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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Bolts
| style="background-color:#f5d5f7;" | Magic Bolts
| Stance Technique
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
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=== Pack===
===Magic Snare Pack===
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Snare
| style="background-color:#f5d5f7;" | Magic Snare
| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Trip
| style="background-color:#f5d5f7;" | Magic Trip
| Instant Power
| Instant Power
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
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=== Pack===
===Magic Distort Pack===
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Distort
| style="background-color:#f5d5f7;" | Magic Distort
| Instant Power
| Instant Power
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
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=== Pack===
===Magic Smog Pack===
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Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Smog
| style="background-color:#f5d5f7;" | Magic Smog
| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
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|-
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|}
=== Pack===
===Magic Curse Pack===
Flavor Text Goes Here
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Curse
| style="background-color:#f5d5f7;" | Magic Curse
| Instant Power
| Instant Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  | To make an enemy choose between two weakening effects, instantly apply the Warned Status to an Enemy within Range. The Enemy must choose between -1 Attack Stat or -1 Defense Stat. This Stat Reduction lasts for 15 Minutes, after which Magic Curse's Cooldown begins. Magic Curse does not Stack, and has a 2 Hour Cooldown. Sinistral Usage: Stat Reductions become -2, instead of -1. Also, target another Enemy within Range. Whichever option the first enemy does not choose, apply that -2 to the second enemy.}}
| Grants the user {{#simple-tooltip:  Magic Curse | To make an enemy choose between two weakening effects, instantly apply the Warned Status to an Enemy within Range. The Enemy must choose between -1 Attack Stat or -1 Defense Stat. This Stat Reduction lasts for 15 Minutes, after which Magic Curse's Cooldown begins. Magic Curse does not Stack, and has a 2 Hour Cooldown. Sinistral Usage: Stat Reductions become -2, instead of -1. Also, target another Enemy within Range. Whichever option the first enemy does not choose, apply that -2 to the second enemy.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
=== Pack===
===Magic Resist Pack===
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Resist
| style="background-color:#f5d5f7;" | Magic Resist
| Buff Power
| Buff Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
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=== Pack===
===Magic Cleanse Pack===
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Cleanse
| style="background-color:#f5d5f7;" | Magic Cleanse
| Dispel Power
| Dispel Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: | To protect Self or an Ally from a harmful Status Effect, instantly remove one Status Effect (choose one, if multiple) from Self or an Ally within Range. Magic Cleanse has a 2 Hour Cooldown. Sinistral Usage: N/A }}
| Grants the user {{#simple-tooltip: Magic Cleanse | To protect Self or an Ally from a harmful Status Effect, instantly remove one Status Effect (choose one, if multiple) from Self or an Ally within Range. Magic Cleanse has a 2 Hour Cooldown. Sinistral Usage: N/A }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
=== Pack===
===Magic Bolster Pack===
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Bolster
| style="background-color:#f5d5f7;" | Magic Bolster
| Buff Power
| Buff Power
|{{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
|{{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: | To empower oneself with Magic, grant +2 Attack Stat, or +2 Defense Stat, breaking cap up to 11 and 9. Alternatively, grant the user +1, and an Ally within Range +1 too. Either way, the +Stat lasts for 20 Minutes, after which Magic Bolster's cooldown begins. Magic Bolster does not Stack, and has a 1 Hour Cooldown. Sinistral Usage: Can no longer grant Stats to Ally, but instead grants +2 Attack and +2 Defense at the same time.}}
| Grants the user {{#simple-tooltip: Magic Bolster | To empower oneself with Magic, grant +2 Attack Stat, or +2 Defense Stat, breaking cap up to 11 and 9. Alternatively, grant the user +1, and an Ally within Range +1 too. Either way, the +Stat lasts for 20 Minutes, after which Magic Bolster's cooldown begins. Magic Bolster does not Stack, and has a 1 Hour Cooldown. Sinistral Usage: Can no longer grant Stats to Ally, but instead grants +2 Attack and +2 Defense at the same time.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
=== Pack===
===Magic Disengage Pack===
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Disengage
| style="background-color:#f5d5f7;" | Magic Disengage
| Instant Power
| Instant Power
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
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=== Pack===
===Magic Barrier Pack===
Flavor Text Goes Here
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Barrier
| style="background-color:#f5d5f7;" | Magic Barrier
| Link Power
| Link Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: | To protect an ally from Ranged Attacks, attach a Link to an Ally within Range, but never Self. For the duration, that Ally does not take Damage from Ranged Attacks from Ranger Stance, and takes only 1 HP Damage from Ranged Attacks from Deadeye Stance. Magic Barrier lasts for as long as the Link is upheld, after which it has a 2 Hour Cooldown. If Magic Barrier is Link Broken, grant the Target 1 Block Token. Sinistral Usage: N/A}}
| Grants the user {{#simple-tooltip: Magic Barrier | To protect an ally from Ranged Attacks, attach a Link to an Ally within Range, but never Self. For the duration, that Ally does not take Damage from Ranged Attacks from Ranger Stance, and takes only 1 HP Damage from Ranged Attacks from Deadeye Stance. Magic Barrier lasts for as long as the Link is upheld, after which it has a 2 Hour Cooldown. If Magic Barrier is Link Broken, grant the Target 1 Block Token. Sinistral Usage: N/A}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
===Magic Warp===
===Magic Warp Pack===
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=== Pack===
===Magic Lifebind Pack===
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Lifebind
| style="background-color:#f5d5f7;" | Magic Lifebind
| Link Power
| Link Power
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
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=== Pack===
===Magic Isolate Pack===
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! Modifiers
! Modifiers
|-
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| style="background-color:#D7EFDC;" | Exorcism
