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Arkenborn are the offspring of extra-planar entities that are classified somewhere between Gods and Spirits, called Arken, who have manifested from the [[Void]] and [[Exist]] into the world of [[Aloria]]. Arkenborn are thus similar to [[Godborn]], but different in the sense that Godborn are rarer, and far less well-documented than the more publicly chaotic Arkenborn. Arkenborn manifest unique appearances, personalities, and unique trait(s) based on their heritage, but also have unique obstacles in life due to their nature and birth. Arkenborn throughout history have been unpredictable and violent, leading to them being referred to as "Demon-Spawn" (technically inaccurate), a derogatory term to attribute a generalized psychopathy to them that while frequent, is not necessarily true for every Arkenborn. Especially in [[Regalia]], Arkenborn have seen waves of repression and persecution, having to struggle against a reputation of their kind that they never seem to be able to get fully rid of. To play an Arkenborn is to choose the aesthetics of the classic demi-god (or demi-Demon in this case), at the caveat of oppression roleplay and being denied things in [[Regalian]] society on the basis of birthright. some Arkenborn try to make do with what they have, others try to live unseen, while others yet seek out their Arken parents, hoping to find some semblance or purpose or value to their life, or even to live their life in the image of their parent for a higher calling.  
Arkenborn are the offspring of Arken, powerful Demons who have come from the Abyss and the Eidolon to exist in Aloria as pseudo-gods. Because the Arken are undeniably Demons, their Arkenborn are sometimes called demi-demons, demonspawn, or Silven, owing to their siring from a coupling between an Arken and a mortal Alorian. Arkenborn are considered dark omens of calamity and destruction with many infamous historical figures being Arkenborn. Arkenborn face persecution in the Regalian Empire not by the letter of the law, but by bigotry and discrimination due to their nature. Some Arkenborn rise to the occasion and attempt to make a name for themselves either in compliance or in defiance of their Demon parent. Others slink away into the shadows hoping not to be noticed by a hostile world.  


==Rules to playing an Arkenborn==
==Arkenborn Rules==
There are some Rules associated with portraying Arkenborn correctly. Note, some Abilities or Mechanics of Arkenborn do allow their Arkenborn eyes to be hidden. This goes under a fair-use policy, meaning that the capacity to hide Arkenborn eyes should be incidental, not the norm. It should be used to aid in plots and plans, not be the main mode of hiding an Arkenborn's identity, since this robs a lot of the public story potential of Arkenborn. If you play an Arkenborn, but spend most of your time hiding Arkenborn status, Staff may ask you to retcon your Character being an Arkenborn. Arkenborn can hide their Arkenborn eyes if they have a Shapeshifting Mechanic or Ability, but this should not be a permanent state and should be used periodically as a disguise. Lore Staff will make characters who never identify as an Arkenborn retcon being an Arkenborn from their backstory if they never present as one, whilst still benefitting from their Mechanics.
Some rules are associated with playing an Arkenborn and not all Arkenborn may appear or act alike in roleplay. This section explains the boundaries and recommendations for Arkenborn and how to play them in Regalia while remaining compliant with the underlying lore.
* Arkenborn can only ever be from one Arken and a mortal pairing. Arkenborn also cannot be Godborn or Broods at the same time.  
* Arkenborn can only be the child of one Arken and a mortal parent and cannot be a Vampire Brood or Godborn. Custom Kits may be an exception to this rule, but if this exception is made, this would result in one set of Mechanics from dominant parentage.  
* Arkenborn have a strict set of mandatory traits and optional aesthetics, all of which are overwritten by [[Afflictions]].
* Bralona and Orion cannot be Arkenborn, as they do not conventionally produce. Maraya can be Arkenborn but they can only be Arkenborn if they were born after the Vaults opened, as the Vaults would not have permitted Arkenborn to enter during the fall of their Empire.  
* Bralona cannot be Arkenborn under any circumstance, as they do not reproduce with any organic peoples of Aloria.  
* Arkenborn status does not transfer across generations. It cannot be inherited, and its status is immediate at birth. It cannot be hidden, though not all Arkenborn are born with visual identifiers. All Arkenborn are always occult by default, even if you choose not to have the Mechanics.  
* Maraya can be Arkenborn, but only if they were born outside of the Vaults, as the Vaults would not permit Arkenborn in.
* Yanar can be Arkenborn, but only for Exist Arken, as the Void Arken avoid Yanar due to their Exist-Aligned associations.
* Being an Arkenborn does not make a Character Occult, though the Regalian State may still treat them as such often.
* Arkenborn status is not transferrable across generations, meaning that one Arkenborn does not sire more Arkenborn.
* Arkenborn status is immediate on birth, cannot be hidden, and for many provides a rough childhood for Arkenborn.


==Playing an Arkenborn==
==Design==
Playing an Arkenborn (in contrast to [[Godborn]]) is recommended for new players, because there are less nuanced understanding/reading requirements for Arkenborn. Equally, many new players and players open to newcomers tend to play Arkenborn, and as such, playing one has a relatively low entry-level requirement, with a guarantee of some kind of interaction with others. Playing an Arkenborn means opting-in to oppression roleplay. Your Character will be denied job opportunities, public positions of power, and may receive discrimination in the street. This is part of the aesthetic of the "Demi-Demons", and in return, your Character gains Arkenborn aesthetics and some backstory relevancy. When playing an Arkenborn, it is completely up to the player whether to try to learn more about their Arken parent, or ignore that side of the backstory completely.  
The first and most important consideration in designing your Arkenborn character is deciding whether the character should have demi-demon eyes. Demi-demon eyes identify an Arkenborn to anyone else what they are, and usually also identifies which realm their Arken parent is aligned to. For Abyss Arken, the colorations are gold and red, and for the Eidolon Arken, the colorations are silver and blue. It is possible for an Arkenborn not to have the demi-demon eyes, though Demon eyes are considered a point of pride for the Arkenborn, even if it labels them early. Those born without demi-demon eyes are still Arkenborn, but in the eyes of many are considered weaker or less concentrated inheritors of the power of their Arken parent. See these references below for inspiration. Note, while you can experiment with light or dark shades of these colors, if you choose demi-demon eyes, they should be easily visible on a Minecraft skin. Feel free to send in a ticket if you need help deciding on a good visual distinction or would like Lore Staff to sign off on your skin as appropriate to this visual trait.  
==Void Arken==
 
===Pride Arken===
<gallery mode="packed" widths="80px" heights="200px">
{| class="wikitable" style="width: 100%;
File:Bodyfsdgs.png|Eidolon fem Arkenborn
|- style=""
File:Boffdy.png|Eidolon masc Arkenborn
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Untitled artwork 5.png|220px|caption|center]]
File:Fdsafa.png|Eidolon masc Arkenborn
| style="background-color:#FFD4D4; width: 120px;" | '''Arken Overview:'''
File:Ufafbaq.png|Eidolon furry Arkenborn
| The Pride Arken is the embodiment of vanity, ego, self-esteem, dignity, accomplishment, and legacy. Pride Arkenborn inherit these traits in their personality. He is also the twin of the Fury Arken.
File:Dgsvews.png|Eidolon fem Arkenborn
File:Boagfva2dy.png|Eidolon fem Arkenborn
File:Bewgewvsody.png|Abyss masc Arkenborn
File:Ssddddd.png|Abyss fem Arkenborn
File:Bodysasddasdd.png|Abyss fem Arkenborn
File:Body.png|Abyss masc Arkenborn
File:Bofgdgdy.png| Abyss fem Arkenborn
File:Hyfvty.png|Abyss masc Arkenborn
</gallery>
 
Secondly, consider if you want your character to look like the Arken parent. All Arken have distinct visual and thematic traits. For example, the Pride Arken has golden-blond hair, a Velheim/Fornoss aesthetic theming, and is fully Ailor. Arkenborn who share these traits are considered strongly attuned with their Arken parent while, for example, a full Finullen Elf with black hair and a lithe frame is considered far away in similarities to their Arken parent. Most of this comes down to how the Arkenborn treat each other and how society treats them for looking like their demon parent. Many Arkenborn are proud of being demi-demons and will actively ridicule the Arkenborn who look nothing like their parent. Pro-Arken societies consider it a mark of shame to be born distant from one's glorious parent. Inversely, societies like Regalia, which are very anti-Arken, may consider looking nothing like the Arken parent a blessing or a way to hide one's identity. It is recommended you keep your character looking somewhat similar to their Arken parent or at least maintain some visual aspects because it encourages a sense of belonging and closeness among the Arkenborn of the same parent and alignment, but it is not required. You can play an Arkenborn that looks nothing like their parent and does not even have demi-demon eyes.
 
==Arkenborn Conflict==
Arkenborn typically experience conflict or adversity from a couple of sources. There is a strong social connection between Arkenborn of the same alignment due to shared experiences of bullying, trauma, adversity, and shared victories. Arkenborn like no other type of person in Aloria form strong social bonds across heritages, cultures, and religions because of what they are. They do, however, get into conflict quite frequently and often not even strictly out of their own doing.
* Arkenborn of the Abyss and Eidolon often have adversarial relations. This happens due to natural inclinations they do not understand because their souls are made partly by Abyss/Void magical energy, but also because of thematic opposition between their parents. Their parents fight each other, and for this reason, it is simple to conclude they, as Demon children, will fight each other also.
* Arkenborn also face adversity from purists and religious fanatics who consider them a blight on society. Even an Arkenborn who knows no Magic at all will often be attacked by purists or accosted and verbally abused for being what they are. Demi-demons have historically caused many calamities, so any Arkenborn is liable to face bigotry and discrimination as if they are the next disaster waiting to happen.
* Sometimes Arkenborn of their own kind may also have adversarial relations based on their vanity or ego. For example, Pride Arkenborn might all have familial rivalry between them to be "Pride's best child,” while Fury Arkenborn might fight frequently as a test of who is the best warrior. Compassion Arkenborn might chide each other for not being kind enough, while Intrigue Arkenborn might try to out-trick each other, and so on.
Generally speaking, the conflict Arkenborn experience should largely be self-generated or projected from the lore universe. While Arkenborn are technically an oppressed class in Regalia, the reality of roleplay in-game is that most characters are inclusive and kind and that only a few radicals will be hostile to Arkenborn. Keep in mind, however, that Event DMs will always enforce the logic of the universe, which is that Arkenborn are second-class citizens.
 
