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While the size of the presently-discovered Aloria is comparable to real-world Europe, the distinct landscapes, climates, cultures, and races that cover the landscape are indicative of the world's dramatic diversity and the fantastic sights one would encounter when traveling. The snowy peaks of [[Ellador]] contrast the endless sands of [[Farah'deen]], and the [[Yang-Tzu Islands]] rival the [[Regalian Archipelago]] in size and beauty. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.
[[Aloria’s]] world is vast and varied. The snowy peaks of [[Ellador]] contrast the endless sands of [[Farah'deen]], all surrounded by the [[Oceans]] of the world. Accompanying these distinctive climates and geographical features are a wide variety of [[Cultures]] and [[Races]] that cover the landscape, which emphasize the world's dramatic diversity and the fantastic sights one would encounter when traveling. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.
:*''For a list of all Minor Nations and States, click [[List of Minor Nations and States|here]]
:*''For a list of all Minor Nations and States, click [[List of Minor Nations and States|here]]


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{{GeoTable
{{GeoTable
|continent = Corontium
|continent = Corontium
|intro = To many Regalian imperialists, Corontium is seen as the center of Aloria. Indeed, the area functions as a pivotal continental region in the middle of everything, and is well-connected with the rest of the world by diplomacy, politics, war, and trade. Corontium is home to the Regalian Empire, arguable the most powerful in Aloria, and the people of the archipelago owe their mastery of the world in part to the location they reside in.  
|intro = To many Regalian imperialists, Corontium is seen as the center of Aloria. Indeed, the area functions as a pivotal continental region in the middle of everything, and is well-connected with the rest of the world by diplomacy, politics, war, and trade. Corontium is home to the Regalian Empire, arguable the most powerful in Aloria, and the people of the Regalian Archipelago owe their mastery of the world in part to the location they reside in.  
|caption = Cradled in the middle of everything
|caption = Cradled in the middle of everything
|pronunciation = Core-run-ti-um
|pronunciation = Core-run-ti-um
|demonym = Corontian  
|demonym = Corontian  
|population = 4,000,000
|population =
|area = 2,550,000 mi²
|area = mi²


|regions = • [[Regalian Archipelago]] • [[Solacian Isles]] • [[Kelmoria]] • [[Silbrae]] • [[Kilarallis]] • [[Etosil]] •
|regions = • [[Regalian Archipelago]] • [[Solacian Isles]] • [[Kelmoria]] • [[Silbrae]] • [[Kilarallis]] • [[Etosil]] •
|nations and states = • [[Regalian Empire]] • [[Republic of Arvost]] • [[Talath]] • [[Carmoor]] • [[Realm of the Undead]] • [[Killarallis]]
|nations and states = • [[Regalian Empire]] • [[Talath]] • [[Carmoor]] • [[Patriarchate of Etosil]] • [[Killarallis]] • [[Arvost]] • [[Solacia]] • [[Silverwind]] •
|provinces = • [[Patriarchate of Etosil]] • [[Colony of Silverwind]] • [[Governorate of Solacia]] •
|provinces =
|cities = • [[Regalian Holy City]] • [[City of Calemberg]] • [[Alberta]] • [[Vieux-Provence]] • [[El Puerto Azul]] • [[Silverwind]] •
|cities = • [[City of Regalia]] • [[City of Calemberg]] • [[Alberta]] • [[Vieux-Provence]] • [[El Puerto Azul]] • [[Silverwind]] •
}}
}}


