the Estelley pantheon together despite Cemaan and Talea's harshness. Sapphora holds court in the Temple of Amontaar, where she tests the wits of her followers and seeks out those she deems suitable to produce offspring. Sapphora herself does not carry children but rather provides them through immaculate conception.


==Formless Godborn==
A child of Sapphora is born without religious expectations but with heavy cultural expectations. Without exception, all of Sapphora's children are born with immaculate beauty and sheer cultural influence due to the proximity of their mother, there is always an expectation that they shall become some beautiful enchantress or captivator of the imaginations and affections of the masses. They always inherit their mother's Grace Snakes, two by default, and one for each romantic partner that is held concurrently and grows from their hair. 
===Unionist Amandaros Godborn===
{|  
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| rowspan="5" | [[File:New Canfffvasgsgerhfghjytggg.png|150px|caption|left]]
| style="padding: 10px" | '''Universal <BR> Speech'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.
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Amandaros is a Shapeshifter Unionist God of Proginy. Amandaros was once a Void Spirit Sovereign who served under the Void God Armas, but abandoned the Void cause and Evolism as a whole, and joined up with Unionism. His work for Unionism was eventually recognized by the Evintarian Cult, who saw his work in helping barren and childless couples and individuals have children, as divinely inspired by the Everwatcher. In doing this work. Amandaros also became Void and God-Magic Aligned. Because Amandaros is a shapeshifter, his children can look like anything. He can even possess a couple of mortals, or a singular person, and sire a child for them this way. Amandaros grants his children magenta-glowing eye-mutation, allowing their pupils to be glowing magenta. Amandaros does not pass any other visual traits to his children on account of his shapeshifting nature.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Context
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====Artarel====
Amandaros Godborn are not considered divinely born to most Unionists, mostly because Amandaros is a God of the necessity of childbirth for those who cannot have it, not with divine purpose. Worse yet for some, there are many Unionists who think Amandaros mostly a lust and hedonism God, who only uses the veil of charity to engage in debauchery. As such, his children may also be seen as debauchers.
[[File:Artareill.png|left|frameless|250px]]
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Artarel is the Goddess of law, fairness, restitution, and vengeance against evil. She is the Estelley Goddess of justice generally speaking, but uses a more repentance and trial-based form of justice. Artarel does not mingle with mortals, instead when she encounters a great deal of evil or injustice in the world, she is gripped with melancholy and grief and hews the image of a mortal she wished existed to end this injustice from marble. When she departs, Leyon appears from the moon and whispers life into the statue turning it into a flesh-and-blood Artarel Godborn.
| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
 
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Artarel's Godborn don't have any spiritual expectations, and to a point, it is even debatable if Artarel is even aware of what Leyon does to her statues hewn in grief at the injustices in the world. Their existence is widely known in the Estelley community, but unless one were to self-identify as one, no-one would ever know. For those who do self-identify as a child of Artarel's will, there is an expectation that they become justiciars and dealers of justice in the eyes of the Estelley moral guide or Allorn justice system.  
Amandaros Godborn gain the [[Adapt_Point_Buy#Shapeshift_Pack| Adapt Point Buy Shapeshift Pack]] Mundane version for free. They can acquire the Magical version by re-buying the Pack with their regular Proficiencies. However, even with just the Mundane version, they can manifest a variety of Void-Spirit-inspired traits like horns, tails, and other hellish aesthetic traits. If they become Void or Exist Planar Aligned, they can still use God-Magic.
{|
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
| style="padding: 10px" | '''Free <BR> Walker'''
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| You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!
Amandaros Godborn gain a Transformation called the Succor Kindred, which is an Incubus/Succubus inspired version of themselves. This does not count as a Monstrous Transformation, nor does it count as a Disguise. This Transformation should be sufficiently inspired by the concept of a love-God, and not be mistakeable for the appearance of any other Heritage or Transformation.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 3
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Amandaros Godborn can (with OOC Consent) read the Emotions of others, and also suppress their own from being read by anyone else who may have this capacity. Furthermore, they can bottle Emotions they feel themselves in small vials, which when smelled like a perfume, cause the person (either the Godborn, or others) to experience this emotion in full. Vials are reusable.
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===Fornoss Halfvel Godborn===
====Vyrë Godborn====
{|
[[File:Vyregoddes.png|left|frameless|250px]]
Vyrë is the Estelley Goddess of vast oceans and unknown depths. She is one of the few deep-sea Gods across Aloria that has joined a structured land-Religion, but still brings nautical elements to it. Vyrë occasionally seeks out sailors to whom she has taken a liking, abducting them from their ships and bringing a new Vyrë Godborn into the world, which is then left with the sailor as he is returned to the deck of his ship. Vyrë's children are sometimes called Shoalborn, due to their conception among large fish populations.
 
Children of Vyrë have few expectations form the Estelley faithful and the wider world, besides being pestered by the children of other ocean-Gods. Due to the expectation that Vyrë has no higher meaning of the children she births, just that she likes the look of their sailor father, the children are usually just considered a byproduct, often meant for a life of sailing, captaincy, or marine work. This is especially the case among Finul Vyrë Godborn, who end up joining the Faiaal navy in some way or another, but generally fly under the radar their whole lives.
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| style="padding: 10px" | '''Sea <BR> Walker'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Ability usage.
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Halfvel is the Wolf-father god of Fornoss, a god of loyalty, of guidance, and of the helping hand. To many, Halfvel is a protector of the Fornoss faith, while Odal is a vengeful Spirit who recruits the Odalv to kill and destroy everything that offends the faith, Halfvel spreads his progeny far and wide to aid the faithful in more benign ways, from spiritual guidance to physical protection. He is called the Wolf-God, because he normally appears as a massive god-like wolf, but he does occasionally take more humanoid form and walk among mortals when Nidr has decreed that his offspring must aid the faith in a certain area. Despite mostly being an Ailor, Halfvel Godborn are Formless, because Halfvel's children can be born of any [[Races|Heritage]], though often focusing on Ailor, Dwarf, or Urlan. Halfvel grants his children the wolf-eyes, dark gray sclera and glowing bright blue irises.  
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====Gilan Godborn====
Halfvel Godborn have a great deal of expectation in Fornoss faith, as Nidr always decrees their appearance in a certain area. They are usually protectors, guides, mentors, and teachers, often becoming warriors to protect enclaves, or priests to provide spiritual guidance to those losing touch with the faith. The lack of clear directions of what is expected of them however, can sometimes be daunting for them, as Nidr never explains.  
[[File:Gilanno.png|left|frameless|250px]]
Gilan is the King of the Forests, the lord of the Freefolk, and the God of the Hunt and of beast dominion. Gilan is a god in the Estelley pantheon but has existed both within and on the fringes of that Religion's central dogma due to his and his followers' independent spirit. Without Gilan there is no splendor in the forests of the West, and no joy in the hunt of the many beasts that act like mortal trials. Gilan's children are not born through conventional contact but by using something called [[Divine Countenance]].
 
When a child of Gilan is born, they are often referred to as the Auldwald Hunters, a great deal of expectation lies on them but not of any spiritual nature. They are expected to inherit Gilan's hunting prowess and lordship over animals, to become something in between a great hunter and a beast retainer. Especially among Selvath and other Freefolk societies, this expectation can be so severe that failing to meet some respect-worthy standard in the wild results in the rejection and expulsion of such a child.  
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| style="padding: 10px" | '''Greater<BR>Hunter'''
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| You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
Halfvel Godborn are born with incurable (non-Infectious) Markenism, however it contains none of the downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. Outside of Transforming, they also have night-vision.  
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Halfvel Godborn can absorb (non Player) Spirits into their own body, turning them into Fornoss Primal Revenants. They can either choose to contain them there, or fuse their memories and personality with their own, thus adding skills and knowledge, but also changing their behavior and world view accordingly. This process does consume the Spirit and destroy it, as it lives on in them.
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Halfvel Godborn have unique protections against bodily manipulation. They are immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation. Additionally, while wearing a cloak, so long as they do not speak or act against Evolist/Vola/Pagan Gods/Divine Entities/Spirit Sovereigns/Spirit Dukes, they remain unseen by them, even during Divinium Summonings.
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===Fornoss Aedán Godborn===
==Fornoss==
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Fornoss Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
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| style="padding: 10px" | '''Element<BR>Hearing'''
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| You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.
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Aedán is the Ailor Fornoss God of drunken revelry and partygoers, and culture and art. The faithful rejected him during the Svartskra from the Eili pantheon because he refused to live up to his religious duties instead spending his days drinking and partying. As a result, he became Vola, and his vices became all the more pronounced, yet he remains Bard's husband. This in part became an analogy that too much of the good stuff inevitably rears demons, and how the kindest and most soft-spoken soul can become a monster if taken by greed and gluttony. While Aedán has a set hair-color, his children can inherit any other hair color, though usually range on the ginger range. He grants brightly glowing orange irises to his children, and also his unnatural size either in muscle or fat.  Despite mostly being an Ailor, Aedán Godborn are Formless, because Aedán's children can be born of any [[Races|Heritage]], though often focusing on Ailor, Dwarf, or Urlan.
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| style="padding: 10px" | '''Natured <BR> Marken'''
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| You are a non-infectious [[Marken]] by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. You however do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.  
Unlike Halfvel's children, Aedán's children are well understood to just be an accidental byproduct of Aedán drunken stupor partying with mortals. In a way, most of fornoss society even expects Aedán Godborn to eventually fall to the same vices their father has succumbed to, ironically causing the conditions in which many become alcoholics to cope with the societal distrust to their future.
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====Norn Godborn====
Aedán Godborn are able to use God-Magic to summon Aedán's endless delights, banquet tables full of the most delicious food and drinks that keep refilling and replenishing. Yet, this food always has a downside: it is delightfully addictive, and anyone who partakes in the banquet is likely to become addicted to the substances, unable to tear themselves away from the consumption of plenty.
[[File:Eternumpri.png|left|frameless|250px]]
Norn is the Eili Fornoss God of destines and fates, the God who is responsible for weaving the threads of future-fate for the faithful, and cutting them when they perish. Norn is very particular about who he shares the night with, as any child that is Godborn to him, is a calculated act on his part to fit a specific role in someone else's Fate. By birth, they do not know what their purpose is, because Norn has already woven their existence and meaning into the lives of others, in the hopes they act as a correction for future bad events.
 
Norn Godborn are as such seen among the faithful as divine corrections for bad events yet to come. Equal parts a bad omen in birth in that bad things will happen, but also a reassurance and provider of hope, that the Gods have sent something to aid. The faithful and Norn do not interfere in the raising of the child beyond what is normal, some children enter the priesthood, others the military, and others yet become politicians. They all believe that fate will eventually lead them to their purpose in life.
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| style="padding: 10px" | '''Long<BR>Living'''
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| You live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
Aedán Godborn have an impossibly high tolerance for Alcohol, always being allowed to roll twice during drinking games to their benefit. Additionally, Aedán Godborn can override the mind of bystanders and Knights to not hold them accountable for Regalian Low-Law violations, so long as they got a decent laugh, or a flirt, out of one or several of the bystanders.  
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Aedán Godborn if imprisoned, locked up, or chained down, can simply splip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, Aedán Godborn can charisma their way out of prison early so long as they are not in for High Law.
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====Halfvel Godborn====
[[File:Halfvelgreen.png|left|frameless|250px]]
Halfvel is the Fornoss God of the hunt and fauna, but also more importantly a divine protector against the corruption. Halfvel lives among mortals to strategically protect them in places where they are most at risk of the corrupting influences of Demons. While doing so, he occasionally falls in love with the mortal locals, and sires Halfvel children with them, while their mother does not even know they shared affection with Halfvel for a time until he is already long gone, and their child is born with a glowing Arne tattoo on their back.


