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==Ailor Traits==
The world of Aloria has many languages. For convenience, we group these languages into families and sort them into tables between which there is some similarity in cultural descent. Knowing one language in a family does not let you understand all the other ones in the family. There are more languages in Aloria not described on this page, either because they are dying and only have a few speakers, or because their associated Lore is not written. If you have a question about it, please consult the Ticket Bot in the Roleplay Community Discord.
Your Ailor Character has these Traits.
 
<div class="res-img" style='text-align: right;float: right;width: 30%; padding-left: 20px;'>
The Abbreviation section in each entry describes what to prefix a language with in Roleplay when using it. For example, dialogue marked "<Cal> There is a tree over there." is intended to be read as spoken in the Calem language.
[[File:Eleanaireonadiet.jpg]]
 
</div>
==Ailor Languages==
* '''Flexible Masters:''' Ailor chooses one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.
===Cearden Languages===
* '''Linguistic Masters:''' The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.  
{| class="wikitable sortable"
* '''Chosen People:''' The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.  
|- style="font-weight:bold; text-align:center;"
* '''Chosen Gods:''' While normal Religious Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 3. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.
! Language (Inspiration)
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
! Abbreviation
===Ailor Variants===
! Notes
Ailor Variants are based on the chosen Culture. When making an Ailor Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.
{|
|-
|-
| Cearden <BR> Variant
| Common (English)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| none
| A global trade language associated with the [[Cearden Culture|Cearden]]. Popularized in the last 300 years, overtaking Altalar.
|-
|-
| Ithanian <BR> Variant
| Gallwech (Scots)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Gal>
| Spoken in southern Gallovia by the [[Gallovian Culture|Gallovians]].
|-
|-
| Wirtem <BR> Variant
| Fioran (Scottish Gaelic)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Fio>
| Spoken in the Gallovian Highlands by the [[Fioran Culture|Fioran]].
|-
|-
| Anglian <BR> Variant
| Sidran (Irish Gaeilge)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Sid>
| Spoken in Eriu and Eidda by the [[Sidran Culture|Sidran]].
|-
|-
| Breizh <BR> Variant
| Cerwyn (Welsh)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Cer>
| Spoken in Kintyr by the Cerwyn [[Breizh Culture|Breizh]].
|-
|-
| Cantaluna <BR> Variant
| Morvoudou (Breton)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Mor>
| Spoken in Ithania by the Morvoudou [[Breizh Culture|Breizh]].
|-
|-
| Velheim <BR> Variant
|}
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
 
===Wirtem Languages===
{| class="wikitable sortable"
|- style="font-weight:bold; text-align:center;"
! Language (Inspiration)
! Abbreviation
! Notes
|-
|-
| Tierravera <BR> Variant
| Calem (Standard German)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Cal>
| Spoken in Calemberg by the Calem [[Wirtem Culture|Wirtem]].
|-
|-
| Krainivaya <BR> Variant
| Lëtz (Luxembourgish)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Letz>
| Spoken by the [[Leutz-Vixe Culture|Leutz-Vixe]].
|-
|-
| Regal <BR> Variant
| Märkisch (South German)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Mar>
| Spoken in the Waldmark by the Schwarzwäldler [[Wirtem Culture|Wirtem]].
|}
|}


===Velheim Languages===
Unlike all other Language Families on this page, all Velheim Languages are mutually intelligible except Barrudh. Messages tagged <O> for Ørsti can be understood by a Character who only has Skodje listed on their Application, and vice versa.
{| class="wikitable sortable"
|- style="font-weight:bold; text-align:center;"
! Language (Inspiration)
! Abbreviation
! Notes
|-
| Skodje (Norwegian)
| <Sk>
| Spoken in the Regalian Archipelago and the Skags by the Driksi, Nordi, and Hvitsi [[Ailor Cultures#Velheim|Velheim]].
|-
| Ørsti (Icelandic)
| <O>
| Spoken in the Cains and Jorrhildr by the Kaini and Hjordi [[Ailor Cultures#Velheim|Velheim]].
|-
| Serdi (Swedish)
| <Ser>
| Spoken in Southwynd by the Hvali and Søri [[Ailor Cultures#Velheim|Velheim]].
|-
| Dasigyl (Danish)
| <Das>
| Spoken in Ellador by the Tryggi and Hedri [[Ailor Cultures#Velheim|Velheim]]. Heavy influence from Barrudh.
|-
| Barrudh (Dwarven)
| <Bar>
| Spoken in Ellador by the [[Dwarf|Dwarves]]. Rough, heavy consonants in thick clusters. Simple grammar without articles.
|-
|}