==Abyss Arkenborn==
Abyss Arkenborn gain two shared Mechanics that all types of Abyss Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are Occult by default. Note: this section will refer to Arken as he/she/they despite Arken being genderless for the ease of writing presentation, or because of their preferred gender.  
====Common Abyss Mechanics====
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Known Powers:'''
| style="padding: 10px" | '''Vice<BR>Master'''  
| Pride is considered first-born among the Void Arken, making him the undisputable superpower among them with the greatest proficiency in Magic. His historical feats of Magic are legendary.
| You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a “corruption-arc” path where they become “evil” (this does require consent).
|-
|-
| style="background-color:#FFD4D4;" | '''Arkenborn Traits:'''
| style="padding: 10px" | '''Receptive<BR>Mind'''  
| Maximum of 50 years old, must be [[Ailor]] or Half-Ailor, must have blond hair, must be on the tall side, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
| While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all.  
|-
|-
| style="background-color:#FFD4D4;" | '''Optional Traits:'''
|}
| Pride Arkenborn can be brutish, have magical void-script tattoos covering their body that glow in gold and/or red, can be 1 foot taller than the heritage maximum height dictates (except for [[Urlan]])
 
|-
===Pride Arkenborn===
| style="background-color:#FFD4D4;" | '''Mechanic One:'''
[[File:Hghhuntitled artwork 5.png|left|frameless|250px]]
| All Magic used by Arkenborn of Pride, is classified as Void Magic and God Magic at the same time (they cannot have Ordial/Exist/Dragon Magic), as he is both the Arken of Pride, and a [[Fornoss]] God.
The Pride Arken is considered the strongest among the Abyss Arken and the leader of their fold. He is the rival of Justice, who he considers constraining and hypocritical. Pride's greatest qualities are arrogance, ego, vanity, and a belief in self-superiority. He is considered immensely powerful in the realm of Magic, and schemes to showcase himself or his offspring as the most superior of all. The Pride Arken has many Arkenborn offspring because he is frequently worshiped and sought out by Arken-worshiping cults, and also because he seeks worthy successors.
 
Pride Arkenborn often have the same inclinations to grandiose delusions and ambition as their parent. They feel restless, always seeking to move upwards, achieve new things, learn new things, and subject others to awe and their superiority. On the flip side, they are prone to outbursts when they feel stuck in life and nothing is progressing, or when their vanity is offended by failure and dismissal. Pride Arkenborn are common users of Magic, as a strong connection to the Pride Arken often creates Mages born with Magic at birth.  
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Two:'''
| style="padding: 10px" | '''Magic<BR> Identity'''  
| Pride Arkenborn can hide themselves from the Justice Arken and Justice Arkenborn by reality-warping illusion. If they attack however, they become visible, and others can also still see them.  
| You choose one Magic School for free on top of your standard limit, but only receive a single Mechanic from it, regardless of your Magic Proficiency investment. However, you can freely choose which of the Mechanics within the Magic School that you gain access to.  
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Three:'''
| Pride Arkenborn gain [[Magic_Point_Buy#Sinistral_Mindvex|Sinistral Mindvex]] Pack for free, but cannot use Persuasion Guidance. Additionally, they can make Persuasion Dice derive from Magic Proficiency.
|}
|}
===Fury Arken===
 
{| class="wikitable" style="width: 100%;
===Fury Arkenborn===
|- style=""
[[File:Revengegod.png|left|frameless|250px]]
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Pridedemon.png|220px|caption|center]]
The Fury Arken is the twin brother of Pride, a peerless fighter who has never lost a duel and the polar opposite of Pride's Magic focus. He is the rival of Valor, who he considers cowardly and apathetic. Fury's greatest qualities are his martial skill in combat, and his boundless ill temper, energy, and rage. He is capable of laying waste to whole armies with a simple sword, but unlike the other Arken does not scheme, instead preferring a simpler life seeking worthy opponents. The Fury Arken has few offspring–those who appear often are the end product of a battle.  
| style="background-color:#FFD4D4; width: 120px;" | '''Arken Overview:'''
 
| The Fury Arken is the embodiment of war, battle, rage, destruction, combat, and ill-temper. Fury Arkenborn inherit these traits in their personality in life. He is also the twin of the Pride Arken.
Fury Arkenborn have the same inclinations to adrenaline from struggle and competition as their parent. They are ill-tempered and crass with their behavior, and the most likely out of all Arkenborn to lose their composure in rage. On the flip side, they are also immensely strong and one of the few of their kin who can boast a natural physical strength not caused by Magic. Fury and Pride Arkenborn often stick together, mirroring the twin-brother nature of their Arken parents due to their complementary skills.
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Known Powers:'''
| style="padding: 10px" | '''Greater<BR>Strength'''  
| Fury is considered second-born among the Void Arken, making him the undisputable superpower among them with the greatest proficiency in Physical Combat. He remains undefeated in combat.
| You are stronger than the average normal person when it comes to out-of-combat tests of strength. Whether it is in arm wrestling or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.
|-
|-
| style="background-color:#FFD4D4;" | '''Arkenborn Traits:'''
|}
| Maximum of 50 years old, must be [[Ailor]] or Half-Ailor, must have blond hair, must be on the tall side, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
 
===Avarice Arkenborn===
[[File:Avariarki.png|left|frameless|250px]]
The Avarice Arken is an opulent magnate of wealth and possession, one who seems to at once own everything and is never satisfied. He is the rival of Compassion, who disgusts him due to her charity and sharing with others. Avarice's greatest qualities are the art of the deal and the plot to providence and wealth, his peerless ability to always squeeze every ounce of gold worth from any interaction or even loss. The Avarice Arken is hardly ever seen in a fight, preferring to let the greed of mortals do the dirty work for him.
 
Avarice Arkenborn are infected with the same endless desire to own things as their parent, whether that is material possessions, or the affections of others as property. Avarice Arkenborn are perpetually envious of others owning things they do not have, and even if they have the thing they once desired, they now desire more. Avarice Arkenborn are often easier to distinguish from other Arkenborn due to their preference for noble metals like gold and silver, decking themselves out as opulently as they can.  
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Optional Traits:'''
| style="padding: 10px" | '''Greased<BR>Palms'''  
| Fury Arkenborn can be brutish, have magical void-script tattoos covering their body that glow in gold and/or red, can be 1 foot taller than the heritage maximum height dictates (except for [[Urlan]])
| You can make trades of resources (Divinium, Artifactsparks, and Wealth Tokens) non-publicly, or can facilitate trade between two people to make it non-public, done through a ticket rather than through public channels.
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic One:'''
|}
| Fury Arkenborn cannot use Magic-based Proficiencies, even God Magic. Additionally, any Persuasion Rolls they perform on someone they defeated in Combat in the last 7 days, have +5 added to the final result.
 
===Body Arkenborn===
[[File:Bodyarjui.png|left|frameless|250px]]
The Body Arken is a researcher and experimentalist, who seeks to push the boundaries of knowledge and ethics in bio-engineering. He is the rival of the Happiness Arken, whose satisfaction with stagnancy repulses him. The Body Arken's greatest qualities are his shapeshifting and unrivaled understanding in the application of the Creation Particle, the power of Dragons to shape life, even if perfect life recreation eludes him. Many unique creatures and monsters across the world were experiments of the Body Arken, created for the sake of creation.
 
Body Arkenborn are prone to the same biological obsessions as their father, constantly seeking to redefine what defines their bodily state, to gain a deeper understanding of the organic processes of life itself, and to master them. They seek to become the perfect body, or at least be more capable of withstanding the entropy enforced on them by Dragons and mortality. Like their father, they are unpredictable and often unrecognizable, as the art of shapeshifting makes them don a new persona with each new face.  
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Two:'''
| style="padding: 10px" | '''Shape<BR>Shifter'''  
| Fury Arkenborn can perform great feats of physical power outside of Combat like bare-hand climbing up sheer cliffs, throwing massive boulders and cracking them with a single punch, and carry huge loads.
| You are a full magical Shapeshifter and can change your appearance and parts of your body at will. Shapeshifting is a complex process and has several rules associated with it, so review the full explanation of this Mechanic on the [[Shapeshifting]] page.
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Three:'''
| Fury Arkenborn can Transform into a War Demon, made of solid golden flames with large horns, a bladed tail, and large claws. This Transformation counts as a Disguise but breaks when defeated.
|}
|}


===Avarice Arken===
===Corruption Arkenborn===
{| class="wikitable" style="width: 100%;
[[File:Twinkarken.png|left|frameless|250px]]
|- style=""
The Corruption Arken is a deeply enigmatic Arken who is rarely seen but frequently blamed for the fall of the mighty. His rival is the Eidolon Arken of Regality, who combats his corruptive influences among the ruling classes. The Corruption Arken does nothing but twist the hearts and minds of the good-natured and virtuous to relish in their downfall into depravity and malice. He sees kings and queens become tyrants, and stalwart bureaucrats and guardians graft and cheat their way to wealth at the expense of the ones they once protected.
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Maybebodyarken.png|220px|caption|center]]
 
| style="background-color:#FFD4D4; width: 120px;" | '''Arken Overview:'''
Corruption Arkenborn have the same inclination as their father, to relish in the control and influence they exert on others to feed into their worst qualities. Even if a Corruption Arkenborn is not strictly motivated to see royalty toppled, their meddling in the lives of others encourages self-serving habits and sometimes even destructive behavior for no other purpose than self-entertainment. It should come as no surprise that Corruption Arkenborn are the most reviled of the Abyss Arkenborn, due to their habits.  
| The Avarice Arken is the embodiment of greed, opulence, possession, ownership, and chains. Avarice Arkenborn inherit these traits in their personality in life. Avarice is a Shapeshifter.
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Known Powers:'''
| style="padding: 10px" | '''Demon<BR>Kindred'''  
| Avarice is further down the line of Void Arken born, however commands a great deal of passive influence. Avarice is known as the Artifact Crafter among the Void Arken, with many dark powers invested.
| Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as an extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.  
|-
|-
| style="background-color:#FFD4D4;" | '''Arkenborn Traits:'''
|}
| Avarice Arkenborn are only required to have the Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.), as the Avarice Arken is a Shapeshifter who changes often.
 