===Draconism Daiana Godborn===
It should come as no surprise that Halfvel's children are considered divine protectors of the faith and shields against Demons. While Norn's Godborn are made to correct subtle events in the fates of mortals, Halfvel's Godborn are made specifically to counteract the more obvious Demonic enemies and protect the faith itself from attacks from the outside by other mortal actors. Halfvel's children as such often receive a lot of training, both in martial arts, and in practices to fight Demons and their powers.
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| style="padding: 10px" | '''Demon<BR>Deterrence'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You have extra protections against Demons. You count as Faithful of Evolism for the purposes of Faith Point Buy (used by Demons). You are also able to apply a Demon Banishment Ritual onto a building, pushing any Demon inside out, and preventing any Player Demon from entering it until you leave the building. Additionally, Demon Dukes cannot see you while you wear a cloak unless you speak its name, speak to it, or reveal yourself.  
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Daiana's Godborn are often also called Dreamborn, and this reflects the nature of their birth in Daiana's consciousness. Rather than being born from conventional reproduction, Daiana Dreamborn are manifested either as full-grown and functional adults, or as infants born to a specific parent couple that is not related by blood to the child. Daiana's Dreamborn to Draconism are Daiana's Dream consciousness (thus the world of Aloria itself) correcting course for things that are damaging or threatening to it. In a way, Dreamborn are a gesture or intention from "mother earth" to self-heal and self-protect from any potential threats by dreaming problem-solvers from her thoughts. The threat of Mis-Alignment is always present for them however. As with anything touched by Dragons, free will dictates that the Dreamborn can diverge from their path, and sometimes, even be replaced by their mother.  
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Daiana Godborn are unique in all Godborn, in that they are born with a particular purpose or more general requirement. While most other Godborn are just put on the world to be reflections of their parent's vice or for general piety, Daiana Godborn can succeed or fail. What this mission or purpose entails is up to the player, but it is recommended to discuss this with Lore Staff in a Ticket to keep things realistic/grounded to lore.  
====Maevrid Godborn====
[[File:Wargodforno.png|left|frameless|250px]]
Maevrid was once the Dewamenet Goddess Marahmet, but she was but a mere child.Goddess during the destruction of the Dewamenet Empire. She fled north with few followers that were left, eventually entering Nordskag, where the Eili Fornoss Gods welcomed her with open arms as Maevrid, Goddess of War. She is not a Goddess of the destruction and combat of war, but of every conflict being a new unfolding story from which to learn and grow. Maevrid occasionally bonds with strong warriors on the battlefield, that she shares the night with.
 
Maevrid's Godborn are often born large and in charge, meaning they are stronger than the average flock of people. Maevrid's Godborn thus are naturally expected to become strong warriors, but just as many join up with day laborers, construction crews, or tavern bouncers to make use of their strength. Maevrid's children aren't expressly born with any purpose, she is just keen on the passion of battle and the feelings that endears to her fellow warriors, and so most Maevrid Godborn are just considered an unintended byproduct of those affairs.  
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| style="padding: 10px" | '''Greater<BR>Strength'''
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| You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.
Daiana Godborn can be Archon, but do not have to be. Even if they are not Archon, they still gain all Common [[Archon]] Mechanics. If they choose to be Archon or are born as Archon, they can choose one additional Mechanic from a different Archon Lineage, but not specifically Mechanics that increase Attack Stat or Defense Stat. Being or not being Archon does not warrant Daiana Godborn with any more or less legitimacy.  
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Daiana Godborn are elementally bound to the planet, meaning they have aesthetic control over the elements of fire, earth, and water. Each of them also has a specific use: Daiana Godborn can encase themselves in rock and stone thus making them unable to act or be acted upon, they can breathe underwater but gain no combat or movement benefits, and can walk through fire or magma without being harmed by it.
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Daiana Godborn cannot be Dragonkin (this Godborn lineage cannot be combined with the Dragonkin heritage in Character Creation), but gain Dragonkin Mechanics 2 & 3 for free. Additionally, they count as Dragonkin when interacting with Dragons and Dragon Sites despite the fact that they are not.
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===Baskarr Khannar Godborn===
====Leif Godborn====
'''Note:''' Baskarr Akhet Godborn still exists in Lore, it is just that "Golden Reclaimers" are so mechanically overpowered that we cannot fairly distribute them to the Players without a Custom Kit, and exist in the background of Baskarr Lore as super-human Asha religious warriors and protectors. They are also useful for players to orchestrate legends and stories of demi-gods around for social storytelling Roleplay, to be inspired by for example the Herculean myths and trials.
[[File:Leifimoon.png|left|frameless|250px]]
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Leif is the Eili God of love and the change of seasons. He brings about the eternal cycles of the years for his followers, and endures the cycle of the sun and the moon across the sky. Leif appears especially moved by the suffering and lovelessness of places where life is hard, appearing like a warm tender sun to seek a man to produce offspring with. Leif does not carry to term, but births children by immaculate conception, and leaves them with their father as they move on the next day, pulling the sun back into the sky and chasing the moon away.
 
Leif's children are sometimes called Sunborn, due to the expectation that they will bring warmth and love to places that are deprived of it. While Maevrid, Helfvel and Norn's children serve often physical or intellectual services, Leif's children are expected to soothe the minds of the people spiritually and mentally. They travel the land to assuage the mental anguish of others, try to bring hope in hopeless places, and bring warmth and companiony to those who have deprived of a hug for too long, or a listening ear to their worries.  
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| style="padding: 10px" | '''Emotion<BR>Sense'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.  
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Khannar is the Baskarr God of Vengeance, who was once the God of Music, but "died" somehow after the genocide of the Dewamenet by the Elves. He became an Undead God through unknown means, either taking or being given Ordial powers from the Malefica to become an actor of vengeance for the suffering of his people at the hands of the Elves, aimed at the Elves. His justice is blind and without mercy, and very few Elves escape his hatred and that of his followers. His offspring in turn are living commentary on the contrast between beings born of hatred for Elves in an act of love for the Asha. Even if Khannar is Asha, he does mate with non-Asha (but never Elves!) meaning that his children can be full Asha, or half-Asha. Khannar grants his children the Death-Orchestra Eyes, Ordial green eyes with a limbal ring of glowing gold.  
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====Thirun Godborn====
Khannar's children are born with a duality of love for all things Asha, and a deep hatred for all things Elven. They can oscillate between these two extremes by either being Asha-Love or Elven-Hate, and derive different Mechanical functions based on that distinction. This change can occur any time, but must have at least a 72 hour Cooldown, but should ideally be motivated by in-Roleplay Events or changes.  
[[File:Hghhuntitled artwork 5.png|left|frameless|250px]]
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Thirun is the Vola Fornoss God of Magic and the Arcane, thought by the faithful to be the one who teaches them how to use Magic, and how to grow their Magical skill. Thirun punishes those who abuse or disrespect their skills, and teaches those who properly use and cherish their Magic. Thirun lays with mortals just because he wants to, and because he has a following hoping to sire his children as a sign of good will and Magical power. Thirun is a refracted God of the Pride Arken, meaning his children are sometimes mistaken for Pride Arkenborn.  
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''If Elven-Hate'': The Khannar Godborn gains +2 Attack Stat (break cap to 11) against any Elf, or Half-Elf, or Mystech presenting as Elven as defined on their Character Application.  


''If Asha-Love'': Khannar Godborn cannot be restrained. If imprisoned, locked up, or chained down, Khannar Godborn can slip out of these restraints and walk through locked doors with little effort. They can still be attacked and hurt if careless though!
Thirun's Godborn have no express expectation in Fornoss society other than being powerful Mages. If anything, there may even be a hostile expectation of them, in that a wider crowd that is not so fond of Thirun, might think of them as easy to corrupt due to the power they have. There is a natural suspicion of what they will grow up to become, and what they intend to do with all this Magical power. Some of Thirun's Godborn end up drifting into the hands of the Pride Arkenborn for this reason, and dissociate their Godborn identity.
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| style="padding: 10px" | '''Magic<BR> Identity'''  
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| You choose one Magic School for free on top of your standard limit, but only receive a single mechanic from it, regardless of your Magic Proficiency investment. However, you can choose which of the Mechanics within the Magic School, that you gain access to.  
''If Elven-Hate'': All Abilities used by the Khannar Godborn are now classified as Ordial and God-Born at the same time. Also, they can use Sinistral Magic Spells as Radiant instead, but only while targeting Elves.  
 
''If Asha-Love'': If any Asha or Feka-Asha is under investigation by any Knight, the Khannar Godborn calls Gahan's Spirits to curse the Knights, making the investigation go away, the Knights know who cursed them though.  
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''If Elven-Hate'': Khannar Godborn can become an Unbound Sprit from the [[Mystech]] Page, temporarily removing their Heritage Traits in favor of Mystech Traits. They also become fully Ordial Aligned doing this.


''If Asha-Love'': Khannar Godborn can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
====Aedán Godborn====
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[[File:Daeanda.png|left|frameless|250px]]
Aedán was once the Eili God of culture and party, but the Eili rejected him because of his over-indulgence and dispassion towards the faithful. Since, the Vola have taken him up, and encouraged him all the more to exist in a near constant state of drunkenness and half-awareness of the world around him. He wanders from party to party, occasionally grabbing some patrons and leaving an Aedán Godborn behind. Aedán always forgets when he does this, and feels miserable in the act of unfaithfulness to Bard, which causes him to drink more.  


