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Magic is the act of changing the laws of physics, reality, and matter in the world of Aloria, by drawing upon other dimensions to break the rules of Aloria. Magic has a different meaning in nearly all societies, with many Heritages split between loving Magic and hating it. This Page explains the logic behind Magic in Aloria. The recommended reading portion is at the top, with Expanded Lore being optional reading for in-depth content.
Quick Start
This section will discuss how to tackle this page as quickly as possible to get into Roleplay as soon as possible. This page can be tackled in collaboration with, or without the Proficiency page, as the choices here are mostly aesthetic and do not reflect in Combat Roleplay.
- Step 1 read the Dimensions section, and decide on 1, or multiple dimensional alignments for your Character.
- Step 2 read the Learning section, and decide what type of Origin and Honing your Mage Character has.
- Step 3 read the Magic in Regalia section, so you have a general expectation of what Magic Roleplay is like.
- Step 4 write it all down on your Character Sheet. You are now done here, but can read Expanded lore!
Dimensions
Aloria is separated from other dimensions or realms by the Veil, an imperceivable magical barrier. Magic users reach beyond this Veil to access Magic from the other realms and draw it to Regalia where they use it as fuel to cast Magic. More than one realm can be Aligned with, we generally recommend two realms for a new Character, but one is also good, though connecting to more makes a Mage weaker (see Magic#Arcane_Harmony). This Page only contains a superficial overview of the realms for the sake of making a quick decision. For more in-depth analysis, see the Magic Realms Page.