===Rejection Arkenborn===
[[File:Rejection.png|left|frameless|250px]]
The Rejection Arken is one of the more benign Arken who is nonetheless capable of destructive grief if rejected for any reason. The Rejection Arken embodies all the negative feelings of the unwanted, unloved, refused, and denied, and the melancholy or rage these situations inspire. Her rival is the beauty Arken, for whom she holds great contempt as she has never felt the scorn of denial. The Rejection Arken cares a lot more about mortal lives than the others, and as such has no great history of mass destruction or abuse.
 
Rejection Arkenborn are fearful of the same denial of who they are, what they want to be, and their worth that their mother strives to battle against. They too are capable of expressions of rage, melancholy, and depression at the reality or recognition of it all, and seek a better world in which they are not denied as much as they are. They see the world in an imperfect state and challenge it, on that notion, in big but also small ways to strive for genuine connections and less refusal in the world.
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Optional Traits:'''
| style="padding: 10px" | '''Emotion<BR>Sense'''  
| Avarice Arkenborn can have parts of their body appear to be made out of solid [[Gold]], and their skin can sparkle or glow when exposed to any light sources inside or outside.
| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds.  
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic One:'''
|}
| Avarice Arkenborn in their greed, are able to point buy Faith Proficiency packs without worshipping a religion or God. However, all these Abilities count as Void Sinistral Magic if Point Bought.
 
===Dread Arkenborn===
[[File:Dridhao.png|left|frameless|250px]]
The Dread Arken is the manifestation of fear, a dark woodland stalker who enjoys tormenting trespassers with their worst terrors become manifest. Her rival is the Nature Arken, whose serene control of nature constantly impedes the woodland home of the Dread Arken. The Dread Arken is one of the most malicious Arken who does things for the fun of it, with no long-term goal. Her strength lies in the realm of illusions, but also to manipulate the base instincts of mortals so profoundly, that one cannot tell illusion from delusion.
 
Dread Arkenborn have the same incessant need to know the fears of others and to torment and taunt them with manifestations of them. The concept of fear is an obsession for them, to understand it, grasp it, and master the application of it for good or evil. Dread Arkenborn can both be the most excellent saboteurs who turn stalwart defenders against their minds or the most proficient propagandists who play in on the fear of the citizenry to keep all of them in line with their rulers and leaders.  
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Two:'''
| style="padding: 10px" | '''Eldergod<BR>Transformation'''  
| Avarice Arkenborn, when confronted by Aelrrigan Knights can hide any Artifact they are carrying in a pocket realm that the Knights cannot access. This only works for Artifacts they own long-term.  
| You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).  
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Three:'''
| Avarice Arkenborn can infest an Object or Artifact, temporarily becoming a Vested Spirit by [[Spirit]] Page rules. The Weapon can be cleansed by Aelrrigans, causing the Avarice Arkenborn to be ejected.
|}
|}


===Body Arken===
===Intrigue Arkenborn===
{| class="wikitable" style="width: 100%;
[[File:Dasadddf.png|left|frameless|250px]]
|- style=""
The Intrigue Arken is the hardest to pin down of all of them, as his name isn't exactly clear. He might be Intrigue, but he might also be Betrayal, Deceit, or Trickery. The Intrigue Arken is the rival of Loyalty, whose constant enforcement of dedication to one's liege gets in the way of Intrigue's games. The Intrigue Arken has unrivaled skills in lying clearly and honestly, yet obfuscating truth beyond reproach. His bargains always benefit him, and his betrayal hits harder than death itself. He is one of the most feared Abyss Arken.  
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Blackmanlaying.png|220px|caption|center]]
 
| style="background-color:#FFD4D4; width: 120px;" | '''Arken Overview:'''
Intrigue Arkenborn are prone to the same invasive attitude as their father, a constant desire to get involved in other people's business and wreck their plans subtly and as covertly as possible. They plot and scheme for the art of the game, and ply their charisma to wrap others around their finger before quickly pulling the rug. Most Intrigue Arkenborn try to remain as hidden as possible, as betrayal is a game that only works once before they are inevitably labeled as untrustworthy and must seek a new face.  
| The Body Arken is the embodiment of mutations, evolution, shapeshifting, and experimentation. Body Arkenborn inherit his obsession with body modification, and constant need to shapeshift.
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Known Powers:'''
| style="padding: 10px" | '''Mind <BR> Suggestion'''  
| The Body Arken is known as the perfect shapeshifter who has unlocked the keys to Creation Particle of Dragons, thus capable of creating his own often twisted and horrendous life forms.  
| With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.  
|-
|-
| style="background-color:#FFD4D4;" | '''Arkenborn Traits:'''
|}
| Body Arkenborn can be any Alorian people or age or appearance, as the Body Arken is a Shapeshifter. Though, they must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
 
===Conquest Arkenborn===
[[File:Conq.png|left|frameless|250px]]
The Conquest Arken is the solemn embodiment of the subjugation of others, a Demon warlord at the head of a great and terrifying host of marauding warrior Demons. Conquest is the rival of Maestro, whose focus on art and the beauty of culture erodes the savage destructiveness of the wars he inflicts. The Conquest Arken is a mighty warrior, but his true mettle lies in his peerless tactics and strategies, his plots to control and dominate states and realms to his whims. He is also the most publicly active of all Arken as a Kathar Prince.  
 
Conquest Arkenborn are struck with a similar desire to conquer but, lacking armies, seek more small-scale and local conquests. Organizations, guilds, mercenary bands, and even noble house guards, Conquest Arkenborn seek to inject themselves into anything that forms a cohesive group and struggle and wrestle their way to control it for the sake of success. They never accept being a second in command, but when reaching the top, can use their skills for insight and strategy to make better use of what is on offer.
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Optional Traits:'''
| style="padding: 10px" | '''Universal <BR> Speech'''  
| Body Arkenborn have no Optional Traits, as shapeshifting gives freedom. That being said, the most common form that the Body Arken assumes is that of a male [[Songaskia]]n with red glowing eyes.
| You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.  
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic One:'''
| Body Arkenborn gain the [[Magic_Point_Buy#Magic_Shift_Pack|Magic Shift Pack]] for free. However, it is not Magic and similar to [[Slizzar]], is a natural body function of theirs.
|-
| style="background-color:#FFD4D4;" | '''Mechanic Two:'''
| Body Arkenborn can (if the Player has the Premium or Supremium Rank) use the /Disguise Plugin to Shapeshift into a variety of monsters like the Drowda Spider, Wolf, Domestic Cat, Fox, Bear, etc.
|-
| style="background-color:#FFD4D4;" | '''Mechanic Three:'''
| Body Arkenborn can apply any sort of natural/unnatural body-mods to others. If applied unwillingly, it is a Void Curse, which must be removed by some kind of Exorcism mechanic or Magic purifying.
|}
|}


===Corruption Arken===
==Eidolon Arkenborn==
{| class="wikitable" style="width: 100%;
Eidolon Arkenborn gain two shared Mechanics that all types of Eidolon Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are occult. Note: this section will refer to Arken as he/she/they, even if the Arken are genderless for the ease of writing presentation, or because of their preferred gender.
|- style=""
====Common Eidolon Mechanics====
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Twinkarken.png|220px|caption|center]]
{|  
| style="background-color:#FFD4D4; width: 120px;" | '''Arken Overview:'''
| The Corruption Arken is the embodiment of using seduction, manipulation, and subterfuge to seduce the powers that be into evil, to cause them to become corrupt and self serving and ruinous.
|-
|-
| style="background-color:#FFD4D4;" | '''Known Powers:'''
| style="padding: 10px" | '''Eidolon<BR>Cast'''  
| The Corruption Arken is said to have the greatest Charisma known to mortals, able to convince anyone of anything in the blink of an eye without the use of mental domination Magics.
| You can change the material of any non-organic substance, like rock, silver, or wood, into Eidolonite, a lightweight and durable pristine light-blue opaque crystal, by touch. Eidolonite overrides all non-geometric shapes into geometric ones, creating perfect hexagonal patterns and shapes. When used as a forging material, Eidolonite cools down to look like ivory with a holographic sheen in hexagonal patterns. Anything touched can change, though it spreads from the hands slowly and not instantly.  
|-
|-
| style="background-color:#FFD4D4;" | '''Arkenborn Traits:'''
| style="padding: 10px" | '''Long<BR>Living'''  
| Corruption Arkenborn can be any Alorian people or age or appearance, as the Corruption Arken is a Shapeshifter. They must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
| You live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
|-
|-
| style="background-color:#FFD4D4;" | '''Optional Traits:'''
|}
| The Corruption Arken has no Optional Traits. That being said, the most common form that the Corruption Arken assumes is that of a white-haired Ailor or Teledden with distinctly sharp features.
====Justice Arkenborn====
|-
[[File:Untitled Artworksmol.png|left|frameless|250px]]
| style="background-color:#FFD4D4;" | '''Mechanic One:'''
The Justice Arken is considered the strongest among the Eidolon Arken and the leader of their fold. She is the rival of Pride, whom she considers above just reproach and wicked in self-obsession. Justice's greatest qualities are diligence to right wrongs, bravery, and decisiveness. She is considered immensely powerful in the realm of Magic and uses her divine judgment to burn away wicked sin and crime. The Justice Arken has few offspring, as she is judicious with her approval and never directly involved, sending her masculine alter-ego.  
| Corruption Arkenborn gain the [[Roguery_Point_Buy#Disguise_Skill_Pack|Disguise Pack]] for free. Additionally they can summon/unsummon/change any clothing they wear in the blink of an eye.
 
