This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.
- To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
- To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
- To see an indexed list of all Abilities, read the Ability List Page.
Melee Point Buy is part of the Proficiency System. Melee Point Buy is designed for Melee Fighters and frontliner utility. Melee Point Buy provides Packs for the Character to become proficient in frontline combat, with a series of general utility abilities that are great in many different situations.
Ability Aesthetics
Melee Point Buy operates under "Open Aesthetics" rules. What this means is, Melee Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, daggers, improvised melee weapons, staves, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
Free Packs
The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
Weapon Throw Pack
Name
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Type
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Range
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Cooldown
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Description
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Weapon Throw
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Instant Technique
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Emote Range
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Thrice Per Combat, Once per Health Stage
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Target an enemy within Range and make a Basic Attack at Emote Range, but with -2 Attack.
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Melee Point Buy Packs
Technique Parry Pack
Name
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Type
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Range
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Cooldown
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Description
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Technique Parry
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Counter Technique
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Self
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Once per Combat
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You can only use this when you would be affected by an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy, ignore all effects from that ability on yourself. Additionally, when you use your Action to use this Ability, you may refund it, but only if you immediately spend it to make a Basic Attack.
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Concussive Blow Pack
Name
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Type
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Range
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Cooldown
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Description
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Concussive Blow
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Instant Technique
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Melee Range
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Twice Per Combat, Once per Health Stage
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Target an Enemy or Ally within Range and break an active Link Ability affecting them of your choice. Additionally, if Target is an Enemy, you apply the Weakened Status Effect to yourself for 2 turns. If the Target has no active Link Ability, apply the Confused Status Effect to the Target Enemy for 3 Turns.
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Chaining Throw Pack
Name
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Type
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Range
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Cooldown
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Description
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Chaining Throw
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Instant Technique
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10 Blocks
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Twice Per Combat, Once per Health Stage
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Target an Enemy within Range and apply the Snared Status Effect to them. Additionally, if they already have the Snared Status Effect, Displace them towards you by 6 blocks. You may only target enemies in Health Stage 3/2 with Chaining Throw.
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Diving Tackle Pack
Name
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Type
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Range
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Cooldown
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Description
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Diving Tackle
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Movement Technique
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10 Blocks
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Once per Combat
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You move to an empty space within range without provoking Move Reactions and allows you to move through people. Additionally, if you end your move in a space adjacent to an Enemy, choose: apply the Prone Status Effect to yourself and that Enemy, or, if you use your Action to use this Ability, you may refund it, but only if you immediately spend it to make a Basic Attack.
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Tangle Strike Pack
Name
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Type
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Range
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Cooldown
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Description
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Tangle Strike
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Instant Technique
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Melee Range
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Once per Combat
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Target an Enemy within Range and apply the Warned Status Effect to them for 2 Turns. While Warned: Remain within 5 Blocks of you, or willingly leave it and have the Fleeting Status Effect applied, and suffer -2 Attack for 3 turns. Multiple instances of Tangle Strike do not stack.
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Stance Restricted Packs
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
Shrug Off Pack
Name
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Type
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Range
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Cooldown
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Description
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Shrug Off
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Instant Technique
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Self
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Once per Health Stage
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Target yourself and remove a Status Effect of your choice without using an Action, but apply a -2 Attack to your next two Attack Rolls.
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Knockback Sweep Pack
Name
|
Type
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Range
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Cooldown
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Description
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Knockback Sweep
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Instant Technique
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Melee Range
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Once per Combat.
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Target one Enemy within Range, Displace them backwards away from you by 10 Blocks. If there are multiple Enemies within Range, you may instead Displace all Characters within Range away from you by 4 Blocks. Additionally, the Character that Impacts with the shortest Block distance traveled, your choice if tied, suffers -1HP Damage.
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Magebane Strike Pack
Name
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Type
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Range
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Cooldown
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Description
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Magebane Strike
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Counter Technique
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5 Blocks
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Twice per Combat, but only Once per Health Stage
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You can only use this when an Enemy uses an Instant or Movement Power within Range. If used in reaction to an Enemy’s Instant Power, apply the Silenced Status Effect to them for 2 turns. If used in reaction to an Enemy’s Movement Power, grant yourself +4 Blocks of Movement for your next Move Action.
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Shattering Strike Pack
Name
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Type
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Range
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Cooldown
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Description
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Shattering Strike
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Instant Technique
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Melee Range
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Twice Per Combat, Once per Health Stage
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Target an enemy within Range and apply the Brittle Status Effect. Additionally, Shattering Strike does not use your Action but can only be used after making a Basic Attack.
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Wounded Ego Pack
Name
|
Type
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Range
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Cooldown
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Description
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Wounded Ego
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Passive Technique
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Self
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Twice Per Combat, Once per Health Stage
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Wounded Ego isn’t active until you fail an Attack Roll. When it activates, you can choose to add +3 to the final result of your next Attack Roll.
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Reflecting Strike Pack
Name
|
Type
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Range
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Cooldown
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Description
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Reflecting Strike
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Instant Technique
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Emote
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Once Per Combat
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Target an Enemy within Range and make a Basic Attack at Emote Range, if the attack is successful, target another Enemy within two blocks of the first and make a Basic Attack against that Enemy. If only the first Attack is successful, it deals -2HP Damage and inflicts -1 Defense on the Target for their next Defense Roll. If both Attacks are successful, they each deal -1HP Damage.
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