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Holy Warriors: Difference between revisions

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* Fallen Holy Warriors do not have their Magic revoked. Instead, if they violate the "task" from their God, the God will no longer empower their Magic, and it instead comes from the Evolist Gods, even without worship. This connection with the original God can be restored through redemption.  
* Fallen Holy Warriors do not have their Magic revoked. Instead, if they violate the "task" from their God, the God will no longer empower their Magic, and it instead comes from the Evolist Gods, even without worship. This connection with the original God can be restored through redemption.  
* Divine Training is always implied when a God grants Magic to a Holy Warrior with a Blessing Origin. That is to say, the Holy Warrior does not go through a training period, they are given the Magic as is and the instant means to use this Magic competently and safely.  
* Divine Training is always implied when a God grants Magic to a Holy Warrior with a Blessing Origin. That is to say, the Holy Warrior does not go through a training period, they are given the Magic as is and the instant means to use this Magic competently and safely.  
* Holy Warriors are always Occult and Mages, even if they only use Magic as an enchantment to enhance their mundane melee or ranged weapon skills. Purist organizations like the Lothar Order do not make exceptions for Holy Warriors, and only accept them as Penitents.
* Holy Warriors are always Occult and Mages, even if they only use Magic as an enchantment to enhance their mundane melee or ranged weapon skills. Purist organizations like the Lothar Order do not make exceptions for Holy Warriors, and only accept them as Penitents.
* We expect players to play fair and observe the "failure condition" correctly. The failure condition may also be forced on Characters during specific Events or Event interactions at Dm discretion, though there is always a way to redeem a fallen Holy Warrior and regain their God's favor.


==Unionism==
==Unionism==

Revision as of 22:36, 16 March 2025

The word Paladin as it is known in D&D is not used in Aloria, instead, each Religion has its own version and term of a Holy Warrior. Holy Warriors in the context of the lore are warriors or Mages who are granted Aligned Magic from the Gods of their Religions for specific purposes, due to a lack of something like Divine Magic or God Magic. Magic granted by the Gods is always Aligned to one of the 8 Dimensions as explained on the Magic Page. Not all Gods have Holy Warriors serving them (each God has a different term for this concept) so there will be a varying number of Gods who bless the faithful with Magic to fulfill warrior/mage purposes. Keep in mind that this list is not exhaustive, you as a player can come up with other reasons why Gods would bless your Character with Magic of a specific alignment, this list merely exists to provide an easy to use reference point. You can come up with different reasons why a God would grant your Character Magic, but generally should get the all-clear from Lore Staff in a Ticket for that.

Rules on Holy Warriors

  • If your character is one of the Holy Warriors with a Blessing Origin of their Magic, you have to be Aligned with one of the Alignments for that God, you cannot substitute. You can however choose additional Alignments, these just cannot have come from that Blessing Origin.
  • It is not possible to be a Holy Warrior of multiple Gods in the same Religion, or of Gods from different Religions, even when Syncretized. Each God presents one "task" and one "failure condition" which results in a Fallen Holy Warrior. Vampires and Undead fall under the failure condition by default.
  • Fallen Holy Warriors do not have their Magic revoked. Instead, if they violate the "task" from their God, the God will no longer empower their Magic, and it instead comes from the Evolist Gods, even without worship. This connection with the original God can be restored through redemption.
  • Divine Training is always implied when a God grants Magic to a Holy Warrior with a Blessing Origin. That is to say, the Holy Warrior does not go through a training period, they are given the Magic as is and the instant means to use this Magic competently and safely.
  • Holy Warriors are always Occult and Mages, even if they only use Magic as an enchantment to enhance their mundane melee or ranged weapon skills. Purist organizations like the Lothar Order do not make exceptions for Holy Warriors, and only accept them as Penitents.
  • We expect players to play fair and observe the "failure condition" correctly. The failure condition may also be forced on Characters during specific Events or Event interactions at Dm discretion, though there is always a way to redeem a fallen Holy Warrior and regain their God's favor.

Unionism

For Unionism, the concept of a Paladin is called a Judicar (not to be mistaken with Justiciar, which is a legal judge), who enforce the divine judgement of the Gods based on their virtues and dogma. Judicars don't have an official job or role within the Regalian Empire, but they are respected by the faithful as agents of the divine, it just does not grant them authority in religious matters. It is possible to be a Judicar and Knight at the same time, or to have some other occupation. Judicars are sometimes also called Templars, though this term has fallen out of fashion because Templars historically enforced the faith by the sword, which was decreed unlawful by Emperor Alexander I during the beginning of his reign.

Theomar

Theomar's Judicars are commonly called Crown Judicars, who are granted Eidolon or Eternum Aligned Magic by Theomar to serve his will. Eidolon Eternum

Allest

Abyss Vortex

Elia

Anima Hollow

Juvin

Dictat Silence

Draconism

Regulus

Eternum Anima

Triton

Abyss Vortex

Umbra

Hollow Silence

Marik

Dictat Hollow

Orion

Eidolon Eternum

Estelley

Mana

Eidolon Anima

Aseia

Dictat Silence

Ammuloa

Hollow Eternum

Gilan

Abyss Vortex

Artarel

Eidolon Silence

Fornoss

Bard

Eidolon

Norn

Eternum

Fenra

Anima

Kael

Silence

Thirun

Abyss

Nyxil

Vortex

Helvard

Hollow

Eirny

Dictat

Khama

Divi

Vortex Anima Eidolon Dictat

Gahan

Abyss Hollow Silence Eternum

Aldurism

Does not have Holy Warriors, grants Magic of all skittles to all faithful in exchange for eternal service to Arcanus

Evolism & Minor Faiths

Does not have Holy Warriors, grants Magic to anyone for power bargain