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Magic Schools

From MassiveCraft Wiki

The Magic Schools page is an extension of the Magic page, so click back on that page to return to the main navigation. Magic Schools in summary are stratified and categorized spells and applications of Magic in commonly learnable (and some not learnable) Schools. Magic Schools are universally accessible all over the world to any Mage or person, though some are considered illegal in Regalia to learn (see Occult Law). While Mages can learn several Magic Schools, certain limitations are put in place for fairness and logic's sake. These are defined below.

  • There is a maximum of 4 Magic Schools per Character, without any extra Mechanics or Packs that allow for more.
  • Additional Schools can be bought via the Arcane Invocation in Invoke Point Buy.
  • Magic Schools exclusively cover Mechanics. They are not required for Combat Roleplay or any Proficiency Point Buy Packs.

List of Schools

Unique Schools

These Unique Schools of Magic are accessible to all, but only to those who have been aligned to their respective realm. It is not possible to use the Abyss School without being aligned to the Abyss, for example, and if you have more than 2 Alignments, you can't use any of these Unique Schools. This section is to be developed at a later point. For now, use and leverage the main Magic Schools written above.

Limited Schools

These Schools of Magic have technically existed, but for some reason are either not accessible for IC or OOC reasons. For posterity's sake and preserving history, these schools have written out pages but it must be stated expressly that Players cannot use these schools of Magic. It is still possible to encounter Event NPCs with these schools of Magic, and it may also be possible to have limited access in Draft:Custom Kit usage.