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{{GeoTable
{{GeoTable
|continent = Daen
|continent = Daen
|intro = Home to nearly all Nelfin subspecies, Daen was the birthplace of the once-sprawling Elven Empire. Possessing bountiful natural resources, such as vast jungles and fertile land, Aloria's various factions have wasted no time in attempting to divide the continent up between themselves, from Ailor colonies like Ithania sprouting up to create their own widespread image and culture, to the recent Varran efforts to establish themselves as their own power, even as far as Orcs competing with wildlife and Avanthar alike for the glory of their kind. A far cry from its imperial past, the Daen of the modern age is Aloria's stewing pot, mixing as many races and cultures as possible into one ancient land.
|intro = Home to nearly all Nelfin subspecies, Daen was the birthplace of the once-sprawling Allorn Empire. Possessing bountiful natural resources, such as vast jungles and fertile land, Aloria's various factions have wasted no time in attempting to divide the continent up between themselves. Ailor lands like Ithania exist and create their own widespread image and culture, the Varran make efforts to establish themselves as their own power and the savage Orcs competing with wildlife and Avanthar alike for the glory of their kind. A far cry from its ancient, united past, the Daen of the modern age is Aloria's stewing pot, mixing as many races and cultures as possible into one ancient land.
|caption = A constant mixing-pot of strife and chaos
|caption = A constant mixing-pot of strife and chaos
|pronunciation = Dane
|pronunciation = Dane
|demonym = Varies on region
|demonym = Varies on region
|population = 12,000,000
|population =
|area = 1,500,000 mi²
|area = mi²


|regions = • [[Daendroc]] • [[Ithania]] • [[Hyarroc]] • [[Teled Methen]] • [[Saivale]] •
|regions = • [[Daendroc]] • [[Hyarroc]] • [[Teled Methen]] • [[Ithania]] •
|nations and states = • [[Ithanian Sovereignty]] • [[Kingdom of Lusits]] • [[Governate of Daenshore]] • [[Andois]] [[Visois]] • [[L’Elvellen]] • [[Amaolits]] • [[Catalon]] • [[Basqlierra]] • [[Andalon]] • [[Bastierra]] • [[Caslin]] • [[Shadow Isles]] • [[Blood Thorall]] • [[Northalarna]] • [[Dark Ungwar]] • [[Ularen Wastes]] • [[Inheritor States of Ríë]] • [[Saivale Emaella]]
|nations and states = • [[Ithanian Sovereignty]] • [[Kingdom of Lusits]] • [[Governate of Daenshore]] • [[Andois]] [[Visois]] • [[L’Elvellen]] • [[Amaolits]] • [[Catalon]] • [[Basqlierra]] • [[Andalon]] • [[Bastierra]] • [[Caslin]] • [[Shadow Isles]] • [[Blood Thorall]] • [[Northalarna]] • [[Dark Ungwar]] •  
|provinces = • [[Castellajoux]] • [[Camigoux de Foix]] • [[Shevaix]] • [[Bressuivre]] • [[Haute Puisse]] • [[Agennes-sur-Livres]] • [[Dusois]] • [[San-Lume]]
|provinces = • [[Castellajoux]] • [[Camigoux de Foix]] • [[Shevaix]] • [[Bressuivre]] • [[Haute Puisse]] • [[Agennes-sur-Livres]] • [[Dusois]] • [[San-Lume]]
|cities = • [[Grae Rie]] • [[La Portée du Paradis]] • [[Ssil]] • [[Hallonq]] •
|cities = • [[Grae Rie]] • [[La Portée du Paradis]] • [[Ssil]] • [[Hallonq]] •
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{{GeoTable
{{GeoTable
|continent = Essalonia
|continent = Essalonia
|intro = Essalonia is a rural continent nominally known by the Ailor as the colonial haven of New Ceardia. Occupied by a mixture of Ailor and Songaskians, this land is rural and uninhabited. Sprawls of fields that feed into the Regalian economy rest upon its hills, untouched by the busy city life.  
|intro = Essalonia is a rural continent primarily known for its the colonial haven of the New Ceardian Colonies. Ailor cover much of its surface, though to the arid south live Songaskians and Qadir. In Regalian-aligned territory, however, vast sprawling fields of cleared forest and longstanding logging operations help to feed the Regalian economy.  
|caption = A hidden refuge of nature, untouched by the urban habits of Alorians  
|caption = A hidden refuge of nature, untouched by the dense urban habits of Alorians  
|pronunciation = Ess-ah-lone-nia
|pronunciation = Ess-ah-lone-nia
|demonym = Essalonian
|demonym = Essalonian
|population = 7,000,000
|population =  
|area = 1,400,000 mi²
|area = mi²