===Pagan Xeradon Godborn===
Aedán Godborn have absolutely no expectations among the faithful. If anything, the faithful expect them to be drunken wastrels in turn, to have no ambitions in life, and to perceive day-drinking as their greatest hobby. This very likely future reality for the child is escaped only by a few mothers who decide to resist this possibility with will and might, teaching their child good manners and discipline, yet always remaining watchful for a slide into ner-do-well-er status. There are those that meet the challenge, and those who fail.
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| style="padding: 10px" | '''Social<BR>Beast'''
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| You have an impossibly high tolerance for Alcohol, drinking anyone under the table, and able to make cups or glasses magically refill themselves with the God's ale. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives just a slap on the wrist and an "oh you" from Knights.  
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Xeradon is the deep-sea leviathan Emperor, a God who claims all the seas as his domain, and his children as lords of the various sea sectors. There have been historically very few Xeradon Godborn, not only because it is considered a very niche Pagan Faith with cult-like tendencies, but also because Xeradon is a deep-sea god who never leaves the cold depths, where only a few fanatics can reach him. Xeradon's children are declared Masters of specific seas by their father, for example, the Master of the Inner Sea surrounding Regalia or the Master of the Elven Sea beyond Mirtasil and Solacia, while the land is treated as their playground. Consult in Tickets for Sea names.  
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====Taran Godborn====
Xeradon Godborn are already born perfect and capable in their father's eyes. While in practice they are meant to lead the armies of Xeradon, because of the Cult's size, these armies are small if at all existent, and there usually is no threat to Xeradon Godborn in the seas they lord over. As a result, the majority of them roam the land, which is considered their playground not tied to any one's authority.  
[[File:Bodyarjui.png|left|frameless|250px]]
Taran is the Vola God of beauty and perfection, specifically of the body. He is a shapeshifter God and also refracted from the Body Arken, who is considerably more wicked than Taran. Taran is chasing standards of perfection both in Godhood and mortals and so occasionally when he encounters a mortal that he is struck by, whether by beauty or organic symmetry, he will attempt to grow closer to them while shapeshifting. Taran never reveals himself but is also the only God that actively shapeshifts to suit the mortal only.
 
Taran Godborn has somewhat of a dubious reputation among the faithful. While Taran is generally pretty benign even for a Vola God, his children are seen as unwelcome shapeshifters and creatures of trickery and deceit. Mortal parents of Taran Godborn often do not know their child is a Taran Godborn until they start shapeshifting or transforming into random creatures, which can happen fairly early on in their life, frightening them. This also leads Taran Godborn to sometimes be mistaken for Fenra's skinwalkers, who are not Godborn.  
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| style="padding: 10px" | '''Shape<BR>Shifter'''
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| You are a full magical Shapeshifter and can change your appearance and parts of your body at will. Shapeshifting is a complex process and has several rules associated with it, so review the full explanation of this Mechanic on the [[Shapeshifting]] page.
Xeradon Godborn can Transform into Deep-Sea Terrors, nautical horrors with claws and teeth and other appendages. While size can be a factor, it should remain roughly reasonable in roleplay in Regalia, while it is fine to write backstory/lore stories with large transformations. This counts as a Monstrous Transformation and a Disguise, though they Transform back to normal if they are KO'd in Combat. (Monstrous Transformations are illegal in Regalia).  
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Xeradon Godborn can always breathe underwater without any Abilities, ignoring Water Penalty, and can always see perfectly underwater. They can move with great speed and grace, and even transform only parts of their body permanently or temporarily more fish or ocean-mammal-like, for example, dolphin fins or a shark's lower body. They can also extend this Mechanic to their "favored", so long as their favored are within Emote Range of them.
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To Xeradon Godborn, water is like a permeable resource from which to make things. Even if to other water has no substance, Xeradon Godborn can change water into anything, from luxurious liquors, to fine foods, to even clothes for themselves or furniture to sit on. They can be made to look like water frozen in time with texture or color, or have entirely different material compositions, and broken down later back to water.
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===Pagan Eldertide Godborn===
====Nyxil Godborn====
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[[File:Blåhaj.png|left|frameless|250px]]
Nyxil is the Vola Goddess of the treacherous seas, and of unpredictable waves and storms that ravage the seafarers that dare to venture from land. Nyxil is the Goddess of trickery and manipulation, but occasionally she takes a fancy to a fair woman living on the shore. During dark thunderous storms, she arrives on land and may spend the night to sire a Nyxil Godborn, before returning to the sea. Nxyil sometimes shapeshift to disguise herself when entering an unsuspecting hamlet, but also frequently appears to mortals as herself.
 
Nyxil's Godborn isn't beheld with as much suspicion as the other Vola-inclined Godborn, but they certainly have some expectations that are considered negative. Nyxil's Godborn are considered the Raging Stormborn, those with a temperament of the unruly sea, and a willfulness rivaled only by the greatest thunderstorms, with the destructive capacity to boot. There are plenty of tales of Nyxil Godborn using the powers of the weather to blow away wooden hovels in fits of rage or tantrum, only to return to a normal mood just as quickly.
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| rowspan="5" | [[File:Eldertidethin.png|150px|caption|left]]
| style="padding: 10px" | '''Storm<BR>Caller'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You can control elements of the weather and summon a localized storm. You can control the wind to move objects around, and the weather around you reflects your temper, with ill temper invoking thunderous weather and dark clouds overhead. Your movement is graced with static discharges.  
| style="vertical-align:top;" |
The Eldertide is a God who has long lost physical form, meaning, and power to manifest in Aloria itself, only appearing in a dream-state in the minds of others. This whisper of divinity can only interact with the mortal world by presenting any visitor to its dream world with offspring, this child being born in the mortal world as a monster. The Eldertide is formless because it has no singular appearance, appearing differently to everyone, but what is common, is that all of its children are born horrific humanoid monsters on birth, who can Transform into more presentable and passable normal versions of themselves to hide. Because their monstrous form is their natural state, Eldertide Godborn do not have a particular inherited eye color. The Eldertide and its offspring underscore a nuanced subtext about what exactly defines a monster, and how society itself may be the monster. The Eldertide even procreates with non-Eldertide worshippers.
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==Draconism==
Eldertide Godborn are not born with specific religious implications, however much of their existence is wrapped up in the central question, whether they are the monster for being born wrong, or society and normal  people are the monsters for vilifying them so. Their very existence is a commentary on how society treats aberration and otherness, and to expose the moral corruption and ideological hypocrisy in many of the world's laws.
Draconism Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
{|
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
| style="padding: 10px" | '''Draconic<BR>Form'''
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| You can Transform into a more Dragon-like appearance, with a body partially or wholly covered in scales, a Dragon-like head, a spiked tail, clawed feet and hands, and optionally non-flight wings. This Transformation counts as a Disguise but reverts when you reach 0 HP if used in Combat. You are also held in higher regard by Dragon Site Soulcores and Machines.  
Eldertide Godborn can Transform into a "Passing Form", which is a version of themselves that is more passably normal to what society can tolerate in terms of appearance. They can maintain this Transformation for as long as they like, though it is not a Disguise. It also not an absolute state, that is to say, they can manifest parts or aspects of their monster-self, or only Disguise parts like their face or limbs.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
| style="padding: 10px" | '''Emotion<BR>Sense'''
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| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.
Not all Eldertide Godborn understand the subtext of their birth and the commentary on society, and as such, some of them fall to the vices of becoming actual violent monsters. Eldertide Godborn gain +2 Attack Stat (break cap to 11) on any other Eldertide Godborn that has become murderous/violent or "become the monster" by losing their moral high ground, as well as other in-Monster Transformation Player Combat opponents.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 3
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Eldertide Godborn can curse other Characters with the Curse of Vice in Emote Range (Telegraphed as them doing it), taking 2x7 Magic Proficiency Mages to remove. This Curse applies to a Vice trait for example a person with the high vice of greed may become made of gold and forced to nibble and consume themselves, while a gluttonous person might become a mound of consuming flesh unable to move without the help of others.
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====Daiana Godborn====
[[File:Dreamdragon.png|left|frameless|250px]]
Daiana is the Draconism Goddess of the planet itself, Aloria, and represents the Draconic will through dreams, and the power of dreams on the mortal world. Daiana does not mingle with mortals, because she is the physical planet and thus incompatible with biological life. When Daiana Godborn are born, they manifest from her dreams, dreams of calamity, dreams of peace, dreams of fortune and dreams of sorrow. Daiana Dreamborn just manifest somewhere in the world out of nothing, a whole adult person, or an infant to be taken care of.


===Evolist Armas Godborn===
Daiana Godborn don't have much of a reputation among Draconists, because their purpose isn't always clear. Sometimes Daiana dreams of Godborn with specific purposes, such as for example defeating a specific Vampiric Coven, or eliminating a particular cruel Mage, but a lot of Daiana Godborn are not born for any particular purpose other than a fluke of her dream state. As such, Draconists don't attach any particular expectation of them, while also being cognizant that even putting expectations on such a person causes mental anguish in other Godborn.
{|
{|  
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| rowspan="5" | [[File:Shrotarmas.png|150px|caption|left]]
| style="padding: 10px" | '''Element<BR>Hearing'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You can hear stories or histories from the elements, for example feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other Players, but can give you unique story insights in storied locations at the behest of an Event Dm, or Progression, or your own Lore Story writing.
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Armas is the Love God of Evolism, and a Formless shapeshifter whose sole purpose on Aloria is to spread progeny and to make the most wretched and undesirable people of Aloria feel love and affection, even if just once. Armas as a being is detached from the emotions of jealousy, greed, envy, or fear of rejection, and has reached a higher plane of existence where he is able to love everything equally. In many ways, his presence is considered benign, offering children to those too unwanted or incapable to sire them on their own, but also frequently leaves them obsessed and focused on him so singularly, that they lose all other living function but to chase him. Armas is ultimately a Void God fed by the affection of others. Armas grants his children the All-sight Eyes, which present like a rainbow prism that constantly changes colors (single color on skin, emoted changing). Armas even procreates with non-Evolist worshippers.
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====Cinerius Godborn====
Armas Godborn have no Evolist purpose beyond being the product of their father's love for the unwanted and rejected. While they must often witness the decay of their mother in obsession with their father, Armas Godborn often end up being a reflection of their father, just as lecherous and passion-driven regardless of the damage it could cause and they were witness to. If anything, the public is cautious of their wiles.  
[[File:Untitled_Artwork-3_3jtds.png|left|frameless|250px]]
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Cinerius is the Draconist is the reincarnated Dragon Caius, the Dragon God of passion and love. Cinerius cannot mingle with mortals, because to look at him would drive them insane, let alone spending the night with him. Instead, Cinerius Godborn are created from pre-existing mortals, through some badly understood process, an "Ember of Heart" splits from Cinerius's soul, drifts through the Soul Rivers, and latches onto a random (non-Afflicted) person, converting them into a Cinerius Godborn. This can only happen to existing Characters.
| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
 
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Cinerius Godborn are not well understood among Draconists, because Cinerius has only been around for a year or two. There are numerically few Cinerius Godborn, and why they occur has never been answered, or perhaps even asked. Cinerius Godborn appear like their old self, but appear more like ashy-smoke versions of themselves, reminiscent of Cinerius, and may take on other Draconic features that they were not born with. Especially their faces are obscured with licks of smoke dancing from their scalp like Cinerius'.  
Armas Godborn are physically more perfect than mortal children. Choose one of the following bonuses: Gain +1 Attack Stat (break cap to 11) or Gain +1 Defense Stat (break cap to 9). Additionally, they may appear taller and larger than most Heritage averages, and gain the [[Adapt_Point_Buy#Mindcontrol_Pack|Mind Control Pack]] for free, but cannot use Persuasion Guidance unless Point Bought. Finally, if they are Void Planar-Aligned, they can still use God-Magic.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
| style="padding: 10px" | '''Cinder<BR>Hearted'''
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| You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it.  
Armas Godborn are naturally attractive, and as a result, even if people do not want to outright make love to them, they benefit from "pretty privilege". Every Persuasion Dice performed by them gains a +2 Bonus after the final result. Additionally, they automatically roll at maximum Persuasion Check for Event Characters listed on the [[Profiles]] Page, so long as the Persuasion check is on a reasonable request or statement.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 3
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Armas Godborn can understand all languages, even if they cannot speak them themselves. Additionally, they can speak a unique language called Sehraq in Void-Script, which only their Romance Partners can understand when it is spoken. However, all Armas/Sapphora/Golden Order Godborn can also hear this language even if they are not Romancing the person using it, as can Divine Entities/Event Characters/Gods and those with certain Mechanics.
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===Evolist Golden Order Godborn===
 
