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| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Once per Combat | | Once per Combat | ||
| Target yourself and apply the Vulnerable Status Effect. Additionally, while you have the Vulnerable Status Effect through Overstep, gain +4 Blocks Range on your next | | Target yourself and apply the Vulnerable Status Effect. Additionally, while you have the Vulnerable Status Effect through Overstep, gain +4 Blocks Range on your next 2 Move Actions. | ||
|} | |} | ||
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| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Twice per Combat, but once per Health Stage 3/2 | | Twice per Combat, but once per Health Stage 3/2 | ||
| You can only use this when an Enemy would Displace you. Reduce that displacement by 8 Blocks. Any additional effects of the Ability that would have Displaced you still happen. Additionally, when you use your Action to use this Ability, you may refund | | You can only use this when an Enemy would Displace you. Reduce that displacement by 8 Blocks. Any additional effects of the Ability that would have Displaced you still happen. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack. | ||
|} | |} | ||
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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | | {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | ||
| | | Once per Health Stage, only during Health Stage 2/1. | ||
| You can only use this when an enemy targets you with an Instant Technique. Target an Ally within Range to become the Target instead, additionally Displace yourself to a block Adjacent the Target Ally and grant them immunity to the next Displacement targeting them. | | You can only use this when an enemy targets you with an Instant Technique. Target an Ally within Range to become the Target instead, additionally Displace yourself to a block Adjacent the Target Ally and grant them immunity to the next Displacement targeting them. | ||
|} | |} | ||
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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Once per Combat | | Once per Combat. | ||
| Stalwart isn’t active until you take at least 3HP Damage from a single Attack. When it activates, you can gain 1 Block Token but also apply the Weakened Status Effect to yourself for 2 Turns. | | Stalwart isn’t active until you take at least 3HP Damage from a single Attack. When it activates, you can gain 1 Block Token but also apply the Weakened Status Effect to yourself for 2 Turns. | ||
|} | |} | ||
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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Once per | | Once per Health Stage | ||
| Resilience isn’t active until you make multiple Defense Rolls in succession from different sources, increase your Minimum Defense Roll for | | Resilience isn’t active until you make multiple Defense Rolls in succession from different sources, increase your Minimum Defense Roll for the second Attack onward by a number equal to the number of Attacks made against you, +2. | ||
|} | |} | ||
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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self: Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self: Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Triggers | | Triggers Twice per Combat, once per Health Stage | ||
| Momentum isn’t active until you make a Basic Attack or use an Ability after Moving more than 5 Blocks. When it activates, you may Target an Ally within Melee Range and increase their next Move or Movement Ability’s range by +4 Blocks. | | Momentum isn’t active until you make a Basic Attack or use an Ability after Moving more than 5 Blocks. When it activates, you may Target an Ally within Melee Range and increase their next Move or Movement Ability’s range by +4 Blocks. Additionally, you may remove one of the Prone, Snared or Fleeting Status Effects from the Target Ally. | ||
|} | |} | ||
====Oceanic Pack==== | ====Oceanic Pack==== | ||
This pack does not grant any Abilities, but grants the user the non-Magical [[Adapt_Point_Buy#Oceanic_Pack| Oceanic Pack]] from [[Adapt Point Buy]] for Strength investment. | This pack does not grant any Abilities, but grants the user the non-Magical [[Adapt_Point_Buy#Oceanic_Pack| Oceanic Pack]] from [[Adapt Point Buy]] for Strength investment. |
Latest revision as of 03:33, 9 February 2025
- To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
- To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
- To see an indexed list of all Abilities, read the Ability List Page.
Athletic Point Buy is part of the Proficiency System. Athletic Point Buy is designed with general-use, heavily physical Abilities in mind. Athletic Point Buy provides Packs for the Character to use the general strength of their body to solve problems in the field of battle.
Ability Aesthetics
Athletic Point Buy operates under "Open Aesthetics" rules. What this means is, Athletic Point Buy can be freely used with the following guidelines and suggestions: hand to hand combat, bodily training, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
Breakthrough Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Breakthrough | Instant Technique | Melee Range | Once per Combat | Target any 1 block thick stone or wood wall, gate, or doorway and break a hole through it, applying the Prone Status Effect to all characters on the other side of the wall within Melee Range. Additionally, your next Attack against an Enemy with the Prone Status Effect from Breakthrough does not consume an action. |
Overstep Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Overstep | Passive Technique | Self | Once per Combat | Target yourself and apply the Vulnerable Status Effect. Additionally, while you have the Vulnerable Status Effect through Overstep, gain +4 Blocks Range on your next 2 Move Actions. |
Heavy Throw Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Heavy Throw | Instant Technique | Melee Range | Twice per Combat, Once per Health Stage | Target a Character within Range and Displace them a minimum of 6 blocks and up to 10 in any direction away from you and apply the Prone Status Effect to them on landing. If the Target is an Ally, grant that Ally +3 Defense for their next two Defense Rolls. |
Stampede Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Stampede | Movement Technique | 4 Blocks | Once per Combat | Target an Enemy within Range and Displace both yourself and the target 10 blocks in any direction. Additionally, if they Impact, apply the Vulnerable Status Effect to the target, and you cannot use Movement Abilities for 2 Turns. |
Steady Body Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Steady Body | Counter Technique | Self | Twice per Combat, but once per Health Stage 3/2 | You can only use this when an Enemy would Displace you. Reduce that displacement by 8 Blocks. Any additional effects of the Ability that would have Displaced you still happen. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack. |
Substitute Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Substitute | Counter Technique | 4 Blocks | Once per Health Stage, only during Health Stage 2/1. | You can only use this when an enemy targets you with an Instant Technique. Target an Ally within Range to become the Target instead, additionally Displace yourself to a block Adjacent the Target Ally and grant them immunity to the next Displacement targeting them. |
Stalwart Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Stalwart | Passive Technique | Self | Once per Combat. | Stalwart isn’t active until you take at least 3HP Damage from a single Attack. When it activates, you can gain 1 Block Token but also apply the Weakened Status Effect to yourself for 2 Turns. |
Resilience Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Resilience | Passive Technique | Self | Once per Health Stage | Resilience isn’t active until you make multiple Defense Rolls in succession from different sources, increase your Minimum Defense Roll for the second Attack onward by a number equal to the number of Attacks made against you, +2. |
Momentum Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Momentum | Passive Technique | Self | Triggers Twice per Combat, once per Health Stage | Momentum isn’t active until you make a Basic Attack or use an Ability after Moving more than 5 Blocks. When it activates, you may Target an Ally within Melee Range and increase their next Move or Movement Ability’s range by +4 Blocks. Additionally, you may remove one of the Prone, Snared or Fleeting Status Effects from the Target Ally. |
Oceanic Pack
This pack does not grant any Abilities, but grants the user the non-Magical Oceanic Pack from Adapt Point Buy for Strength investment.