==Ailor Traits==
===Altel Languages===
Your Ailor Character has these Traits.
{| class="wikitable sortable"
[[File:Eleanaireonadiet.jpg|upright=1.0|thumb|right]]
|- style="font-weight:bold; text-align:center;"
* '''Flexible Masters:''' Ailor chooses one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.
! Language (Inspiration)
* '''Linguistic Masters:''' The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.
! Abbreviation
* '''Chosen People:''' The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.  
! Notes
* '''Chosen Gods:''' While normal Religious Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 3. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.  
|-
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| d'Ithanie (French)
| <d'I>
| Spoken in Ithania and Vixhall by the [[Ithanian Culture|Ithanians]].
|-
| Droque (Spanish)
| <Dr>
| Spoken in Aioránia and Girobalda by the [[Tierraveran Culture|Tierravera]].
|-
| Lusitano (Portuguese)
| <Lus>
| Spoken in Lusits by the Lusits [[Tierraveran Culture|Tierravera]].
|-
|}


==Skyborn Traits==
==Dragonkin Traits==
==Sihai Traits==
==Dwarves Traits==
==Isldar Traits==


==Teled Traits==
{| class="wikitable"
===Teled Variant Traits===
|- style="font-weight:bold; background-color:#c2c2c2;"
Teled Variants are based on the chosen Culture. When making a Teled Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.  
! Language (Inspiration)
*Neo-Allorn Traits
! Abbreviation
*Amontaar Traits
! Description
*Finul Traits
|-
*Bel Hammon Traits
| style="background-color:#eef5e9;" | Hellas (Greek)
*Minoor Traits
| Hel
*Solvaan Traits
| Spoken by the Aetosians.
*Llasada Traits
|-
*Pelyon Traits
| style="background-color:#eef5e9;" | Canta (Italian)
*Presenna Traits
| Can
*Lanlath Traits
| Spoken by the Cantaluna.
 
|-
==Suvial Traits==
| style="background-color:#eef5e9;" | Droque (Spanish)
==Kathar Traits==
| D
==Sihndar Traits==
| Spoken by the Daendroque.
==Maquixtl Traits==
|-
==Yanar Traits==
| style="background-color:#eef5e9;" | Anglisch (Dutch)
==Asha Traits==
| Ang
==Narim Traits==
| Spoken by the Anglians.
==Eronidas Traits==
|-
==Urlan Traits==
| style="background-color:#eef5e9;" | Breizh (Welsh)
==Allar Traits==
| Br
==Slizzar Traits==
| Spoken by the Breizh.
==Maraya Traits==
|-
==Bralona Traits==
| style="background-color:#eef5e9;" |  Kriv (Ukrainian)
==Mystech Traits==
| Kri
==Dakkar Traits==
| Spoken by the Krainivaya.
==Orion Traits==
|-
| style="background-color:#eef5e9;" | Altalar (High Elven)
| Alt
| Spoken by the [[Teledden]] and [[Yanar]].
|-
| style="background-color:#eef5e9;" | Agasi (Elven Hindi)
| Aga
| Spoken by the [[Suvial]].
|-
| style="background-color:#eef5e9;" | Nātl (Nahuatl)
| Nātl
| Spoken by the [[Maquixtl]] and [[Yanar]].
|-
| style="background-color:#eef5e9;" | Réginyelv (Hungarian)
| Reg
| Spoken by the Szabadok.
|-
| style="background-color:#eef5e9;" | Înnora (Romanian)
| In
| Spoken by the Întuneric.
|-
| style="background-color:#eef5e9;" | Dvalan (Serbo-Croatian)
| Dv
| Spoken by the Dvalan Întuneric sub-group.
|-
| style="background-color:#eef5e9;" | Český (Czech)
| Cesk
| Spoken by the Zeměvčel.
|-
| style="background-color:#eef5e9;" | Barrudh (Old Norse)
| Dw
| Spoken by the [[Dwarves]].
|-
| style="background-color:#eef5e9;" | Zahram (Arabic)
| Zah
| Spoken by the [[Qadir]].
|-
| style="background-color:#eef5e9;" | Katharic/Pannarokh (Unique)
| K
| Spoken by the [[Kathar]].
|-
| style="background-color:#eef5e9;" | Sofaal (Malian)
| Sof
| Spoken by the [[Songaskia]].
|-
| style="background-color:#eef5e9;" | Wai-lan (Middle Chinese)
| W
| Spoken by the [[Sihai]].
|-
| style="background-color:#eef5e9;" | Shalota (Unique)
| Sha
| Spoken by the [[Maraya]].
|-
| style="background-color:#eef5e9;" | Pidato (Indonesian)
| P
| Spoken by the [[Allar]].
|-
| style="background-color:#eef5e9;" | Zoram (Sanskrit)
| Zor
| Spoken by the [[Slizzar]].
|-
| style="background-color:#eef5e9;" | Ibeth (Ancient Egyptian)
| Ib
| Spoken by the [[Asha]].
|-
| style="background-color:#eef5e9;" | Vasar (Sumerian)
| Vas
| Spoken by the [[Eronidas]].
|-
| style="background-color:#eef5e9;" | Vaman (Anglo-Saxon)
| Vam
| Spoken by the [[Eronidas]].
|-
| style="background-color:#eef5e9;" | Deshawi (Tuareg)
| Desh
| Spoken by the [[Silontaar]] [[Asha]].
|-
| style="background-color:#eef5e9;" | Brix (Unique)
| Brix/Bx
| Spoken by the [[Bralona]].
|-
| style="background-color:#eef5e9;" | Oortaan (Guttural Fantasay)
| Oor
| Spoken by the [[Urlan]].
|-
|}

Latest revision as of 01:13, 25 April 2025

The world of Aloria has many languages. For convenience, we group these languages into families and sort them into tables between which there is some similarity in cultural descent. Knowing one language in a family does not let you understand all the other ones in the family. There are more languages in Aloria not described on this page, either because they are dying and only have a few speakers, or because their associated Lore is not written. If you have a question about it, please consult the Ticket Bot in the Roleplay Community Discord.