Justice Arkenborn have the same inclination to be a self-appointed judge, jury, and executioner as their parent. They feel an endless desire to right wrongs in the world, even those beyond their control and power. They see their judgment as faultless and are also immensely dogmatic and stubborn to see reality or situations any other way. They are quick to decide and quick to anger if their judgment is refused or refuted. Justice Arkenborn are common users of Magic due to their parent's strong magical connection.  
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Two:'''
| style="padding: 10px" | '''Vigilante<BR>Beast'''  
| If investigated by any Knight, Corruption Arkenborn can wipe the memories of a Knight involving them specifically so that any investigation is sure to be stalled forever against them. (Hidden)
| You are Regalia's most lovable vigilante, always seeking to deal out your sense of justice. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives a slap on the wrist.
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic Three:'''
| If imprisoned, locked up, or chained down, Corruption Arkenborn can simply slip out of these restraints and walk through locked doors. They can still be attacked and hurt if careless though!
|}
|}


===Rejection Arken===
====Valor Arkenborn====
{| class="wikitable" style="width: 100%;
[[File:Vloah.png|left|frameless|250px]]
|- style=""
The Valor Arken is the twin brother of Justice, a peerless fighter who has never lost a duel and the polar opposite of Justice's Magic focus. He is the rival of Fury, who he considers reckless and unaccountable. Valor's greatest qualities are his martial skill but juxtaposed to his eternal calmness and refusal to ply it. Valor was once a glory hound seeking victory and fame but has become silent and inactive, preferring to smoke his pipe and watch the grass grow. Some in the Eidolon fold blame Valor's inaction for the supremacy of the Abyss in Aloria.
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Rejection.png|220px|caption|center]]
 
| style="background-color:#FFD4D4; width: 120px;" | '''Arken Overview:'''  
Valor Arkenborn share the qualities that were once obvious in their father: bravery, righteous protection, and dedicated service to one's fellow and kin, but they are equally capable of falling into silent stoicism and inaction. While they share a penchant for combat with any Furyborn, they are completely devoid of the high-stakes emotional energy and vigor that their Abyss rivals put into it. Others soldier on as faithful warriors in service of their superiors in the same way Valor acts as a bodyguard to the other Eidolon Arken.
| The Rejection Arken is the embodiment of being rejected in love, rejected for jobs, rejected by friends, rejected by family, and by society, and finding dignity (or rage) in this misery.
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Known Powers:'''
| style="padding: 10px" | '''Element<BR>Hearing'''  
| Rejection is the master of illusory magic, tricking others into seeing, hearing, and feeling things that aren't there. She is unremarkable in actual combat, which she avoids easily with her illusions.
| You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.  
|-
|-
| style="background-color:#FFD4D4;" | '''Arkenborn Traits:'''
|}
| Rejection Arkenborn are only required to have the Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.), as the Rejection Arken is a Shapeshifter who changes often.
 
====Compassion Arkenborn====
[[File:Compassion23.png|left|frameless|250px]]
If there was ever an Arken that could claim the crown of most benign Demon, it would be Compassion, an Arken so selflessly obsessed with helping others that she ends up hurting herself. Compassion is the rival of Avarice, whose complete disregard for the wellbeing of others profoundly troubles her. Compassion shares in all the good qualities of kindness, charity, goodwill, and altruism towards others but has in more cases than once brought a premature end to her rebirth cycle to make a largely meaningless gesture of self-sacrifice.
 
Compassion Arkenborn are constantly torn in a cruel world, full of evil, and carelessness towards one's fellow. Compassion Arkenborn see a broken world around them, aiming to at least mend a small part of it before their mortal life eventually meets its end. The Compassion Arken and her children are not bound to the grandiose acts of world-changing politics and events like the Intrigue, Conquest, or Justice Arken, but focus on the small lives of the creatures of the world and those who have no other means to make themselves heard.  
{|
|-
|-
| style="background-color:#FFD4D4;" | '''Optional Traits:'''
| style="padding: 10px" | '''Emotion<BR>Sense'''  
| Rejection Arkenborn can have permanent tattoo-like black and/or red stains around and under their eyes, on their hands and feet, and can manifest red glowing light around them when in darkness.
| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other player whether this succeeds.  
|-
|-
| style="background-color:#FFD4D4;" | '''Mechanic One:'''
| Within reasonable conduct, if a Rejection Arkenborn is rejected (job, love, opportunity etc.), they gain +2 Main Defense Stat (break cap up to 9) against the person who rejected them until they recant.
|-
| style="background-color:#FFD4D4;" | '''Mechanic Two:'''
| Rejection Arkenborn can (w/ OOC consent) disable emotions or feelings in themselves or others. This is a Void Curse, which must be removed by some kind of Exorcism mechanic/Magic purifying. (Hidden)
|-
| style="background-color:#FFD4D4;" | '''Mechanic Three:'''
| Rejection Arkenborn can subtly Curse a person with a Rejection Curse, which while outside of Combat, prevents them from approaching the Arkenborn within 5 Blocks. This is Disabled in Combat.
|}
|}


==Exist Arkenborn==
====Happiness Arkenborn====
===Justice Arken===
[[File:Happiness for marty.png|left|frameless|250px]]
{| class="wikitable" style="width: 100%;
The Happiness Arken obfuscates the more common benign expectation of the Eidolon Arken. They are a whimsical, unaccountable, and capricious Demon who seeks to spread happiness, even at the cost of misery. Happiness is the rival of the Body Arken, who they consider to be deeply unfun and incapable of "getting the joke" due to their incessant obsession with scientific pursuits. The Happiness Arken is theatrical and spectacular, arriving and departing from any scene with the greatest fanfare and pomp to make sure the punchline is always heard.
|- style=""
 
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Untitled_Artworksmol.png|220px|caption|center]]
Happiness Arkenborn, similarly to the Happiness Arken, seek to spread glee and joy but are similarly incapable of telling the difference between appropriate and applicable comedy and misplaced humor or pranking that ends up hurting others. They refuse to acknowledge bad things in the world around them, seeing through rose-tinted glasses and trying to forcibly correct anything that does not conform to that worldview, even if it means forcibly stapling a smile on someone's face to stop them from crying.  
| style="background-color:#C9E4E5; width: 120px;" | '''Arken Overview:'''
{|
| The Justice Arken is the embodiment of righteousness, a cold law that is enforced completely, uniformly, and without pity for circumstances, context, or any form of mercy.
|-
|-
| style="background-color:#C9E4E5;" | '''Known Powers:'''
| style="padding: 10px" | '''Free<BR>Walker'''
| Justice is considered the first-born Exist Arken, the strongest among them with a mastery of Magic and Combat-Magic, but always meets her match in her nemeses the older Void Arken.
| You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind thatyou can still be attacked while attempting to break out!
|-
|-
| style="background-color:#C9E4E5;" | '''Arkenborn Traits:'''
| Maximum of 50 years old, must be [[Teledden]] (Lanlath TBD), must have blond hair, must be on the tall side, and have Exist Arkenborn eyes (silver irises with a blue limbal ring, or blue eye-whites.)
|-
| style="background-color:#C9E4E5;" | '''Optional Traits:'''
| Justice Arkenborn may manifest so-called "Justice Flames", which are [[media:Glowytatty.jpg|magical glowing tattoos]] that expand for each Sinner they have brought to justice, or knocked down from their ego.
|-
| style="background-color:#C9E4E5;" | '''Mechanic One:'''
| Justice Arkenborn can designate one "Sinner," gaining +1 Attack Stat (breaks cap up to 11) when attacking that person only, but, if this is used unjustly, the Arkenborn may lose Mechanics.
|-
| style="background-color:#C9E4E5;" | '''Mechanic Two:'''
| Justice Arkenborn can see backwards in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (there are thousands of possibilities).
|-
| style="background-color:#C9E4E5;" | '''Mechanic Three:'''
| Justice Arkenborn if in Melee Range of a Gate or Fence or Door blocking off an entryway, are able to Gate Smash their way through, or bend the bars to let themselves and others pass.
|}
|}


===Compassion Arken===
====Regality Arkenborn====
{| class="wikitable" style="width: 100%;
[[File:Regnn.png|left|frameless|250px]]
|- style=""
The Regality Arken is probably the most widely accepted and tolerated Arken simply because he has never done anything to offend, obstruct, or harm mortals who had righteous intentions to govern. Regality is the rival of Corruption, who constantly tries to make the world worse off and ruins Regality's carefully balanced designs. The Regality Arken is chiefly obsessed with the concept of good governance, trying to teach mortals how to be respectful and just to their subjects, be fair rulers, and be thoughtful and dignified.
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Compassion23.png|220px|caption|center]]
 
| style="background-color:#C9E4E5; width: 120px;" | '''Arken Overview:'''
Regality Arkenborn follow much the same blueprint as their father, seeking to challenge corrupt and tyrannical systems, not only from the government down but also from society up. If they see a family with a repressive father who beats their children, or a priest who lies to their flock to rake in profits, the Regality Arken feel compelled to combat and expose these corrupt influences on the world, and to rectify them. It should come as no surprise that Regality Arkenborn, as such, have the highest murder rate from picking fights with the powerful.  
| The Compassion Arken is the most peaceful Arken, who stands for the peace of mind, resolution, and absolution to forgive all enemies through the weight of unending altruism.
{|
|-
|-
| style="background-color:#C9E4E5;" | '''Known Powers:'''
| style="padding: 10px" | '''Blood<BR> Oath'''  
| Compassion is considered the second-born active Exist Arken and a powerful healing Mage and pacifist, because while there are more senior Arken like Serenity, they are tragically apathetic.
| Even if not a [[Bloodcast_Order|Bloodcast]], you can summon an Accountability Forum against a noble, government official, or leader of some kind, which is a kangaroo court or open forum to accuse a person of tyranny, corruption, or incompetence. The accused need not show, but if they do not, this will be seen as disgraceful and humiliating.  
|-
|-
| style="background-color:#C9E4E5;" | '''Arkenborn Traits:'''
| Maximum of 50 years old, must be half or full [[Maquixtl]], must have dark skin tone, must be on the short side, and have Exist Arkenborn eyes (silver irises with a blue limbal ring, or blue eye-whites.)
|-
| style="background-color:#C9E4E5;" | '''Optional Traits:'''
| Compassion Arkenborn may manifest her holy thorn tattoos across their arms and around their necks and violet-ink stains on their fingers, as well as having an unusual affinity to wild butterflies.
|-
| style="background-color:#C9E4E5;" | '''Mechanic One:'''
| Compassion Arkenborn can grant the Martyr Enchant, binding a soul-contract for a person to fulfill a task. If they break this or fail the task, they take massive damage (discuss in Dm's what this means).
|-
| style="background-color:#C9E4E5;" | '''Mechanic Two:'''
| Compassion Arkenborn are able to mind-read the preferences of any person by focusing on them, reading their current emotion or emotional state, preferred color, food, drink, clothing style, etc. (Hidden)
|-
| style="background-color:#C9E4E5;" | '''Mechanic Three:'''
| Compassion Arkenborn have magical control over their own styling, make-up, clothing, as well as that of others, able to add, remove, change and modify anything within Emote Range.
|}
|}