'''Note:''' Golden Order Godborn do not function like traditional Godborn, and are only created when a Sapphora Godborn procreates with a Armas Godborn.
==Khama==
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Khama Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
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| rowspan="5" | [[File:Uggosabound.png|150px|caption|left]]
| style="padding: 10px" | '''Greater<BR>Strength'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.
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Armas is the Love God of Evolism, and a Formless shapeshifter whose sole purpose on Aloria is to spread progeny and to make the most wretched and undesirable people of Aloria feel love and affection. One of his commands to his faithful, and especially to his children, is to seek out Sapphora Godborn and woo them, and sire a child that is the "ultimate being of love." For this reason, Godborn of this type tend to be rarer, but not impossible, as both Armas and Sapphora have many Godborn children. These children are raised with the expectation of absolute perfection in both mind and body, but frequently suffer from the rifts that form between their two Godborn parents. Golden Order Godborn are often caught between the faiths that their parents keep, and are forced to choose one side, while never truly belonging to either. Golden Order Godborn have heterochromia, with one eye taking from Sapphora Godborn eyes, and the other taking from Armas Godborn eyes.
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| style="padding: 10px" | '''Hollow<BR> Touched'''
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| You are touched by the powers of the Hollow, causing the Undead to see you as one of their own. Greater Entities and Death Gods of the Hollow cannot see you unless you reveal yourself to them by speaking their name or at them. Mindless Undead or Bone Horrors won't attack you unless you attack, and you may have protections against harmful Hollow effects or Magic during Events (at the Dm's discretion).  
Golden Order Godborn have an Evolist purpose to be the "ultimate child of love" and spread the message of Armas' love to the world. In contrast, they are rejected by the Estelley faith for their connection to the Evolist God, and are often shunned for being a reflection of the worst of both their God Grandparents.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
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====Khannar Godborn====
Golden Order Godborn have 2 snakes that flow from their hair/back that act independently from the Godborn. They gain 1 additional snake for each (Player Character) they are actively Romancing, which increases their Persuasion /dice results by +2 flat on the final result per added snake. Also, they gain The Mind Control Pack for free, but cannot use Persuasion Guidance. Finally, if they are Exist and/or Void Planar-Aligned, they can still use God-Magic.
[[File:Deaddoggo.png|left|frameless|250px]]
Khannar is the Khama God of vengeance, once the God of music who was brought to a murderous rage due to the murder of his wife the Goddess Pahtia. All music has since left him, and all that is left is a desire to kill Estelley Gods and their followers. Khannar does not mate conventionally, as he remains faithful to Pahtia even in her death. Instead, Khannar Godborn are made through the process of [[Divine Countenance]], which is usually performed on an already adult Asha, though those of other Heritages also can be Khannar Godborn.
 
Khannar Godborn are holy warriors of vengeance upon the Estelley and their faithful. While some interpret this as complete Elf-hatred, that is not exactly accurate, and many Khannar Godborn leave Elves widely speaking be, especially if they are Unionist or non-Allorn Elves. Opinions about Khannar Godborn are divided among the Khama faithful, some consider them an extension of divine justice enacted upon the great evil of the past, but some also consider them an endless continuing cycle of violence and grief that never ends.  
{|
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
| style="padding: 10px" | '''Free<BR>Walker'''
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| You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!
Golden Order Godborn are naturally attractive, and as a result, even if people do not want to outright make love to them, they benefit from "pretty privilege". Every Persuasion Dice performed by them gains a +2 Bonus after the final result. Additionally, they automatically roll at maximum Persuasion Check for Event Characters listed on the [[Profiles]] Page, so long as the Persuasion check is on a reasonable request or statement.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 3
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Golden Order Godborn can understand all languages, even if they cannot speak them themselves. Additionally, they can speak a unique language called Sehraq in Void-Script, or Lenelämor in Elven, but not both, and must choose one,  which only their Romance Partners can understand when it is spoken. However, all Armas/Sapphora/Golden Order Godborn can also hear this language even if they are not Romancing the person using it, as can Divine Entities/Event Characters/Gods and those with certain Mechanics.
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====Mauthek Godborn====
[[File:Kaytyo.png|left|frameless|250px]]
Mauthek is the Khama God of Death who carries a pseudo afterlife and is the judge for the value and weight of the souls of the faithful. Mauthek does not mingle with mortals, instead he spends most of his time traveling around the world fetching Oblation Ethers, which are fragments of long dead souls still drifting in the Soul Rivers. He finds as many pieces as he can until he can form one whole person, and gives them life for a short time so they can feel warmth and love one last time before truly passing on. From this encounter, Mauthek Godborn are made.


==Refracted Godborn==
Mauthek Godborn are mostly reflections of the loss and tragedy that the Asha have faced over the millennia, and so there aren't any spiritual expectations of these Godborn. Looking at them however always endears the Khama faithful to a sense of dread or misery at being reminded of the past, and so Mauthek Godborn often lead a lonely life. Mauthek Godborn are absolutely living and breathing mortal people, but parts of their body usually appear ghost-like or see through, so long as the majority appears physical.  
Refracted Godborn are a unique category of Arkenborn who also double as Godborn. This only covers Pride, Justice, and Fury Arkenborn, and should be considered more an extension of their Mechanics rather than a standalone Godborn that can be played. As such, Refracted Godborn cannot be chosen as a Godborn Character concept, to play them, refer to the Arkenborn Page, and follow the design rules listed there. This Page merely records the effects of their Refraction.
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===Pride Arkenborn===
The Pride Arken is considered the most powerful of Void Aligned Arken, and has been so active in history, that it has resulted in numerous Refractions. Refractions occur when the "consciousness" of a singular entity creates multiple "actors". What this means, is that they share a common awareness and sentience, but that different "bodies" exist that act autonomously from the communal awareness. For the Pride Arken, this manifests in the Fornoss God Thirun, and the Evolist God Catheron. [[Arkenborn#Pride_Arken|Pride Arkenborn]] can optionally adopt an aspect of either Thirun or Catheron, because they are in a way the same entity. If a Pride Arkenborn adopts an aspect, their visual traits align more with the refracted identity, and they can swap out up to 2 Mechanics from the Prideborn Kit for Mechanics present on their adopted aspect. Adopting an aspect of Thirun makes Pride Arkenborn both Void and God-Magic aligned at once, adopting an aspect of Catheron leaves them unchanged. It is not possible to combine Thirun and Catheron Mechanics. Finally, it should be noted, that adopting an aspect is not a permanent decision (it can be changed once a month), and does not require the Pride Arkenborn to be religious.
====Fornoss Thirun Refraction====
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| rowspan="5" | [[File:Untitled artwork 5ggg.png|150px|caption|left]]
| style="padding: 10px" | '''Pastself<BR>Transformation'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You are able to use a Pastself Transformation, changing into one of your ancestors from ancient times, but a ghostly version of them (this is purely visual). This counts as a Disguise, and can be misidentified as an Undead. You will transform back to normal if you reach 0 HP in Combat. (Undead are illegal in Regalia).
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Thirun is the God of Magic, Pride and Vanity. Where-as the Pride Arken is primarily a prideful entity, Thirun extends much further into a hunger to possess all Magic, to have all magical knowledge, and to own all Artifacts. How exactly Thirun became to be in the Fornoss religion is unclear, though it is generally assumed that this occurred during an earlier reincarnation that achieved such great power that he forced himself into godhood, until his mortal body perished but his god-like essence lived on as Thirun, and Refracted his identity from then on. The fact that Thirun and the Pride Arken have thus shared a common consciousness, goes a long way in explaining that the Pride Arken reincarnations have consistently been among the Velheim people since the Cataclysm, and that his preferred partners end up being those with Velheim heritage and Fornoss beliefs.  
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While Pride Arkenborn default to tall Ailor or Half-Ailor with platinum blonde hair, those Pride Arkenborn who adopt an aspect of Thirun, have their hair turn a more warm golden hue all over their body. Optionally, they also manifest Fornoss religious markings and runes as tattoos that may change and shape up a prophecy about their fate, Nidr's actual weaving of their life-story bound on their body.
==Aldurism==
Aldurism Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.
{|
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| style="padding: 10px" | '''Receptive<BR>Mind'''
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| While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their mind, or thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the one to define what is seen, if anything at all.  
Worshiping the Fornoss Religion is not necessary to adopt an aspect of Thirun, but he acknowledges those Thirun Arkenborn who adopt his aspect and also worship at least the Vola. These Prideborn are considered the Thirunvir. They are actually allies of the Bardvir, creating a contrast with the animosity between Justice and Prideborn traditionally, acting as Mage-police among Fornoss believers, to hold to task Magic-abusers among them.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
| style="padding: 10px" | '''Alert<BR>Mind'''
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| Your mind is exceptionally guarded against the ill-spirited intents of others. If others use an emote that describes a negative feeling or thought towards you, or speaks ill about you in a different language you do not understand, you will mentally receive this intent, statement, or thought, and can reply back to it as if it was said clearly to you in your own language.  
The Pride Arkenborn, While fighting alongside at least one Odalv or Bardvir, gains +1 Defense Stat (breaking cap up to 11) Additionally, they can hijack any form of Mechanic or non-Ability-based Magic usage, such as aesthetic flair or just environment Magic usage by other Player Characters, and make it do something they want, or shut it down entirely. They can in essence act like Anti-Mages to other aesthetic Magic usage.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
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The Pride Arkenborn can break the limitations imposed on the curing of Player-created Curses. Instead of needing a minimum of Magic Proficiency to remove a Curse, the Pride Arkenborn can fully absorb the Curse themselves, and banish it from inside their body. Doing so however, makes them deathly ill for the next 24 hours, unable to engage in any Combat Roleplay, and barely able to walk without being supported.
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====Evolism Catheron Refraction====
====Catheron Godborn====
{|
[[File:Dh.png|left|frameless|250px]]
Catheron was once a mortal Pride Arkenborn who ascended to Godhood for the Aldurism faith by assailing Elderlaw. Catheron became the God of Magic and power through Magic, and is still feared by many to this day for his wicked Magical schemes and influence across the world through the Eclipse Witches. Catheron considers himself the perfect Elf, and there are many mortals who would agree with that assessment, leading to a noticeable population of Catheron Godborn among the wide Elven population, and sometimes even outside of it.
 