| style="background-color:#f5d5f7;" | Magic Isolate
| Dispel Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Exorcism | To protect against Afflicted Abilities, use this Ability to Counter any Instant, Link, or Movement Power used by a Character that is Afflicted that targets the user or an ally. Additionally, outside of combat, the user can perform general Exorcisms, but they do not have a guaranteed effect, and require negotiation with Spirit Players, or Event DMs. If the user is Afflicted themselves, this Ability is Disabled. Exorcism has no cooldown for Curing or general Exorcisms, but its Counter function has a 4 Hour Cooldown. Sinistral Usage: N/A}}
| {{#simple-tooltip: N/A }}
|-
|}
=== Pack===
Flavor Text Goes Here
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#D7EFDC;" | Magic Isolate
| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: | To isolate an Enemy from their Allies and Buffs, target an enemy within Range, and Link Break the most recently applied Link Power. Additionally, if they have any Block Tokens (from Abilities, not from Armor), remove 1 Block Token. Magic Isolate has a 2 Hour Cooldown. Sinistral Usage: Break 2 Link Powers, remove up to 2 Block Tokens, and if the enemy has no Link Powers and no Block Tokens, instead apply the Marked Status.}}
| Grants the user {{#simple-tooltip: Magic Isolate | To isolate an Enemy from their Allies and Buffs, target an enemy within Range, and Link Break the most recently applied Link Power. Additionally, if they have any Block Tokens (from Abilities, not from Armor), remove 1 Block Token. Magic Isolate has a 2 Hour Cooldown. Sinistral Usage: Break 2 Link Powers, remove up to 2 Block Tokens, and if the enemy has no Link Powers and no Block Tokens, instead apply the Marked Status.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
=== Pack===
===Magic Counter Pack===
Flavor Text Goes Here
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Counter
| style="background-color:#f5d5f7;" | Magic Counter
| Dispel Power
| Dispel Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: To Counter and Dispel another Mage's magic, use this Ability as a Reaction to a character within Range using a Power from the Magic Point Buy Category. Dispel that Power, but, apply the Silenced Status to the user for the next 3 Turns. Magic Counter can be used out of Turn, and does not take an Action. Magic Counter has a 2 Hour Cooldown. Sinistral Usage: No longer Silences the User, also apply the Marked Status to the Target.}}
| Grants the user {{#simple-tooltip: Magic Counter | To Counter and Dispel another Mage's magic, use this Ability as a Reaction to a character within Range using a Power from the Magic Point Buy Category. Dispel that Power, but, apply the Silenced Status to the user for the next 3 Turns. Magic Counter can be used out of Turn, and does not take an Action. Magic Counter has a 2 Hour Cooldown. Sinistral Usage: No longer Silences the User, also apply the Marked Status to the Target.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
=== Pack===
===Magic Feather Pack===
Flavor Text Goes Here
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Feather
| style="background-color:#f5d5f7;" | Magic Feather
| Passive Power
| Passive Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Radiant Feather| To protect allies, this Ability can be used to make any amount of Allies immune to damage from falling, giving them Feather Fall, which will slow them to a gentle floating speed. The same effect is permanently applied to self. Magic Feather has no Cooldown. Sinistral Usage: When an Enemy would take Fall Damage, deal +1 HP extra Damage to them.}}
| Grants the user {{#simple-tooltip: Magic Feather| To protect allies, this Ability can be used to make any amount of Allies immune to damage from falling, giving them Feather Fall, which will slow them to a gentle floating speed. The same effect is permanently applied to self. Magic Feather has no Cooldown. Sinistral Usage: When an Enemy would take Fall Damage, deal +1 HP extra Damage to them.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
=== Pack===
===Magic Shove Pack===
Flavor Text Goes Here
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Shove
| style="background-color:#f5d5f7;" | Magic Shove
| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: | To move an Enemy, instantly Displace a Target 5 Blocks in any direction, meaning further away from the user, or closer, anywhere along a horizontal direction, but never vertically or diagonally up or down. Magic Shove has a 30 Minute Cooldown. Sinistral Usage: Target up to two enemies, sending them in the same or different directions, and apply the Prone Status at the end of the shove.}}
| Grants the user {{#simple-tooltip: Magic Shove | To move an Enemy, instantly Displace a Target 5 Blocks in any direction, meaning further away from the user, or closer, anywhere along a horizontal direction, but never vertically or diagonally up or down. Magic Shove has a 30 Minute Cooldown. Sinistral Usage: Target up to two enemies, sending them in the same or different directions, and apply the Prone Status at the end of the shove.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
=== Pack===
===Magic Summon Pack===
Flavor Text Goes Here
Flavor Text Goes Here
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Summon
| style="background-color:#f5d5f7;" | Magic Summon
| Summon Power
| Summon Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: | To never be without weapons and armor, instantly summon any combination of armor, shields, weapons (ranged or melee) for the user and up to two willing allies within Range. This does not re-fresh Block Tokens from Armor, but grants them if the user did not already have them. Additionally, if the user (and allies) wear this equipment for 20 minutes, also grant +1 Attack or +1 Defense for the duration. Magic Summon does not Stack, has no Cooldown, but once it grants +Stats, it lasts for up to 1 Hour. Sinistral Usage: If Equipment is granted to anyone other than the user, after 10 Minutes, it suddenly changes to a curse, applying a -2 Attack and -1 Defense Stat reduction, and cannot be removed, except by Abilities that Dispel magic, or by KOing the user.}}
| Grants the user {{#simple-tooltip: Magic Summon | To never be without weapons and armor, instantly summon any combination of armor, shields, weapons (ranged or melee) for the user and up to two willing allies within Range. This does not re-fresh Block Tokens from Armor, but grants them if the user did not already have them. Additionally, if the user (and allies) wear this equipment for 20 minutes, also grant +1 Attack or +1 Defense for the duration. Magic Summon does not Stack, has no Cooldown, but once it grants +Stats, it lasts for up to 1 Hour. Sinistral Usage: If Equipment is granted to anyone other than the user, after 10 Minutes, it suddenly changes to a curse, applying a -2 Attack and -1 Defense Stat reduction, and cannot be removed, except by Abilities that Dispel magic, or by KOing the user.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