===Happiness Arken===
====Beauty Arkenborn====
{| class="wikitable" style="width: 100%;
[[File:Beautylady.png|left|frameless|250px]]
|- style=""
The Beauty Arken is grace in appearance embodied, a Demon who no longer needs Body's obsession with perfection because she has already reached it. A visage of unmatchable enchanting glory, Beauty holds scorn only for her rival, Rejection, who she thinks is wallowing in self-pity and making herself ugly by personality. The Beauty Arken is invested in being surrounded by beautiful things and eternal beauty and youth, chasing every beauty craze and trend, trying every fashion style and every new fad.  
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Happiness_for_marty.png|220px|caption|center]]
 
| style="background-color:#C9E4E5; width: 120px;" | '''Arken Overview:'''
Beauty Arkenborn are equally obsessed with their looks, seeking the attention of others by heightening their beauty and surrounding themselves with beautiful things and people. Beauty Arkenborn want to be enchanting and beloved, poised and graceful. And yet, perhaps as a point of irony, they are capable of the same melancholy and petulant rage if their prominence and aesthetic are denied, for there are always crass people in the world who would trample beauty wherever they found it for the sake of it.  
| The Happiness Arken wants to put a smile on everyone's face, whether a smile of genuine joy or a smile from the pure mental break of all their trolling and clownery inflicted on mortals.
{|
|-
| style="background-color:#C9E4E5;" | '''Known Powers:'''
| Happiness, while a later-born Arken, is an excellent puppeteer of immaterial constructs with control over a large fleet of Spirits, haunted mannequins, and the ability to hide in plain sight.
|-
| style="background-color:#C9E4E5;" | '''Arkenborn Traits:'''
| Happiness Arkenborn can be any Alorian people or age or appearance, as the Happiness Arken is a Shapeshifter. They must have Exist Arkenborn eyes (silver irises with a blue limbal ring, or blue eye-whites.)
|-
| style="background-color:#C9E4E5;" | '''Optional Traits:'''
| Happiness Arkenborn have no Optional Traits. That said, the Happiness Arken usually presents as a woman from the Archipelago or Ithania, preferring Ailor or Teledden or Fin'ullen forms.
|-
| style="background-color:#C9E4E5;" | '''Mechanic One:'''
| Happiness Arkenborn when rolling for Persuasion Rolls, roll for 3 + Wisdom + Faith (or replace one of these with Arcane) up to 14. However, they roll at normal rules for Void Arkenborn.
|-
|-
| style="background-color:#C9E4E5;" | '''Mechanic Two:'''
| style="padding: 10px" | '''Alert<BR>Mind'''
| Happiness Arkenborn can hijack the aesthetics of other Religions (even if they are atheist) and use these in forms of illusions either to deceive others, or mock their faith to them.  
| Your mind is exceptionally guarded against the ill-spirited intents of others. If others use an emote that describes a negative feeling or thought towards you, or speaks ill about you in a different language you do not understand, you will mentally receive this intent, statement, or thought, and can reply to it as if it was said clearly to you in your language.
|-
|-
| style="background-color:#C9E4E5;" | '''Mechanic Three:'''
| Happiness Arkenborn can (with OOC consent) erase or modify the memories of those near them over the past hour or so, to correct any bad jokes or schemes that failed to get a laugh. (Hidden)
|}
|}


===Beauty Arken===
====Nature Arkenborn====
{| class="wikitable" style="width: 100%;
[[File:Eronidas.png|left|frameless|250px]]
|- style=""
The Nature Arken is a protector of nature, singularly obsessed with the wellbeing of plant life and the trees over all other living things in the world. Many would denounce Nature as an eco-terrorist, wiping out whole cities that encroach too far on untouched forests. He is pushed to these extremes by his rival, Dread, who has even wormed her way into his mind and infected him with fear of whatever the living will do to nature if they get too close, making him blindly (and tragically) hostile to all things that do not belong in the forests.
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Beautylady.png|220px|caption|center]]
 
| style="background-color:#C9E4E5; width: 120px;" | '''Arken Overview:'''
Nature Arkenborn are created from the rare woodland wanderers that the Nature Arken has come to respect and let enter into his domain. They care deeply for nature as he does, though are not yet touched by the toxic influence of Dread. Even though they are Nature's children, they too understand and respect the grief that the forests have felt in the past 400 years and that their safe passage is not assured despite their parentage. Nature Arkenborn, as such, seek to preserve the wild woodlands and protect the plants within.
| The Beauty Arken wants everything to be pretty and beautiful, to suit her definition of perfection and ageless grace, to never rust or gather dust or ever fade away, and to destroy all ugly things.
{|
|-
|-
| style="background-color:#C9E4E5;" | '''Known Powers:'''
| style="padding: 10px" | '''Greater<BR>Hunter'''  
| Beauty is a powerful Glamor Mage with the ability to subvert the perceived realities of others, making herself or her creations seem more perfect. She is obsessed with flattery, and incredibly vain.
| You are an apex hunter in the wilds, capable of a greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
|-
|-
| style="background-color:#C9E4E5;" | '''Arkenborn Traits:'''
| Beauty Arkenborn can be any type of Elf (or Half), as the Beauty Arken is an Elven Shapeshifter. They must have Exist Arkenborn eyes (silver irises with a blue limbal ring, or blue eye-whites.)
|-
| style="background-color:#C9E4E5;" | '''Optional Traits:'''
| Beauty Arkenborn have no Optional Traits. That said, they are universally considered pretty and bask in it, because Beauty does not produce children who do not match her ideals.
|-
| style="background-color:#C9E4E5;" | '''Mechanic One:'''
| Beauty Arkenborn gain the [[Magic_Point_Buy#Magic_Shift_Pack|Magic Shift Pack]] for free. However, it is not Magic and similar to Slizzar, is a natural body function of theirs.
|-
| style="background-color:#C9E4E5;" | '''Mechanic Two:'''
| Beauty Arkenborn can (with OOC consent), enchant a person to make them fall in love with them. This only applies where sexuality and gender would confer compatibility with the Target. (Hidden)
|-
| style="background-color:#C9E4E5;" | '''Mechanic Three:'''
| Beauty Arkenborn can mend any ruined art, disgusting tasting food, shattered decorations, or otherwise dirty objects to their pristine and beautiful original shape and state, reverting time on them.
|}
|}


===Nature Arken===
====Loyalty Arkenborn====
{| class="wikitable" style="width: 100%;
[[File:Dragonmarken.png|left|frameless|250px]]
|- style=""
The Loyalty Arken is considered an outsider among the Eidolon Arken, as though he is loyal to their fold, he also shares loyalties with Halfvel from Fornoss and Gilan from Estelley. The Loyalty Arken has an unsatiable need to serve at the behest of others, protect them, be unreplaceable to them, and be forever loyal and faithful to their service. He is, as such, often seen as a Marken–a curse that inherently is cast on those who are disloyal–as a subversion and commentary on how Marken could be greater with discipline.  
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Eronidas.png|220px|caption|center]]
 
| style="background-color:#C9E4E5; width: 120px;" | '''Arken Overview:'''
Loyalty Arkenborn are not necessarily as obsessed with being subject to others as their father is, but they make for some of the most unshakeable and eternally loyal compatriots, allies, and friends. Nothing can break the dedication of a Loyalty Arkenborn, not even death, and many have tragically faced death to prove that sentiment. Out of all kinds of Arkenborn, Loyalty Arkenborn are considered the most tolerable, especially if they have been raised and indoctrinated into whatever service they were brought up in, due to the low risk of defection.  
| The Nature Arken is the paragon of Nature and the desire to be close to it, obsessing over the serenity and protection of nature, sometimes at the expense of beings living in it.
{|
|-
| style="background-color:#C9E4E5;" | '''Known Powers:'''
| The Nature Arken has great command over the grass, flowers, plants, trees and roots of nature, bending any flora to his will, and creating enchanted groves where Yanar live.  
|-
|-
| style="background-color:#C9E4E5;" | '''Arkenborn Traits:'''
| style="padding: 10px" | '''Natured<BR>Marken'''
| Nature Arkenborn can be any Alorian people or age or appearance, as the Nature Arken is a Shapeshifter. They must have Exist Arkenborn eyes (silver irises with a blue limbal ring, or blue eye-whites.)
| You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. However, you do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.
|-
|-
| style="background-color:#C9E4E5;" | '''Optional Traits:'''
| The Nature Arken usually appears as an Eronidas. Nature Arkenborn can have the glyph of Nature (see the glowing tree chest tattoos, and the plant tattoos on the arms in the art).
|-
| style="background-color:#C9E4E5;" | '''Mechanic One:'''
| Nature Arkenborn can use the Floralshift Transformation, which changes them to Yanar, but keeps their old Heritage Traits. This is not a disguise, but the Yanar body can Shapeshift in design.
|-
| style="background-color:#C9E4E5;" | '''Mechanic Two:'''
| Nature Arkenborn can summon any number of Solurs (little nature spirits seen in the art), which can be tasked to do simple things in and around their Rental/Estate/Base and for aesthetics.
|-
| style="background-color:#C9E4E5;" | '''Mechanic Three:'''
| Nature Arkenborn gain +1 Main Combat Stat (break Cap up to 11) while they are inside Gloomrot Forest, but lose -1 Main Combat Stat if they are in: New Town, Imperial Isle (the main Boulevard).
|}
|}


