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Created page with "The word Paladin as it is known in D&D is not used in Aloria, instead, each Religion has its own version and term of a Holy Warrior. Holy Warriors in the context of the lore are warriors or Mages who are granted Aligned Magic from the Gods of their Religions for specific purposes, due to a lack of something like Divine Magic or God Magic. Magic granted by the Gods is always Aligned to one of the 8 Dimensions as explained on the Magic Page. Not all Gods have Holy Warr..." |
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==Draconism== | ==Draconism== | ||
====Regulus==== | |||
Eternum | |||
Anima | |||
====Triton==== | |||
Abyss | |||
Vortex | |||
====Umbra==== | |||
Hollow | |||
Silence | |||
====Marik==== | |||
Dictat | |||
Hollow | |||
====Orion==== | |||
Eidolon | |||
Eternum | |||
==Estelley== | ==Estelley== | ||
====Mana==== | |||
Eidolon | |||
Anima | |||
====Aseia==== | |||
Dictat | |||
Silence | |||
====Ammuloa==== | |||
Hollow | |||
Eternum | |||
====Gilan==== | |||
Abyss | |||
Vortex | |||
==Fornoss== | ==Fornoss== | ||
====Bard==== | |||
Eidolon | |||
====Norn==== | |||
Eternum | |||
====Fenra==== | |||
Anima | |||
====Kael==== | |||
Silence | |||
====Thirun==== | |||
Abyss | |||
====Nyxil==== | |||
Vortex | |||
====Helvard==== | |||
Hollow | |||
====Eirny==== | |||
Dictat | |||
==Khama== | ==Khama== | ||
====Divi==== | |||
Vortex | |||
Anima | |||
Eidolon | |||
Dictat | |||
====Gahan==== | |||
Abyss | |||
Hollow | |||
Silence | |||
Eternum | |||
==Aldurism== | ==Aldurism== | ||
Does not have Holy Warriors, grants Magic of all skittles to all faithful in exchange for eternal service to Arcanus | |||
==Evolism & Minor Faiths== | ==Evolism & Minor Faiths== | ||
Does not have Holy Warriors, grants Magic to anyone for power bargain |
Revision as of 22:28, 16 March 2025
The word Paladin as it is known in D&D is not used in Aloria, instead, each Religion has its own version and term of a Holy Warrior. Holy Warriors in the context of the lore are warriors or Mages who are granted Aligned Magic from the Gods of their Religions for specific purposes, due to a lack of something like Divine Magic or God Magic. Magic granted by the Gods is always Aligned to one of the 8 Dimensions as explained on the Magic Page. Not all Gods have Holy Warriors serving them (each God has a different term for this concept) so there will be a varying number of Gods who bless the faithful with Magic to fulfill warrior/mage purposes. Keep in mind that this list is not exhaustive, you as a player can come up with other reasons why Gods would bless your Character with Magic of a specific alignment, this list merely exists to provide an easy to use reference point. You can come up with different reasons why a God would grant your Character Magic, but generally should get the all-clear from Lore Staff in a Ticket for that.
Rules on Holy Warriors
- If your character is one of the Holy Warriors with a Blessing Origin of their Magic, you have to be Aligned with one of the Alignments for that God, you cannot substitute. You can however choose additional Alignments, these just cannot have come from that Blessing Origin.
- It is not possible to be a Holy Warrior of multiple Gods in the same Religion, or of Gods from different Religions, even when Syncretized. Each God presents one "task" and one "failure condition" which results in a Fallen Holy Warrior. Vampires and Undead fall under the failure condition by default.
- Fallen Holy Warriors do not have their Magic revoked. Instead, if they violate the "task" from their God, the God will no longer empower their Magic, and it instead comes from the Evolist Gods, even without worship. This connection with the original God can be restored through redemption.
- Divine Training is always implied when a God grants Magic to a Holy Warrior with a Blessing Origin. That is to say, the Holy Warrior does not go through a training period, they are given the Magic as is and the instant means to use this Magic competently and safely.
- Holy Warriors are always Occult and Mages, even if they only use Magic as an enchantment to enhance their mundane melee or ranged weapon skills. Purist organizations like the Lothar Order do not make exceptions for Holy Warriors, and only accept them as Penitents.
Unionism
For Unionism, the concept of a Paladin is called a Judicar (not to be mistaken with Justiciar, which is a legal judge), who enforce the divine judgement of the Gods based on their virtues and dogma. Judicars don't have an official job or role within the Regalian Empire, but they are respected by the faithful as agents of the divine, it just does not grant them authority in religious matters. It is possible to be a Judicar and Knight at the same time, or to have some other occupation. Judicars are sometimes also called Templars, though this term has fallen out of fashion because Templars historically enforced the faith by the sword, which was decreed unlawful by Emperor Alexander I during the beginning of his reign.
Theomar
Theomar's Judicars are commonly called Crown Judicars, who are granted Eidolon or Eternum Aligned Magic by Theomar to serve his will. Eidolon Eternum
Allest
Abyss Vortex
Elia
Anima Hollow
Juvin
Dictat Silence
Draconism
Regulus
Eternum Anima
Triton
Abyss Vortex
Umbra
Hollow Silence
Marik
Dictat Hollow
Orion
Eidolon Eternum
Estelley
Mana
Eidolon Anima
Aseia
Dictat Silence
Ammuloa
Hollow Eternum
Gilan
Abyss Vortex
Fornoss
Bard
Eidolon
Norn
Eternum
Fenra
Anima
Kael
Silence
Thirun
Abyss
Nyxil
Vortex
Helvard
Hollow
Eirny
Dictat
Khama
Divi
Vortex Anima Eidolon Dictat
Gahan
Abyss Hollow Silence Eternum
Aldurism
Does not have Holy Warriors, grants Magic of all skittles to all faithful in exchange for eternal service to Arcanus
Evolism & Minor Faiths
Does not have Holy Warriors, grants Magic to anyone for power bargain