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<span style="font-size:130%;>'''The Avarice Arken'''</span><BR> | <span style="font-size:130%;>'''The Avarice Arken'''</span><BR> | ||
The Avarice Arken is one of the wealthiest people known to mortals, though her appearance always changes so as not to draw too much attention. She is immensively greedy, possessive, obsessive even regarding all things that sparkle, and generally envious of others, as are her children. The | The Avarice Arken is one of the wealthiest people known to mortals, though her appearance always changes so as not to draw too much attention. She is immensively greedy, possessive, obsessive even regarding all things that sparkle, and generally envious of others, as are her children. The Avarice Arken has the following themes: money, business, opulence, flaunting, blackmail, and gold and silver, and making Dwarves do all the manual labor. Her children have an unending urge to own more to have more, and are never satisfied with their lot in life. The Avarice Arken is well documented, as are her "Coins of Greed", which she curses to cause violent outbursts of possessive greed in their owners. | ||
* '''Required Traits:''' Maximum 60 years old, must be Ailor, Teledden, or Half of either, must have ginger or blond hair, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | * '''Required Traits:''' Maximum 60 years old, must be Ailor, Teledden, or Half of either, must have ginger or blond hair, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | ||
* '''Optional Traits:''' Avarice Arkenborn can have parts of their body appear to be made out of solid gold, and their skin can sparkle or glow when exposed to any light sources inside or outside. | * '''Optional Traits:''' Avarice Arkenborn can have parts of their body appear to be made out of solid gold, and their skin can sparkle or glow when exposed to any light sources inside or outside. | ||
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The Corruption Arken has little to do with planar corruption, and more with the act of corrupting politicians, leaders, officers, and officials away from their natural duties and obligations and into self-satisfaction. The Corruption Arken seeks to spread a self-serving attitude and corrupt those who have any amount of power. The Corruption Arken’s themes are: Government, Abuse, Knights, Yellow and Red, Guards, and Crowns. Corruption’s children always have an innate desire to provoke those in power to abuse their privilege, either by seductive means, or by goading and provocation, but also to corrupt the good will and nature of others to become self serving and self interested. | The Corruption Arken has little to do with planar corruption, and more with the act of corrupting politicians, leaders, officers, and officials away from their natural duties and obligations and into self-satisfaction. The Corruption Arken seeks to spread a self-serving attitude and corrupt those who have any amount of power. The Corruption Arken’s themes are: Government, Abuse, Knights, Yellow and Red, Guards, and Crowns. Corruption’s children always have an innate desire to provoke those in power to abuse their privilege, either by seductive means, or by goading and provocation, but also to corrupt the good will and nature of others to become self serving and self interested. | ||
* '''Required Traits:''' Corruption Arkenborn can be any Race or age or appearance, as the Corruption Arken is a Shapeshifter. Though, they must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | * '''Required Traits:''' Corruption Arkenborn can be any Race or age or appearance, as the Corruption Arken is a Shapeshifter. Though, they must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | ||
* '''Optional Traits:''' The Corruption Arken has no Optional Traits. That being said, the most common form that the | * '''Optional Traits:''' The Corruption Arken has no Optional Traits. That being said, the most common form that the Corruption Arken assumes is that of a non-binary Slizzar or albino gaunt Teledden with red glowing eyes. | ||
* '''Special I:''' Corruption Arkenborn have a subtle reality warp that allows them to enter areas they don't have permission to, and don't seem out of place or not allowed, except for Clandestine Bases or the Palace. | * '''Special I:''' Corruption Arkenborn have a subtle reality warp that allows them to enter areas they don't have permission to, and don't seem out of place or not allowed, except for Clandestine Bases or the Palace. | ||
* '''Special II:''' Corruption Arkenborn can hijack the mouth of someone in Emote Range, forcing them to say a line of their design, up to three times per day. This is not telegraphed, and limited to one Minecraft Chat Line. | * '''Special II:''' Corruption Arkenborn can hijack the mouth of someone in Emote Range, forcing them to say a line of their design, up to three times per day. This is not telegraphed, and limited to one Minecraft Chat Line. | ||
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* '''Special I:''' Justice Arkenborn can mark one single Target in Emote range as a Sinner, which is only visible to the Justice Arken or other Justice Arkenborn, and allows them to see through this person's Disguises. | * '''Special I:''' Justice Arkenborn can mark one single Target in Emote range as a Sinner, which is only visible to the Justice Arken or other Justice Arkenborn, and allows them to see through this person's Disguises. | ||