===Magic Revive===
===Magic Revive Pack===
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===Magic Revenge Pack===
===Magic Revenge Pack===
This Pack allows the user to strike out one final vengeful strike against their opponent before going down.
This Pack allows the user to strike out one final vengeful strike against their opponent before going down.
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Revenge
| style="background-color:#f5d5f7;" | Magic Revenge
| Counter Power
| Counter Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Ocean Adaptation
| style="background-color:#f5d5f7;" | Ocean Adaptation
| Passive Power
| Passive Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Ocean Adaptation | The user can breathe underwater, see underwater, speak underwater, and move unhindered while swimming underwater. Additionally, they can use Abilities and Attack Emotes as if they were on dry land, targeting those inside and outside the water. Sinistral Usage: None.}}
| Grants the user {{#simple-tooltip: Ocean Adaptation | The user can breathe underwater, see underwater, speak underwater, and move unhindered while swimming underwater. Additionally, they can use Abilities and Attack Emotes as if they were on dry land, targeting those inside and outside the water. Sinistral Usage: None.}}
| {{#simple-tooltip: N/A }}
|-
|}
===Exorcism Pack===
Flavor Text Goes Here
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#f5d5f7;" | Exorcism
| Dispel Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Exorcism | To protect against Afflicted Abilities, use this Ability to Counter any Instant, Link, or Movement Power used by a Character that is Afflicted that targets the user or an ally. Additionally, outside of combat, the user can perform general Exorcisms, but they do not have a guaranteed effect, and require negotiation with Spirit Players, or Event DMs. If the user is Afflicted themselves, this Ability is Disabled. Exorcism has no cooldown for Curing or general Exorcisms, but its Counter function has a 4 Hour Cooldown. Sinistral Usage: N/A}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Magic Mimic
| style="background-color:#f5d5f7;" | Magic Mimic
| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}