|regions = • [[New Ceardia]] •
|regions = • [[Essalonia]] •
|nations and states = • [[Ostryll]] • [[Arlora]] • [[Torse]] • [[Silsaerimas]] • [[Dormin]] • [[Harron]] • [[Califaera]] •
|nations and states = • [[Ostryll]] • [[Arlora]] • [[Torse]] • [[Silsaerimas]] • [[Dormin]] • [[Harron]] • [[Califaera]] • [[New Ceardian Colonies]] •  
|provinces = • [[New Ceardian Colonies]] •  
|provinces =
|cities = • [[Pomeroy]] • [[Ashanna]] •
|cities = • [[Pomeroy]] • [[Ashanna]] •
}}
}}
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{{GeoTable
{{GeoTable
|continent = Farah'deen
|continent = Farah'deen
|intro = Farah'deen is a desert landmass to the far east of Regalia, and is occupied by the Songaskian and Qadir races. Farah'deen is host to a variety of nations and states. The most notable of these is the Songaskian Masaya, but others such as the Qadir Hadrityas reside in the ever-shifting dune seas, stalwart and resolute in their stance. The recent Regalian invasion, as well as the Songaskian Civil War, have left the traces of civilization on its borders war-ridden and devastated as entire towns have been put to sword. Today, Farah'deen is experiencing a time of intrepid peace; one that may remain, or may spill out into bloodshed, as it has before.  
|intro = Farah'deen is a desert landmass to the far east of Regalia, and is occupied by the Songaskian and Qadir Races. Farah'deen is host to a variety of nations and states. The most notable of these is the Songaskian Masaya, but others such as the Qadir Hadrityas reside in the ever-shifting dune seas, stalwart and resolute in their stance. The recent Regalian invasion, as well as the Songaskian Civil War, have left the traces of civilization on its borders war-ridden and devastated as entire towns have been put to sword. Today, Farah'deen is experiencing a time of intrepid peace; one that may remain, or may spill out into bloodshed, as it has before.  
|caption = The land of the shifting sands, and the mysterious people that inhabit it
|caption = The land of the shifting sands, and the mysterious people that inhabit it
|pronunciation = Far-rah-deen
|pronunciation = Far-rah-deen
|demonym = Farradi
|demonym = Farradi
|population = 6,000,000
|population =
|area = 18,000,000 mi²
|area = mi²


|regions =  
|regions = • [[Farah’deen]] •
|nations and states = • [[Songaskian Masaya]] • [[Al-Alus]] • [[Mooriye]] • [[Saruhanna]] • [[Hadravia]] • [[Malifant]] •
|nations and states = • [[Songaskian Masaya]] • [[Al-Alus]] • [[Mooriye]] • [[Saruhanna]] • [[Hadravia]] • [[Malifant]] •
|provinces =  
|provinces =  
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|pronunciation = Ha-darr-ia
|pronunciation = Ha-darr-ia
|demonym = Hadarian
|demonym = Hadarian
|population = 4,000,000
|population =
|area = 700,000 mi²
|area = mi²


|regions = • [[Hadar]] •  
|regions = • [[Hadar]] • [[Turmen]] •  
|nations and states = • [[Caernoth]] • [[Walforth]] • [[Hal Pormonth]] • [[Turmenia]] • [[Karfanth]] •
|nations and states = • [[Caernoth]] • [[Walforth]] • [[Hal Pormonth]] • [[Turmenia]] • [[Karfanth]] •
|provinces =  
|provinces =  
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{{GeoTable
{{GeoTable
|continent = Oldt Era
|continent = Oldt Era
|intro = Introductory Paragraph
|intro = Oldt Era is known as the birthplace of Ailorkind, with a history lost to the ages. Early AIlor were beset by slaving vessels from the Allorn Empire, who helped spread them to Daen. Then, over generations, escaped slaves, intrepid explorers and conquest-hungry expansions left Ceardia and helped to further spread the Ailor population across the world. Unfortunately, those that remained were savage and cruel, resulting in a time of Ceardian Warlords ruling and fighting amongst themselves. This came to an end with time, but it wasn’t long before the Ceardian people were dealt a new cruel hand by fate. The Destruction of Ceardia, caused by unknown magical forces, resulted in the last vestiges of the Ailor’s original culture to die as the survivors spread, adapted and conformed to the regions that took them in. Currently, Ceardia itself is in the process of being reconquered but it is likely to take quite some time given the small taskforce involved and general future-facing attitudes of many.
|caption = Once the cradle of humanity, this land is now corrupted by a dark shadow
|caption = Once the cradle of humanity, this land is now corrupted by a dark shadow
|pronunciation = Old-t Er-a
|pronunciation = Old-t Er-a
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|area = 400,000 mi²
|area = 400,000 mi²