Catheron Godborn are something of a prized member of any Elven society that holds the Aldurism Gods in high esteem. Especially in the Kathar Empire and those Elven States that follow Aldurism like Bel Hammon, Catheron Godborn are seen as promising pupils, future Mages, and those who will bring glory and fame to the name of their mothers. Catheron Godborn are in those super-Magic societies cushioned with privileges and adoration, while they are shunned and feared in Purist societies for having access to terrible Magical powers.
{|  
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| rowspan="5" | [[File:Untitled Artworkprideggg.png|150px|caption|left]]
| style="padding: 10px" | '''Magic<BR> Identity'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| You choose one Magic School for free on top of your standard limit, but only receive a single mechanic from it, regardless of your Magic Proficiency investment. However, you can choose which of the Mechanics within the Magic School, that you gain access to.  
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Catheron is the Evolist God of all things Magical and the powers of the Void, but also the liberation from suffering of reality through Magic usage, and the power to impose one's own vision of reality, on the broken world. Catheron came into being when the Pride Arken reincarnation close to Cataclysm co-authored a plot to kill Estel, which allowed him to break into the Void, kill the Void God Onu, and take his place. Eventually his mortal body in Aloria withered and died and was reborn, but part of his consciousness was Refracted into the Void as a Void God. This self would later join the Evolist Pantheon, and thus be a gateway for infinite knowledge and Magic, that the mortal Pride reincarnations would frequently use to cheat the memory-reset of death. This connection also explains why so many Kathar still worship the Pride Arken, despite his lack of godhood.  
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When Pride Arkenborn adopt the aspect of Catheron, their once blonde hair all over their body turns raven-black and they exude a permanent effect of magical unease around them, like a small Curse that Curses anyone in Emote Range to feel uneasy and off, like something ominous is present or lingering in the area. Catheron also causes a Prideborn's eyes to glow more brightly, so that the pupil is almost invisible.
====Apotheon Godborn====
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[[File:43ge3.png|left|frameless|250px]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Context
Apotheon is the Aldurism God of Magitech, once a mortal Archmage who ascended to godhood by assailing Elderlaw with the other Aldurism Gods. Apotheon does not mingle with mortals in the conventional way, he is both too socially introverted, and disinterested in physical touch for this. Instead, his children are semi-clones of himself, that can nonetheless look different than him (including a different heritage). Apotheon leaves these clones with mortal parents, so he can experiment what would happen to someone like him in different situations.  
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Worshiping the Evolism Religion is not necessary to adopt an aspect of Catheron, he barely even acknowledges those that do as anything related to his supreme godhood. However, at the end of the day, most Prideborn that choose this aspect are hardly motivated by feelings of filial piety, and more by the dark-magic that Catheron provides as the Eclipse Witch, and his alluring powers. Other Evolists see them as divine children, though.  
Apotheon Godborn have no strong expectations in Aldurism society, because they are largely experiments of Apotheon. This often causes them to be resentful of Apotheon himself, even if they were specifically made by him. Apotheon often leaves his semi-clones in the hands of poor downtrodden parents, and given Apotheon's inclination for ego and pride, this endears a sense in his Godborn that they are just cruel throw-away experiments for Apotheon to learn some insignificant fact about himself instead of doing meditation.
{|
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
| style="padding: 10px" | '''Mechanical<BR>Natured'''
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| You are either part machine, or have special control over machine objects. You can remotely hijack player-built machines and repurpose or reprogram them to do other things. Furthermore, they can remotely read the programming of Unimatrixes, allowing you to predict the intentions and reactions of Automata Players (does not require consent).
The Pride Arkenborn becomes a dark-magic wielder who hungers for more dark-magic around them. For each Sinistral Magic Spell used around them in a Combat Roleplay Scene, they gain 1 Dark Magic Counter. When the Pride Arkenborn has accumulated 10 Dark Magic Counters in the same scene, they gain +2 Attack Stat (Breaking Cap up to 11) for the rest of that specific Combat Scene, so long as they use Magic as Attack Stat.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
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The Pride Arkenborn can Transform into a Magic Horror, an amalgam of incomprehensible undulating and writing Magic that only barely retains some semblance of a humanoid shape and existence. This Transformation counts as a Disguise, and a Monstrous Transformation, but breaks when they are defeated in Combat Roleplay. This Transformation can appear like anything due to the wide range of Magic, but should appear wild and chaotic.
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===Justice Arkenborn===
==Pagan==
The Justice Arken is considered the most powerful of Exist Aligned Arken, and has been so active in history, that it has resulted in numerous Refractions. Refractions occur when the "consciousness" of a singular entity creates multiple "actors". What this means, is that they share a common awareness and sentience, but that different "bodies" exist that act autonomously from the communal awareness. For the Justice Arken, this manifests in the Estelley Goddess Artarel, and the Fornoss God Bard. [[Arkenborn#Justice_Arken|Justice Arkenborn]] can optionally adopt an aspect of either Bard or Artarel, because they are in a way the same entity. If a Justice Arkenborn adopts an aspect, their visual traits align more with the refracted identity, and they can swap out up to 2 Mechanics from the Justiceborn Kit for Mechanics present on their adopted aspect. Adopting an aspect of Bard makes Justice Arkenborn both Exist and God-Magic aligned at once, adopting an aspect of Artarel leaves them unchanged. It is not possible to combine Bard and Artarel Mechanics. Finally, it should be noted, that adopting an aspect is not a permanent decision (it can be changed once a month), and does not require the Justice Arkenborn to be religious.
Pagan Godborn work slightly differently. They do not have 2 Common Mechanics +1 Unique Mechanic. Instead, they have 2 Mechanics separately for each type. Pagan Godborn also contain more written lore, because how they come into existence is usually thematically different than other Religions.  
====Fornoss Bard Refraction====
===Eldertide===
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The Eldertide is a God who has long lost physical form, meaning, and power to manifest in Aloria itself, only appearing in a dream-state in the minds of others. This whisper of divinity can only interact with the mortal world by presenting any visitor to its dream world with offspring, this child being born in the mortal world as a monster. The Eldertide is formless because it has no singular appearance, appearing differently to everyone, but what is common, is that all of its children are born horrific humanoid monsters on birth, who can Transform into more presentable and passable normal versions of themselves to hide. Because their monstrous form is their natural state, Eldertide Godborn do not have a particular inherited eye color. The Eldertide and its offspring underscore a nuanced subtext about what exactly defines a monster, and how society itself may be the monster. The Eldertide even procreates with non-Eldertide worshippers. Eldertide Godborn are not born with specific religious implications, however much of their existence is wrapped up in the central question, whether they are the monster for being born wrong, or society and normal  people are the monsters for vilifying them so. Their very existence is a commentary on how society treats aberration and otherness, and to expose the moral corruption and ideological hypocrisy in many of the world's laws.
| rowspan="5" | [[File:Bardymini.png|150px|caption|left]]
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| style="font-weight:bold; width:75px; vertical-align:top;" | Description
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Bard is the Steel-Father, the Axe of Judgement, the Law-Bringer. He is the Fornoss God of justice, but as a refraction of Justice, a far more crude expression of judgement, less interested in the concept of collective law, and rather of imposed law equalling his will. Bard was once a God separate from the Justice Arken, but in a twist of fate, he once attacked Justice and defeated her, and judged her in violation of his laws, thus killing her. In doing so, he absorbed part of her identity, and became a merged entity that acted as a Refraction of the Justice Arken. The Justice Arken would then be reborn in an endless cycle as all Arken do, but her consciousness was forever tied to his, and his to hers, explaining why over the past centuries, the Justice Arken could often be found dealing "justice" on those who had falsely victimized and terrorized the Fornoss faithful, as seen through his eyes.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Changes
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While Justice Arkenborn default to tall Lanlath with blonde hair, those Justice Arkenborn who adopt an aspect of Bard, have their hair turn brown all over their body, with the exception of the top of their hair, which remains platina blonde. Optionally, Bard aspect adopted Justice Arkenborn can become less Elf-like and more Ailor-like in appearance, brawnier and bulkier, and adopt more beast-like appearance traits and fur.  
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Context
| style="padding: 10px" | '''Emotion<BR>Sense'''
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| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.
Worshiping the Fornoss Religion is not necessary to adopt an aspect of Bard, but he acknowledges those Justice Arkenborn who adopt his aspect and also worship at least the Eili. These Justiceborn are considered the Bardvir. They are in contrast to Odalv (who are cruel, vengeful, violent), restrained, law-bound, and in service of Bard's judgement and justice, but widely accepted by Fornoss society as their own.
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
| style="padding: 10px" | '''Eldergod<BR>Transformation'''
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| You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).
The Justice Arkenborn Godborn have incurable (non-Infectious) Markenism (Bear-variant), however it contains no downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, and can speak normal languages when in any Transformation. They also gain +1 Attack Stat (Breaking cap up to 11) attacking Void Spirits.
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
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The Justice Arkenborn can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply. Additionally, the Ward is immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation, so long as they remain the Ward.
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====Estelley Artarel Refraction====
===Xeradon===
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Xeradon is the deep-sea leviathan Emperor, a God who claims all the seas as his domain, and his children as lords of the various sea sectors. There have been historically very few Xeradon Godborn, not only because it is considered a very niche Pagan Faith with cult-like tendencies, but also because Xeradon is a deep-sea god who never leaves the cold depths, where only a few fanatics can reach him. Xeradon's children are declared Masters of seas by their father, while the land is treated as their playground. Xeradon Godborn are already born perfect and capable in their father's eyes. While in practice they are meant to lead the armies of Xeradon, because of the Cult's size, these armies are small if at all existent, and there usually is no threat to Xeradon Godborn in the seas they lord over. As a result, the majority of them roam the land, which is considered their playground not tied to any one's authority.  
| rowspan="5" | [[File:Artareillggg.png|150px|caption|left]]
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| style="font-weight:bold; width:75px; vertical-align:top;" | Description
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Artarel is the Goddess of Law, Fairness, Restitution and Vengeance to Evil. She is the Estelley Goddess of Justice, a more solution and restitution through trials of faith and repentance-oriented form of justice. Artarel is a divine manifestation of the Justice Arken that Refracted from Justice's psyche when it was violently thrown about and called upon by the anguish of the Teledden, after a weapon of mass destruction incinerated millions of Elves all at once. Artarel and the Justice Arken share the same consciousness along with Bard, but are distinct actors upon the world, where the Justice Arken is often treated more like a semi-mortal representation of Artarel among the Estelley faithful. Due to Artarel's relatively modern appearance, the Justice Arken and this God are far more aligned together than Bard might be, as his Refraction was several centuries prior.  
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Changes
| style="padding: 10px" | '''Sea<BR>Walker'''
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| You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Abilty usage.
Due to Artarel and the Justice arken being the same current generation, changes between the two are minimal to non-existent. Curiously however, Justice Arkenborn who adopt an aspect of Artarel, can in doing so accept the [[Sihndar#Drowda_Taint|Drowda Taint]], with some crucial changes. They do not change Heritage Traits, keep their Magic/Alignments, keep Spirits, and keep their Arkenborn/Godborn Mechanics. It is a purely visual change.
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Context
| style="padding: 10px" | '''Deepsea<BR>Transformation'''
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| You can use a Deepsea Terror Transformation, changing into a nautical horror that counts as a Disguise. This counts as a Monstrous Transformation, and you will transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).  
Worshiping the Estelley Religion is not necessary to adopt an aspect of Artarel, she acknowledges those Justice Arkenborn who adopt her aspect and also worship the Estelley Pantheon. These Justiceborn are considered the Just-Blades. They are widely considered divine-judges of justice and law among the Estelley faithful and stand out more than regular Justice Arkenborn as tied to the will of the Gods.  
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
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The Justice Arkenborn takes less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (including Bound Automata) Character applies -2 HP damage, reduce that by -1 HP. Additionally, The Justice Arkenborn becomes immune to Afflictions, which prevents them from becoming Vampires, Geists, or Undead. Greater Entities like Gods or Arken can still force them to become infected however.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
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If the Justice Arkenborn if imprisoned, locked up, or chained down, can simply splip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, they can law-nerd their way out of prison early so long as they are not in for High Law.
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==Trivia==
 