===Loyalty Arken===
====Maestro Arkenborn====
{| class="wikitable" style="width: 100%;
[[File:Maestra.png|left|frameless|250px]]
|- style=""
The Maestro Arken is the creator of visual glory. Maestro sees the vision, executes the goals, and flourishes beyond all expectations. The rival of Maestro is Conquest, whose incessant warring and trampling of cultural heritage destroys much of the past's artistic achievements. Maestro is tormented with a constant search for inspiration, a constant drive to create, and a constant and pitiless self-criticism of anything that is created by hand or brush. Maestro, like any tortured artist, always chases the high of the magnum opus that will never come.  
! rowspan="7" style="font-size:24px; width: 220px;" | [[File:Dragonmarken.png|220px|caption|center]]
 
| style="background-color:#C9E4E5; width: 120px;" | '''Arken Overview:'''
Maestro's Arkenborn are similarly beset with the traditional tortured artist ailments–a need to create, a need to improve, but endless self-criticism and sometimes even defacement of one's creations. They are often divinely inspired by Maestro's unseen persona, leading some to accuse them of not being mundanely talented and learned but magically gifted, thus heightening their anxiety about the judgment towards their work. Maestro's children strive to one day draw Maestro's attention with their very own final creation to be seen as worthy.
| The Loyalty Arken represents the desire to be around friends, family, and allies, and to not be betrayed, with a particular heavy emphasis on creating a large loving family.
{|
|-
| style="background-color:#C9E4E5;" | '''Known Powers:'''
| The Loyalty Arken controls one of the largest Marken Packs in the world, that unlike their more Pagan origins, are protectors of abandoned Estelley sites and ruins, and Nature Arken Groves.
|-
| style="background-color:#C9E4E5;" | '''Arkenborn Traits:'''
| Loyalty Arkenborn can be any Alorian people or age or appearance, as the Loyalty Arken is a Shapeshifter. They must have Exist Arkenborn eyes (silver irises with a blue limbal ring, or blue eye-whites.)
|-
| style="background-color:#C9E4E5;" | '''Optional Traits:'''
| Loyalty Arkenborn can have heavy aesthetic emphasis on the starry night sky and the dark moon, fog, star constellations, either on their body, hair, or in aesthetic usage in Combat.
|-
| style="background-color:#C9E4E5;" | '''Mechanic One:'''
| Loyalty Arkenborn can declare a chosen temple to their Faith as their territory, granting them a +1 to Attack Stat (break cap up to 11) while fighting within and around it.  
|-
|-
| style="background-color:#C9E4E5;" | '''Mechanic Two:'''
| style="padding: 10px" | '''Art<BR>Sight'''
| Loyalty Arkenborn can grant the Enduring Ally Enchant, binding a soul-contract for a person to remain loyal. If they betray the Arkenborn, they take massive damage (discuss in Dm's what this means).
| From paintings, statues, or other forms of art that depict people, events, or objects, you can transpose the subject into your mind and potentially see back in time to moments, people, or events captured in the art. This usually relies on other players DM'ing your character's experience based on whatever art they have placed in their Rentals or Regions, what you perceive is up to them.  
|-
|-
| style="background-color:#C9E4E5;" | '''Mechanic Three:'''
| Loyalty Arkenborn can grant temporary aesthetics of their choice to any willing allies they fight alongside. For those with the Enduring Ally Enchant, they also gain +1 Defense stat, which does not break cap.
|}
|}
==Trivia==
* There exist many more Arken in lore, hundreds in fact. However, not all of them are as powerful as the main 5 of both the Void and Exist. This group was shortened to be accessible for Arkenborn, because the other Arken aren't that interesting.
* Young Arkenborn bond with one another very easily despite their feuding parents, something which often comes back to bite them in adulthood, as they form small social circles that keep up the mystery of their existence, and arguably their oppression.
* Arkenborn exist as some kind of blessed or exalted birth-state in societies that worship Magic, like [[Silontaar]] and Teledden societies. Other societies like the Ailor Regalian, or north Velheim states consider them a curse however.
* Some Arkenborn exceed social expectations, like the Iron Duke of [[Regalian Archipelago|Vultaro]] Rykhar Lamperro, who is a Pride Arkenborn. Any time this happens however, it is guaranteed only to have taken place because political forces out of their control.
{{Affinities}}
{{Affinities}}
{{Accreditation
{{Accreditation
|Writers = MonMarty
|Writers = MonMarty
|Processors = FireFan96, HydraLana
|Processors = MantaRey
}}
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[[category:Affinities]]
[[category:Affinities]]

Latest revision as of 03:19, 4 March 2025

Arkenborn are the offspring of Arken, powerful Demons who have come from the Abyss and the Eidolon to exist in Aloria as pseudo-gods. Because the Arken are undeniably Demons, their Arkenborn are sometimes called demi-demons, demonspawn, or Silven, owing to their siring from a coupling between an Arken and a mortal Alorian. Arkenborn are considered dark omens of calamity and destruction with many infamous historical figures being Arkenborn. Arkenborn face persecution in the Regalian Empire not by the letter of the law, but by bigotry and discrimination due to their nature. Some Arkenborn rise to the occasion and attempt to make a name for themselves either in compliance or in defiance of their Demon parent. Others slink away into the shadows hoping not to be noticed by a hostile world.

Arkenborn Rules

Some rules are associated with playing an Arkenborn and not all Arkenborn may appear or act alike in roleplay. This section explains the boundaries and recommendations for Arkenborn and how to play them in Regalia while remaining compliant with the underlying lore.

  • Arkenborn can only be the child of one Arken and a mortal parent and cannot be a Vampire Brood or Godborn. Custom Kits may be an exception to this rule, but if this exception is made, this would result in one set of Mechanics from dominant parentage.
  • Bralona and Orion cannot be Arkenborn, as they do not conventionally produce. Maraya can be Arkenborn but they can only be Arkenborn if they were born after the Vaults opened, as the Vaults would not have permitted Arkenborn to enter during the fall of their Empire.
  • Arkenborn status does not transfer across generations. It cannot be inherited, and its status is immediate at birth. It cannot be hidden, though not all Arkenborn are born with visual identifiers. All Arkenborn are always occult by default, even if you choose not to have the Mechanics.

Design

The first and most important consideration in designing your Arkenborn character is deciding whether the character should have demi-demon eyes. Demi-demon eyes identify an Arkenborn to anyone else what they are, and usually also identifies which realm their Arken parent is aligned to. For Abyss Arken, the colorations are gold and red, and for the Eidolon Arken, the colorations are silver and blue. It is possible for an Arkenborn not to have the demi-demon eyes, though Demon eyes are considered a point of pride for the Arkenborn, even if it labels them early. Those born without demi-demon eyes are still Arkenborn, but in the eyes of many are considered weaker or less concentrated inheritors of the power of their Arken parent. See these references below for inspiration. Note, while you can experiment with light or dark shades of these colors, if you choose demi-demon eyes, they should be easily visible on a Minecraft skin. Feel free to send in a ticket if you need help deciding on a good visual distinction or would like Lore Staff to sign off on your skin as appropriate to this visual trait.

Secondly, consider if you want your character to look like the Arken parent. All Arken have distinct visual and thematic traits. For example, the Pride Arken has golden-blond hair, a Velheim/Fornoss aesthetic theming, and is fully Ailor. Arkenborn who share these traits are considered strongly attuned with their Arken parent while, for example, a full Finullen Elf with black hair and a lithe frame is considered far away in similarities to their Arken parent. Most of this comes down to how the Arkenborn treat each other and how society treats them for looking like their demon parent. Many Arkenborn are proud of being demi-demons and will actively ridicule the Arkenborn who look nothing like their parent. Pro-Arken societies consider it a mark of shame to be born distant from one's glorious parent. Inversely, societies like Regalia, which are very anti-Arken, may consider looking nothing like the Arken parent a blessing or a way to hide one's identity. It is recommended you keep your character looking somewhat similar to their Arken parent or at least maintain some visual aspects because it encourages a sense of belonging and closeness among the Arkenborn of the same parent and alignment, but it is not required. You can play an Arkenborn that looks nothing like their parent and does not even have demi-demon eyes.

Arkenborn Conflict

Arkenborn typically experience conflict or adversity from a couple of sources. There is a strong social connection between Arkenborn of the same alignment due to shared experiences of bullying, trauma, adversity, and shared victories. Arkenborn like no other type of person in Aloria form strong social bonds across heritages, cultures, and religions because of what they are. They do, however, get into conflict quite frequently and often not even strictly out of their own doing.

  • Arkenborn of the Abyss and Eidolon often have adversarial relations. This happens due to natural inclinations they do not understand because their souls are made partly by Abyss/Void magical energy, but also because of thematic opposition between their parents. Their parents fight each other, and for this reason, it is simple to conclude they, as Demon children, will fight each other also.
  • Arkenborn also face adversity from purists and religious fanatics who consider them a blight on society. Even an Arkenborn who knows no Magic at all will often be attacked by purists or accosted and verbally abused for being what they are. Demi-demons have historically caused many calamities, so any Arkenborn is liable to face bigotry and discrimination as if they are the next disaster waiting to happen.
  • Sometimes Arkenborn of their own kind may also have adversarial relations based on their vanity or ego. For example, Pride Arkenborn might all have familial rivalry between them to be "Pride's best child,” while Fury Arkenborn might fight frequently as a test of who is the best warrior. Compassion Arkenborn might chide each other for not being kind enough, while Intrigue Arkenborn might try to out-trick each other, and so on.