|regions = • [[Ceardia]] •  
|regions = • [[Ceardia]] • [[Yervonth]] •
|nations and states =
|nations and states = • [[Yervonth]] • [[Zemlith]] •
|provinces = • [[Yervonth]] • [[Zemlith]] •
|provinces =
|cities =  
|cities =  
}}
}}
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{{GeoTable
{{GeoTable
|continent = The North Belt
|continent = The North Belt
|intro = Introductory Paragraph
|intro =The North Belt is the birthplace of the Velheim Ailor people, as well as some of the more unique Races in Aloria. The Url, with their strange origins through symbiosis with a strange worm and animal features and the Isldar with their unique abilities to resist the cold and receive visions from their diety, the Great Ice Dragon. All emerged in this cold region of the world, which despite its harshness can produce great forms of life on land but especially at sea.
|caption = The cliffs are cold; the people, colder
|caption = The cliffs are cold; the people, colder
|pronunciation = The North Belt
|pronunciation = The North Belt
|demonym = Northerne
|demonym = Northern
|population = 3,000,000
|population = 3,000,000
|area =  mi²
|area =  mi²


|regions = • [[Three Skags]] • [[Jorrhildr]] • [[Ellador]]
|regions = • [[North Skags]] • [[Cain]] • [[Jorrhildr]] • [[Ellador]]
|nations and states = • [[Hvitskag]] • [[Mirnoye]] • [[Cain Folkar]] • [[Cain Mar]] • [[Morfadal]] • [[Falsemarr]] • [[Orvy]] • [[Tryllejag]] • [[Noor Mirkal]] • [[Dorkarth]] • [[Grebor]] • [[Trollar]] • [[Anduin]] • [[Isldarrin]] • [[Hedryll]] •  
|nations and states = • [[Nordskag]] • [[Hvitskag]] • [[Mirnoye]] • [[Cain Folkar]] • [[Cain Mar]] • [[Morfadal]] • [[Falsemarr]] • [[Orvy]] • [[Tryllejag]] • [[Noor Mirkal]] • [[Dorkarth]] • [[Grebor]] • [[Trollar]] • [[Anduin]] • [[Isldarrin]] • [[Hedryll]] •  
|provinces = • [[Nordeskag]] •
|provinces =
|cities = • [[Konghjem]] •  
|cities = • [[Konghjem]] •  
}}
}}
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|caption = Untamed and untrampled, this colonial land is seen as a manifest destiny for its Ithanian colonies
|caption = Untamed and untrampled, this colonial land is seen as a manifest destiny for its Ithanian colonies
|pronunciation = Fenn-darr-fell
|pronunciation = Fenn-darr-fell
|demonym = North Ithanian
|demonym = Fendar Colonials
|population = 300,000
|population = 75,000
|area = Unknown
|area = Unknown