* Playing a Godborn won't suddenly make other Roleplayers interested in your character. While the Demigod aesthetic is alluring, it inevitably won't be a golden bullet to make other Characters interact with yours.
==God Alignments==
* Godborn of the Unionist Schisms (Evintarian, Dogmatic, Emended) are recognized in Regalia. Other Godborn however are not acknowledged, not even Old Gods Godborn despite many Old Gods faithful living in the Regalian Capital.
While Gods use a nebulous combination of Elderlaw and Magic to perform their divine duties and activities, each God has two likely alignments that a Godborn is most likely to derive Magic from, if they were born with Magic from their God Parent. This list is thus provided to give you ease of access. You only have to pick one of these if your Godborn is Birth Origin as described in [[Magic_Theory#Learning|Magic Theory]], if not, they can be other Alignments.  
* Godborn can seek out their parents to acquire a greater understanding of their purpose in life, but this may sometimes come as a pandora's box: not all Gods are interested in speaking with their mortal offspring.
* Nolven: Abyss, Eternum
{{Affinities}}
* Caan: Eidolon, Dictat
{{Accreditation
* Morgan: Vortex, Silence
|Writers = MonMarty
* Belialus: Abyss, Vortex
|Processors =
* Sapphora: Eidolon, Vortex
}}
* Artarel: Eidolon, Eternum
[[category:Affinities]]
* Vyrë: Abyss, Hollow
* Gilan: Anima, Vortex
* Norn: Eternum, Dictat
* Halfvel: Anima, Hollow
* Maevrid: Dictat, Eidolon
* Leif: Anima, Abyss
* Thirun: Abyss, Dictat
* Aedán: Silence, Abyss
* Taran: Abyss, Vortex
* Nyxil: Vortex, Anima
* Daiana: Anima, Dictat
* Cinerius: Abyss, Vortex
* Khannar: Hollow, Silence
* Mauthek: Hollow, Dictat
* Catheron: Abyss, Dictat
* Apotheon: Dictat, Eternum
* Eldertide: Vortex, Abyss
* Xeradon: Eidolon, Anima

Latest revision as of 22:24, 9 March 2025

Godborn or Demigods are the offspring of specific divine entities from the Religions of Aloria. Not all Gods mingle with mortals, and not all Gods are compatible with mortals, so all Gods who possibly can have offspring of some kind are present on this page. Players can play Godborn with a variety of thematic designs and angles. Not all Godborn types are equally relevant for their Religion, and often impart more expectation of excellence than innate respect or regard. Demigods are specifically not worshiped, their divinity is rejected, but they are more unique than most mortals.

Godborn Rules

Playing a Godborn has a couple of rules associated with it, or some things that are just useful to know.

  • Appearance: Gods have a specific appearance, meaning their Godborn can look like them as seen in art, but this is not required. Godborn can be born with different Heritages, hair color, skin-tone, and overall appearance. Eye color similarities are a common tell, but even this is not necessary. You can share absolutely no traits with the God parent, but keep in mind others will use this rhetorically in Roleplay. A Godborn who looks very similar to their parent is considered closely related, and a good omen, while the legitimacy of Godborn who look nothing like their parent is often disputed.
  • Parentage: Be careful to read the lore and ask in a Ticket if you are unsure whether your Godborn would have a mortal parent, several, or none. How Godborn are made is written into the lore, and differs from God to God as not all Gods pick the same gendered mortal to mingle with.
  • Recognition: Is it not possible to hide Godborn status, even if a Character does not appear anything like their parent. This is purely for gameplay reasons. The only way to truly hide Godborn status, is to use a Mechanic or Ability that counts as a Disguise.
  • Alignment: All Gods have two likely alignments. While Gods use a nebulous combination of Elderlaw and Magic, we provide a list of God Alignments at the bottom, so you can choose one (or more) of these Alignments if you want to have your Character's Magic come from the God parent.
  • Lock-outs: Godborn can only be Godborn from one God parent. Godborn does not transfer between Generations, and a Godborn does not need to be Religious to their parent. They can choose other Religions, or not believe at all.
  • Occult: Godborn are by default Occult, since the circumstances of their birth are usually some degree of a little Magical, to extremely Magical. However, if you want, you can choose to have your Character not be Occult in case it conflicts with other design decisions. If you want them to not be Occult, you can forgo all Godborn Mechanics, removing them from your Character Sheet and not using them in Roleplay, to be Mundane.

Unionist Godborn

Unionist Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.

Light
Manipulator
You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.
Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds.

Nolven

Nolven is a refracted entity of the Fornoss god Aedán that disavowed Fornoss and joined with Unionism as the God of art & culture, and crusade & iconoclasm. Nolven is equal parts poetic, artistic, thoughtful, war-like, wroth, and with a temper. Due to his nature of being made from Aedán's being, he is prone to the same sin of lust that Aedán has. Novlen seeks out beautiful women to share the night with, which usually results in the conception of Nolven Godborn, which he then abandons to their mother as he moves on to his divine duties, or other women.

Nolven Godborn carries a great deal of expectation from Unionist society, who see them as an extension of his crusading themes. Nolven Godborn are commonly expected to be pious and holy warriors, either entering service as Knights or defenders of the faith. Even Nolven born into poor families can often count on the Unionist church to pay for their education as knights. Many Nolven can also be found in the direct service of the Imperial Guard, or government official bodyguards. Nolven Godborn who fail to do any protective work, are looked down upon.

Dual
Identity
You exist as two polar versions of yourself, one inspired by war and crusades, and one inspired by art and culture. While you are out of combat and with no Abilities on Cooldown, you can change between Proficiency spreads. Further rules can be found on the Dual Identity Page.

Caan

Caan is a Breizh God of Magic, having joined the Unionist pantheon. Caan is generally considered melancholic and unapproachable, making many uneasy around his excessively stoic and dispassionate demeanor. Yet, it is undeniable that Caan is perhaps one of the most forwardly beautiful Gods that live exclusively among mortals, with many trying to capture his affection. Occasionally this succeeds, and Caan breaks his demeanor to be a loving partner for a summer before eventually being subsumed with work and disappearing, leaving behind a Caan Godborn.

Caan Godborn generally expects to become strong Mages or join the Aelrrigan Order. Especially the Unionist mage population looks to Caanborn as their sword and shield in defense of the Empire's Purist factions, particularly the Lothar. Due to the strong juxtaposition of Caan Godborn's Magic and Nolven Godborn's martial skill, the two are often seen as thematic rivals, reflecting the oppositions within the Empire between traditional martial forces, and the new-age appeal of Magic and its usage in the military and Empire.

Magic
Identity
You choose one Magic School for free on top of your standard limit, but only receive a single mechanic from it, regardless of your Magic Proficiency investment. However, you can choose which of the Mechanics within the Magic School, that you gain access to.

Morgan

Morgan is the schismatic God of skepticism and the danger of the corrupting elements of power. Morgan as a God does not appear to have relations with mortals, rather, fragments of his heritage can be found in his descent. Morgan had over 20 known and unknown affairs outside of his legal marriage, offspring that continued to create more offspring and so on. When a child who is a distant descendant is born as a Morgan Godborn, this is usually an event of horror, as the child is born with snakes for hair, and deemed a Morgant Curse.

Morgan Godborn usually has a difficult life, because schismatic tolerance for the Unionist splinter groups is not always found. Even to those who see Morgan as a God, many engage in fear-worship, not worship out of love for any particular qualities Morgan has. To see a child born of Morgan's divine inheritance, always carries with it the expectation that this child will be some kind of monster, or have inherent evil or corrupting qualities. This is not true, but prophetically ends up becoming true because of the cruelty such a child faces.

Vice
Master
You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a “corruption-arc” path where they become “evil” (this does require consent).

Belialus

Belialus is a Demon of the Abyss, one which has sought out Unionism in an attempt to join the faith, accepting the dogma and serving the Everwatcher's vision on its terms. Belialus is a God of the Evintarian Schism which believes that society as a whole should advance not only materially and spiritually, but metaphysically through contact with Demons and Magic to overcome otherwise natural limitations. Belialus's children are not born through conventional contact but by the use of something called Divine Countenance.

When a child of Belialus is born, to their parents and those of Evintarian beliefs, this is usually a blessing. Belialus offers child-birth to those who are unable to for whatever reason, whether it is barren-ness same-sex incompatibility, or solitude. Outsiders however see Belialus Godborn as nothing but Demon-children, no better than Arkenborn but only protected by technical legal distinctions between Demon-spawn and Evintarian theological concepts. Belialus Godborn are not treated like Arkenborn legally, even if Purists would like them to be.

Demon
Kindred
Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.

Estelley Godborn

Estelley Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.

Light
Manipulator
You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.
Solur
Tender
You can create animal or fairy-like familiars either from plant-matter, or light-magic, that can act as your pet in social roleplay, or perform simple tasks around the house in emote flair. You can have any number of Solur familiars, but they will flee when Combat begins.

Sapphora

Sapphora was once the Goddess of war and conquest for the Estelley pantheon but has since become a Goddess of popularity, sociability, and extroversion, acting more like a socially cohesive pseudo-leader that keeps the Estelley pantheon together despite Cemaan and Talea's harshness. Sapphora holds court in the Temple of Amontaar, where she tests the wits of her followers and seeks out those she deems suitable to produce offspring. Sapphora herself does not carry children but rather provides them through immaculate conception.

A child of Sapphora is born without religious expectations but with heavy cultural expectations. Without exception, all of Sapphora's children are born with immaculate beauty and sheer cultural influence due to the proximity of their mother, there is always an expectation that they shall become some beautiful enchantress or captivator of the imaginations and affections of the masses. They always inherit their mother's Grace Snakes, two by default, and one for each romantic partner that is held concurrently and grows from their hair.

Universal
Speech
You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.

Artarel

Artarel is the Goddess of law, fairness, restitution, and vengeance against evil. She is the Estelley Goddess of justice generally speaking, but uses a more repentance and trial-based form of justice. Artarel does not mingle with mortals, instead when she encounters a great deal of evil or injustice in the world, she is gripped with melancholy and grief and hews the image of a mortal she wished existed to end this injustice from marble. When she departs, Leyon appears from the moon and whispers life into the statue turning it into a flesh-and-blood Artarel Godborn.