* '''Special II:''' Justice Arkenborn gain the [[Spell_Point_Buy#Specials|Airwalking]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they no longer take damage from falling out of Combat. | * '''Special II:''' Justice Arkenborn gain the [[Spell_Point_Buy#Specials|Airwalking]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they no longer take damage from falling out of Combat. | ||
* '''Special III:''' | * '''Special III:''' Justice Arkenborn gain the [[Spell_Point_Buy#Specials|Mage Weapon]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally the weapon may levitate in their hand, but not increase range. | ||
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==Trivia== | ==Trivia== | ||
* There exist many more Arken in lore, hundreds in fact. However, not all of them are as powerful as the main | * There exist many more Arken in lore, hundreds in fact. However, not all of them are as powerful as the main 5 of both the Void and Exist. This group was shortened to be accessible for Arkenborn, because the other Arken aren't that interesting, or simply don't provide a good playstyle. | ||
* Young Arkenborn bond with one another very easily despite their feuding parents, something which often comes back to bite them in adulthood, as they form small social circles that keep up the mystery of their existence, and arguably their oppression. | * Young Arkenborn bond with one another very easily despite their feuding parents, something which often comes back to bite them in adulthood, as they form small social circles that keep up the mystery of their existence, and arguably their oppression. | ||
* Arkenborn exist as some kind of blessed or exalted birth-state in societies that worship Magic, like Silontaar and Teledden societies. Other societies like the Ailor Regalian, or north Velheim states consider them a curse however. | * Arkenborn exist as some kind of blessed or exalted birth-state in societies that worship Magic, like Silontaar and Teledden societies. Other societies like the Ailor Regalian, or north Velheim states consider them a curse however. |
Revision as of 22:31, 19 March 2023
Arkenborn are the offspring of extra-planar entities that are classified somewhere between Gods and Spirits, called Arken, who have manifested from the Void and Exist into the world of Aloria. Arkenborn are thus similar to Godborn, but different in the sense that Godborn are rarer, and far less well-documented than the more publicly chaotic Arkenborn. Arkenborn manifest unique appearances, personalities, and specials based on their heritage, but also have unique obstacles in life due to their nature and birth. Arkenborn throughout history have been unpredictable and violent, leading to them being referred to as "Demon-Spawn" (technically inaccurate), or "Silven" (old Elven word), both derogatory terms to attribute a generalized psychopathy to them that while frequent, is not necessarily true for every Arkenborn. Especially in Regalia, Arkenborn have seen waves of repression and persecution, having to struggle against a reputation of their kind that they never seem to be able to get fully rid of. To play an Arkenborn is to choose the aesthetics of the classic demi-god (or demi-Demon in this case), at the caveat of oppression roleplay and being denied things in Regalian society on the basis of birthright. some Arkenborn try to make do with what they have, others try to live unseen, while others yet seek out their Arken parents, hoping to find some semblance or purpose or value to their life, or even to live their life in the image of their parent for a higher calling.
Rules to playing an Arkenborn
- Arkenborn can only ever be from one Arken and a mortal pairing. Arkenborn also cannot be Godborn at the same time.
- Arkenborn have a strict set of mandatory traits and optional aesthetics, all of which are overwritten by Afflictions.
- The following Races cannot be Arkenborn: Yanar, Bralona, or Maraya if they were specifically awakened from a vault.
- Being an Arkenborn does not make a Character Occult, though the Regalian State may still treat them as such often.
- Arkenborn have maximum ages in below listing, because Arken aren't immortal in the literal sense and reincarnate.
- Arkenborn never have Abilities, but they can derive Abilities in Custom Kits, as history shows powerful Arkenborn.
- Arkenborn status is not transferrable across generations, meaning that one Arkenborn does not sire more Arkenborn.
- Arkenborn status is immediate on birth, cannot be hidden, and for many provides a rough childhood for Arkenborn.
Playing an Arkenborn
Playing an Arkenborn (in contrast to Godborn) is recommended for new players, because there are less nuanced understanding/reading requirements for Arkenborn. Equally, many new players and players open to newcomers tend to play Arkenborn, and as such, playing one has a relatively low entry-level requirement, with a guarantee of some kind of interaction with others. Playing an Arkenborn means opting-in to oppression roleplay. Your Character will be denied job opportunities, public positions of power, and may receive discrimination in the street. This is part of the aesthetic of the "Demi-Demons", and in return, your Character gains Arkenborn aesthetics and some backstory relevancy. When playing an Arkenborn, it is completely up to the player whether to try to learn more about their Arken parent, or ignore that side of the backstory completely.
Void Arkenborn
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