|regions =  
|regions = • [[Fendarfelle]] •
|nations and states =
|nations and states = • [[Fendarfelle Colonies]] •  
|provinces = • [[Fendarfelle Colonies]] •  
|provinces =
|cities =  
|cities =  
}}
}}
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{{GeoTable
{{GeoTable
|continent = Far East
|continent = Far East
|intro = Located far from any other civilization lie the Far East. Home of the Ji races and the infamous Wulong, the Far East is often considered mysterious by Alorians foreign to the land. The Ch'ien-ji often keep to themselves and have only recently opened up to the rest of the Crown Alliance. The Ch'ien-ji maintain the 'Jade Wall,' a magical barrier that keeps their evil cousins from the Shen Xi Empire at bay, separating the rest of Aloria from the old homeland of the Ji: Shi-Yao-Lan.
|intro = Located far from any other civilization lie the Far East, home to the mysterious Sihai Dynasties. Their history suggests that they have never experienced the Void Cycle though their history is certainly filled with just as much conflict as Regalia. Further information is hard to come by as their lands are so far away.
|caption = Isolated in its own clutch beyond the rest of known Aloria rests an ancient evil
|caption = Isolated in its own clutch beyond the rest of known Aloria rests an ancient evil
|pronunciation = Far East
|pronunciation = Far East
|demonym = Eastern
|demonym = Eastern
|population = 300,000<
|population = Unknown
|area = 100,000< mi²
|area = Unknown


|regions = • [[Yang-Tzu Isles]] • [[Tsuo Isles]] • [[Shi-Yao-Lan]] •
|regions = Unknown
|nations and states = • [[Shen-Xi Empire]] •
|nations and states = Unknown
|provinces =  
|provinces =  
|cities = • [[Daishima]] •
|cities =
}}
}}


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{{GeoTable
{{GeoTable
|continent = Far North
|continent = Far North
|intro = Encompassing both Drowda and the Northern Expanse, the Far North is an unexplored and treacherous wasteland unclaimed by any nation or people. Both the mysterious Drowdar and Ohnak races hail from here, and of the two, only the Drowdar care to periodically communicate with the rest of Aloria. The only sense of civilization are the Drowdar Xaster Citadels, which dot the cold and Void-tainted landscape of Drowda. The rest is unknown, and will likely never be known. This frontier is periled by dangerous fauna and inhospitable climates, and is not to be ventured by the faint of heart.
|intro = Encompassing both Drowda and the Northern Expanse, the Far North is an unexplored and treacherous wasteland unclaimed by any formal nation or people. The fierce warrior cultured Nelfin known as the Drowdar hail from the continent that shares their name while the Expanse appears empty, all traces of any former inhabitants gone. The only sense of civilization in this region are the Drowdar Xaster Citadels, which dot the cold and Void-tainted landscape of Drowda. The rest is unknown, and will likely never be known unless a concerted effort is made. This frontier is periled by dangerous fauna and inhospitable climates, and is not to be ventured by the faint of heart.
|caption = A land shielded by ice and shadow alike
|caption = A land shielded by ice and shadow alike
|pronunciation = Far North
|pronunciation = Far North
|demonym = Varies
|demonym = Varies
|population = Unknown
|population = Unknown
|area = At least 300,000 mi²
|area =Unknown


|regions = • [[Drowda]] • [[Northern Expanse]] •
|regions = • [[Drowda]] • [[Northern Expanse]] •

Revision as of 17:56, 23 December 2018

Aloria’s world is vast and varied. The snowy peaks of Ellador contrast the endless sands of Farah'deen, all surrounded by the Oceans of the world. Accompanying these distinctive climates and geographical features are a wide variety of Cultures and Races that cover the landscape, which emphasize the world's dramatic diversity and the fantastic sights one would encounter when traveling. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.

  • For a list of all Minor Nations and States, click here
A map of the continents of known Aloria

Corontium

Corontium
Noimg.png
Cradled in the middle of everything
Corontium
Pronunciation Core-run-ti-um
Demonym Corontian
Area mi²
To many Regalian imperialists, Corontium is seen as the center of Aloria. Indeed, the area functions as a pivotal continental region in the middle of everything, and is well-connected with the rest of the world by diplomacy, politics, war, and trade. Corontium is home to the Regalian Empire, arguable the most powerful in Aloria, and the people of the Regalian Archipelago owe their mastery of the world in part to the location they reside in.
Regions
Regalian ArchipelagoSolacian IslesKelmoriaSilbraeKilarallisEtosil
Nations and States
Regalian EmpireTalathCarmoorPatriarchate of EtosilKillarallisArvostSolaciaSilverwind
Provinces
Cities
City of RegaliaCity of CalembergAlbertaVieux-ProvenceEl Puerto AzulSilverwind