Artarel's Godborn don't have any spiritual expectations, and to a point, it is even debatable if Artarel is even aware of what Leyon does to her statues hewn in grief at the injustices in the world. Their existence is widely known in the Estelley community, but unless one were to self-identify as one, no-one would ever know. For those who do self-identify as a child of Artarel's will, there is an expectation that they become justiciars and dealers of justice in the eyes of the Estelley moral guide or Allorn justice system.

Free
Walker
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!

Vyrë Godborn

Vyrë is the Estelley Goddess of vast oceans and unknown depths. She is one of the few deep-sea Gods across Aloria that has joined a structured land-Religion, but still brings nautical elements to it. Vyrë occasionally seeks out sailors to whom she has taken a liking, abducting them from their ships and bringing a new Vyrë Godborn into the world, which is then left with the sailor as he is returned to the deck of his ship. Vyrë's children are sometimes called Shoalborn, due to their conception among large fish populations.

Children of Vyrë have few expectations form the Estelley faithful and the wider world, besides being pestered by the children of other ocean-Gods. Due to the expectation that Vyrë has no higher meaning of the children she births, just that she likes the look of their sailor father, the children are usually just considered a byproduct, often meant for a life of sailing, captaincy, or marine work. This is especially the case among Finul Vyrë Godborn, who end up joining the Faiaal navy in some way or another, but generally fly under the radar their whole lives.

Sea
Walker
You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Ability usage.

Gilan Godborn

Gilan is the King of the Forests, the lord of the Freefolk, and the God of the Hunt and of beast dominion. Gilan is a god in the Estelley pantheon but has existed both within and on the fringes of that Religion's central dogma due to his and his followers' independent spirit. Without Gilan there is no splendor in the forests of the West, and no joy in the hunt of the many beasts that act like mortal trials. Gilan's children are not born through conventional contact but by using something called Divine Countenance.

When a child of Gilan is born, they are often referred to as the Auldwald Hunters, a great deal of expectation lies on them but not of any spiritual nature. They are expected to inherit Gilan's hunting prowess and lordship over animals, to become something in between a great hunter and a beast retainer. Especially among Selvath and other Freefolk societies, this expectation can be so severe that failing to meet some respect-worthy standard in the wild results in the rejection and expulsion of such a child.

Greater
Hunter
You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.

Fornoss

Fornoss Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.

Element
Hearing
You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.
Natured
Marken
You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. You however do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.

Norn Godborn

Norn is the Eili Fornoss God of destines and fates, the God who is responsible for weaving the threads of future-fate for the faithful, and cutting them when they perish. Norn is very particular about who he shares the night with, as any child that is Godborn to him, is a calculated act on his part to fit a specific role in someone else's Fate. By birth, they do not know what their purpose is, because Norn has already woven their existence and meaning into the lives of others, in the hopes they act as a correction for future bad events.

Norn Godborn are as such seen among the faithful as divine corrections for bad events yet to come. Equal parts a bad omen in birth in that bad things will happen, but also a reassurance and provider of hope, that the Gods have sent something to aid. The faithful and Norn do not interfere in the raising of the child beyond what is normal, some children enter the priesthood, others the military, and others yet become politicians. They all believe that fate will eventually lead them to their purpose in life.

Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.

Halfvel Godborn

Halfvel is the Fornoss God of the hunt and fauna, but also more importantly a divine protector against the corruption. Halfvel lives among mortals to strategically protect them in places where they are most at risk of the corrupting influences of Demons. While doing so, he occasionally falls in love with the mortal locals, and sires Halfvel children with them, while their mother does not even know they shared affection with Halfvel for a time until he is already long gone, and their child is born with a glowing Arne tattoo on their back.

It should come as no surprise that Halfvel's children are considered divine protectors of the faith and shields against Demons. While Norn's Godborn are made to correct subtle events in the fates of mortals, Halfvel's Godborn are made specifically to counteract the more obvious Demonic enemies and protect the faith itself from attacks from the outside by other mortal actors. Halfvel's children as such often receive a lot of training, both in martial arts, and in practices to fight Demons and their powers.

Demon
Deterrence
You have extra protections against Demons. You count as Faithful of Evolism for the purposes of Faith Point Buy (used by Demons). You are also able to apply a Demon Banishment Ritual onto a building, pushing any Demon inside out, and preventing any Player Demon from entering it until you leave the building. Additionally, Demon Dukes cannot see you while you wear a cloak unless you speak its name, speak to it, or reveal yourself.

Maevrid Godborn

Maevrid was once the Dewamenet Goddess Marahmet, but she was but a mere child.Goddess during the destruction of the Dewamenet Empire. She fled north with few followers that were left, eventually entering Nordskag, where the Eili Fornoss Gods welcomed her with open arms as Maevrid, Goddess of War. She is not a Goddess of the destruction and combat of war, but of every conflict being a new unfolding story from which to learn and grow. Maevrid occasionally bonds with strong warriors on the battlefield, that she shares the night with.

Maevrid's Godborn are often born large and in charge, meaning they are stronger than the average flock of people. Maevrid's Godborn thus are naturally expected to become strong warriors, but just as many join up with day laborers, construction crews, or tavern bouncers to make use of their strength. Maevrid's children aren't expressly born with any purpose, she is just keen on the passion of battle and the feelings that endears to her fellow warriors, and so most Maevrid Godborn are just considered an unintended byproduct of those affairs.

Greater
Strength
You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.

Leif Godborn

Leif is the Eili God of love and the change of seasons. He brings about the eternal cycles of the years for his followers, and endures the cycle of the sun and the moon across the sky. Leif appears especially moved by the suffering and lovelessness of places where life is hard, appearing like a warm tender sun to seek a man to produce offspring with. Leif does not carry to term, but births children by immaculate conception, and leaves them with their father as they move on the next day, pulling the sun back into the sky and chasing the moon away.

Leif's children are sometimes called Sunborn, due to the expectation that they will bring warmth and love to places that are deprived of it. While Maevrid, Helfvel and Norn's children serve often physical or intellectual services, Leif's children are expected to soothe the minds of the people spiritually and mentally. They travel the land to assuage the mental anguish of others, try to bring hope in hopeless places, and bring warmth and companiony to those who have deprived of a hug for too long, or a listening ear to their worries.

Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.

Thirun Godborn

Thirun is the Vola Fornoss God of Magic and the Arcane, thought by the faithful to be the one who teaches them how to use Magic, and how to grow their Magical skill. Thirun punishes those who abuse or disrespect their skills, and teaches those who properly use and cherish their Magic. Thirun lays with mortals just because he wants to, and because he has a following hoping to sire his children as a sign of good will and Magical power. Thirun is a refracted God of the Pride Arken, meaning his children are sometimes mistaken for Pride Arkenborn.

Thirun's Godborn have no express expectation in Fornoss society other than being powerful Mages. If anything, there may even be a hostile expectation of them, in that a wider crowd that is not so fond of Thirun, might think of them as easy to corrupt due to the power they have. There is a natural suspicion of what they will grow up to become, and what they intend to do with all this Magical power. Some of Thirun's Godborn end up drifting into the hands of the Pride Arkenborn for this reason, and dissociate their Godborn identity.

Magic
Identity
You choose one Magic School for free on top of your standard limit, but only receive a single mechanic from it, regardless of your Magic Proficiency investment. However, you can choose which of the Mechanics within the Magic School, that you gain access to.

Aedán Godborn

Aedán was once the Eili God of culture and party, but the Eili rejected him because of his over-indulgence and dispassion towards the faithful. Since, the Vola have taken him up, and encouraged him all the more to exist in a near constant state of drunkenness and half-awareness of the world around him. He wanders from party to party, occasionally grabbing some patrons and leaving an Aedán Godborn behind. Aedán always forgets when he does this, and feels miserable in the act of unfaithfulness to Bard, which causes him to drink more.

Aedán Godborn have absolutely no expectations among the faithful. If anything, the faithful expect them to be drunken wastrels in turn, to have no ambitions in life, and to perceive day-drinking as their greatest hobby. This very likely future reality for the child is escaped only by a few mothers who decide to resist this possibility with will and might, teaching their child good manners and discipline, yet always remaining watchful for a slide into ner-do-well-er status. There are those that meet the challenge, and those who fail.

Social
Beast
You have an impossibly high tolerance for Alcohol, drinking anyone under the table, and able to make cups or glasses magically refill themselves with the God's ale. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives just a slap on the wrist and an "oh you" from Knights.

Taran Godborn

Taran is the Vola God of beauty and perfection, specifically of the body. He is a shapeshifter God and also refracted from the Body Arken, who is considerably more wicked than Taran. Taran is chasing standards of perfection both in Godhood and mortals and so occasionally when he encounters a mortal that he is struck by, whether by beauty or organic symmetry, he will attempt to grow closer to them while shapeshifting. Taran never reveals himself but is also the only God that actively shapeshifts to suit the mortal only.

Taran Godborn has somewhat of a dubious reputation among the faithful. While Taran is generally pretty benign even for a Vola God, his children are seen as unwelcome shapeshifters and creatures of trickery and deceit. Mortal parents of Taran Godborn often do not know their child is a Taran Godborn until they start shapeshifting or transforming into random creatures, which can happen fairly early on in their life, frightening them. This also leads Taran Godborn to sometimes be mistaken for Fenra's skinwalkers, who are not Godborn.

Shape
Shifter
You are a full magical Shapeshifter and can change your appearance and parts of your body at will. Shapeshifting is a complex process and has several rules associated with it, so review the full explanation of this Mechanic on the Shapeshifting page.

Nyxil Godborn

Nyxil is the Vola Goddess of the treacherous seas, and of unpredictable waves and storms that ravage the seafarers that dare to venture from land. Nyxil is the Goddess of trickery and manipulation, but occasionally she takes a fancy to a fair woman living on the shore. During dark thunderous storms, she arrives on land and may spend the night to sire a Nyxil Godborn, before returning to the sea. Nxyil sometimes shapeshift to disguise herself when entering an unsuspecting hamlet, but also frequently appears to mortals as herself.

Nyxil's Godborn isn't beheld with as much suspicion as the other Vola-inclined Godborn, but they certainly have some expectations that are considered negative. Nyxil's Godborn are considered the Raging Stormborn, those with a temperament of the unruly sea, and a willfulness rivaled only by the greatest thunderstorms, with the destructive capacity to boot. There are plenty of tales of Nyxil Godborn using the powers of the weather to blow away wooden hovels in fits of rage or tantrum, only to return to a normal mood just as quickly.

Storm
Caller
You can control elements of the weather and summon a localized storm. You can control the wind to move objects around, and the weather around you reflects your temper, with ill temper invoking thunderous weather and dark clouds overhead. Your movement is graced with static discharges.

Draconism

Draconism Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.

Draconic
Form
You can Transform into a more Dragon-like appearance, with a body partially or wholly covered in scales, a Dragon-like head, a spiked tail, clawed feet and hands, and optionally non-flight wings. This Transformation counts as a Disguise but reverts when you reach 0 HP if used in Combat. You are also held in higher regard by Dragon Site Soulcores and Machines.
Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.

