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Magic

From MassiveCraft Wiki
Revision as of 12:20, 29 November 2024 by MonMarty (talk | contribs) (→‎Dimensions)

Magic is the act of changing the laws of physics, reality, and matter in the world of Aloria, by drawing upon other dimensions to break the rules of Aloria. Magic has a different meaning in nearly all societies, with many Heritages split between loving Magic and hating it. This Page explains the logic behind Magic in Aloria. The recommended reading portion is at the top, with Expanded Lore being optional reading for in-depth content.

Quick Start

This section will discuss how to tackle this page as quickly as possible to get into Roleplay as soon as possible. This page can be tackled in collaboration with, or without the Proficiency page, as the choices here are mostly aesthetic and do not reflect in Combat Roleplay.

  • Step 1 read the Dimensions section, and decide on 1, or multiple dimensional alignments for your Character.
  • Step 2 read the Learning section, and decide what type of Origin and Honing your Mage Character has.
  • Step 3 read the Magic in Regalia section, so you have a general expectation of what Magic Roleplay is like.
  • Step 4 write it all down on your Character Sheet. You are now done here, but can read Expanded lore!

Dimensions

Aloria is separated from other dimensions or realms by the Veil, an imperceivable magical barrier. Magic users reach beyond this Veil to access Magic from the other realms and draw it to Regalia where they use it as fuel to cast Magic. More than one realm can be Aligned with, we generally recommend two realms for a new Character, but one is also good, though connecting to more makes a Mage weaker (see Arcane Harmony). This Page only contains a superficial overview of the realms for the sake of making a quick decision. For more in-depth analysis, see the Magic Realms Page.

  • The Abyss is a realm of darkness, hedonism, and unrestrained freedom, where shadows and eternal red twilight seduce and overwhelm, hosting powerful Demons that seek to impose both liberation and corruption. It is opposed to the Eidolon, and allied with the Vortex.
  • The Eidolon is a realm of perfect angelic tranquility and geometric divine order, where harmony is achieved through strict dogma and harsh repression of deviancy, emphasizing stability and tradition and creating balance. It is opposed to the Abyss, and allied with the Eternum.
  • The Anima is a realm of abundant life and beauty filled with all manner of mystical critters and magical beasts, where immortal Fae wage endless wars of trickery and deceit, conscripting mortals to fight for their amusement. It is opposed to the Hollow, and allied with the Dictat.
  • The Hollow is a necropolis realm of death and finality, where tranquility exists alongside suffering, and Demons either consume souls out of hatred of the living or guide mortals to peaceful ends in pity for their pain. It is opposed to the Anima, and allied with the Silence.
  • The Vortex is a realm of relentless change and defiance, where chaos reigns, and landscapes shift with every blink. Above all, it is a realm in defiance of fate, that nobody is beyond saving, beyond changing, or beyond redemption. It is opposed to the Eternum and allied to the Abyss.
  • The Eternum is a realm of eternal stability and fixed destiny, where unchanging beauty and the comfort of the familiar defy decay, yet bring the oppressive weight of immutability. In it, fate is dogmatically followed and obeyed. It is opposed to the Vortex and allied to the Eidolon.
  • The Dictat is a realm of boundless knowledge and learning, an infinite library that stores every thought, from insights to drivel. Its Demons compulsively seeking information, forcing it on anyone who mistakenly listens. It is opposed to the Silence, and allied with the Anima.
  • The Silence is a realm of absolute emptiness, where knowledge and ideas are erased, and Demons destroy thoughts and histories to ensure nothing remains. Its hunger is both the gift of forgetting and the grief of unknown losses. It is opposed to the Dictat and allied to the Abyss.

Alignment does not generally dictate the types of Magic you can learn. Healing Magic for example is not unique to the realm of life. Alignment is often chosen for ideological reasons, and while the colors and themes are just guidelines, we recommend gravitating toward them for cohesive character design.

The Veil

Elder Law

Arcane Harmony