The Abbreviation section in each entry describes what to prefix a language with in Roleplay when using it. For example, dialogue marked "<Cal> There is a tree over there." is intended to be read as spoken in the Calem language.

Ailor Languages

Cearden Languages

Language (Inspiration) Abbreviation Notes
Common (English) none A global trade language associated with the Cearden. Popularized in the last 300 years, overtaking Altalar.
Gallwech (Scots) <Gal> Spoken in southern Gallovia by the Gallovians.
Fioran (Scottish Gaelic) <Fio> Spoken in the Gallovian Highlands by the Fioran.
Sidran (Irish Gaeilge) <Sid> Spoken in Eriu and Eidda by the Sidran.
Cerwyn (Welsh) <Cer> Spoken in Kintyr by the Cerwyn Breizh.
Morvoudou (Breton) <Mor> Spoken in Ithania by the Morvoudou Breizh.

Wirtem Languages

Language (Inspiration) Abbreviation Notes
Calem (Standard German) <Cal> Spoken in Calemberg by the Calem Wirtem.
Lëtz (Luxembourgish) <Letz> Spoken by the Leutz-Vixe.
Märkisch (South German) <Mar> Spoken in the Waldmark by the Schwarzwäldler Wirtem.

Velheim Languages

Unlike all other Language Families on this page, all Velheim Languages are mutually intelligible except Barrudh. Messages tagged <O> for Ørsti can be understood by a Character who only has Skodje listed on their Application, and vice versa.

Language (Inspiration) Abbreviation Notes
Skodje (Norwegian) <Sk> Spoken in the Regalian Archipelago and the Skags by the Driksi, Nordi, and Hvitsi Velheim.
Ørsti (Icelandic) <O> Spoken in the Cains and Jorrhildr by the Kaini and Hjordi Velheim.
Serdi (Swedish) <Ser> Spoken in Southwynd by the Hvali and Søri Velheim.
Dasigyl (Danish) <Das> Spoken in Ellador by the Tryggi and Hedri Velheim. Heavy influence from Barrudh.
Barrudh (Dwarven) <Bar> Spoken in Ellador by the Dwarves. Rough, heavy consonants in thick clusters. Simple grammar without articles.

Altel Languages

Language (Inspiration) Abbreviation Notes
d'Ithanie (French) <d'I> Spoken in Ithania and Vixhall by the Ithanians.
Droque (Spanish) <Dr> Spoken in Aioránia and Girobalda by the Tierravera.
Lusitano (Portuguese) <Lus> Spoken in Lusits by the Lusits Tierravera.


Language (Inspiration) Abbreviation Description
Hellas (Greek) Hel Spoken by the Aetosians.
Canta (Italian) Can Spoken by the Cantaluna.
Droque (Spanish) D Spoken by the Daendroque.
Anglisch (Dutch) Ang Spoken by the Anglians.
Breizh (Welsh) Br Spoken by the Breizh.
Kriv (Ukrainian) Kri Spoken by the Krainivaya.
Altalar (High Elven) Alt Spoken by the Teledden and Yanar.
Agasi (Elven Hindi) Aga Spoken by the Suvial.
Nātl (Nahuatl) Nātl Spoken by the Maquixtl and Yanar.
Réginyelv (Hungarian) Reg Spoken by the Szabadok.
Înnora (Romanian) In Spoken by the Întuneric.
Dvalan (Serbo-Croatian) Dv Spoken by the Dvalan Întuneric sub-group.
Český (Czech) Cesk Spoken by the Zeměvčel.
Barrudh (Old Norse) Dw Spoken by the Dwarves.
Zahram (Arabic) Zah Spoken by the Qadir.
Katharic/Pannarokh (Unique) K Spoken by the Kathar.
Sofaal (Malian) Sof Spoken by the Songaskia.
Wai-lan (Middle Chinese) W Spoken by the Sihai.
Shalota (Unique) Sha Spoken by the Maraya.
Pidato (Indonesian) P Spoken by the Allar.
Zoram (Sanskrit) Zor Spoken by the Slizzar.
Ibeth (Ancient Egyptian) Ib Spoken by the Asha.
Vasar (Sumerian) Vas Spoken by the Eronidas.
Vaman (Anglo-Saxon) Vam Spoken by the Eronidas.
Deshawi (Tuareg) Desh Spoken by the Silontaar Asha.
Brix (Unique) Brix/Bx Spoken by the Bralona.
Oortaan (Guttural Fantasay) Oor Spoken by the Urlan.