Daiana Godborn

Daiana is the Draconism Goddess of the planet itself, Aloria, and represents the Draconic will through dreams, and the power of dreams on the mortal world. Daiana does not mingle with mortals, because she is the physical planet and thus incompatible with biological life. When Daiana Godborn are born, they manifest from her dreams, dreams of calamity, dreams of peace, dreams of fortune and dreams of sorrow. Daiana Dreamborn just manifest somewhere in the world out of nothing, a whole adult person, or an infant to be taken care of.

Daiana Godborn don't have much of a reputation among Draconists, because their purpose isn't always clear. Sometimes Daiana dreams of Godborn with specific purposes, such as for example defeating a specific Vampiric Coven, or eliminating a particular cruel Mage, but a lot of Daiana Godborn are not born for any particular purpose other than a fluke of her dream state. As such, Draconists don't attach any particular expectation of them, while also being cognizant that even putting expectations on such a person causes mental anguish in other Godborn.

Element
Hearing
You can hear stories or histories from the elements, for example feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other Players, but can give you unique story insights in storied locations at the behest of an Event Dm, or Progression, or your own Lore Story writing.

Cinerius Godborn

Cinerius is the Draconist is the reincarnated Dragon Caius, the Dragon God of passion and love. Cinerius cannot mingle with mortals, because to look at him would drive them insane, let alone spending the night with him. Instead, Cinerius Godborn are created from pre-existing mortals, through some badly understood process, an "Ember of Heart" splits from Cinerius's soul, drifts through the Soul Rivers, and latches onto a random (non-Afflicted) person, converting them into a Cinerius Godborn. This can only happen to existing Characters.

Cinerius Godborn are not well understood among Draconists, because Cinerius has only been around for a year or two. There are numerically few Cinerius Godborn, and why they occur has never been answered, or perhaps even asked. Cinerius Godborn appear like their old self, but appear more like ashy-smoke versions of themselves, reminiscent of Cinerius, and may take on other Draconic features that they were not born with. Especially their faces are obscured with licks of smoke dancing from their scalp like Cinerius'.

Cinder
Hearted
You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it.

Khama

Khama Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.

Greater
Strength
You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.
Hollow
Touched
You are touched by the powers of the Hollow, causing the Undead to see you as one of their own. Greater Entities and Death Gods of the Hollow cannot see you unless you reveal yourself to them by speaking their name or at them. Mindless Undead or Bone Horrors won't attack you unless you attack, and you may have protections against harmful Hollow effects or Magic during Events (at the Dm's discretion).

Khannar Godborn

Khannar is the Khama God of vengeance, once the God of music who was brought to a murderous rage due to the murder of his wife the Goddess Pahtia. All music has since left him, and all that is left is a desire to kill Estelley Gods and their followers. Khannar does not mate conventionally, as he remains faithful to Pahtia even in her death. Instead, Khannar Godborn are made through the process of Divine Countenance, which is usually performed on an already adult Asha, though those of other Heritages also can be Khannar Godborn.

Khannar Godborn are holy warriors of vengeance upon the Estelley and their faithful. While some interpret this as complete Elf-hatred, that is not exactly accurate, and many Khannar Godborn leave Elves widely speaking be, especially if they are Unionist or non-Allorn Elves. Opinions about Khannar Godborn are divided among the Khama faithful, some consider them an extension of divine justice enacted upon the great evil of the past, but some also consider them an endless continuing cycle of violence and grief that never ends.

Free
Walker
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!

Mauthek Godborn

Mauthek is the Khama God of Death who carries a pseudo afterlife and is the judge for the value and weight of the souls of the faithful. Mauthek does not mingle with mortals, instead he spends most of his time traveling around the world fetching Oblation Ethers, which are fragments of long dead souls still drifting in the Soul Rivers. He finds as many pieces as he can until he can form one whole person, and gives them life for a short time so they can feel warmth and love one last time before truly passing on. From this encounter, Mauthek Godborn are made.

Mauthek Godborn are mostly reflections of the loss and tragedy that the Asha have faced over the millennia, and so there aren't any spiritual expectations of these Godborn. Looking at them however always endears the Khama faithful to a sense of dread or misery at being reminded of the past, and so Mauthek Godborn often lead a lonely life. Mauthek Godborn are absolutely living and breathing mortal people, but parts of their body usually appear ghost-like or see through, so long as the majority appears physical.

Pastself
Transformation
You are able to use a Pastself Transformation, changing into one of your ancestors from ancient times, but a ghostly version of them (this is purely visual). This counts as a Disguise, and can be misidentified as an Undead. You will transform back to normal if you reach 0 HP in Combat. (Undead are illegal in Regalia).

Aldurism

Aldurism Godborn share two below listed common mechanics across all types, in addition to a single unique mechanic specific to their type.

Receptive
Mind
While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their mind, or thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the one to define what is seen, if anything at all.
Alert
Mind
Your mind is exceptionally guarded against the ill-spirited intents of others. If others use an emote that describes a negative feeling or thought towards you, or speaks ill about you in a different language you do not understand, you will mentally receive this intent, statement, or thought, and can reply back to it as if it was said clearly to you in your own language.

Catheron Godborn

Catheron was once a mortal Pride Arkenborn who ascended to Godhood for the Aldurism faith by assailing Elderlaw. Catheron became the God of Magic and power through Magic, and is still feared by many to this day for his wicked Magical schemes and influence across the world through the Eclipse Witches. Catheron considers himself the perfect Elf, and there are many mortals who would agree with that assessment, leading to a noticeable population of Catheron Godborn among the wide Elven population, and sometimes even outside of it.

Catheron Godborn are something of a prized member of any Elven society that holds the Aldurism Gods in high esteem. Especially in the Kathar Empire and those Elven States that follow Aldurism like Bel Hammon, Catheron Godborn are seen as promising pupils, future Mages, and those who will bring glory and fame to the name of their mothers. Catheron Godborn are in those super-Magic societies cushioned with privileges and adoration, while they are shunned and feared in Purist societies for having access to terrible Magical powers.

Magic
Identity
You choose one Magic School for free on top of your standard limit, but only receive a single mechanic from it, regardless of your Magic Proficiency investment. However, you can choose which of the Mechanics within the Magic School, that you gain access to.

Apotheon Godborn

Apotheon is the Aldurism God of Magitech, once a mortal Archmage who ascended to godhood by assailing Elderlaw with the other Aldurism Gods. Apotheon does not mingle with mortals in the conventional way, he is both too socially introverted, and disinterested in physical touch for this. Instead, his children are semi-clones of himself, that can nonetheless look different than him (including a different heritage). Apotheon leaves these clones with mortal parents, so he can experiment what would happen to someone like him in different situations.

Apotheon Godborn have no strong expectations in Aldurism society, because they are largely experiments of Apotheon. This often causes them to be resentful of Apotheon himself, even if they were specifically made by him. Apotheon often leaves his semi-clones in the hands of poor downtrodden parents, and given Apotheon's inclination for ego and pride, this endears a sense in his Godborn that they are just cruel throw-away experiments for Apotheon to learn some insignificant fact about himself instead of doing meditation.

Mechanical
Natured
You are either part machine, or have special control over machine objects. You can remotely hijack player-built machines and repurpose or reprogram them to do other things. Furthermore, they can remotely read the programming of Unimatrixes, allowing you to predict the intentions and reactions of Automata Players (does not require consent).

Pagan

Pagan Godborn work slightly differently. They do not have 2 Common Mechanics +1 Unique Mechanic. Instead, they have 2 Mechanics separately for each type. Pagan Godborn also contain more written lore, because how they come into existence is usually thematically different than other Religions.

Eldertide

The Eldertide is a God who has long lost physical form, meaning, and power to manifest in Aloria itself, only appearing in a dream-state in the minds of others. This whisper of divinity can only interact with the mortal world by presenting any visitor to its dream world with offspring, this child being born in the mortal world as a monster. The Eldertide is formless because it has no singular appearance, appearing differently to everyone, but what is common, is that all of its children are born horrific humanoid monsters on birth, who can Transform into more presentable and passable normal versions of themselves to hide. Because their monstrous form is their natural state, Eldertide Godborn do not have a particular inherited eye color. The Eldertide and its offspring underscore a nuanced subtext about what exactly defines a monster, and how society itself may be the monster. The Eldertide even procreates with non-Eldertide worshippers. Eldertide Godborn are not born with specific religious implications, however much of their existence is wrapped up in the central question, whether they are the monster for being born wrong, or society and normal people are the monsters for vilifying them so. Their very existence is a commentary on how society treats aberration and otherness, and to expose the moral corruption and ideological hypocrisy in many of the world's laws.

Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.
Eldergod
Transformation
You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).

Xeradon

Xeradon is the deep-sea leviathan Emperor, a God who claims all the seas as his domain, and his children as lords of the various sea sectors. There have been historically very few Xeradon Godborn, not only because it is considered a very niche Pagan Faith with cult-like tendencies, but also because Xeradon is a deep-sea god who never leaves the cold depths, where only a few fanatics can reach him. Xeradon's children are declared Masters of seas by their father, while the land is treated as their playground. Xeradon Godborn are already born perfect and capable in their father's eyes. While in practice they are meant to lead the armies of Xeradon, because of the Cult's size, these armies are small if at all existent, and there usually is no threat to Xeradon Godborn in the seas they lord over. As a result, the majority of them roam the land, which is considered their playground not tied to any one's authority.

Sea
Walker
You can breathe underwater and move with great speed (flywater Trait) while submerged and can see perfectly clearly underwater. You are also able to share your breath with one other person, though they do not become fast. This Mechanic does not grant Underwater Combat or Abilty usage.
Deepsea
Transformation
You can use a Deepsea Terror Transformation, changing into a nautical horror that counts as a Disguise. This counts as a Monstrous Transformation, and you will transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).

God Alignments

While Gods use a nebulous combination of Elderlaw and Magic to perform their divine duties and activities, each God has two likely alignments that a Godborn is most likely to derive Magic from, if they were born with Magic from their God Parent. This list is thus provided to give you ease of access. You only have to pick one of these if your Godborn is Birth Origin as described in Magic Theory, if not, they can be other Alignments.

  • Nolven: Abyss, Eternum
  • Caan: Eidolon, Dictat
  • Morgan: Vortex, Silence
  • Belialus: Abyss, Vortex
  • Sapphora: Eidolon, Vortex
  • Artarel: Eidolon, Eternum
  • Vyrë: Abyss, Hollow
  • Gilan: Anima, Vortex
  • Norn: Eternum, Dictat
  • Halfvel: Anima, Hollow
  • Maevrid: Dictat, Eidolon
  • Leif: Anima, Abyss
  • Thirun: Abyss, Dictat
  • Aedán: Silence, Abyss
  • Taran: Abyss, Vortex
  • Nyxil: Vortex, Anima
  • Daiana: Anima, Dictat
  • Cinerius: Abyss, Vortex
  • Khannar: Hollow, Silence
  • Mauthek: Hollow, Dictat
  • Catheron: Abyss, Dictat
  • Apotheon: Dictat, Eternum
  • Eldertide: Vortex, Abyss
  • Xeradon: Eidolon, Anima