Generally speaking, the conflict Arkenborn experience should largely be self-generated or projected from the lore universe. While Arkenborn are technically an oppressed class in Regalia, the reality of roleplay in-game is that most characters are inclusive and kind and that only a few radicals will be hostile to Arkenborn. Keep in mind, however, that Event DMs will always enforce the logic of the universe, which is that Arkenborn are second-class citizens.

Abyss Arkenborn

Abyss Arkenborn gain two shared Mechanics that all types of Abyss Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are Occult by default. Note: this section will refer to Arken as he/she/they despite Arken being genderless for the ease of writing presentation, or because of their preferred gender.

Common Abyss Mechanics

Vice
Master
You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a “corruption-arc” path where they become “evil” (this does require consent).
Receptive
Mind
While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all.

Pride Arkenborn

The Pride Arken is considered the strongest among the Abyss Arken and the leader of their fold. He is the rival of Justice, who he considers constraining and hypocritical. Pride's greatest qualities are arrogance, ego, vanity, and a belief in self-superiority. He is considered immensely powerful in the realm of Magic, and schemes to showcase himself or his offspring as the most superior of all. The Pride Arken has many Arkenborn offspring because he is frequently worshiped and sought out by Arken-worshiping cults, and also because he seeks worthy successors.

Pride Arkenborn often have the same inclinations to grandiose delusions and ambition as their parent. They feel restless, always seeking to move upwards, achieve new things, learn new things, and subject others to awe and their superiority. On the flip side, they are prone to outbursts when they feel stuck in life and nothing is progressing, or when their vanity is offended by failure and dismissal. Pride Arkenborn are common users of Magic, as a strong connection to the Pride Arken often creates Mages born with Magic at birth.

Magic
Identity
You choose one Magic School for free on top of your standard limit, but only receive a single Mechanic from it, regardless of your Magic Proficiency investment. However, you can freely choose which of the Mechanics within the Magic School that you gain access to.

Fury Arkenborn

The Fury Arken is the twin brother of Pride, a peerless fighter who has never lost a duel and the polar opposite of Pride's Magic focus. He is the rival of Valor, who he considers cowardly and apathetic. Fury's greatest qualities are his martial skill in combat, and his boundless ill temper, energy, and rage. He is capable of laying waste to whole armies with a simple sword, but unlike the other Arken does not scheme, instead preferring a simpler life seeking worthy opponents. The Fury Arken has few offspring–those who appear often are the end product of a battle.

Fury Arkenborn have the same inclinations to adrenaline from struggle and competition as their parent. They are ill-tempered and crass with their behavior, and the most likely out of all Arkenborn to lose their composure in rage. On the flip side, they are also immensely strong and one of the few of their kin who can boast a natural physical strength not caused by Magic. Fury and Pride Arkenborn often stick together, mirroring the twin-brother nature of their Arken parents due to their complementary skills.

Greater
Strength
You are stronger than the average normal person when it comes to out-of-combat tests of strength. Whether it is in arm wrestling or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.

Avarice Arkenborn

The Avarice Arken is an opulent magnate of wealth and possession, one who seems to at once own everything and is never satisfied. He is the rival of Compassion, who disgusts him due to her charity and sharing with others. Avarice's greatest qualities are the art of the deal and the plot to providence and wealth, his peerless ability to always squeeze every ounce of gold worth from any interaction or even loss. The Avarice Arken is hardly ever seen in a fight, preferring to let the greed of mortals do the dirty work for him.

Avarice Arkenborn are infected with the same endless desire to own things as their parent, whether that is material possessions, or the affections of others as property. Avarice Arkenborn are perpetually envious of others owning things they do not have, and even if they have the thing they once desired, they now desire more. Avarice Arkenborn are often easier to distinguish from other Arkenborn due to their preference for noble metals like gold and silver, decking themselves out as opulently as they can.

Greased
Palms
You can make trades of resources (Divinium, Artifactsparks, and Wealth Tokens) non-publicly, or can facilitate trade between two people to make it non-public, done through a ticket rather than through public channels.

Body Arkenborn

The Body Arken is a researcher and experimentalist, who seeks to push the boundaries of knowledge and ethics in bio-engineering. He is the rival of the Happiness Arken, whose satisfaction with stagnancy repulses him. The Body Arken's greatest qualities are his shapeshifting and unrivaled understanding in the application of the Creation Particle, the power of Dragons to shape life, even if perfect life recreation eludes him. Many unique creatures and monsters across the world were experiments of the Body Arken, created for the sake of creation.

Body Arkenborn are prone to the same biological obsessions as their father, constantly seeking to redefine what defines their bodily state, to gain a deeper understanding of the organic processes of life itself, and to master them. They seek to become the perfect body, or at least be more capable of withstanding the entropy enforced on them by Dragons and mortality. Like their father, they are unpredictable and often unrecognizable, as the art of shapeshifting makes them don a new persona with each new face.

Shape
Shifter
You are a full magical Shapeshifter and can change your appearance and parts of your body at will. Shapeshifting is a complex process and has several rules associated with it, so review the full explanation of this Mechanic on the Shapeshifting page.

Corruption Arkenborn

The Corruption Arken is a deeply enigmatic Arken who is rarely seen but frequently blamed for the fall of the mighty. His rival is the Eidolon Arken of Regality, who combats his corruptive influences among the ruling classes. The Corruption Arken does nothing but twist the hearts and minds of the good-natured and virtuous to relish in their downfall into depravity and malice. He sees kings and queens become tyrants, and stalwart bureaucrats and guardians graft and cheat their way to wealth at the expense of the ones they once protected.

Corruption Arkenborn have the same inclination as their father, to relish in the control and influence they exert on others to feed into their worst qualities. Even if a Corruption Arkenborn is not strictly motivated to see royalty toppled, their meddling in the lives of others encourages self-serving habits and sometimes even destructive behavior for no other purpose than self-entertainment. It should come as no surprise that Corruption Arkenborn are the most reviled of the Abyss Arkenborn, due to their habits.

Demon
Kindred
Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as an extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.

Rejection Arkenborn

The Rejection Arken is one of the more benign Arken who is nonetheless capable of destructive grief if rejected for any reason. The Rejection Arken embodies all the negative feelings of the unwanted, unloved, refused, and denied, and the melancholy or rage these situations inspire. Her rival is the beauty Arken, for whom she holds great contempt as she has never felt the scorn of denial. The Rejection Arken cares a lot more about mortal lives than the others, and as such has no great history of mass destruction or abuse.

Rejection Arkenborn are fearful of the same denial of who they are, what they want to be, and their worth that their mother strives to battle against. They too are capable of expressions of rage, melancholy, and depression at the reality or recognition of it all, and seek a better world in which they are not denied as much as they are. They see the world in an imperfect state and challenge it, on that notion, in big but also small ways to strive for genuine connections and less refusal in the world.

Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds.

Dread Arkenborn

The Dread Arken is the manifestation of fear, a dark woodland stalker who enjoys tormenting trespassers with their worst terrors become manifest. Her rival is the Nature Arken, whose serene control of nature constantly impedes the woodland home of the Dread Arken. The Dread Arken is one of the most malicious Arken who does things for the fun of it, with no long-term goal. Her strength lies in the realm of illusions, but also to manipulate the base instincts of mortals so profoundly, that one cannot tell illusion from delusion.

Dread Arkenborn have the same incessant need to know the fears of others and to torment and taunt them with manifestations of them. The concept of fear is an obsession for them, to understand it, grasp it, and master the application of it for good or evil. Dread Arkenborn can both be the most excellent saboteurs who turn stalwart defenders against their minds or the most proficient propagandists who play in on the fear of the citizenry to keep all of them in line with their rulers and leaders.

Eldergod
Transformation
You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).

Intrigue Arkenborn

The Intrigue Arken is the hardest to pin down of all of them, as his name isn't exactly clear. He might be Intrigue, but he might also be Betrayal, Deceit, or Trickery. The Intrigue Arken is the rival of Loyalty, whose constant enforcement of dedication to one's liege gets in the way of Intrigue's games. The Intrigue Arken has unrivaled skills in lying clearly and honestly, yet obfuscating truth beyond reproach. His bargains always benefit him, and his betrayal hits harder than death itself. He is one of the most feared Abyss Arken.

Intrigue Arkenborn are prone to the same invasive attitude as their father, a constant desire to get involved in other people's business and wreck their plans subtly and as covertly as possible. They plot and scheme for the art of the game, and ply their charisma to wrap others around their finger before quickly pulling the rug. Most Intrigue Arkenborn try to remain as hidden as possible, as betrayal is a game that only works once before they are inevitably labeled as untrustworthy and must seek a new face.

Mind
Suggestion
With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.

Conquest Arkenborn

The Conquest Arken is the solemn embodiment of the subjugation of others, a Demon warlord at the head of a great and terrifying host of marauding warrior Demons. Conquest is the rival of Maestro, whose focus on art and the beauty of culture erodes the savage destructiveness of the wars he inflicts. The Conquest Arken is a mighty warrior, but his true mettle lies in his peerless tactics and strategies, his plots to control and dominate states and realms to his whims. He is also the most publicly active of all Arken as a Kathar Prince.

Conquest Arkenborn are struck with a similar desire to conquer but, lacking armies, seek more small-scale and local conquests. Organizations, guilds, mercenary bands, and even noble house guards, Conquest Arkenborn seek to inject themselves into anything that forms a cohesive group and struggle and wrestle their way to control it for the sake of success. They never accept being a second in command, but when reaching the top, can use their skills for insight and strategy to make better use of what is on offer.

Universal
Speech
You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.

Eidolon Arkenborn

Eidolon Arkenborn gain two shared Mechanics that all types of Eidolon Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are occult. Note: this section will refer to Arken as he/she/they, even if the Arken are genderless for the ease of writing presentation, or because of their preferred gender.

