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Bruiser Point Buy
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This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.
To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
To see an indexed list of all Abilities, read the Ability List Page.
Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Ability Aesthetics
Bruiser Point Buy operates under "Open Aesthetics" rules. What this means is, Bruiser Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
Stance Ability
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Bruiser Stance
Name
Type
Range
Cooldown
Description
Bruiser Stance
Stance
Self
20 Minutes once Ended
You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Stat Reductions that would affect your Attack affect your Defense instead. Additionally, if the Damage of your Attacks would be reduced or ignored by anything, you gain +1 Attack for your next Attack Emote. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over.
Bruiser Point Buy Packs
Bruiser Slam Pack
Name
Type
Range
Cooldown
Description
Bruiser Slam
Movement Technique
10 Blocks
Twice per Combat, Once per Health Stage.
You move to an empty space adjacent to Target Enemy without provoking Move Reactions and allowing you to move through people. Additionally, if the Target has Block Tokens, break one and apply the Brittle Status Effect. If the Target does not have Block Tokens, apply the Snared Status Effect instead.
Bruiser Flurry Pack
Name
Type
Range
Cooldown
Description
Bruiser Flurry
Instant Technique
3 Blocks
Twice per Combat, Once per Health Stage
You displace all Enemies within Range away from you by 6 Blocks. Additionally, if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement.
Bruiser Parry Pack
Name
Type
Range
Cooldown
Description
Bruiser Parry
Counter Technique
Self
Once per Combat
You can only use this when an Enemy using Ranger or Deadeye Stance makes a successful Attack against you, reduce the Damage taken from that Attack by -1HP. Additionally, apply the Brittle Status Effect to the Enemy within Emote Range that attacked you.
Bruiser Riposte Pack
Name
Type
Range
Cooldown
Description
Bruiser Riposte
Counter Technique
Self
Twice per Combat, Once per Health Stage
You can only use this when an Enemy with the Brittle Status Effect makes a successful Melee Attack against you, without using an Action, reduce the Damage taken from that attack by -1HP. Additionally, deal -1HP Damage to the Enemy that attacked you and remove the Brittle Status Effect from them.
Bruiser Grit Pack
Name
Type
Range
Cooldown
Description
Bruiser Grit
Passive Technique
Self
Once per Combat
Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1.
Bruiser Tackle Pack
Name
Type
Range
Cooldown
Description
Bruiser Tackle
Instant Technique
Melee Range
Twice per Combat, Once per Health Stage.
Target an Enemy within Range and Displace them backward by 6 Blocks and apply the Brittle Status Effect. If the Enemy already has the Brittle Status Effect, remove the Brittle Status Effect and deal -1HP Damage to them. Additionally, if they Impact, apply the Brittle Status Effect to the Character they Impact with.
Bruiser Duel Pack
Name
Type
Range
Cooldown
Description
Bruiser Duel
Instant Technique
Emote Range
Once per Combat, Only at Health Stage 3
Target an Enemy within Range at Health Stage 3 and apply the Bloody Status Effect to them and yourself which lasts until Health Stage 1. If either Bloody Status Effect is removed early, remove the other as well, and apply the Brittle Status Effect to whoever removed it first.
Bruiser Unsheathe Pack
Name
Type
Range
Cooldown
Description
Bruiser Unsheathe
Instant Technique
5 Blocks
Twice per Combat, Once per Health Stage
Target an Enemy within Range and make a Basic Attack against them at that Range instead of Melee. Additionally, Displace the Target 6 Blocks away from you and inflict -2 Defense for their next two Defense Rolls.