More actions
Line 43: | Line 43: | ||
| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Marking Shot | | | Grants the user {{#simple-tooltip: Marking Shot | To make it easier to hit your enemies, instantly apply the Marked Status to an enemy within Range, which lasts for 10 minutes, or until used. Marking Shot has a 20 minute cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 60: | Line 60: | ||
| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Knocking Shot | | | Grants the user {{#simple-tooltip: Knocking Shot | To create distance, the user fires a non-harming shot against a target within range that Displaces them backwards and away from the user by 10 blocks. This does not interrupt any ongoing actions. Knocking Shot has a 20 minute Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 78: | Line 78: | ||
| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Dye Shot | | | Grants the user {{#simple-tooltip: Dye Shot | To hinder enemies, instantly apply the Blinded Status Effect to an enemy within range. Dye Shot has a 2 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 94: | Line 94: | ||
| style="background-color:#D7EFDC;" | Hook Shot | | style="background-color:#D7EFDC;" | Hook Shot | ||
| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: 10 | | {{#simple-tooltip: 10 | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Hook Shot | | | Grants the user {{#simple-tooltip: Hook Shot | To get around quickly, the user instantly fires a grappling hook to propel themselves to anywhere within range, Horizontally or Vertically, with limits. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side, but the use of this ability must always be fired downwards by at least a single block. Hook Shot has a 4 hour cooldown and counts as a Movement Power in the context of counters. If Hook Shot is used outside of Combat, it has a Range of Emote Range.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 113: | Line 113: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Pinning Shot | | | Grants the user {{#simple-tooltip: Pinning Shot | To keep enemies in place, target an enemy within range, and all enemies within 2 blocks of the Target. Instantly apply the Marked Status to the Target and all enemies within range, which lasts for 2 Turns. Pinning Shot has a 1 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 130: | Line 130: | ||
| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Dismount Shot | | | Grants the user {{#simple-tooltip: Dismount Shot | To knock an enemy off balance, use this ability to sabotage an enemy. If the Target is Mounted (riding on a Mount), they are Dismounted. Dismount Shot cannot be used while Mounted, has a 1 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 147: | Line 147: | ||
| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Covering Shot | | | Grants the user {{#simple-tooltip: Covering Shot | To protect an ally's movement, use this ability as a Reaction to an ally taking the move action, which can be done out of Turn. The Ally is allowed to move through people, and if an Opportunity Attack is made against that Ally, the user gets to make an Attack Roll against the enemy making the Opportunity Attack. The user can attack as many times as there are enemies making Opportunity Attacks. Covering Shot ends the moment the user’s ally stops moving, and has a 2 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 165: | Line 165: | ||
| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Shearing Shot | | | Grants the user {{#simple-tooltip: Shearing Shot | To weaken empowered enemies, target an enemy within Range. Instantly apply the Weakened Status to them for their next 2 Actions, and, if the Target has any Link Powers attached, choose 1 to end. Shearing Shot has a 30 minute cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 183: | Line 183: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Splash Shot | | | Grants the user {{#simple-tooltip: Splash Shot | To explosively interfere with enemies, target an enemy within Range, and any characters within 2 blocks of them. Apply the Prone Status Effect to all characters affected by this Ability. Splash Shot has a 2 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 200: | Line 200: | ||
| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Critical Shot | | | Grants the user {{#simple-tooltip: Critical Shot | In order to focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target that they can see within range, charging their weapon for 10 minutes whilst becoming entirely immobilized. If the user is hit with any Ability or Basic attack, or the target leaves their range, this Ability is interrupted and put on a 30 minute cooldown. If left uninterrupted, the user fires a projectile that deals 4 HP worth of damage to the target. Critical Shot cannot be Staggered, or avoided once completed, and has a cooldown of 2 hours.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} |
Revision as of 23:50, 19 December 2023
The Ability and Proficiency System | |
---|---|
This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page. |
Ranger Point Buy is part of the Proficiency System. Ranger Point Buy specifically is designed to cater to a jack of all trades ranged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Ranger Stance. Ranger Stance is granted for free as soon as any Ranger Point Buy Packs are chosen.
Magic & Open Aesthetics
Ranger Point Buy operates under "Open Aesthetics" rules. What this means is, Ranger Point Buy can be freely used with the following aesthetics: bows, crossbows, guns, firearms, slings, etc. If the Character has at least one Point Buy Pack from the following: Sinistral Point Buy, Enchant Point Buy, or Radiant Point Buy, they can flavor any of these packs and this stance as "Magic." This Aesthetic Flavor has no effect on Ability functionality.
Stance Ability
The Ranger Stance Stance Ability is required for all Ranger Point Buy Abilities. This Ability is granted for free for any Ranger Point Buy Pack chosen. Stances cannot be Staggered.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Ranger Stance | Stance Technique | Self | Grants the user Ranger Stance |
Ranger Point Buy Packs
Marking Shot Pack
This Pack is for keen rangers, who want to make sure their next shot strikes true.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Marking Shot | Instant Technique | Emote Range | Grants the user Marking Shot |
Knocking Shot Pack
This Pack is for brutish rangers, firing heavy hitting shots into people to disrupt their actions on the battlefield.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Knocking Shot | Instant Technique | Emote Range | Grants the user Knocking Shot |
Dye Shot Pack
This Pack is for the most dastardly and scheming rangers, eager to inhibit and frustrate enemy sharpshooters.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dye Shot | Instant Technique | Emote Range | Grants the user Dye Shot |
Hook Shot Pack
This Pack is for those that want to quickly move from location to location, always keeping the field advantage.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hook Shot | Instant Technique | 10 | Grants the user Hook Shot |
Pinning Shot Pack
This Pack focuses on rangers who set up their allies by keep their enemies in place, controlling the battlefield from the backlines.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Pinning Shot | Active Technique | Emote Range | Grants the user Pinning Shot |
Dismount Shot Pack
This pack is for the disruptive rangers who hate fighting opponents on horses, and want to even the playing field.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dismount Shot | Counter Technique | Emote Range | Grants the user Dismount Shot |
Covering Shot Pack
This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Covering Shot | Instant Technique | Emote Range | Grants the user Covering Shot |
Shearing Shot Pack
This Pack is for precise and accurate support against magic users.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shearing Shot | Counter Technique | Emote Range | Grants the user Shearing Shot |
Splash Shot Pack
This Pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Splash Shot | Active Technique | 10 Blocks | Grants the user Splash Shot |
Critical Shot Pack
This Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Critical Shot | Counter Technique | Emote Range | Grants the user Critical Shot |