Common Eidolon Mechanics

Eidolon
Cast
You can change the material of any non-organic substance, like rock, silver, or wood, into Eidolonite, a lightweight and durable pristine light-blue opaque crystal, by touch. Eidolonite overrides all non-geometric shapes into geometric ones, creating perfect hexagonal patterns and shapes. When used as a forging material, Eidolonite cools down to look like ivory with a holographic sheen in hexagonal patterns. Anything touched can change, though it spreads from the hands slowly and not instantly.
Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.

Justice Arkenborn

The Justice Arken is considered the strongest among the Eidolon Arken and the leader of their fold. She is the rival of Pride, whom she considers above just reproach and wicked in self-obsession. Justice's greatest qualities are diligence to right wrongs, bravery, and decisiveness. She is considered immensely powerful in the realm of Magic and uses her divine judgment to burn away wicked sin and crime. The Justice Arken has few offspring, as she is judicious with her approval and never directly involved, sending her masculine alter-ego.

Justice Arkenborn have the same inclination to be a self-appointed judge, jury, and executioner as their parent. They feel an endless desire to right wrongs in the world, even those beyond their control and power. They see their judgment as faultless and are also immensely dogmatic and stubborn to see reality or situations any other way. They are quick to decide and quick to anger if their judgment is refused or refuted. Justice Arkenborn are common users of Magic due to their parent's strong magical connection.

Vigilante
Beast
You are Regalia's most lovable vigilante, always seeking to deal out your sense of justice. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives a slap on the wrist.

Valor Arkenborn

The Valor Arken is the twin brother of Justice, a peerless fighter who has never lost a duel and the polar opposite of Justice's Magic focus. He is the rival of Fury, who he considers reckless and unaccountable. Valor's greatest qualities are his martial skill but juxtaposed to his eternal calmness and refusal to ply it. Valor was once a glory hound seeking victory and fame but has become silent and inactive, preferring to smoke his pipe and watch the grass grow. Some in the Eidolon fold blame Valor's inaction for the supremacy of the Abyss in Aloria.

Valor Arkenborn share the qualities that were once obvious in their father: bravery, righteous protection, and dedicated service to one's fellow and kin, but they are equally capable of falling into silent stoicism and inaction. While they share a penchant for combat with any Furyborn, they are completely devoid of the high-stakes emotional energy and vigor that their Abyss rivals put into it. Others soldier on as faithful warriors in service of their superiors in the same way Valor acts as a bodyguard to the other Eidolon Arken.

Element
Hearing
You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.

Compassion Arkenborn

If there was ever an Arken that could claim the crown of most benign Demon, it would be Compassion, an Arken so selflessly obsessed with helping others that she ends up hurting herself. Compassion is the rival of Avarice, whose complete disregard for the wellbeing of others profoundly troubles her. Compassion shares in all the good qualities of kindness, charity, goodwill, and altruism towards others but has in more cases than once brought a premature end to her rebirth cycle to make a largely meaningless gesture of self-sacrifice.

Compassion Arkenborn are constantly torn in a cruel world, full of evil, and carelessness towards one's fellow. Compassion Arkenborn see a broken world around them, aiming to at least mend a small part of it before their mortal life eventually meets its end. The Compassion Arken and her children are not bound to the grandiose acts of world-changing politics and events like the Intrigue, Conquest, or Justice Arken, but focus on the small lives of the creatures of the world and those who have no other means to make themselves heard.

Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other player whether this succeeds.

Happiness Arkenborn

The Happiness Arken obfuscates the more common benign expectation of the Eidolon Arken. They are a whimsical, unaccountable, and capricious Demon who seeks to spread happiness, even at the cost of misery. Happiness is the rival of the Body Arken, who they consider to be deeply unfun and incapable of "getting the joke" due to their incessant obsession with scientific pursuits. The Happiness Arken is theatrical and spectacular, arriving and departing from any scene with the greatest fanfare and pomp to make sure the punchline is always heard.

Happiness Arkenborn, similarly to the Happiness Arken, seek to spread glee and joy but are similarly incapable of telling the difference between appropriate and applicable comedy and misplaced humor or pranking that ends up hurting others. They refuse to acknowledge bad things in the world around them, seeing through rose-tinted glasses and trying to forcibly correct anything that does not conform to that worldview, even if it means forcibly stapling a smile on someone's face to stop them from crying.

Free
Walker
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind thatyou can still be attacked while attempting to break out!

Regality Arkenborn

The Regality Arken is probably the most widely accepted and tolerated Arken simply because he has never done anything to offend, obstruct, or harm mortals who had righteous intentions to govern. Regality is the rival of Corruption, who constantly tries to make the world worse off and ruins Regality's carefully balanced designs. The Regality Arken is chiefly obsessed with the concept of good governance, trying to teach mortals how to be respectful and just to their subjects, be fair rulers, and be thoughtful and dignified.

Regality Arkenborn follow much the same blueprint as their father, seeking to challenge corrupt and tyrannical systems, not only from the government down but also from society up. If they see a family with a repressive father who beats their children, or a priest who lies to their flock to rake in profits, the Regality Arken feel compelled to combat and expose these corrupt influences on the world, and to rectify them. It should come as no surprise that Regality Arkenborn, as such, have the highest murder rate from picking fights with the powerful.

Blood
Oath
Even if not a Bloodcast, you can summon an Accountability Forum against a noble, government official, or leader of some kind, which is a kangaroo court or open forum to accuse a person of tyranny, corruption, or incompetence. The accused need not show, but if they do not, this will be seen as disgraceful and humiliating.

Beauty Arkenborn

The Beauty Arken is grace in appearance embodied, a Demon who no longer needs Body's obsession with perfection because she has already reached it. A visage of unmatchable enchanting glory, Beauty holds scorn only for her rival, Rejection, who she thinks is wallowing in self-pity and making herself ugly by personality. The Beauty Arken is invested in being surrounded by beautiful things and eternal beauty and youth, chasing every beauty craze and trend, trying every fashion style and every new fad.

Beauty Arkenborn are equally obsessed with their looks, seeking the attention of others by heightening their beauty and surrounding themselves with beautiful things and people. Beauty Arkenborn want to be enchanting and beloved, poised and graceful. And yet, perhaps as a point of irony, they are capable of the same melancholy and petulant rage if their prominence and aesthetic are denied, for there are always crass people in the world who would trample beauty wherever they found it for the sake of it.

Alert
Mind
Your mind is exceptionally guarded against the ill-spirited intents of others. If others use an emote that describes a negative feeling or thought towards you, or speaks ill about you in a different language you do not understand, you will mentally receive this intent, statement, or thought, and can reply to it as if it was said clearly to you in your language.

Nature Arkenborn

The Nature Arken is a protector of nature, singularly obsessed with the wellbeing of plant life and the trees over all other living things in the world. Many would denounce Nature as an eco-terrorist, wiping out whole cities that encroach too far on untouched forests. He is pushed to these extremes by his rival, Dread, who has even wormed her way into his mind and infected him with fear of whatever the living will do to nature if they get too close, making him blindly (and tragically) hostile to all things that do not belong in the forests.

Nature Arkenborn are created from the rare woodland wanderers that the Nature Arken has come to respect and let enter into his domain. They care deeply for nature as he does, though are not yet touched by the toxic influence of Dread. Even though they are Nature's children, they too understand and respect the grief that the forests have felt in the past 400 years and that their safe passage is not assured despite their parentage. Nature Arkenborn, as such, seek to preserve the wild woodlands and protect the plants within.

Greater
Hunter
You are an apex hunter in the wilds, capable of a greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.

Loyalty Arkenborn

The Loyalty Arken is considered an outsider among the Eidolon Arken, as though he is loyal to their fold, he also shares loyalties with Halfvel from Fornoss and Gilan from Estelley. The Loyalty Arken has an unsatiable need to serve at the behest of others, protect them, be unreplaceable to them, and be forever loyal and faithful to their service. He is, as such, often seen as a Marken–a curse that inherently is cast on those who are disloyal–as a subversion and commentary on how Marken could be greater with discipline.

Loyalty Arkenborn are not necessarily as obsessed with being subject to others as their father is, but they make for some of the most unshakeable and eternally loyal compatriots, allies, and friends. Nothing can break the dedication of a Loyalty Arkenborn, not even death, and many have tragically faced death to prove that sentiment. Out of all kinds of Arkenborn, Loyalty Arkenborn are considered the most tolerable, especially if they have been raised and indoctrinated into whatever service they were brought up in, due to the low risk of defection.

Natured
Marken
You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. However, you do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.

Maestro Arkenborn

The Maestro Arken is the creator of visual glory. Maestro sees the vision, executes the goals, and flourishes beyond all expectations. The rival of Maestro is Conquest, whose incessant warring and trampling of cultural heritage destroys much of the past's artistic achievements. Maestro is tormented with a constant search for inspiration, a constant drive to create, and a constant and pitiless self-criticism of anything that is created by hand or brush. Maestro, like any tortured artist, always chases the high of the magnum opus that will never come.

Maestro's Arkenborn are similarly beset with the traditional tortured artist ailments–a need to create, a need to improve, but endless self-criticism and sometimes even defacement of one's creations. They are often divinely inspired by Maestro's unseen persona, leading some to accuse them of not being mundanely talented and learned but magically gifted, thus heightening their anxiety about the judgment towards their work. Maestro's children strive to one day draw Maestro's attention with their very own final creation to be seen as worthy.

Art
Sight
From paintings, statues, or other forms of art that depict people, events, or objects, you can transpose the subject into your mind and potentially see back in time to moments, people, or events captured in the art. This usually relies on other players DM'ing your character's experience based on whatever art they have placed in their Rentals or Regions, what you perceive is up to them.

Accreditation
WritersMonMarty
ProcessorsMantaRey
Last EditorMonMarty on 03/4/2025.

Did You Know? Ailor are the most populous Race in all of Aloria, and can be found on almost every continent.
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