Pagan Cults: Difference between revisions
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Etna's Fire was a monotheistic Ailor Pagan Religion that started in the modern day area of [[Regalian Archipelago|Montania]], more specifically Terre di Fuoco, when the Vularos people still lived there. The Vularos people were a pre-civilization decentralized collection of tribes who despite their lack of organized state structure, were capable of erecting impressive pumice hill forts and townships which frequently fought over the scarce resource of the Montania rugged mountainous landscape. The Vularos people were either enslaved, expelled, or incorporated into the incoming [[Ithanian]] and [[Daendroque]] settlers who claimed the land as an expansions for the rapidly growing [[Regalian Empire]]. Etna's Fire is no longer worshiped in the modern era, as the Vularos are essentially extinct, but Etna's symbolism is still important for [[Regalian Archipelago|Vultaro & Montania]], and by extension the [[Dressolini]] people, because they still live at the feet of these imposing volcanoes. | Etna's Fire was a monotheistic Ailor Pagan Religion that started in the modern day area of [[Regalian Archipelago|Montania]], more specifically Terre di Fuoco, when the Vularos people still lived there. The Vularos people were a pre-civilization decentralized collection of tribes who despite their lack of organized state structure, were capable of erecting impressive pumice hill forts and townships which frequently fought over the scarce resource of the Montania rugged mountainous landscape. The Vularos people were either enslaved, expelled, or incorporated into the incoming [[Ithanian]] and [[Daendroque]] settlers who claimed the land as an expansions for the rapidly growing [[Regalian Empire]]. Etna's Fire is no longer worshiped in the modern era, as the Vularos are essentially extinct, but Etna's symbolism is still important for [[Regalian Archipelago|Vultaro & Montania]], and by extension the [[Dressolini]] people, because they still live at the feet of these imposing volcanoes. | ||
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The Gilded Order is a monotheistic Ailor Pagan Religion that started on the [[Regalian Archipelago|Regalian Isle]], and was predominantly worshiped by the citizens of the [[Regalian Kingdom]], insofar they were not Old Gods or [[Dragon Worship]]ers. The Gilded Order is still a very small minority Religion that survived centuries of Unionist conversion, so it may still be possible to encounter some Gilded Order faithful, but only on the Regalian Isle because the religion is dead everywhere else. The Gilded Order unlike most other Pagan Faiths is not strictly tied to any particular Ailor tribe, rather it is a religion that came about from the general sense of superiority and divine exceptionalism of the inhabitants of the Regalian Isle, because they considered themselves divinely ordained to be the center of the world (at least seen from the Archipelago). | The Gilded Order is a monotheistic Ailor Pagan Religion that started on the [[Regalian Archipelago|Regalian Isle]], and was predominantly worshiped by the citizens of the [[Regalian Kingdom]], insofar they were not Old Gods or [[Dragon Worship]]ers. The Gilded Order is still a very small minority Religion that survived centuries of Unionist conversion, so it may still be possible to encounter some Gilded Order faithful, but only on the Regalian Isle because the religion is dead everywhere else. The Gilded Order unlike most other Pagan Faiths is not strictly tied to any particular Ailor tribe, rather it is a religion that came about from the general sense of superiority and divine exceptionalism of the inhabitants of the Regalian Isle, because they considered themselves divinely ordained to be the center of the world (at least seen from the Archipelago). | ||
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The Blood Covenant is still a very much living and breathing religion that originated from Old Ceardia, but has since spread almost globally, at least wherever Velheim settlers have gone. The Blood Covenant is seen as part ancestor, influencing, but also being influenced by Old Gods, as it predates Old Gods as a religion, and may well be one of the oldest Ailor religions still around. The Blood Covenant is by some Old Gods faithful considered a heresy, because it denounces Arne, and the other Old Gods, favoring a very much fixated focus on Halfvel and the Godcursed [[Marken]]. The Blood Covenant is still existing in various parts of the world, but is particularly popular in [[Regalian Archipelago|Talahm Gall]], the more clan and tribal lands of [[Regalian Archipelago|Gallovia]] where the [[Gallovian]] Ailor live, and few Regalian missionaries dare go for the tales of Marken who defend their Queen of Blood. | The Blood Covenant is still a very much living and breathing religion that originated from Old Ceardia, but has since spread almost globally, at least wherever Velheim settlers have gone. The Blood Covenant is seen as part ancestor, influencing, but also being influenced by Old Gods, as it predates Old Gods as a religion, and may well be one of the oldest Ailor religions still around. The Blood Covenant is by some Old Gods faithful considered a heresy, because it denounces Arne, and the other Old Gods, favoring a very much fixated focus on Halfvel and the Godcursed [[Marken]]. The Blood Covenant is still existing in various parts of the world, but is particularly popular in [[Regalian Archipelago|Talahm Gall]], the more clan and tribal lands of [[Regalian Archipelago|Gallovia]] where the [[Gallovian]] Ailor live, and few Regalian missionaries dare go for the tales of Marken who defend their Queen of Blood. | ||
