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Warbound Ironfists

From MassiveCraft Wiki
Revision as of 21:57, 2 November 2024 by Firefan96 (talk | contribs)

The Regalian Empire’s gladiatorial pits have a long history, with Arch-Chancellor Alexander Kade holding the record for most victories. He eventually commissioned the Warbound Ironfists, a set of gauntlets for his chosen champions, which became synonymous with constant victory. After his death, the gauntlets were placed in the colosseum where they were eventually lost and later resurfaced in a conflict involving Fornoss worshippers.

Warbound Ironfists, Hallowed Hands of the Goliath’s Champion
Artifacts
NameWarbound Ironfists, Hallowed Hands of the Goliath’s Champion
OriginAlexander the Giant
TypeWeapon

Description

The Warbound Ironfists are scratched Blacksteel gauntlets that fit hands of any size, engraved with gold fitting a victor’s position. They hum with the lingering power of the God of Gladiators, centered on a Unionist eye. Worn from prior battles, the golden accenting remains untouched, a reminder that Brand ensured his fighters upheld their composure.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • When concerning Dice rolls outside of Combat that derives off Strength, Ironfist's wielder always counts as having 7 Proficiency Points invested in Strength. Additionally, the wielder can perform great feats of strength out of Combat (carry multiple people, throw boulders, etc.). They also gain +7 in out of Combat dice roll Strength competitions.

Sparked Mechanics

  • Ironfist's wielder can choose 3 Free Packs from the following Categories: Veteran Point Buy, Melee Point Buy, or Training Point Buy.
  • The user initiates Combat with 2 extra HP, meaning they always start Combat with 12 HP instead of 10 HP.
  • Ironfist protects its wielder from illusions and Magical prisons or wards. If illusions are being used on Ironfist's wielder, they can punch through them, causing them to break and the Magic to be nullified. Additionally, if they are Magically constrained, trapped, or imprisoned (out of Combat), they can punch their way out. They can also punch down any Magical Barriers or walls that restrain their movement.
  • Ironfist as a weapon was used to make war, and hunt down those that caused the death of Emperor Allestrain. Ironfist grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Religions: Fornoss, Minor Faiths, Evolism. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, the Artifact seeks out new glorious hands to fight, leaving behind a Ringlord Gauntlets.
  • The Ringlord Gauntlets Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Ringlord Gauntlets, each looks unique, though should be inspired by the Artifact.

Accreditation
Writersfantuinn, MantaRey
ProcessorsMantaRey
Last EditorFirefan96 on 11/2/2024.

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