Revision as of 20:12, 19 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Magic Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Enchant Point Buy provides Magic Spell Packs. Please consult the Magic Page before Point Buying any Packs here, as some considerations have to be made with regard to Spell Morality, and Dimension Alignment that affect how other Characters respond to your Character. Please read the Magic Point Buy Extra Rules before Point Buying any Packs here, as this Category is unique and has extra mechanics.

Magic Point Buy Extra Rules

  • Magical Investment: While most Categories are limited to 7 Investment, Magic has a maximum investment of 14. Additionally, if a character invests more than 7 points into Magic, they unlock a new Combat Style: True Mage. This Combat Style uses Magic for both Attack Stat and Defense Stat, allowing the Player to distribute their Magic Points between the two Stats, but only up to a Maximum of 7, and requiring a Minimum of 1. For example, if a Character has invested 10 Points into Magic, they can set their Attack stat to 6, and their Defense Stat to 4.
  • Sinistral Magic: To understand this Mechanic, please read the “Morality of Magic” section on the Magic Page. By default, the Magic Abilities below are classified as either Radiant or Enchant, however, some (but not all) of the Abilities have an alternate “Sinistral Usage” listed in their description. In order to use the “Sinistral Usage” mechanic, a character must have at least 5 Points invested into the Magic Category. Sinistral Usage is an empowered version of the Spell, which must be chosen (or not chosen) when the Spell is cast, and cannot be changed once cast that way, for the duration of that cast only. Please note, that many characters will take grave offense to the usage of Sinistral Magic, which is always telegraphed. Sinistral Magic exists for characters who are pushed to their absolute limits, and call on dark powers in desperation, or selfish mages who care only for their own safety and power.

Magic Spell Packs

Magic Bolts Pack

This pack allows the user to use their magic to attack at range, acting as a traditional caster blaster.

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Bolts Stance Technique Self

Grants the user Magic Bolts

N/A

Magic Snare Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Snare Instant Power Emote Range

Grants the user Magic Snare

N/A

Magic Trip Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Trip Instant Power 10 Blocks

Grants the user Magic Trip

N/A

Magic Distort Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Distort Instant Power 4 Blocks

Grants the user Magic Distort

N/A

Magic Smog Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Smog Instant Power Emote Range

Grants the user Magic Smog

N/A

Magic Curse Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Curse Instant Power Self

Grants the user Magic Curse

N/A

Magic Resist Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Resist Buff Power Emote Range

Grants the user Magic Resist

N/A

Magic Cleanse Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Cleanse Dispel Power Self

Grants the user Magic Cleanse

N/A

Magic Bolster Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Bolster Buff Power 5 Blocks

Grants the user Magic Bolster

N/A

Magic Disengage Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Disengage Instant Power 10 Blocks

Grants the user Magic Disengage

N/A

Magic Barrier Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Barrier Link Power Emote Range

Grants the user Magic Barrier

N/A

Magic Warp Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Warp Movement Power 10 Blocks

Grants the user Magic Warp

N/A

Magic Lifebind Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Lifebind Link Power 10 Blocks

Grants the user Magic Lifebind

N/A

Magic Isolate Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Isolate Instant Power Emote Range

Grants the user Magic Isolate

N/A

Magic Counter Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Counter Dispel Power Emote Range

Grants the user Magic Counter

N/A

Magic Feather Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Feather Passive Power Emote Range

Grants the user Magic Feather

N/A

Magic Shove Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Shove Instant Power Emote Range

Grants the user Magic Shove

N/A

Magic Summon Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Summon Summon Power Self

Grants the user Magic Summon

N/A

Magic Revive Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Revive Buff Power 10 Block

Grants the user Magic Revive

N/A

Magic Revenge Pack

This Pack allows the user to strike out one final vengeful strike against their opponent before going down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Revenge Counter Power Emote Range

Grants the user Magic Revenge

N/A

Ocean Adaptation Pack

This pack allows the user to be an aquatic mage, and is recommended for them and anyone who wants to make use of any aquatic housing and roleplay zones in Regalia. Additionally, when using Ocean Adaptation with magic, the user can target up to 2 Allies in a Roleplay Scene, and apply this Ability to them as well, as long as they remain within 10 Blocks of the User.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ocean Adaptation Passive Power Self

