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Ranger Point Buy: Difference between revisions

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| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Knocking Shot | To create distance, the user fires a non-harming shot against a target within range that Knocks them back by 10 blocks. This does not interrupt any ongoing actions, knocking them back after their action completes. Knocking Shot has a 20 minute Cooldown, and a 20 minute internal cooldown.}}
| Grants the user {{#simple-tooltip: Knocking Shot | To create distance, the user fires a non-harming shot against a target within range that Knocks them back by 10 blocks. This does not interrupt any ongoing actions, knocking them back after their action completes. Knocking Shot has a 20 minute Cooldown, and a 20 minute internal cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Evading Dash Pack====
This Pack is for those that want to quickly move from cover to cover, always one step ahead.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#D7EFDC;" | Evading Dash
| Active Technique
| {{#simple-tooltip: 10 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Evading Dash | The user rushes from one point to another. Choosing an unoccupied place within range that they can see, the user sprints in a straight line. While sprinting, the user is unable to be targeted, but also cannot attack or do anything but sprint. Evading Dash has a 2 hour cooldown, and counts as a Movement Power in the context of counters.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Volley Assist
| style="background-color:#D7EFDC;" | Pinning Shot
| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Volley Assist | The user kneels down and fires a rapid volley into the air above a target enemy, raining down projectiles. These do no damage, but the target and anyone within 2 blocks of them is rooted to the ground for 5 minutes, until they are attacked or take damage from an ability. Volley Assist has a 45 minute cooldown.}}
| Grants the user {{#simple-tooltip: Pinning Shot | The user kneels down and fires a rapid volley into the air above a target enemy, raining down projectiles. These do no damage, but the target and anyone within 2 blocks of them is rooted to the ground for 5 minutes, until they are attacked or take damage from an ability. Volley Assist has a 45 minute cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Covering Fire
| style="background-color:#D7EFDC;" | Covering Shot
| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:  Covering Fire | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip:  Covering Shot | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Critical Hit
| style="background-color:#D7EFDC;" | Critical Shot
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Critical Hit | In order to focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target that they can see within range, charging their weapon for 10 minutes whilst becoming entirey immobilized. If the user is targeted with any Ability or Basic attack, or the target leaves their range, this Ability is interrupted and put on a 15 minute cooldown. If left uninterrupted, the user fires a projectile that deals 6 HP worth of damage to the target. Critical Hit cannot be interrupted, Countered, Staggered, or avoided once completed, and has a cooldown of 2 hours.}}
| Grants the user {{#simple-tooltip: Critical Shot | In order to focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target that they can see within range, charging their weapon for 10 minutes whilst becoming entirey immobilized. If the user is targeted with any Ability or Basic attack, or the target leaves their range, this Ability is interrupted and put on a 15 minute cooldown. If left uninterrupted, the user fires a projectile that deals 6 HP worth of damage to the target. Critical Hit cannot be interrupted, Countered, Staggered, or avoided once completed, and has a cooldown of 2 hours.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Covering Fire
| style="background-color:#D7EFDC;" | Covering Shot
| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Covering Fire | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Covering Shot | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}

Revision as of 21:09, 15 October 2023

The Ability and Proficiency System
This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page.

Ranger Point Buy is part of the Proficiency System. Ranger Point Buy specifically is designed to cater to a jack of all trades ranged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Ranger Stance. Ranger Stance is granted for free as soon as any Ranger Point Buy Packs are chosen.

Stance Ability

The Ranger Stance Stance Ability is required for all Ranger Point Buy Abilities. This Ability is granted for free for any Ranger Point Buy Pack chosen. Stances cannot be Staggered.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Stance Stance Technique Self

Grants the user Deadeye Stance

Ranger Point Buy Packs

Ability Name Ability Type Ability Range Ability Description Modifiers
Marking Shot Active Technique Emote Range

Grants the user Marking Shot

Knocking Shot Pack

This Pack is for brutish rangers, firing heavy hitting shots into people to disrupt their actions on the battlefield.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knocking Shot Active Technique Emote Range

Grants the user Knocking Shot

Dye Shot Pack

This Pack is for the most dastardly and scheming rangers, eager to inhibit and frustrate enemy sharpshooters.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dye Shot Active Technique Emote Range

Grants the user Dye Shot

Hook Shot Pack

This Pack is for those that want to quickly move from location to location, always keeping the field advantage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hook Shot Active Technique Emote Range

Grants the user Hook Shot

Volley Assist Pack

This Pack focuses on rangers who set up their allies by keep their enemies in place, controlling the battlefield from the backlines.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Shot Active Technique Emote Range

Grants the user Pinning Shot

Dismount Shot Pack

This pack is for the disruptive rangers who hate fighting opponents on horses, and want to even the playing field.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dismount Shot Counter Technique Emote Range

Grants the user Dismount Shot

Covering Fire Pack

This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Covering Shot Active Technique Emote Range

Grants the user Covering Shot

Shearing Shot Pack

This Pack is for precise and accurate support against magic users.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shearing Shot Active Technique Emote Range

Grants the user Shearing Shot

Splash Shot Pack

This Pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.

Ability Name Ability Type Ability Range Ability Description Modifiers
Splash Shot Active Technique 10 Blocks

Grants the user Splash Shot

Critical Hit Pack

This Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar.

Ability Name Ability Type Ability Range Ability Description Modifiers
Critical Shot Counter Technique Emote Range

Grants the user Critical Shot

Covering Fire Pack

This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Covering Shot Active Technique Emote Range

Grants the user Covering Shot