Daen

Daen
Noimg.png
A constant mixing-pot of strife and chaos
Daen
Pronunciation Dane
Demonym Varies on region
Area mi²
Home to nearly all Nelfin subspecies, Daen was the birthplace of the once-sprawling Allorn Empire. Possessing bountiful natural resources, such as vast jungles and fertile land, Aloria's various factions have wasted no time in attempting to divide the continent up between themselves. Ailor lands like Ithania exist and create their own widespread image and culture, the Varran make efforts to establish themselves as their own power and the savage Orcs competing with wildlife and Avanthar alike for the glory of their kind. A far cry from its ancient, united past, the Daen of the modern age is Aloria's stewing pot, mixing as many races and cultures as possible into one ancient land.
Regions
DaendrocHyarrocTeled MethenIthania
Nations and States
Ithanian SovereigntyKingdom of LusitsGovernate of DaenshoreAndoisVisoisL’ElvellenAmaolitsCatalonBasqlierraAndalonBastierraCaslinShadow IslesBlood ThorallNorthalarnaDark Ungwar
Provinces
CastellajouxCamigoux de FoixShevaixBressuivreHaute PuisseAgennes-sur-LivresDusoisSan-Lume
Cities
Grae RieLa Portée du ParadisSsilHallonq

Essalonia

Essalonia
Noimg.png
A hidden refuge of nature, untouched by the dense urban habits of Alorians
Essalonia
Pronunciation Ess-ah-lone-nia
Demonym Essalonian
Area mi²
Essalonia is a rural continent primarily known for its the colonial haven of the New Ceardian Colonies. Ailor cover much of its surface, though to the arid south live Songaskians and Qadir. In Regalian-aligned territory, however, vast sprawling fields of cleared forest and longstanding logging operations help to feed the Regalian economy.
Regions
Essalonia
Nations and States
OstryllArloraTorseSilsaerimasDorminHarronCalifaeraNew Ceardian Colonies
Provinces
Cities
PomeroyAshanna

Farah'deen

Farah'deen
Noimg.png
The land of the shifting sands, and the mysterious people that inhabit it
Farah'deen
Pronunciation Far-rah-deen
Demonym Farradi
Area mi²
Farah'deen is a desert landmass to the far east of Regalia, and is occupied by the Songaskian and Qadir Races. Farah'deen is host to a variety of nations and states. The most notable of these is the Songaskian Masaya, but others such as the Qadir Hadrityas reside in the ever-shifting dune seas, stalwart and resolute in their stance. The recent Regalian invasion, as well as the Songaskian Civil War, have left the traces of civilization on its borders war-ridden and devastated as entire towns have been put to sword. Today, Farah'deen is experiencing a time of intrepid peace; one that may remain, or may spill out into bloodshed, as it has before.
Regions
Farah’deen
Nations and States
Songaskian MasayaAl-AlusMooriyeSaruhannaHadraviaMalifant
Provinces
Cities
KorbamakoraCity of Mooriye

Hadaria

Hadaria
Noimg.png
What was once a peaceful and idyllic land now cries tears that will fall for generations
Hadaria
Pronunciation Ha-darr-ia
Demonym Hadarian
Area mi²
Most recently known for the Chrysant Wars, the ancient home of the Slizzar has seen much conflict in its history. From the refugee Allar taking on leadership by the native Slizzar in Hadar to the rise of Humans as warlords and kings, much of Hadaria's history is steeped in war and manipulation. However, the recent surfacing of Mekett and Maiar in the continent have introduced yet more races to the continent, bringing together cultures that, whilst physically close, are ideologically far apart. Tropical, populous, and rich in aquatic life, the conflict-riddled past of Hadaria entirely betrays its idyllic appearance and exotic cultural practices.
Regions
HadarTurmen
Nations and States
CaernothWalforthHal PormonthTurmeniaKarfanth
Provinces
Cities
Tohn ValeerBarazzt

