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Bruiser Point Buy
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This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.
To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
To see an indexed list of all Abilities, read the Ability List Page.
Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Ability Aesthetics
Bruiser Point Buy operates under "Open Aesthetics" rules. What this means is, Bruiser Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
Stance Ability
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Bruiser Stance
Name
Type
Range
Cooldown
Description
Bruiser Stance
Stance
Self
20 Minutes once Ended
You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Attack Stat cannot be reduced by enemy Abilities. When you Displace an Enemy with an Ability, instead of going in a direction listed by the Ability, you choose where they go, but never towards yourself (unless the original ability included towards yourself). For Abilities that Displace multiple enemies at once, they all must go in the same direction. Additionally, after you Displace a Character (including yourself), you gain +2 to your next Attack Roll, or +3 if they Impact. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over.
Bruiser Point Buy Packs
Bruiser Slam Pack
Name
Type
Range
Cooldown
Description
Bruiser Slam
Instant Technique
10 Blocks
Twice per Combat, Once per Health Stage.
You Displace yourself to an empty space adjacent to Target Enemy within Range. If the Target has Block Tokens, break one and you gain +2 Attack for your next Attack Roll. If the Target does not have Block Tokens, apply the Fleeting Status Effect and gain +2 Defense for your next Defense Roll instead. Additionally, if there is another Enemy within Melee Range of the Target, apply the Fleeting Status Effect to them for 2 Turns.
Bruiser Flurry Pack
Name
Type
Range
Cooldown
Description
Bruiser Flurry
Instant Technique
3 Blocks
Twice per Combat, Once per Health Stage
You displace all Characters within Range away from you by 6 Blocks and if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement. Additionally, you gain +1 Defense for each Character Displaced for your next 2 Defense Rolls.
Bruiser Parry Pack
Name
Type
Range
Cooldown
Description
Bruiser Parry
Counter Technique
Melee
Twice per Combat, Once per Health Stage.
You can only use this when an Enemy makes a successful Ranged Attack against you or an Ally within Range, reduce the Damage taken from that Attack by -1HP. Additionally, apply the Brittle Status Effect to the Enemy within Emote Range that attacked you, and Displace yourself up to 6 Blocks in any direction.
Bruiser Riposte Pack
Name
Type
Range
Cooldown
Description
Bruiser Riposte
Counter Technique
4 Blocks
Twice per Combat, Once per Health Stage.
You can only use this when an Enemy makes a successful Melee Attack against you, without using an Action, reduce the Damage taken from that Attack by -1HP. Additionally, deal -1HP Damage to the Enemy that attacked you and Displace them 6 Blocks towards you.
Bruiser Grit Pack
Name
Type
Range
Cooldown
Description
Bruiser Grit
Passive Technique
Self
Once per Combat
Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1. Additionally, you become Immune to Displacements from Enemies and Status Effects as long as this effect persists.
Bruiser Frenzy
Name
Type
Range
Cooldown
Description
Bruiser Frenzy
Instant Technique
Melee
Twice per Combat, Once per Health Stage.
Target an Enemy within Melee Range and make an Attack against them, rolling twice and selecting the highest result. If both of your rolls would succeed, additionally apply the Brittle Status Effect to the Enemy after the Attack. If both rolls would fail, apply the Vulnerable Status Effect to the Enemy for 2 Turns, and Displace them 6 Blocks away from you, and gain +2 Defense for your next 2 Defense Rolls if they Impact.
Bruiser Shred
Name
Type
Range
Cooldown
Description
Bruiser Shred
Instant Technique
6 Blocks
Twice per Combat, Once per Health Stage
Target an Enemy within Range, Displace yourself to an unoccupied space within Melee Range of them, and apply the Bloody Status Effect until the end of their current Health Stage. Additionally, if you use your Action to use this Ability, you may refund your Action to make a Basic Attack. If you fail the Attack, or the Damage is reduced in any way, apply the Fleeting Status Effect to the Target for 2 Turns.
Bruiser Disruptor
Name
Type
Range
Cooldown
Description
Bruiser Disruptor
Passive Technique
10 Blocks
No Cooldown
You always have Bruiser Disruptor. After Displacing an Enemy, if they Impact, you may apply the Snared Status Effect to one Enemy affected by the Displacement.