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| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Knocking Shot | To create distance, the user fires a non-harming shot against a target within range that Knocks them back by 10 blocks. This does not interrupt any ongoing actions, knocking them back after their action completes. Knocking Shot has a 20 minute Cooldown, and a 20 minute internal cooldown.}} | | Grants the user {{#simple-tooltip: Knocking Shot | To create distance, the user fires a non-harming shot against a target within range that Knocks them back by 10 blocks. This does not interrupt any ongoing actions, knocking them back after their action completes. Knocking Shot has a 20 minute Cooldown, and a 20 minute internal cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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! Modifiers | ! Modifiers | ||
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| style="background-color:#D7EFDC;" | | | style="background-color:#D7EFDC;" | Pinning Shot | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Pinning Shot | The user kneels down and fires a rapid volley into the air above a target enemy, raining down projectiles. These do no damage, but the target and anyone within 2 blocks of them is rooted to the ground for 5 minutes, until they are attacked or take damage from an ability. Volley Assist has a 45 minute cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#D7EFDC;" | Covering | | style="background-color:#D7EFDC;" | Covering Shot | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Covering | | Grants the user {{#simple-tooltip: Covering Shot | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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! Modifiers | ! Modifiers | ||
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| style="background-color:#D7EFDC;" | Critical | | style="background-color:#D7EFDC;" | Critical Shot | ||
| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Critical | | Grants the user {{#simple-tooltip: Critical Shot | In order to focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target that they can see within range, charging their weapon for 10 minutes whilst becoming entirey immobilized. If the user is targeted with any Ability or Basic attack, or the target leaves their range, this Ability is interrupted and put on a 15 minute cooldown. If left uninterrupted, the user fires a projectile that deals 6 HP worth of damage to the target. Critical Hit cannot be interrupted, Countered, Staggered, or avoided once completed, and has a cooldown of 2 hours.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#D7EFDC;" | Covering | | style="background-color:#D7EFDC;" | Covering Shot | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Covering Shot | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} |
Revision as of 21:09, 15 October 2023
The Ability and Proficiency System | |
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This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page. |
Ranger Point Buy is part of the Proficiency System. Ranger Point Buy specifically is designed to cater to a jack of all trades ranged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Ranger Stance. Ranger Stance is granted for free as soon as any Ranger Point Buy Packs are chosen.
Stance Ability
The Ranger Stance Stance Ability is required for all Ranger Point Buy Abilities. This Ability is granted for free for any Ranger Point Buy Pack chosen. Stances cannot be Staggered.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Ranger Stance | Stance Technique | Self | Grants the user Deadeye Stance |
Ranger Point Buy Packs
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Marking Shot | Active Technique | Emote Range | Grants the user Marking Shot |
Knocking Shot Pack
This Pack is for brutish rangers, firing heavy hitting shots into people to disrupt their actions on the battlefield.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Knocking Shot | Active Technique | Emote Range | Grants the user Knocking Shot |
Dye Shot Pack
This Pack is for the most dastardly and scheming rangers, eager to inhibit and frustrate enemy sharpshooters.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dye Shot | Active Technique | Emote Range | Grants the user Dye Shot |
Hook Shot Pack
This Pack is for those that want to quickly move from location to location, always keeping the field advantage.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hook Shot | Active Technique | Emote Range | Grants the user Hook Shot |
Volley Assist Pack
This Pack focuses on rangers who set up their allies by keep their enemies in place, controlling the battlefield from the backlines.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Pinning Shot | Active Technique | Emote Range | Grants the user Pinning Shot |
Dismount Shot Pack
This pack is for the disruptive rangers who hate fighting opponents on horses, and want to even the playing field.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dismount Shot | Counter Technique | Emote Range | Grants the user Dismount Shot |
Covering Fire Pack
This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Covering Shot | Active Technique | Emote Range | Grants the user Covering Shot |
Shearing Shot Pack
This Pack is for precise and accurate support against magic users.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shearing Shot | Active Technique | Emote Range | Grants the user Shearing Shot |
Splash Shot Pack
This Pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Splash Shot | Active Technique | 10 Blocks | Grants the user Splash Shot |
Critical Hit Pack
This Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Critical Shot | Counter Technique | Emote Range | Grants the user Critical Shot |
Covering Fire Pack
This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Covering Shot | Active Technique | Emote Range | Grants the user Covering Shot |