Oldt Era

Oldt Era
Noimg.png
Once the cradle of humanity, this land is now corrupted by a dark shadow
Oldt Era
Pronunciation Old-t Er-a
Demonym Ceardian
Population 1,000,000
Area 400,000 mi²
Oldt Era is known as the birthplace of Ailorkind, with a history lost to the ages. Early AIlor were beset by slaving vessels from the Allorn Empire, who helped spread them to Daen. Then, over generations, escaped slaves, intrepid explorers and conquest-hungry expansions left Ceardia and helped to further spread the Ailor population across the world. Unfortunately, those that remained were savage and cruel, resulting in a time of Ceardian Warlords ruling and fighting amongst themselves. This came to an end with time, but it wasn’t long before the Ceardian people were dealt a new cruel hand by fate. The Destruction of Ceardia, caused by unknown magical forces, resulted in the last vestiges of the Ailor’s original culture to die as the survivors spread, adapted and conformed to the regions that took them in. Currently, Ceardia itself is in the process of being reconquered but it is likely to take quite some time given the small taskforce involved and general future-facing attitudes of many.
Regions
CeardiaYervonth
Nations and States
YervonthZemlith
Provinces
Cities

The North Belt

The North Belt
Noimg.png
The cliffs are cold; the people, colder
The North Belt
Pronunciation The North Belt
Demonym Northern
Population 3,000,000
Area mi²
The North Belt is the birthplace of the Velheim Ailor people, as well as some of the more unique Races in Aloria. The Url, with their strange origins through symbiosis with a strange worm and animal features and the Isldar with their unique abilities to resist the cold and receive visions from their diety, the Great Ice Dragon. All emerged in this cold region of the world, which despite its harshness can produce great forms of life on land but especially at sea.
Regions
North SkagsCainJorrhildrEllador
Nations and States
NordskagHvitskagMirnoyeCain FolkarCain MarMorfadalFalsemarrOrvyTryllejagNoor MirkalDorkarthGreborTrollarAnduinIsldarrinHedryll
Provinces
Cities
Konghjem

Fendarfelle

Fendarfelle
Noimg.png
Untamed and untrampled, this colonial land is seen as a manifest destiny for its Ithanian colonies
Fendarfelle
Pronunciation Fenn-darr-fell
Demonym Fendar Colonials
Population 75,000
Area Unknown
Volcanic, colonial, and largely unexplored, the mysterious continent of Fendarfelle has historically been untouched land, only recently facing intervention by Regalia in the form of Ithanian colonies. Despite this lack of activity by the sentient races of Aloria, Fendarfelle is expansive, with unchecked resources simply waiting to be claimed.
Regions
Fendarfelle
Nations and States
Fendarfelle Colonies
Provinces
Cities

Far East

Far East
Noimg.png
Isolated in its own clutch beyond the rest of known Aloria rests an ancient evil
Far East
Pronunciation Far East
Demonym Eastern
Population Unknown
Area Unknown
Located far from any other civilization lie the Far East, home to the mysterious Sihai Dynasties. Their history suggests that they have never experienced the Void Cycle though their history is certainly filled with just as much conflict as Regalia. Further information is hard to come by as their lands are so far away.
Regions
Unknown
Nations and States
Unknown
Provinces
Cities

Far North

Far North
Noimg.png
A land shielded by ice and shadow alike
Far North
Pronunciation Far North
Demonym Varies
Population Unknown
Area Unknown
Encompassing both Drowda and the Northern Expanse, the Far North is an unexplored and treacherous wasteland unclaimed by any formal nation or people. The fierce warrior cultured Nelfin known as the Drowdar hail from the continent that shares their name while the Expanse appears empty, all traces of any former inhabitants gone. The only sense of civilization in this region are the Drowdar Xaster Citadels, which dot the cold and Void-tainted landscape of Drowda. The rest is unknown, and will likely never be known unless a concerted effort is made. This frontier is periled by dangerous fauna and inhospitable climates, and is not to be ventured by the faint of heart.
Regions
DrowdaNorthern Expanse
Nations and States
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Cities