Grants the user Ocean Adaptation

N/A

Exorcism Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Exorcism Dispel Power Emote Range

Grants the user Exorcism

N/A

Magic Mimic Pack

This Pack allows the user to mimic anyone's Abilities and Profiencies. Note, while this Ability does not allow the copying of Custom Kits, there is one exception in that it can be used to copy a Custom Kit, but only for the duration of a 1v1 duel against the person who owns that Custom Kit, and also gives express permission for the mimicry of their Custom Kit. Some Custom Kits cannot be copied because they rely on specific power sources and deep lore. This Ability should also be used in good faith, so not at the very end after burning through all Ability Cooldowns, just to get a new set with fresh uses. Abuse of this Ability to powergame should be reported.

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Mimic Instant Power Emote Range

Grants the user Magic Mimic

N/A

Magic Shift Pack

This Pack has no Combat uses, but turns your Character into a Magical Shapeshifter. There are natural born Shapeshifters like the Slizzar, but Mages can also learn to shapeshift to alter their appearance. This includes but is not limited to: Gender Presentation, Heritage, Biological Sex, Hair, Height, Facial Structure, Body Shape, Additional (non-combat Function) Limbs, and they can even combine aspects of Races for example Eronidas Tusks and Allar Tails on an Ailor Body. These Changes can also fall outside of the realistic fur/hair/skin tones (though please be careful about white-washing Peoples of Color). Shapeshifting always counts as a Disguise (but cannot hide Affliction Traits and Tells), is instantaneous, and cannot be seen through except for very specific Mechanics, or by some Event NPC’s/Gods. Players should be mindful of the fact that Shapeshifters are generally strongly mistrusted, and that society at large has a lot of paranoia towards them. Additionally, anti-RP usage of Shapeshifting to avoid consequences perpetually and in the face of giving other players a bad experience in Roleplay, may result in Staff members requesting a reduction of use. Shapeshifting should always be done to give a player more creative freedom and some room to avoid immediate consequences to their OC, but it should not be used to forever make a Character unaccountable/unaffected by bad actions and drawbacks.

Sinistral Mindvex

Sinistral Mindvex is for those Mages who want to influence the very minds of others, to rob them of free will, or to fabricate a false reality in their mind to influence their actions. This Pack is always Sinistral, meaning a Mage without access to the Sinistral Mechanic cannot take this pack, as there is no ethical Mind Control. This Pack does not grant a Combat-specific Ability, but grants a variety of Mechanics to do with Thralling and Persuasion Rolls. For more about Persuasion Rolls, please refer to the Abilities Page for Rules. The following features are granted:

  • Persuasion Guidance: Your Character can boost an Ally's Persuasion Rolls while they are within Emote Range, either in (consent based) Player Persuasion Rolls, or Profile Character Persuasion rolls. The boosted Character has +2 added to the final Dice roll result. This is not telegraphed, meaning it can be done secretly, and influences the mind of the person who the Persuasion Dice is being performed on. This effect cannot be applied on Your Character, only allies.
  • Persuasion Bonus: Your Character gains another +2 on top of the calculation for the Proficiency Dice, meaning it becomes 3 + Wisdom Proficiency (or Faith) +2 = Proficiency Dice (up to a max of 12). This is 2 points short of the absolute maximum of 14, which can only be attained through specific Afflictions/Affinities/Custom Kits, or if your Character has Persuasion Guidance applied to them by a different Character than your own.
  • Persuasion Thralling: This Mechanic requires absolute informed OOC consent from all parties involved. OOC consent can be revoked at any time if the player(s) involved feel uncomfortable, during which the Spell will break. With Persuasion Thralling, your Character places a spell on someone's mind to mind control them to varying degrees. This can involve a single command-spell that disappears as soon as the command is complete and wipes the person's memory (or let them keep it), or establishes long-term mind control that forces a Character to do whatever they are commanded. This Mechanic can only work in Combat with OOC consent of all participants, and can be overwritten by other forms of Thralling from other sources, including another Persuasion Thralling. Persuasion Thralling can be removed either by some form of Exorcism, or by a Character that exclusively has Radiant or Enchant Point Buy Spells and no Sinistral Point Buy Spells. Persuasion Thralling is always Hidden, but if a character is made to do something that is wildly out of character for them, other characters may become suspicious that mind-control magic was involved.