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The Midnight is an extinct religion that nonetheless is very well recorded religion that originated with the [[Sarnt]] tribes, natives of [[Regalian Archipelago|Drixagh]] before the Velheim colonists exterminated these tribes and dominated the area. The Sarnt people were not too dissimilar from the Velheim in the modern era, but were a series of tribes that long existed in the Drixagh region before the first waves of Velheim settlers arrived through the Vaarda Gates. The Sarnt waged a series of brutal wars with the Velheim who they considered hostile invaders (it remains somewhat nebulous whether they were), and were essentially extinct through a combination of defensive wars and Velheim enslavement which reduced their population growth to a crawl, or outright integrated them into the Velheim population. The Sarnt are however well studied, because they were a semi-cave dwelling people who left behind a lot of archeological evidence of their existence, including wall-murals of the Midnight. | The Midnight is an extinct religion that nonetheless is very well recorded religion that originated with the [[Sarnt]] tribes, natives of [[Regalian Archipelago|Drixagh]] before the Velheim colonists exterminated these tribes and dominated the area. The Sarnt people were not too dissimilar from the Velheim in the modern era, but were a series of tribes that long existed in the Drixagh region before the first waves of Velheim settlers arrived through the Vaarda Gates. The Sarnt waged a series of brutal wars with the Velheim who they considered hostile invaders (it remains somewhat nebulous whether they were), and were essentially extinct through a combination of defensive wars and Velheim enslavement which reduced their population growth to a crawl, or outright integrated them into the Velheim population. The Sarnt are however well studied, because they were a semi-cave dwelling people who left behind a lot of archeological evidence of their existence, including wall-murals of the Midnight. | ||
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Sarna is the name of both the religion and the god of the [[Sarnan]] people, not to be confused with the Sarnt who were nonetheless hundreds of miles apart from one another, but vaguely related due to both being pre-civilization Regalian Archipelago tribes. The Sarnan were an all-ginger-haired tribe of Ailor who lived in modern day [[Regalian Archipelago|Osteiermark]] and [[Regalian Archipelago|Tirgunn]] regions. The Sarnan people largely avoided the spotlight of the Regalian Empire, because the Regalian Empire at the time was focusing their efforts on the much larger [[Wirtemcaller]] people living north of the Sarnan, and colonizing the mineral rich soil of the Vularos people. Eventually, Ithanian and Wirtem expansion encroached on the Sarnan people, who were segregated into slum villages, and eventually disappeared in the [[Leutz-Vixe]] gene-pool, thus explaining why many Leutz-Vixe are ginger. Sarna as a religion is effectively extinct, but some of it is still contextually relevant to the Artifact [[Coraveau]], and the various Raven-lord Cults that existed in Tirgunn and Osteiermark. | Sarna is the name of both the religion and the god of the [[Sarnan]] people, not to be confused with the Sarnt who were nonetheless hundreds of miles apart from one another, but vaguely related due to both being pre-civilization Regalian Archipelago tribes. The Sarnan were an all-ginger-haired tribe of Ailor who lived in modern day [[Regalian Archipelago|Osteiermark]] and [[Regalian Archipelago|Tirgunn]] regions. The Sarnan people largely avoided the spotlight of the Regalian Empire, because the Regalian Empire at the time was focusing their efforts on the much larger [[Wirtemcaller]] people living north of the Sarnan, and colonizing the mineral rich soil of the Vularos people. Eventually, Ithanian and Wirtem expansion encroached on the Sarnan people, who were segregated into slum villages, and eventually disappeared in the [[Leutz-Vixe]] gene-pool, thus explaining why many Leutz-Vixe are ginger. Sarna as a religion is effectively extinct, but some of it is still contextually relevant to the Artifact [[Coraveau]], and the various Raven-lord Cults that existed in Tirgunn and Osteiermark. |
Revision as of 21:54, 12 October 2023
Pagan Faiths is not one consolidated religion, but rather a collection of both dead and yet living monotheistic religions that pre-date Ailor civilized status. This means that these religions date back to the days of tribal Ailor kingdoms in the Regalian Archipelago, as well as religions that pre-date Old Gods as a faith from Oldtera before the Destruction. The page will highlight some background from the people who used to worship these gods, while also covering whether continued worship is still viable or canon. Some of these religions may be dead, meaning that all the people who worshiped these gods died out some time ago, and as such, any Characters observing these religions may not be possible in the current era, but the information may still be necessary for Progressions or context to historical events.
Etna's Fire
The Gilded Order
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